0. Mature content is best defined as content relating to maturity and wisdom.
1. No clear villains. Complex social interactions should lead to opposition.
2. More characters to choose from & things for out-of-party characters to do.
3. Hire more smart writers. Make these smart writers write for a living. Temporary help from celebrities might be a good option.
4. Also keep it complex and intelligent
Sex is fine but please keep in mind that erotica is pretty much adolescent stuff. If you want the game to be properly mature, keep the stuff like insisting that grey wardens die from the blight. Remember that the Dark Rite worked for Morrigan but might not work for a woman unprepared by Flemeth. As belatedly noted by Gaider in an interview, female Grey Wardens should be wary of being captured by darkspawn in their Calling. If Sigrun was sent into the Deep Roads alone, we can expect she might be a broodmother now.
Of course it might be hoped that Grey Wardens are immune to becoming broodmothers due to the nature of the Joining. After surviving arch-demon infected darkspawn blood, one might assume that regular treatments of darkspawn taint would hardly effect them.
I do not think we need a clear villain. I prefer Orzammar to the Circle Mage Tower. I prefer quality characters to specific villains. I also think we need more characters to choose from as companions and something for out-of-party companions to do including crafting, scouting, espionage, guarding trade routes and assisting city guards, actively betraying our stated goals, etc.
I think the focus on Dragon Age should be for a complex approach to the social movements that make adventuring required of able beings. Also, the very nature of Thedas and the rest of the DA world should lead to conflict, corruption, conspiracy, and viciousness.
The conversations need to be potentially longer (at player discretion). The endings need to be more numerous with variables being saved on our choices for future use. The player characters who join with us shouldn't be so important that you can't use our decisions as regards them. The actual movers and shakers who "escape to fight another day" should be important to the continuing plot -- as should our own character whenever possible.
Hire more writers and plot designers. These guys should have access to top of the shelf writing tools for dialogue and plot changes. Make the writers and plot planners work for a living. Make the conversation programs store conversation trees and have a handy search engine for dialogue and variables. DO NOT FORGET changes we make for an NPC and what happens to these NPC. Don't forget their skills and talents and extra character classes.
Maybe you could hire Caitlyn Kiernan, Robert McCammon, Clive Barker, Jack Ketchum, Joe Hill, Tanith Lee, and other luminaries for a brief celebrity stint? One by one, an additional hand in dialogue or even plot might be helpful and even encourage the masses.
Above all, Dragon Age is the smart kid in the class. Don't try to make him seem stupid. He's not going to get bullied by Need for Speed. While your peers in clever game design are sometimes known for their disarray, like Temple of Elemental Evil and Vampire the Masquerade Bloodlines, don't think it's necessary to dress down for us. Mod makers have better things to do than correct poorly checked data.
Rival game design companies might hire shills, hire seemingly innocuous people to create user accounts and express opinions that would work contrary to your interests as an entertainment group. Feel free to ignore suggestions to be stupid, to emulate in ways you cannot presently, to keep yourselves limited in assumption of a brutally apathetic and ignorant audience. Ignore bad advice, in other words, especially if it seems to come from a source that runs contrary to your own experience with actual fans who seem to admire the horror, beauty, and divergent outlook presented by your games.
Modifié par septembervirgin, 20 mars 2012 - 07:54 .