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Mark Darrah on the conclusion of Dragon Age II


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#1876
Arppis

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Lost-brain wrote...

Mark Darrah wrote...

Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


Hell. No. Remember the ME 2 optional shepard's armor. Who use them ? (What ? The helmet weren't removable ? That's why nobody use them ? You have surely misenderstood:whistle:)


Agreed, that's why it's important they make fully customizable armor. Think of posibilities, you'd move faster with lighter armor and your dodge would be better. But with heavier armor you could take more hits. It would be nice to balance these things while making the armor set for your character.

I think custom armor was one of the master strokes of Mass Effect series.

#1877
Jenrais

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To be honest.. Dragon Age 2 of course can never live up to DA:O

Im a bit iffy about DA3. However if it had

1.A character I can actually customize(I WANT A DWARF!)
2.DA:O type choice list with voice
3.More emphasis on story than random action(Im extremely tired of mages vs templars) Give me DA:O story
4.Quarian party member please(Where's Sten?=p)
5.Forget dlc. Give us Fewer dlc and meatier expansionesque dlc(in the leu of what Bethesda is doing with skyrim)
6.Closure!
7.Oh and Give us DA:O Combat and make it more fluid with class combos


Thanks for reading if anyone is

I'd be happy if this happened

#1878
Lucy Glitter

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Dave of Canada wrote...

PsychoBlonde wrote...

Ooh ohh, I almost forgot: I also want a tone option where the protagonist aggressively flirts with EVERYONE. Especially Qunari. Especially especially Qunari who are being a colossal pain in the ass. The more ridiculous, the better. And put in an eyebrow-waggling facial expression.


That's not a bad idea, all flirt dialogue should accidently lead to a fade to black as the player powerlessly screams at their screen while the hairy dwarf pounces on them.


Image IPB

I approve of this.

#1879
royen1

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Okay, concrete things I would like to see in DA3:

* Top-down view. This is a dealbreaker for me if ever there was one.
* Create my own character. As in name-race-class-stats, and so on. Also a dealbreaker.
* Choices, consequences and divergent paths. If this means little or no VO, all the better. Walls of text for the win! ;)

#1880
Lost-brain

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My higher Wishes? It's the game come back to high-open areas (like Baldur's gate, not a true open world) and more than three dialogue choices (example : Good, neutral, evil, Chaotic, Lawfull, cowardly, brave, etc...).

#1881
Plaguemaster

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And here goes Voiced protagonist problem - have to get two voice actors that'll fit both dwarf, elf and human voice.

#1882
ZeshinX

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Mark Darrah wrote...
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.


That's not really customization so much as telling us who and what we're playing.  I won't speak for others, but I sure as heck do not want my options limited like that.

I ultimately see what you mean though (and it sure makes it easier on the budget side if you're going voiced protagonist again....which I hope you aren't).  Still, I'd rather be the one to decide who and what my character is rather than than you (you = Bioware).

#1883
Morgora

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I haven't read all the posts so, I apologize if what I've written has already been mentioned. I've tried to be as generic as possible but, in some cases, I had to reference DA:O/DA2 content in order to try and convey what I mean.

Background: I own DA:O and DA:O Ultimate Edition. (Yes, I actually bought two versions of DA:O.) I also own DA2 with The Black Emporium DLC only.

My thought on DA2:

Art:
(a) The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
(B) Generic icons for things like gear, clothing, trash, etc. and no flavor text made items uninteresting.
© Books should look like tomes. Letters should look like parchments.
(d) Armor should look medieval and there should be more variety.
(e) Darkspawn are not scary. I was expecting zombie-like flesh creatures in pieced-together armor.
(f) Female body types/parts are overly exaggerated.
(g) In DA:O and DA2, NPCs repeatedly say that elves are so beautiful to humans. But, in DA2, even the human
peasants look better than the elves.
(h) All content should be rendered using the game engine. No CGI tricks.
(i) More fluid interaction with hugging/kissing. No more puppetry.

Story:
(a) Invest the player into the story.

Example 1: The Escape from Lothering introduction. We don't see the darkspawn marching into Lothering. We
don't see Lothering burning in the distance. The scenario was like a cross between a story, a tutorial, and an
"epic battle Hawke". I felt like I was on the outside looking in.

Example 2: Hawke must work off the debt incurred for getting into Kirkwall. Instead of a time jump explaining
the one year of servitude, I would have preferred playing through that year and learning about Kirkwall's history and politics. It's also very disconcerting to see NPCs and Hawke chat like they're old friends/acquaintances and I have no clue who they are or how they relate to Hawke.

(B) I don't understand why Hawke is given the option of owning the Bone Pit Mines. After the quest is done,  the place looks deserted and there is no profit-sharing either.
© It seems that every mage in Kirkwall is resorting to blood magic. This is completely different from what was expressed previously (in DA:O) as I understood it.
(d) We never see what Knight-Commander Meredith does to mages in the Circle.
(e) In the Fade, I don't understand why we're required to click on a moving book and solve barrel puzzles in order to gain attributes. It would have made more sense to defeat all of the demons and gain the attributes as a reward for each demon killed. By the way, as shocking as this may seem, I actually like the Fade in DA:O.
(f) More sibling/parental background story and interaction is needed. I'd like to know more about Hawke's brother/sister/mother. I had no vested interest in the family.
(g) There were no Chanter's Board quests in the base game (like in DA:O).
(h) If I can't make choices that deviate from canon (like in DA:O), then the story fails to be personally endearing to me.

Companions:
(a) Companion interaction should not be tied to quests only. Give the illusion of free-form interaction. As the story progresses, I want to be able to speak with my companions and get to know them; even more so with romances.
(B) More meaningful love scenes with better and smoother animations.
© If Isabela must be in the party in order to be given the option to do her side quests, then the same should be required of Merrill. Otherwise, bring back companion conversations and let players get the option to open up companion side quests via chat.
(d) I want to be able to equip my companions with weapons/armor.

Party Banter:
(a) Regardless of which companions are in the party, I want to hear them having conversations with each other. If there's a love interest, I want to hear my companions share silly/serious anecdotes with each other.

Environment:
(a) For a medieval setting, I'm thinking castles, farms, forests, etc. Instead, I see a generic port city with a coastline.
(B) Re-used/over-used maps.
© When a fight breaks out in the city, generic world NPCs should react until the fight is over (as in run away, cower in fear, etc.).
(d) Varric's interrogation should take place in an actual room rather than a black void.

Facial Features:
(a) I'd like the option to not look like canon Hawke or a variant thereof.
(B) During NPC conversations, some facial and eye expressions do not convey emotions well.
© The mirror of transformation should include eyebrow changes.

Voices:
(a) Racial accents should be standardized.
(B) In some cases, voice artists need to convey more emotion.
© Standardize pronunciation of all game content (cities, races, language, etc.).

Combat:
(a) No more combat waves. Instead, one batch of enemies with more meaningful combat (as in NPCs have more hitpoints, better tactics, etc).
(B) Potion and Healing spell cooldown timers are too long.

Loot:
(a) More mobs need to drop coins/equipment/trash/potions.
(B) Better loot from boss encounters.

Crafting:
(a) I don't see the need to gather crafting materials if all we're doing is ordering runes/potions/poisons. Either bring back crafting or do away with it altogether.

#1884
jlb524

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I have one concern about companion dialog.

Will it work more like Origins in that you had a lot more 'general' dialog with the companion that could happen at anytime?

This was good for expanding upon background information for the companion.

Or, will it be more context sensitive like DA2 (i.e., you can only have Conversation X with Varric at the Hanged Man and after Quest Z and in Act 2)?

I actually prefer a mixture of both. I had wished DA2 added in a bit more 'general character' dialog in order to fill in their backstories a bit.

#1885
R_Mckay

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well how about show me more of the world of dragon age? show me more of its denizens, its stories, its locales (how about going to Orlais, or the warden's main base?)... I enjoyed playing DA2 but I liked playing DAO more, in fact, after finishing DA2 I have already removed it on my PC while DAO is still installed (ultimate edition version - if u must know) together with all the mods that make it even more amazing.

I echo a sentiment made... more of DAO, more stories, relationships, conundrums, choices, show me the world of thedas, then immerse my character in it. I actually like the combat in DA2, if I can combine the way combat was done in DA2 with EVERYTHING else in DA:O id be a happy camper but then again that's just my opinion.

after my disappointment with ME3s final moments and my so,so experience with DA2, I sure hope u can make DA3 a lot better and at least restore my faith in BIO crafted games again. thanks for reading :)

#1886
YooperLaw

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Dragon Age II wasn't bad in concept but the execution was terrible. It clearly suffered from a rushed development cycle and an effort in streamlining the combat too much. As much I really enjoyed the tactical aspects of the original Dragon Age it was clunky and a bit boring. Sword fighting consisted of generic slashing with an occasional skill (i.e. shield bash) mixing things up, archery was a joke, and mage combat was only exciting because of all the spells flying about. Pretty much everything else about the game was wonderful though; exploring a brand new land with amazing companions, encountering different cultures and people, and how the game shaped around the player's choices. Seriously, there were so many branching paths in Dragon Age that it boggled the mind and while each story ultimately went down the same critical path there were so many ways to go down it!

Dragon Age II's combat was too watered down and tried to be too "extreme". It was certainly a lot more exciting but perhaps too much so. The classes were clearly a lot more distinct in playstyle but the action got to levels of absurdity too many times. Tactics went out the window because enemies would just appear out of thin air around your group making your carefully laid setup pointless many times ("Another wave!"). Stop throwing waves of fodder at the player; in my opinion it is much more satisfying taking down fewer enemies who are smarter and stronger than simply plowing through dozens of weak enemies. Combat became a bore because I got into the mindset of just clearing waves of cannon fodder that had one annoying teleporting Assassin enemy instead of feeling like I accomplished something at the end of the fight. Plus it just throws common sense out of the window; I must have slaughtered thousands of bandits in the streets of Kirkwall during the course of the game. There is no way that is logical. At all.

Kirkwall as the setting could have worked but again I think the rushed development cycle played into this. I was expecting Kirkwall to change over the years as events took place. New districts would have opened up, some might have changed drastically, new shops would open while others close, new secrets should have become available. This should have been a breathing, living city that felt alive but I've never seen a town feel so dead before. I mean, I remember being attacked by the dragon cult at the Mage Tower in the original Dragon Age and nearby Templars came and helped me! In Dragon Age II I got swarmed with bandits while city guards walked on by or stood watching while crowds simply walked through the fight!

I won't get into the re-used areas/assets because if you don't know you screwed up that by now then there's no hope. The companions were great, the writing still strong, and the core experience of Dragon Age is there ... it just needs to come out again.

That being said I cannot in good faith buy Dragon Age III right away. I have pre-ordered pretty much every Bioware game going back to the original Mass Effect and have bought every story-driven DLC for all the games (except for the second to last DLC for Dragon Age - the Harvester centered one) until I played Dragon Age II (which I pre-ordered but didn't buy any additional DLC). I will certainly buy it if the reviews turn out to be good but I'll be waiting for a price cut first ... Dragon Age II left too much of a sour taste in my mouth. Not that it was a BAD game ... just that I've always come to expect (and receive) so much better from Bioware.

Modifié par YooperLaw, 20 mars 2012 - 07:30 .


#1887
TEWR

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jlb524 wrote...

I have one concern about companion dialog.

Will it work more like Origins in that you had a lot more 'general' dialog with the companion that could happen at anytime?

This was good for expanding upon background information for the companion.

Or, will it be more context sensitive like DA2 (i.e., you can only have Conversation X with Varric at the Hanged Man and after Quest Z and in Act 2)?

I actually prefer a mixture of both. I had wished DA2 added in a bit more 'general character' dialog in order to fill in their backstories a bit.


I seem to recall a dev post many months back -- might've been by Mike Laidlaw -- that they were going to go for a mixture of both.

#1888
corporate-slave

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Mark Darrah wrote...

Maybe I should just put a stop to something right now.
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age games as well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with me.


If you're sticking with the Mass Effect-ization of the franchise, I won't be back for DA3. The problem with DA2 wasn't one of execution or polish. The concept is what turned me off.

Modifié par corporate-slave, 20 mars 2012 - 04:40 .


#1889
Plaguemaster

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Morgora wrote
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.

THIS!

Modifié par Plaguemaster, 20 mars 2012 - 04:41 .


#1890
Jenrais

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corporate-slave wrote...

Mark Darrah wrote...

Maybe I should just put a stop to something right now.
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age games as well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with me.


If you're sticking with the Mass Effect-ization of the franchise, I won't be back for DA3. The problem with DA2 wasn't one of execution or polish. The concept is what turned me off.


Dragon age 2 was Okish

Nothing more. As an example

I played DA:O 20 times. I played DA2 twice before I got bored

#1891
Addai

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Yrkoon wrote...
Anyway, Mark Derrah's comment is very telling.  It illustrates that Bioware's mindset hasn't changed one Iota since DA2.  They're gonna do it again, despite all the feedback.  DA3 will be  Da2 with a bit more  polish.

That's the vibe I'm getting, as well.

#1892
Darji

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Plaguemaster wrote...

Morgora wrote
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.

THIS!

what japanese influence? Did I miss something?

#1893
the_one_54321

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Darji wrote...

Plaguemaster wrote...
Morgora wrote
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.

THIS!

what japanese influence? Did I miss something?

Yes, you did miss something. You missed the blatantly inaccurate stereotyping that these two are engaging in. Obviously, nothing about DAII looked even vaguely like what is stereotypically thought of as a Japanese game.

#1894
Tom12

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 One of the main things i didnt liked in da2 was its ART STYLE! it was to clean and to cartoonish imo, i would like them to change their art style back to the one of dao which i found really good. It was much darker and more realistic and since they told that they looked in skyrims really much, i hope they go for a darker art style, without all the plastic... 

#1895
GeneralArrow

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Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...

Well, this could be solved by having an extensive crafting and loot system, attaching armor mods to your character ala mass effect doesn't seem right  for dragon age.Or, if you wanted to do it right you could take a look at the system they used for swtor. One thing people really misssed in Mass Effect 2 was looting armor and the armor mods. That could be a great system to look into implimenting for Dragon Age since the modding worked well. Though that could be just me.

#1896
Sjofn

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Arppis wrote...

Sjofn wrote...

Cutler York wrote...

I would like the art direction to drop the "Stylized Realism" and return to Photographic Realism like the Mass Effect series.


NO.

Mass Effect is one of the ugliest universes I have ever played in. DA2's faces a) weren't horrifying to look at, B) were not trapped in the Uncanny Valley and c) were still extremely expressive.


I actualy agree...

I think this stylized thing fits.

OH AND PLEASE REMOVE THE BIG CHARACTER SIZED TWO HANDED SWORDS! Make them normal sized. :lol:


That I can get behind, normal weapon sizes are A-OK. ;)

#1897
Plaguemaster

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Darji wrote...

Plaguemaster wrote...

Morgora wrote
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.

THIS!

what japanese influence? Did I miss something?

Paradroping heavy armor. every skill is acrobatics in heavy armor. every hit is a animu-like jump. Swords 100x times longer than your character, etc.
Oh, and story without options andh single ending.

Modifié par Plaguemaster, 20 mars 2012 - 04:48 .


#1898
Darji

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the_one_54321 wrote...

Darji wrote...

Plaguemaster wrote...
Morgora wrote
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.

THIS!

what japanese influence? Did I miss something?

Yes, you did miss something. You missed the blatantly inaccurate stereotyping that these two are engaging in. Obviously, nothing about DAII looked even vaguely like what is stereotypically thought of as a Japanese game.


SO you mean like Mass effect? I am sorry but sterotypes are not a japanese specific thing.....

#1899
huwie

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jerms510 wrote...

I also actually liked DA2. Granted the story was a little on the weak side (Though I enjoyed the Qunari part, it got pretty tense), but the gameplay was a step up (at least for consoles, DA:O's console gameplay was ATROCIOUS).


I reckon that meeting the needs of both console and PC players is something that needs to be given serious attention, as opposed to emphasising one or the other which I feel happened with DA:O (mouse/keyboard) and DA2 (console).

Maybe it would be interesting if certain schools/skill trees could be tailored to certain kinds of controller or gameplay-style. That way, DA3 could offer button-awesome for those who enjoy that, and also a more tactical/positional style for the old-schoolers.

#1900
the_one_54321

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Plaguemaster wrote...

Darji wrote...

Plaguemaster wrote...
Morgora wrote
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.
The Japanese influence in DA2 was a bit jarring. I prefer the medieval setting of DA:O.

THIS!

what japanese influence? Did I miss something?

Paradroping heavy armor. every skill is acrobatics in heavy armor. every hit is a animu-like jump. Swords 100x times longer than your character, etc.
Oh, and story without options andh single ending.

You mean an action game? For example, God of War was developed in California.