Ideally, the largest improvement would be centered around creating a vast, highly intricate world where I could customize my character and my party.
I would love to see a world that is huge and scary. A world that humbles my character, not immeidately makes him an epic hero where everyone knows his name. I want to feel like I earned the right to be a hero. DA2 did get this idea down pretty decently, and it was part of the story. I loved the idea of coming into a foreign land and having to work my way up the ranks of nobility, but I felt like it was only implemented when convenient to the story instead of being a naturally blossoming level of fame. My only suggestion is to maybe implement a Fame/Karma system (somewhat like Ultima Online) that affects interactions with other npcs through out the game. Speech skills are cool, but often seem unrealistic.
I want a game that caters to different play styles with a lot of room for customizing. I can't imagine the difficulty there is in finding a middle ground between having skills and items that matter (that a player will actually use) and having a crap ton of extra skills that are basically pointless, but I would like to see a more evolved game than Dragon Age 2.
The trend in games right now seems to be widdling down complicated game play to try to appeal to the masses, however, after 2.5 games in a series, you would think a player would be able to grasp slightly more in depth ideas with each sitting rather than making it more idiot friendly.
I keep hearing "Dragon Age 3 needs to be like Skyrim". I'm here to say that, No! It does not! I'm sorry, but Skyrim's gameplay is very softcore. Yes, I would like to see an open world, but I don't think Skyrim necessarily needs to be the source of inspiration. Ultima Online would probably be better. I loved UO so much before Trammel was introduced. The game enthralled me completely. First sitting down and playing it, I felt like the game was so big and scary, that it just created one of the best gaming experiences of my life. However, there was a level of naivety that was there from age and the fact that there weren't other games really like it at the time. But, if I could play a game that made me feel overwhelmed with the possibilties the game had to offer, I would be thrilled. Too many games nowadays feel obvious, like they don't have any secrets to tell. but, I'm not entirely sure what that entails. It's probably a combination of everything.
I would, however, like to see a Creation Kit (or Toolset... whatever you want to call it) for Dragon Age 3. It could help keep the world evolving like it does for Skyrim.
I like the characters in Dragon Age 2, and if I could (somewhat easily) create quests for them, then I would of been thrilled. I'm an amateur artist and 3d modeller, and it would be cool to be able to create content for a future Dragon Age game. I love character quests that affect the relationships between the characters, and I am always upset when there isn't enough development in that category. As a gay gamer and a sappy, romantic type of person, I like the stories and the romance invovled. It really makes me happy that Bioware is creating games where I can play a gay character. In roleplaying, you play as characters that are different from you, but most the time you play a character that you'd like to think as the best of you, and allowing gay characters and romantic storylines, I can do that. It really means a lot to me.
I liked Dragon Age 2, but I did get a little tired at times of the same settings being reused over and over. There's a difference between Quests and Errands, and I felt a lot of times like I was going to the store because I was out of milk, rather than going on a perilous journey filled with excitement. Perhaps one of the only things that made the game feel bigger was the passage of time. I did really like how the game spanned over years of time.
Well, I feel like I typed a lot without saying very much that's useful, but no matter what I look forward to Dragon Age 3. And, I only hope it becomes larger and more indepth than it's previous installments. Please don't water it down. I'm not a hardcore gamer. In the past year, I've played Super Mario Galaxy 1&2, half of Xenoblade Chronicles, Most of the Starcraft II campaign, some of Mass Effect 2, some of Skyrim, and completed Dragon Age 2. So, if I'm perfectly ready to handle a more complicated game, I don't see why other gamers can't handle it either.
Some additional stuff to add after reading some comments:
1. I would like the top view back, and to be able to scroll away fro mthe party. DA2 camera was not very helpful in planning my attacks.
2. I don't need a clear cut, over-arcing villain, but at the same time, I don't want the last villain to seem like a mini-boss.
3. I really want to see where Morrigan has been all this time. I want to go into the portal, I want to find the child. I know that is a story that might not be open for everyone depending on the decisions they made, but if there was any way of making that happen, it would be awesome.
4. Maybe Bioware should make Ultima Online 2 (and model it off the ideas UO started with before trammel made the game terrible)
Modifié par merrygoround, 21 mars 2012 - 04:47 .