I'm sorry I missed this announcement until 78+ pages of responses had been posted because I'm pretty sure no one will see this. In case I'm being pessimistic, I'll reply.
DA:O was the best game I've ever played. It even motivated me (a notorious skin-flint) to buy a second copy of the game so that I didn't have to fight my husband for the disk and to pre-order 2 copies of DAII for the same reason.
But what I expected from a sequel (or a title with "II" in the title) was a game that in some respects was better than the original. BioWare did not deliver that to me. In all respects, I felt DAII was inferior. So I can say I will not be pre-ordering DAIII.
I'm not going to rule out a DAIII purchase, but it seems very unlikely based
upon what I've read by the devs. Because, yes, I wanted DA:O II. I admit that, but still hope you read my feedback.
Specifically, where DAII failed to deliver what DA:O did – and/or where it was a draw. (As I did not find any DAII improvements over DA:O – none are listed).
Voiced Protagonist:
I’ve never played a game with a voiced Protagonist that made me feel like I was the character the way DA:O succeeded. I doubted it could be done, but I gave BioWare the benefit of the doubt. I now doubt it can be done.
Character interaction and dialogues: I read (oh, a year ago or so) from a DAII dev or writer that there were as many lines of dialogue in DAII as DA:O. While that might be technically true – since more than ½ the dialogue lines recorded were for the voiced protagonist, we therefore had significantly LESS dialogues in the game. I never got to know or have the chance to bond with the companions like I did in DA:O. Also, due to the voiced protagonist, replay value was diminished, because while I may have taken Hawke on a different dialogue road on a different playthrough, the companion responses didn’t vary much unless it was one of the ‘pivotal’ lose the companion choices that happened rarely in the game.
Dialogue wheel: Unlike Laidlaw, I love reading the full response before I choose it. Yes, it was made worse by what I saw as a massive disconnect in what I chose from the dialogue wheel and what Hawke said, but I like the DA:O system better. Laidlaw’s point about blindsiding is good to hear, but for me it is about knowing what I’m going to say. This is not unexpected given that I prefer unvoiced protagonist.
Deep Discussions with companions and others. If I recall correctly, using a dialogue wheel limits the number of dialogue branches. If true, that explains the more superficial level of dialogue with my companions. But in my opinion, that makes it a good argument for the dialogue wheel being inferior to the listed choices in DA:O.
World Story Railroad: In DAII, I did not feel my choices impacted the world of the DAII story – only impacted the companion’s stories. In DA:O I determined rulers, determined deaths of whole peoples, could make deals with demons that would risk the future of the world only to benefit me or short term goals, etc. In DAII Hawke’s decisions could greatly impact individual companion lives (send Fenris back to slavery, for instance) but the world was on a railroad. The lyrium idol was brought to Kirkwall with devastating results – Hawke couldn’t affect this. Anders would blow up the chantry – Hawke couldn’t affect this (even though Anders was a companion and Hawke should have been able to impact this). Hawke felt very ineffectual to me as a player – he could only watch the world unravel around him. Not much fun to play for me.
Tiny world. This includes the re-used maps, revisiting the same exact Kirkwall environment again and again. Enough said. DA:O was so much more satisfying.
Sidequests: The pointless fetch and carry sidequests in DAII were baffling. In many of them I found the item, then would get a not in my quest log that someone who I never met or talked to was looking for it. – ESP maybe?
Items (part I) In DA:O (console) I could examine items before I picked them up. Nice but not necessary. In DA:II (console) I could only pick up or not. Couldn’t choose. This mattered in DA:II though, because sometimes these were companion gifts! Maybe I didn’t want to give the companion a gift just then. No, I had no choice – I picked up the item and next time I saw that person gift was given.
Items (part II) DAII item names and pictures did not distinguish between them Ring, Ring, Ring same generic icon – all with different properties. The lack of unique item names and generic graphics did not streamline the inventory process, it made it harder equip my Hawke.
Items (part III) DAII items mostly lost the item description lore that made the DA:O world so rich.
Items (part IV) DAII items that sounded pretty cool, but I could not use because my class was chosen for me. Frustrating.
Companion armor: Gone in DAII. I liked it, in DA:O, missed it (and hated the ‘upgrades’ (often buggy) for standard armor stuff the companions wore in DAII).
Inventory and Loot:
DAII Junk? Why would I even pick up Junk? I’ve never even figured out what Loot/inventory problem existed in DA:O that you were trying to fix. And the generic icons for all the loot either a) looked cheap, or

made it harder to distinguish between items. Am I the only one who never bothered to use jewelry because it was just too tedious to find the ring I thought I had somewhere?
Combat:
One of the reasons I took to DA:O so well is I love the way it implemented the turn-based combat. Yes, I’m a KOTOR fan too (grin). I play in the pause, give the next round’s orders and return to the pause wheel – so DAII’s combat was pretty much identical to DA:O. Some say combat was better balanced in DAII – but I think that is a draw too. Some spells/abilities where over or under powered in DA:O, but some of the new ones in DAII. No complaints with DAII combat, but no special praise either.
Origins & racial choice for protagonists. I liked them in DA:O. DAII didn’t have them. Not a biggie for me, but a step in the wrong direction, in my opinion.
Combat Hordes/loss of strategic play: I’m not going to get into this. I think BioWare is aware of this and is trying to address these issues. Safe to say I liked DA:O better.
I know there are more – but I’m tired. Bottom line: I LOVED DA:O a five star out of five stars gaming experience for me. I didn’t really enjoy DA:II. A two star out of five stars gaming experience for me.
Will I buy a DAIII? – probably not given the feeling I get from devs/writers. It sounds like too much DAII and not enough DA:O. Not surprising given how I felt about the two games, but $60 plus dollars is too much to pay for a game I don’t really enjoy. But, I’ll read reviews – especially fan reviews that (unlike critic reviews) take these types of distinctions into account. And if it is more DA:O than DAII, I might. Honestly – I WANT to play more Dragon Age, but don’t have much hope that it will work out that way.
I doubt anyone, much less someone from BioWare made it this far (that is a LOT of text), but if you did, thanks for reading.
Modifié par Ryenke, 20 mars 2012 - 06:39 .