CastorT wrote...
Since we are given the opportunity to express ourselves truthfully I'd start with saying...perhaps patch the previous games instead of abandoning them?! Bugs are bad.
An easy way to make the third installment (you apparently are considering a sequel) would be make it more like Orgins and scrap DA2.
Some constructive things then:
-Orgins (1st) had a better beginning, DA2 (2nd) was off to a poor start with limited presentation of protagonist.
-Include isometric view.
-More tactically minded like 1st.
-Refrain from including exploding enemies/humans.
-Variations in maps and design more like 1st.
-Cities to visit and explore. Not one city on a rock.
-Waves obviously disincluded.
-Narrative more descriptive on what happens over a period of time. Plus I did not like the long-span in 2nd.
-More dialogue, less passive interaction.
-Side quests that means something instead of the uselessness in 2nd.
-Environment felt bereft of life and matter in 2nd.
-Customization for companions.
-Away with the literally hundreds of junk items, more depth please.
-Better character development for companions etc.
-More substantial choices with lasting effects.
-Make UI more like in 1st game, 2nd showed not a coat of creativity and effort.
Atleast I've made my voice heard and oh, BioWare, the journey goes very far and beyond to capture me back.
I agree on almost every point. Especially the exploding enemies and junk items. I liked the more intuitive hierarchy of metals and woods in DAO/A for weapons. In fact, I liked the weight and damage effects much better from the first games also. One thing I would suggest however, is that better weapons and armor get LIGHTER and EASIER TO SWING/WEAR. It makes no sense to me why a sword made of High Dragon Bone would weigh more than a clunky piece of iron. The whole point of using steel was that it was lighter and stronger than iron! I also liked the removable and customizable runes much better for enchantable weapons and armor. Also, for goodness sake, don't limit my weapon choices again! There were so many places in DA2 where a Bow or Crossbow would have helped your fighters immensely, rather than just wading into combat! Same for Rogues like Isabella. To be honest, I'm not that horribly disappointed with DA2; it just could have been a whole lot better. The story and character interaction was immersing and well done. It was the rest of the game that really irritated me. It felt rather limiting as far as replayability. You had Aggressive Hawke, Snarky Hawke or Boy/Girl Scout Hawke, from either gender. Give me a more wide-open world with more choices, more maps, and side quests that make sense and add to the plot and I'll be a happy gamer!