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Mark Darrah on the conclusion of Dragon Age II


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#2126
coldwetn0se

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Ghost_Nappa wrote...

Alessa-00 wrote...

Cyr8 wrote...

I have a question: after you release your current Dragon Aae project ® that you aren't announcing, is there a possibility that you would go back and work on that expansion pack that you mentioned? I know I would like that.


Good question ... yes, please ....


I third this.


fourth it.

#2127
Melca36

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Make drops **count**. I got tired of getting 3X damage rings or 4X fire rings.

Or create a crazy and eccentric NPC character where we can exchange these trash items for something more valuable

#2128
Breaker35

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Breaker35 wrote...

So, no more DLC for DA2, ( I hope that that's not the case, because I was hoping for a closure to Hawke and Tallis, ( based on the end of Mark Of The Assassin, to the kiss between, ( my female Hawke and Tallis ), and what Talliss said in the end, I think it was something like Tallis seeing Hawke again, sometimes ), sorry, lol, can't remember fully on what was said, :S ), and I had hoped that, in the new DLC we would have tallis back as a permanent companion and LI, :D ), then I would have my female rogue with Tallis, my female mage with Isabela, and my warrior with Merrill, but I guess that's a lost cause, ( but I'm pretty stubborn, so I'll just wait and see if it DOES happen ), and what about my female Hawke and Isabela, ( whom I chose for my Hawke as a LI ), what will happen with my female Hawke and Isabela? :(, ( dangitall, it's starting to feel like the horrible ending(s) in ME3, ( sorry to bring that up, :( ), but enough about that, now on to something else, lol.

.........Now, if there isn't going to be any more DLC for DA2, ( based on what I've already mentioned ), what will happen to the others if, let's say, that we won't be able to see what happens between Hawke and Isabela, ( lol, as I'm sure some of you had as a LI, :D ), what happens to Hawke and his or her LI if there isn't going to be a DLC that will tell us what happened to Hawke and Isabela, ( or for any of the other LI that you chose ), and what happens to the others in general, well........, to get to the point as to why I'm asking is this, will any of the characters from DA2, ( and from DA:O if that's even possible ), be in DA3 like Isabela got from being just another ordinary character in DA:O, to become a companion in DA2, and will that also be the case for the other characters from both DA:O and DA2, or will it be like Zevran and Leliana from DA:O, as cameos, I mean, I know that there'll be a new main character, but it's the other part I'm wondering about.

Ps! ............By the way, sorry about the long comment, well, lol, that and sorry for not making much sense.


Pps! So, what I wrote here, about a DA2 DLC, (  with what I wrote in mind, that there 'might' be one last DA2 DLC before moving on to DA3 ), but what about the other thing I asked about?

#2129
LaidGenie

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coldwetn0se wrote...

Ghost_Nappa wrote...

Alessa-00 wrote...

Cyr8 wrote...

I have a question: after you release your current Dragon Aae project ® that you aren't announcing, is there a possibility that you would go back and work on that expansion pack that you mentioned? I know I would like that.


Good question ... yes, please ....


I third this.


fourth it.



Make mine the fifth

#2130
Rorschachinstein

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Yup Item descriptions. It's a shame that only a few weapons had a story in the codex when some of them looked so neat.


Does anyone like the possibility of our custom Hawke making a cameo in DAIII? Or is just me.

#2131
syllogi

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Oh, and in case this request hasn't been made already (and even if it has): Cassandra, lots and lots more Cassandra.

#2132
Xewaka

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syllogi wrote...
Oh, and in case this request hasn't been made already (and even if it has): Cassandra, lots and lots more Cassandra.

I'm guessing they're going again for the awkward "not-really customizable and not-really fixed" protagonist route again. But I'd love to have Cassandra as the main PC: if they stick to voiced main character, might as well go all the way down the rabbit hole.

#2133
Snorkelfarsan

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Xewaka wrote...


The Paraphrase Wheel
This is the other most glaring, crippling, off-putting, recurring failures in the game
First things first, the way the paraphrase wheel mechanic works in Dragon Age 2 is an improvement over former Bioware examples (read: Mass Effect) and less of a headache. Then again, bashing your head against a wall until you hear a wet snap is also less of a headache than Mass Effect wheel; but you take your victories where you can.
The inclusion of the tone icons is there to help the character understand better the meaning of the paraphrases. However, they only clarify intent, not content. We’re still doing guesswork rather than choices, as we still don’t know what will be said, only how. This difference between intent and content needs to be pointed out: Choosing a dialogue option should be based on content, not intent, as choices are only meaningful when we know WHAT our character will say, rather than HOW. Being surprised by our own character is the fastest way to destroy the enjoyment of the game.
As a matter of fact, when we need the clarification the icons should bring the most is when they fail: choices. When we’re asked to take a position, the icons do absolutely nothing to help us know what each choice will actually mean: we’re left again at the mercy of incomplete paraphrases that do not carry enough information for us to know if the paraphrase we’re choosing is actually the stance our character would take. Simply put, paraphrases fail as a method of conveying information to the player, and due to their strict character limitations they can never convey enough information to allow the player to make informed choices; the best thing they can offer is educated guesses. And that is simply not good enough.
This huge, glaring defect is apparently offset by the voice over benefits. Due to my specific situation (I play the game in Spanish, an idiom the game is subbed but not dubbed to), I must endure all the drawbacks a voiced character comes with without enjoying any of the alleged benefits. I’m sure those benefits are there: I’m having a hard time figuring out how they can offset the glaring drawback of removing character control from the player in a RPG.
Now, I understand the reason behind the paraphrases: apparently subvocalization was a big enough problem in the focus test groups that there was the need to *force* the players to listen to the voice over by removing the subtitles and putting paraphrases instead of full lines. After several conversations with a fellow forumite (Upsettingshorts), and excellent fellow who actually experiences the subvocalization issue, we came up with a solution of compromise that would allow the paraphrases to remain while allowing people who want to know the exact content of the line to do so as well: Holdover over a paraphrase option for a few seconds would cause the subtitle associated with the full line to show up in the subtitle section. This allows both parties to be satisfied, as those with subvocalization problems can consider the paraphrase alone while those who want to know the full content of the line can simply wait a bit to learn its content.


This is a very good point. It's really annoying at certain times during both Dragon Age 2 and Mass Effect where you know very well what you are trying to say or what choice you want to make, only to click an option that doesn't represent what you thought it would. I've had to reload my last save a couple of times just to "get it right".

#2134
K_Tabris

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syllogi wrote...

Oh, and in case this request hasn't been made already (and even if it has): Cassandra, lots and lots more Cassandra.


I wonder what Cassandra would think of Evangeline's decisions in Asunder.

Along these lines,  I can't wait to see more of Rhys, Ev, Cassandra, Leliana and Justinia. Justinia has the advantage of being sympathetic to mages, but also attempting to do something about it.  It will be interesting to see more of the darker side of the Chantry/Templars in the future.

#2135
esper

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syllogi wrote...

Oh, and in case this request hasn't been made already (and even if it has): Cassandra, lots and lots more Cassandra.


Since we are speaking of seekers... Do not force the player to become one. Seekers are a political group and some of us are so into the world by now that to be forced into a particular political group would be impossible

#2136
aidennyle

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Wow....I feel like I need to take a trip to the Hanged Man for a shot of rat flavored whiskeyPosted Image. That said, what I loved about DA2: Varric, Fenris (there's so much angst there!), Isabella  & the story. I liked having the option of changing my Hawke's features very much.

What I hated: Kirkwall (one ugly city)-linear gameplay-cliffhanger ending-bad background rendering-minor interaction with my fellow party members-the Dalish suddenly becomming anorexic Scots....

I feel betrayed. I waited for this game forever because I love Origins so much. I preordered it & I bought all the DLCs & now you just DROP it????? 

As for the repercussions of Hawke's actions, I thought David Gaider addressed those nicely in his excellent book, "Asunder". This mage/templar thing is beginning to feel like Repulicans vs Democrats.
 
There's so much rich background & history that hasn't been explored & probably never will now. Frodo NEVER would've made it to Mount Doom if Bioware had a hand in it. I won't make the mistake of trusting DA3 to be good. I'll wait for the price to drop before I buy it, if then.  Bioware you've REALLY let me down...1st my warden, now Hawke.

Ahhh, here comes my barmaid now!

#2137
Rorschachinstein

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romance Cassandra for both Genders. YES.

#2138
aidennyle

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Oh, look....the Witcher just sat at my table....hmmmm.

#2139
Sylvius the Mad

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LinksOcarina wrote...

Sad part is Sylvus, they said they want to do that, but people here complained it was not enough.

Offering both options can never not be enough.  Unless there's some third option that's not available, letting us do the things we want to do has to be enough.

I've seen complaints about being able to change companion appearances (for those who prefer those appearances be fixed), but I simply cannot understand why being able to do something is bad if you're not required to do it.

#2140
el-pinko-grande

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Personally, I really think adhering pretty close to DA:O is the best way to go for DA3. I'd like more granular control of companions in battle, but otherwise I wouldn't change much. Also, I'd like the classes to resemble those of DA:O more than DA2. Silly as it may sound, rogues being unable to use swords killed my interest in that class, and I was never as happy playing a warrior in DA2 as I had been playing a rogue in DA:O.

I will, say, though, I did appreciate the effort to give warriors/rogues more cinematic combat styles in DA2. Not because that's necessarily a style of combat I favor, mind you, but because I think it's an important step in bringing warriors and rogues up to par with mages. Personally, I'd like classes to be balanced in such a fashion that none of them individually are necessary in combat. Failing that, though, I'd like it balanced so that all of them are necessary, and that means warriors and rogues can't be optional the way they often were in DA:O.

All that being said, though, the writing is what's really critical for me. DA:O is my favorite RPG of all time, and maybe my favorite video game of all time, because the characters are so rich and the plot takes such interesting turns. Now, if you guys decide to have another Hawke-type protaganist with a pre-defined race and background and voice actor, I could tolerate that, but I expect the relationships to be all the richer for it.

#2141
Merci357

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Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


How about this? Allow us to play as different races, and make those armors. And since you have all those armor and clothing assets already created for the player character, we can finaly equip our companions again as we see fit.
Don't cut so many corners again - what's the problem? While I don't expect a sandbox RPG, take at least some hints from Skyrim, which has done quite well...

Either do a well made RPG with a fixed protagonist (like TW2; for example the mentioned "Cassandra as protagonist" route, there you can cut quite some corners, not even a male voice actor required, and still make a game I'd love to play), or a traditional RPG. Don't try to please all at once, it's neither fish nor flesh in the end.

Modifié par Merci357, 20 mars 2012 - 08:52 .


#2142
the_one_54321

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Sylvius the Mad wrote...
but I simply cannot understand why being able to do something is bad if you're not required to do it.

You're not required to give the companions any directions in combat. =]

#2143
demont0

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Give us more mages than one next time!

You don't know how badly i wanted to go without a healer just so i didn't have to use Anders.

#2144
esper

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Merci357 wrote...

Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


How about this? Allow us to play as different races, and make those armors. And since you have all those armor and clothing assets already created for the player character, we can finaly equip our companions again as we see fit.
Don't cut so many corners again - what's the problem? While I don't expect a sandbox RPG, take at least some hints from Skyrim, which has done quite well...

Either do a well made RPG with a fixed protagonist (like TW2; for example the mentioned "Cassandra as protagonist" route, there you can cut quite some corners, not even a male voice actor required, and still make a game I'd love to play), or a traditional RPG. Don't try to please all at once, it's neither fish nor flesh in the end.


That would mean that the companions would have standard race body form though, which would mean that even the weak mage would be as buff as the two handed warrior and the woman would all have Isabella sized breast.

#2145
Rorschachinstein

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Merci357 wrote...

Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


How about this? Allow us to play as different races, and make those armors. And since you have all those armor and clothing assets already created for the player character, we can finaly equip our companions again as we see fit.
Don't cut so many corners again - what's the problem? While I don't expect a sandbox RPG, take at least some hints from Skyrim, which has done quite well...

Either do a well made RPG with a fixed protagonist (TW2), or a traditional RPG. Don't try to please all at once.



while I do believe in some form of companion customizing taking hints on Skyrim on how to build characters is an awful Idea.  Every character was the same remodeled 700 times. There was no distinction between any of them. I certainly don't want the DA team to do everything exactly like Skyrim.

#2146
soren4ever

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Could you all think about implementing new weapon styles and specializations for each class:

Warrior-Archers (equip Crossbows)
Rogue-Duelists (equip Dueling/Fencing Blades/Swords) (Think Muskateers)
Mage-Arcane Warrior (can equip any Bladed Weapon [swords, daggers, etc.])

Modifié par soren4ever, 20 mars 2012 - 08:56 .


#2147
Sylvianus

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When I read devs 'comments about DA3 , I often read for months " we aren't going back to DAO. " . In this case, what will be like DAO.

#2148
Bostur

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Dave of Canada wrote...

Teddie Sage wrote...

I think everyone will agree with this: no more trash system unless you can use them for crafting.


I don't mind junk items when they have an item description, unfortunately it really bothers me when I'm given a very important item by the Dalish and it goes to my trash bin and does nothing. :P


Before Blizzard made a joke of it, junk used to be called treasure and was worth something. ;-)
DA:O brought that tradition back and put it to good use.

I like vendor treasure, it adds a little variety to the treasure pile of gold coins. But if it is called junk and treated like junk, it will be junk.

#2149
Rorschachinstein

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soren4ever wrote...

Could you all think about implementing new weapon styles and specializations for each class:

Warrior-Archers (equip Crossbows)
Rogue-Duelists (equip Dueling/Fencing Blades/Swords) (Think Muskateers)
Mage-Arcane Warrior (can equip any Bladed Weapon [swords, daggers, etc.])


Yea, Rock Paper Scissors classes have lost their touch.

#2150
darth gringo

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You can't please everyone, so I don't think the DA team at Bioware should take these negative comments to personally. Saying something sucks without offering a solution is just noise anyway. That being said...

I have three main bones to pick with the design and implementation of DA, and the are as follows:

Combat:

Combat in DA2 didn't suck, I know people who are big fans of hack n' slash/beat'm up games that really enjoyed it. The problem is that this IP's core audience is not hack n' slash/beat'm gamers, but RPG and strategy fans. What DA:O did well is that the combat was more about target selection, threat management, and priority processing by the player. The later being an emergent experience, as I've seen several different ways to play DA:O well. Your core audience is going to want to see a return to this in DA3. The average human mind can only track around 7 things reasonably well at one time, throwing in melee style button mashing on top of the above was just to much overhead. Auto melee worked fine.

I don't think this form of combat (hack n' slash style) should be thrown away, quite to the contrary. In fact, Bioware could refine and inject this style of play into a spin off series (the implications of this COULD be phenomenal), but the core IP should appeal to the core audience.

Continuity Issues:

Your Technical QA really needs to develop a graphical tool that quickly and easily convey's the flow and branching incumbent to dynamic player defined story telling. Furthermore, this tool needs to be filtered down to your main test floor so that your testers can modify aspects of this player defined decision tree so that the existing implementation of player defined world events can be manipulated on the fly. You guys have way to many problems here, no matter how good the game is one of this IP's star features is seeing your decisions continuously impact the game world. The DA team has no doubt pulled punches so to speak in this area because of the potential issues revolving around keeping previous world states straight, and this will no doubt continue until a remedy is found. It my be time consuming and expensive, but it IS worth it.

Generics

Generics is sometimes a necessary evil. Especially with huge games like this, content creation can get costly. So developers often reuse old materials (maps, models, sound effects) to keep production on time and under budget. Intelligent players get that, so there is definitively wiggle room here. But when your seeing full-blown areas that are basically copied and pasted into new content, your hurting the exploration aspect innate of any RPG (player knows the layout, they know where to go). So we need a compromise, perhaps modular level design. I wouldn't recommend doing this for release, but within your own world editors, create levels as a series of interchangeable tiles. Randomized levels are not new, and I wouldn't encourage it as a feature in the game, but for content creation it may just be the ticket. The implementation would be expensive if done "perfectly" but don't look for perfect, look for good enough. Your artists can correct any issues an case by case bases, and perhaps that will help building workable areas in a timely manner while still giving the players somewhere unique and new to explore.

Well, that's my rant. Bottom line, I love this IP. I've got every DLC for both games, expansions, and I'm eagerly looking forward to what DA team at Bioware has in store for use next. Good luck team.