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Mark Darrah on the conclusion of Dragon Age II


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#2026
esper

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Kavatica wrote...

Statulos wrote...

Wulfram wrote...

Thor Rand Al wrote...

That's def one thing I missed in DA2, the Origins style finishing moves, can't capture good screenshots without those wonderful finishing moves like the beheadings LOL.  Yes I'm a screenshot junkie LOL


While I liked the finishing moves in general, beheadings are icky.

And they tend to look too much like the character is showing off.

A clean-cut one strike decapitation is not easy at all. It takes a lot of momentum and a well-placed hit.



I don't even want to know how you know that. :?


If they bring finisher back you need to be able to interrupt them..

#2027
Sylvius the Mad

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Arppis wrote...

That's why I pefere Mass Effect approach. Where you order them, instead of controlling. :)

Well, I pefere it from the RP stand point.

If you're only roleplaying one character, of course you do.

I roleplay all of the characters.  It's a necessary consequence of tactical party-based gameplay.

#2028
RazorrX

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Wulfram wrote...

Thor Rand Al wrote...

That's def one thing I missed in DA2, the Origins style finishing moves, can't capture good screenshots without those wonderful finishing moves like the beheadings LOL.  Yes I'm a screenshot junkie LOL


While I liked the finishing moves in general, beheadings are icky.

And they tend to look too much like the character is showing off.


What? When my City Elf decapitated that P.O.S. human that raped Shiani it was pure magic.  MAGIC i tell ya!

#2029
Alain Baxter

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Lupus Canivus wrote...

People they are not listrening, look at what they done to ME3. The DA3 is coming out this year. I have seen this annonsed on two sites already were you can pre-order. This is all a con like all their other promises.


To be clear, we've only announced we've stopped working on anything relating to DA2. Our plans have always been to formally announce a project first, and then work with retailers to take pre-orders etc. With no official word on what we are doing now, I'd be extremely cautious on giving websites money on this pure speculation.

#2030
Sylvius the Mad

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Kavatica wrote...

I loved the beheadings. Especially when it was an enemy that was really annoying and hard to kill or just plain evil - it felt satisfying. Taking off Vaughan's head? Very satisfying.

It would have been better if the head hadn't simply vanished.

#2031
Arppis

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Sylvius the Mad wrote...

Arppis wrote...

That's why I pefere Mass Effect approach. Where you order them, instead of controlling. :)

Well, I pefere it from the RP stand point.

If you're only roleplaying one character, of course you do.

I roleplay all of the characters.  It's a necessary consequence of tactical party-based gameplay.


Alright, fair enough. :)

#2032
BubbleDncr

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Sylvius the Mad wrote...

Arppis wrote...

That's why I pefere Mass Effect approach. Where you order them, instead of controlling. :)

Well, I pefere it from the RP stand point.

If you're only roleplaying one character, of course you do.

I roleplay all of the characters.  It's a necessary consequence of tactical party-based gameplay.


This statement confuses me. Its impossible to roleplay as any of the companions because you don't have any control over their personality, backstory, or beliefs.

#2033
Divvitar

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CastorT wrote...

Since we are given the opportunity to express ourselves truthfully I'd start with saying...perhaps patch the previous games instead of abandoning them?! Bugs are bad.

An easy way to make the third installment (you apparently are considering a sequel) would be make it more like Orgins and scrap DA2.

Some constructive things then:
-Orgins (1st) had a better beginning, DA2 (2nd) was off to a poor start with limited presentation of protagonist.
-Include isometric view.
-More tactically minded like 1st.
-Refrain from including exploding enemies/humans.
-Variations in maps and design more like 1st.
-Cities to visit and explore. Not one city on a rock.
-Waves obviously disincluded.
-Narrative more descriptive on what happens over a period of time. Plus I did not like the long-span in 2nd.
-More dialogue, less passive interaction.
-Side quests that means something instead of the uselessness in 2nd.
-Environment felt bereft of life and matter in 2nd.
-Customization for companions.
-Away with the literally hundreds of junk items, more depth please.
-Better character development for companions etc.
-More substantial choices with lasting effects.
-Make UI more like in 1st game, 2nd showed not a coat of creativity and effort.

Atleast I've made my voice heard and oh, BioWare, the journey goes very far and beyond to capture me back.


I agree on almost every point.  Especially the exploding enemies and junk items.  I liked the more intuitive hierarchy of metals and woods in DAO/A for weapons.  In fact, I liked the weight and damage effects much better from the first games also.  One thing I would suggest however, is that better weapons and armor get LIGHTER and EASIER TO SWING/WEAR.  It makes no sense to me why a sword made of High Dragon Bone would weigh more than a clunky piece of iron.  The whole point of using steel was that it was lighter and stronger than iron!  I also liked the removable and customizable runes much better for enchantable weapons and armor.  Also, for goodness sake, don't limit my weapon choices again!  There were so many places in DA2 where a Bow or Crossbow would have helped your fighters immensely, rather than just wading into combat!  Same for Rogues like Isabella.  To be honest, I'm not that horribly disappointed with DA2; it just could have been a whole lot better.  The story and character interaction was immersing and well done.  It was the rest of the game that really irritated me.  It felt rather limiting as far as replayability.  You had Aggressive Hawke, Snarky Hawke or Boy/Girl Scout Hawke, from either gender.   Give me a more wide-open world with more choices, more maps, and side quests that make sense and add to the plot and I'll be a happy gamer!

#2034
esper

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Sylvius the Mad wrote...

Arppis wrote...

That's why I pefere Mass Effect approach. Where you order them, instead of controlling. :)

Well, I pefere it from the RP stand point.

If you're only roleplaying one character, of course you do.

I roleplay all of the characters.  It's a necessary consequence of tactical party-based gameplay.


From a roleplaying perspective me controlling the charachters in combat is me givinng (well more like shouting I suppose) orders to them. Da:o even supported that with the companions characthers saying a line when you took control.

#2035
chuckwells62

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I would like to see actor Alan Rickman voice a character in the next DA game.

#2036
Wulfram

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Beheading is OK for guys your character particularly hates.  What I don't like is when it triggers for random bandit number 5, who my character has no particular animosity for.

esper wrote...

If they bring finisher back you need to be able to interrupt them..


Or just trigger it on the final enemy in an encounter, like IIRC Skyrim does.

#2037
DownyTif

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 Hi Mark,

I'm done with the DA franchise after playing DA2. I won't go in details, but still for the sake of gamers and DA lovers out there that share my view, I wanted to link a personal review I made of DA2. If this can help you craft a better game, than good.

social.bioware.com/forum/1/topic/304/index/7233889

#2038
Sylvius the Mad

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BubbleDncr wrote...

This statement confuses me. Its impossible to roleplay as any of the companions because you don't have any control over their personality, backstory, or beliefs.

You have control over their behaviour.  As such, you must have control over their personality and beliefs.

Why does Fenris choose to learn one talent over another?  You're the one making the choice, so you must know this answer for Fenris to maintain any coherence as a person.

If the player directs companion development and behaviour, then the player is playing the companions.

#2039
Arppis

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Alain Baxter wrote...

Lupus Canivus wrote...

People they are not listrening, look at what they done to ME3. The DA3 is coming out this year. I have seen this annonsed on two sites already were you can pre-order. This is all a con like all their other promises.


To be clear, we've only announced we've stopped working on anything relating to DA2. Our plans have always been to formally announce a project first, and then work with retailers to take pre-orders etc. With no official word on what we are doing now, I'd be extremely cautious on giving websites money on this pure speculation.


I hope you guys have enough time to complete the game properly this time around.

#2040
Kavatica

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Wulfram wrote...

Beheading is OK for guys your character particularly hates.  What I don't like is when it triggers for random bandit number 5, who my character has no particular animosity for.


Really? My character had animosity for random bandit number 5, because random bandit number 5 was trying to kill her. ;) 

#2041
Potato21

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Scrap the dialogue wheel, even with a voiced protagonist, instead let us see all dialogue options, and then decide what we would like to say. This removes the Good/Bad/Snarky three way split of 2 and returns to the shades of grey from DA:O where you made your choice and then later see the consequences of your action. You should find out if you're a good/bad character through your actions, rather than choose your actions to be a good/bad character.

#2042
Mmw04014

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chuckwells62 wrote...

I would like to see actor Alan Rickman voice a character in the next DA game.


Instant buy if that happened. No questions asked.

#2043
esper

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Wulfram wrote...

Beheading is OK for guys your character particularly hates.  What I don't like is when it triggers for random bandit number 5, who my character has no particular animosity for.

esper wrote...

If they bring finisher back you need to be able to interrupt them..


Or just trigger it on the final enemy in an encounter, like IIRC Skyrim does.


True that would be an easy solution.

I sort of liked it for boss variant as well (finishers are after all nothing but show off). Execpt it was really jarring to see my arcane/entropy/blood-have never cast an elemental spell in her life- mage suddenly engulfing enemy in fire and ice.  

#2044
the_one_54321

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Sylvius the Mad wrote...
You have control over their behaviour.  As such, you must have control over their personality and beliefs.

I'm fine with this degree of inconsistency, in exchange for gameplay options.

#2045
jkflipflopDAO

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Forget everything you did during that travesty DA2. Make Dragon Age Origins 2. I don't want a stupid "Awesome button". I want real strategy Make an actual open world, not just places on a map. Let us actually walk around the giant work from place to place.

#2046
Sylvius the Mad

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the_one_54321 wrote...

Sylvius the Mad wrote...
You have control over their behaviour.  As such, you must have control over their personality and beliefs.

I'm fine with this degree of inconsistency, in exchange for gameplay options.

I'm going to object to any degree of inconsistency.  Inconsistency is the greatest possible human failing.

#2047
Cedius

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Alain Baxter wrote...

Lupus Canivus wrote...

People they are not listrening, look at what they done to ME3. The DA3 is coming out this year. I have seen this annonsed on two sites already were you can pre-order. This is all a con like all their other promises.


To be clear, we've only announced we've stopped working on anything relating to DA2. Our plans have always been to formally announce a project first, and then work with retailers to take pre-orders etc. With no official word on what we are doing now, I'd be extremely cautious on giving websites money on this pure speculation.








Please disregard, some people fail at reading and reading comprehension or just flat out fail to research/read the text they are commenting on.  Mark Darrah clearly stated in the very first post that DA2 was finished, and that DA3 was in the works but nothing has been verified. (not even a release date)  This is one of those people. 

We know you guys will take your time and have everything announced when it is ready.  Good job BioWare, we have faith in you guys. Posted Image

#2048
Teddie Sage

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I think everyone will agree with this: no more trash system unless you can use them for crafting.

#2049
aries1001

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I've long ago learned not to take webistes announcing release dates of games, including but not limited to DA2, ME3, Skyrim and a few other games. Sometimes websites will make an informed - or even uninformed guess - as to the release dates. They're mostly wrong, btw. Sometimes, gaming websites will have a placeholder release date like Q1 2012 or Q4 2012. But that's just it - a placeholder....

As for control of characters, I want full control of characters - it was what got me to buy Baldur's Gate 1 way back in 1998 with some of the Birthday Money, I've got from my father (or was it 1999?)

#2050
Dubya75

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Sylvius the Mad wrote...

BubbleDncr wrote...

This statement confuses me. Its impossible to roleplay as any of the companions because you don't have any control over their personality, backstory, or beliefs.

You have control over their behaviour.  As such, you must have control over their personality and beliefs.

Why does Fenris choose to learn one talent over another?  You're the one making the choice, so you must know this answer for Fenris to maintain any coherence as a person.

If the player directs companion development and behaviour, then the player is playing the companions.


Seriously dude, why haven't you designed the perfect RPG game yet?