DAO is amongst my top 3 favourite games ever.
DA II marks the only BioWare game I've never replayed and its DLC are the only BioWare products since Baldur's Gate was released that I haven't purchased.
I enjoyed the writing and excellent characters in both, but I didn't enjoy the game play or presentation of DAII.
What I think DA III should focus on:
Games should be funYour main design goal should always be to make the game fun. If your design goals are to make a certain class weaker or make the art style more distinctive or modernize the game to pull in more folks than you can succeed in all your goals and still have an un-fun game. Games should be fun.
If you don't have a AAA budget don't try to make a AAA gameDAO's DLC, Awakening, and DA II all were on restrictive budgets. The DLC was short, Awakening was far buggier than what I expect from a BioWare game and DA II was forced to reuse maps just so it could have a reasonable length.
Since DAO the Dragon Age series hasn't had as much money/time to work with. That's fine, it's a reality of development that there are limited resources/funds, but the worst thing you can do when your budget is tight is to highlight it by trying to make a game you don't have the resources to make. Make the tougher decisions early, design the game around your budget and if necessary go retro with the graphics (or use an already built in-house engine).
Stop giving me the option to kill my companionsEvery time I have an option to kill a companion, that means they won’t have a significant role in the next installment. Save yourselves the headache of multiple paths. Have companions leave or run or when they betray you have them get away. As soon as you give the option to kill them then you are asking for continuity headaches later on.
Choice – Choice is goodIf DAO was choice 2.0 then DA II was choice 1.01a beta. In DA II I had my race, my voice, my weapon, my starting skill, all chosen for me. I was forced to play the prologue without the option to even choose my face. Every choice you make for my character gives me slightly less ownership of the character. I understand that there are restrictions and certain choices have to be made, just remember that you risk alienating folks who like that choice (If I like playing as an elf and you don’t give me that option you’ve taken something away. If I want my fighter to use a bow, or any distance weapon for that matter, I should have that choice.
It’s my character – I should really know what they’re about to sayI understand that the silent protagonist is dead. However please give me the option to choose what my character is going to say based on the actual words not a paraphrase or tone. All dialogue appears as text for the sake of subtitles so please make it an option to right click (or hover, or shift click) on a paraphrase and see the subtitle associated with that response. Choosing a paraphrase and being surprised by what your character says drives another wedge between you and your character and is tantamount to role-watching instead of role playing.
Let me choose how I want to play my classThe Old Republic is a great example of this. There are four different classes, each with a choice of two very different advanced classes. Most have the ability to DPS, tank, or heal or some combination thereof. How your class plays is entirely dependent on the skills you choose. DAO had this (for mages at least), DA II not so much. (An entire class and a couple of companions with absolutely no distance weapons?)
Heroic Fantasy needs to feel HeroicIf all enemies scale with you, where is a sense of being powerful? If a rat scales in power so it’s just as much of a challenge at 17th level than it is at 1st then what is the point? I don’t want to set up combos for my companions and I don’t want a single darkspawn to be a threat – 3 or 5 or a Lieutenant or a Boss sure. But let me wade through the rabble. Let me feel like a hero.
BioWare is a terrific company with amazingly talented staff.
I appreciate all the great games you've made , currently TOR and ME3 are sucking up my free time, and look forward to see what you folks do with next step in the DA franchise.
Alodar
Modifié par Alodar, 20 mars 2012 - 05:26 .