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Mark Darrah on the conclusion of Dragon Age II


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#1976
VanDraegon

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Mark Darrah wrote...

To make sure I get your concerns:
1. More customization (Let's me change follower armor. More equipment upgrades)
2. More traditional fantasy story (Epic enemy, clear villain)
3. More areas and areas variety
4. More control over my story.

Does that capture it?


Yes, Yes, Yes, Yes!


DA2 was a let down for me after the glorious excellence that was DA:O.  Dont get me wrong, the story was good, the setting great. Fantastic atmosphere. Most of the new looks to things were great.  It was the mechanics of the game that i didnt care for. It was a bit too fast for my tastes. Didnt care for the new look of the Darkspawn. Most of my issues have been brought up a million times on the forum. Parachuting reinforcements, recylced area, etc, etc.

I felt i was along for the ride mainly and not in charge of my destiny. The iconic companions were great. Isabella is fantastic. However, i felt really limited in my interactions with them. I know there is only so much a player can be allowed to do and still make the game go where it needs to go. It just seemed to be a big step back as an rpg for this series in the attempt to bring in players who are from a action game background.

I have played and replayed DA:O probably 20 times at this point.  DA2 i played 1.25 times. Even though i love the setting, stories, charcters and atmosphere of the world, the mechanics of the second game were just not my thing.

Hopefully DA3 will bridge the gap. I am willing to give it a try.

Modifié par VanDraegon, 20 mars 2012 - 06:11 .


#1977
Browneye_Vamp84

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I'd like to see something such as an expansion for DA2, but if not I'll still be here. Waiting for what ever comes. Good luck, DA Team!

#1978
Sylvius the Mad

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I'd like to see more free-form gameplay. For example, if there are enemies that a quest requires I kill, don't force me to engage them in the way you envisioned. Don't make them invulnerable to attack until after they've done their pre-combat monologuing. Let me scout ahead, find them, and ambush them. Let me cast combat spells on defenseless opponents. We're not talking about NPCs you don't want me to kill, so let me kill them as I see fit, not as you do.

If I miss out on some exposition as a rsult, so be it. If it's important that I shouldn't miss it, put in on a note in a chest (like Mulahey in the Nashkel mines).

And if I don't read the note, then leave me hanging. Don't spoon-feed me plot points.

#1979
Teddie Sage

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You know Mike and Mark, I could still accept small episodes like Legacy and MotA for DA2... But that's up to you guys. This way you could bring some closure to Hawke's storyline with smaller parts than planned. A win-win situation for the Dragon Age team and the fans who want more of Hawke and his crew.

#1980
the_one_54321

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Korusus wrote...
I only care about the numbers as well, which is why if I want to take the armor I had on and give it to my offtank companion because I've found an upgrade...then I should be able to do that.  And if that companion has that armor on then they should have that armor on...not a tweed jacket and bunny slippers.

The way it's been done in the past to maintain consistency is to have each character equip a certain type of armor, that matches with his/her appearance. I'm fine with that. In fact, one of my favorite recent equipment systems was FFXIIi, not for the look, but for the way you level up and customize abilities on weapons and items. It's more important to me that the interaction in the inventory be intricate and effectual, than it having a concrete visual represenation when you swap items out.

But I would be fine if they did both.

#1981
Jayce

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One point I feel I can't stress enough and where I feel Bioware has strayed in recent games is differentiating between a protagonist following a branching but linear narrative and a protagonist being overtaken by events

I, as a player, like a game to give my protagonist a key motivation to do what she/he's doing (ie Stop the Blight) complete with a clear resolution to that motivation at the end. I felt that was badly lacking in DAII, in fact, I felt I spent the entire latter half of the game cleaning up my companions messes, either Varirck's Isabella's or Ander's.

It's very hard to stay engaged when I feel like I'm being railroaded into completing someone else's chores as opposed to doing what I'm doing for the protagonist or myself.

#1982
Persephone

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Mark Darrah wrote...

To make sure I get your concerns:
1. More customization (Let's me change follower armor. More equipment upgrades)
2. More traditional fantasy story (Epic enemy, clear villain)
3. More areas and areas variety
4. More control over my story.

Does that capture it?


1) Yes
2) NO. No epic dragon & clear enemies, shades of grey!!!
3)Yes
4) Yes Mix the tossed around by fate feel with meaningful decision that have consequences.

Just my 2 cents though.

#1983
r1ck182

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Love both games, i'm a Dragon Age fan and would love to see more DA things in Brazil.
Sorry about the poor english, but: things you "have" to do in DA3:
- Keep the combat from Legacy!
- Presentation of the story like in DA:O. Want to choose which order to resolve the plots in a larger map. Don't need to be the whole world, but more than one or two cities, please.
- More interaction with companions and more information about them. It was nice to know how Leliana like shoes, how Alistair became a Templar or how Morrigan was raised by Flemeth...
- Skill tree from DA2 was nice, keep it. I like the rivalry/friendship thing too.
- Using real actors as the basis for the faces of companions like you did with Tallis/Felicia Day or Miranda/Yvonne Strahovski <3

Things I would like to see in DA3:
- Long hair. There's no long hair in Thedas? I like long hair. I mean, really long...
- What about the companion's customization? Change their hairstyles and hair colors. Don't need to go back on Origins armors, but it's nice to have some options. Changes with the armor upgrades, for example.
- Ending: it's not cool to see my character vanished. I liked the end on Origins, because there was consequences. Every companion was mentioned and we have that feeling "Ohhh, so he left to do something like this!". No need to show the end of the character's life, but at least the end of that saga. He/she might do more later, but what we play should stand as a closed saga or one closed stage from a bigger saga.
- It would be nice to have more love interests. Maybe all the companions...
- Want to know what happened with Morrigan, Warden, their child and Hawke, of course.
- The elves. Make them more close to humans. I think in DA2 they were very different from humans.

#1984
Sir Wazza

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I want to start with saying that i loved DAO (still do) but never played DAII because it was so different from it's precursor. Many of the changes were, in my opinion, bad. Getting more action orientated, the dialogue wheel (an abomination, why not let me see what I'm going to say?) are some examples.

Here are some thing I'd like to see in DAIII:

Return to how DAO was - a real RPG. Keep it an RPG.
Make the dialogue system in the same way that it was in DAO, no Mass Effect style.
I'd really love to see a story which spins on the one from Origins.
Morrigan!!!
More different skills, thought the ones in DAO were a little to few (except maybe the mage skills)
More equipment (armor, weapons etc) not using same model only different textures

Basically making a game just like DAO would satissfy me, but I'm certain that you can do so much more. Looking forward to se what (if you decide to do it) DAIII will look like. I wish you success!!

#1985
Statulos

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[quote]Yrkoon wrote...
* I could of course be way off on those statistics but I seem to remember an interview with Preistly or one of the other Bioware folks talking about this. I can only promise you that I am not utterly making this this up and recall something to this effect.[/quote]
The statistics also show that 80% of all gamers never finish any given game that they play.  Does that mean, then, that Devs shouldn't waste their resources creating decent endings to their games??

That's the logic you're operating under. It's Wrong.[/quote]
You're absolutely right. The last thing I'd like to see Bioware turned in is a brainless chain-manufacturer of COD-like games. I play what Bioware creates (or used to create at least) because it is well written, it touches complex topics and tells good stories. Surprisingly, it's the same reason I like theatre and literature.

#1986
Thor Rand Al

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Kavatica wrote...

Thor Rand Al wrote...

RinpocheSchnozberry wrote...

Mark Darrah wrote...

Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


Did somebody say mage pants?  Because I could have sworn I heard mage pants. 

Mage pants.





Ok this one I so got to agree with on the pants, I love playing a mage Hawke n most of my pt's are with a male, I do have issues with putting my male in a robe.  To me those are more or less for the fems which btw my women mages don't wear cause honestly some of the robes look horrible, (sorry, no offense meant)  or that to me robes symbolize something you'd wear lounging around at home in lol.  Yes mods have helped me get thru this prob I have with the robe issue lol.  But at least a pair of pants or 2 for our mages might be nice LOL


You take away the mage robes, you take away all of the amazing jokes about humans in skirts and quick trysts in the corner. 



LOL true but I'm not sayin take them all away, got to leave some for the jokes LOL

#1987
Sylvianus

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Alain Baxter wrote...

waouh wrote...
eh merde je ne comprend rien lol :)


Ha! Je peux parler un peut, mais mon 'franglais' est terrible.
Qu'est ce qu'ont dit c'est que on est finis avec Dragon Age II et on va travailler sur un autre project dans la famille de Dragon Age. On parles avec vous dans les forums et en veut savoir quoi que tous aimes / n'aimes pas avec DA:O et DAII. Si tu as des chose a dire, dites-les!

phew!

[Sorry for gramatically destroying the french language... my mother would _not_ be proud...]
:unsure:

Haha. It is good enough to understand your ' franglais. '

[ Merci pour avoir essayé, en tout cas. :D ]

Modifié par Sylvianus, 20 mars 2012 - 06:06 .


#1988
the_one_54321

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Mark Darrah wrote...
To make sure I get your concerns:
1. More customization (Let's me change follower armor. More equipment upgrades)
2. More traditional fantasy story (Epic enemy, clear villain)
3. More areas and areas variety
4. More control over my story.

Does that capture it?

Top-down camera. Seriously, this is a deal-breaker for me. :mellow:

#1989
Potato21

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I'd like to see the top down view from DA:O return, as well as being able to fully customize the equipment of everyone. Didn't like the dumbing down of the customization for party members in DA2. Choice over race of my character would be nice again, and no more randomly spawning enemies. What I liked the most in DA:O is that you entered a room, saw your opponents, paused time, then queued up a battle plan, then paused whenever adjustments needed to be made, but you always knew what you were up against. Having more enemies claw their way randomly out of the ground was just annoying and ruined any tactical feel to DA2. Felt like it was trying to be an action RPG with more waves of guys to allow us to hit more buttons, rather than create a strategy.

#1990
Wulfram

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Mike Laidlaw wrote...

Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?


No, I wouldn't.  Minor moments of dialogue are just as jarring, if they clash with the characterisation you want for your character.

Of course the worst bits are when it's autodialogue which stops you from even reloading and trying something else.

#1991
KnightofPhoenix

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Mark Darrah wrote...
To make sure I get your concerns:
2. More traditional fantasy story (Epic enemy, clear villain)

Does that capture it?


Are you implying that soul edge / one ring idols, demons all over the place with a teir in a veil that ends up "explaining" all the madness and incompetence (turns out it might have been a darkspawn dreaming) , and harvesters out of the blue are not traditional "epic" clear villains that are just written horribly?

#1992
Alain Baxter

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Teddie Sage wrote...

Alain Baxter wrote...

waouh wrote...
eh merde je ne comprend rien lol :)


Ha! Je peux parler un peut, mais mon 'franglais' est terrible.
Qu'est ce qu'ont dit c'est que on est finis avec Dragon Age II et on va travailler sur un autre project dans la famille de Dragon Age. On parles avec vous dans les forums et en veut savoir quoi que tous aimes / n'aimes pas avec DA:O et DAII. Si tu as des chose a dire, dites-les!

phew!

[Sorry for gramatically destroying the french language... my mother would _not_ be proud...]
:unsure:


I could always serve as a BETA-translator. Since I'm canadian french first. XD

But yeah, "whaou"...

French/Français: l'équipe est en train de travailler sur Dragon Age III ou quelque chose comme ça. Ils ont laissé tombé la deuxième partie de l'histoire avec Hawke qui était "Exalted March" pour se concentrer sur le nouveau volet de la série. Si t'as besoin d'un peu plus d'informations, demande. XD


That was awesome. Thank you!

#1993
Fenrir81

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Alain Baxter wrote...

waouh wrote...
eh merde je ne comprend rien lol :)


Ha! Je peux parler un peut, mais mon 'franglais' est terrible.
Qu'est ce qu'ont dit c'est que on est finis avec Dragon Age II et on va travailler sur un autre project dans la famille de Dragon Age. On parles avec vous dans les forums et en veut savoir quoi que tous aimes / n'aimes pas avec DA:O et DAII. Si tu as des chose a dire, dites-les!

phew!

[Sorry for gramatically destroying the french language... my mother would _not_ be proud...]
:unsure:


Not bad, your french is much better than my english lol

#1994
Teddie Sage

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Alain Baxter wrote...

Teddie Sage wrote...

Alain Baxter wrote...

waouh wrote...
eh merde je ne comprend rien lol :)


Ha! Je peux parler un peut, mais mon 'franglais' est terrible.
Qu'est ce qu'ont dit c'est que on est finis avec Dragon Age II et on va travailler sur un autre project dans la famille de Dragon Age. On parles avec vous dans les forums et en veut savoir quoi que tous aimes / n'aimes pas avec DA:O et DAII. Si tu as des chose a dire, dites-les!

phew!

[Sorry for gramatically destroying the french language... my mother would _not_ be proud...]
:unsure:


I could always serve as a BETA-translator. Since I'm canadian french first. XD

But yeah, "whaou"...

French/Français: l'équipe est en train de travailler sur Dragon Age III ou quelque chose comme ça. Ils ont laissé tombé la deuxième partie de l'histoire avec Hawke qui était "Exalted March" pour se concentrer sur le nouveau volet de la série. Si t'as besoin d'un peu plus d'informations, demande. XD


That was awesome. Thank you!



You're welcome! :wizard:

#1995
Divvitar

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I still like the idea of refocusing DA3 back on the Grey Wardens. One of the things that I felt went wrong in DA2 was how it seemed like a complete tangent to the original game. It didn't feel like a sequel. As some one else mentioned, it was a separate game set in the same universe with some of the original characters thrown in. I think the game could be completely epic and really incorporate the leftovers from both games into a coherent plot that ties up the loose ends and provides a true end to the series. Could you imagine the possibilities of delicious NPC dialogue between Varric, Oghren and Isabella? I've put a lot of thought into this, and would love to share some story-arc ideas.
What I don't want is another cop-out, silly MMORPG like SW:TOR where I have to bleed cash every month after shelling out $60,00 for a game. I am a PC gamer, and I'm getting sick and tired of every game having to have a Steam or other internet connection. I should be able to put in the disc and play. Yes, I have a PS3, but I prefer to use my gaming PC that I built.

#1996
--Seth--

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Two words; Continuity or Conclusion.

I hope the changes behind the scenes don't have a great impact on allowing us to follow our favorite characters.
I really hope to see my DAO and /or DA2 companions again! (Even if only for a quest or a "Talis alla MoTA" style temp), and although I have all but given up hope ... I would be more than thrilled at the possibly of seeing either of my DA protagonists again.
(Especially if I got to see my Warden and Zev making out one more time .. did it just get hotter in here? )

I love Thedas and all who dwell with in it! Except Loghain, oh how deeply he filled me with malignity..

To be honest I'll probably buy DA games no matter what .. But! I can always hope to see those characters that made the world come to life, at least one last time... maybe even Loghain..

#1997
Sylvius the Mad

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the_one_54321 wrote...

The way it's been done in the past to maintain consistency is to have each character equip a certain type of armor, that matches with his/her appearance. I'm fine with that.

I'm not.  If we use the companions in different ways, or if armour is stat-limited, then each character should be able to equip the armour that suits their abilities and how we use those abilities.

Leliana's my best example.  Leliana was a Rogue who started out not wearing armour at all, but she could easily wear light armour.  But if used as a tank, then heavier armour made sense for her, and as such the player should be able to put her in heavier armour.

As long as the player gets control over the characters' behaviour in combat, the player needs control over the equipment used.  Otherwise you end up with incongruous combinations.

Modifié par Sylvius the Mad, 20 mars 2012 - 06:12 .


#1998
byzantine horse

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I am probably in the minority here, but I would gladly see a plot that isn't about saving the world from a clear villain. DA2 failed because you usually just ended up hating both sides you could choose between equally much because both were equally stupid. But having recently been introduced to the Song of Ice and Fire, I really enjoy a plot were the villain isn't clear. There are so many character's in there whose motives and goals are not obvious at all and I really enjoy that kind of story with love, betrayal and redemption.

With recent dev-comments on the matter I realize that asking for this is not going to change anything, I'll ask this instead: Can we have elements of this in the game's plot? I really enjoyed Loghain's arc in Origins and parts of DA2 were thrilling as well even if they were not delivered as elegantly, and I would love to see one such subplot that has a more realistic feel to it when the main plot was about killing dragons and hunting darkspawn.

#1999
CastorT

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Since we are given the opportunity to express ourselves truthfully I'd start with saying...perhaps patch the previous games instead of abandoning them?! Bugs are bad.

An easy way to make the third installment (you apparently are considering a sequel) would be make it more like Orgins and scrap DA2.

Some constructive things then:
-Orgins (1st) had a better beginning, DA2 (2nd) was off to a poor start with limited presentation of protagonist.
-Include isometric view.
-More tactically minded like 1st.
-Refrain from including exploding enemies/humans.
-Variations in maps and design more like 1st.
-Cities to visit and explore. Not one city on a rock.
-Waves obviously disincluded.
-Narrative more descriptive on what happens over a period of time. Plus I did not like the long-span in 2nd.
-More dialogue, less passive interaction.
-Side quests that means something instead of the uselessness in 2nd.
-Environment felt bereft of life and matter in 2nd.
-Customization for companions.
-Away with the literally hundreds of junk items, more depth please.
-Better character development for companions etc.
-More substantial choices with lasting effects.
-Make UI more like in 1st game, 2nd showed not a coat of creativity and effort.

Atleast I've made my voice heard and oh, BioWare, the journey goes very far and beyond to capture me back.

#2000
pdv123

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I would like to see the return of real time finishing moves that DA:O had. Also please use more varied and more gorgeous looking environments.