Mark Darrah on the conclusion of Dragon Age II
#201
Posté 19 mars 2012 - 05:56
I really like this suggestion too.
#202
Posté 19 mars 2012 - 05:56
Honestly, that's all I'm asking for when it comes to my Hawke. I want it like the Warden epilogue, where it tells us how we are doing with our LIs (like rumors of the Warden running off to join Zevran in Antiva), and how our companions are faring. That's the most importaint thing, our companions. I know Isabela and Varric are still getting into mischief because of The Silent Grove, but what of Aveline and Donnic? Did Merrill ever find her place, or is she still wandering around trying to figure out who she is? Did Sebastian go back to Starkhaven and reclaim his throne, or did he stay with the Chantry? And what about Fenris? He's usually my main LI, and I really want to know how he is doing. I would like to have at least an epilogue like I did in Dragon Age: Origins and Dragon Age: Awakening.Mark Darrah wrote...
Is the Dragon Age: Origins epilogue the sort of thing you were thinking?William91 wrote...
If we get a DA3, there is only one thing I would ask for. An ACTUAL ending. We want to know what the hell happens to our character and the other npcs that affect his/her life! I still dont know what happened to: The Hero of Neverwinter, Revan, The Warden, Shepard and now, Hawke. And I dont want to read a novel, a comic, or wear a t-shirt to know if they are alive, dead or made into zombies by cybernetic monkeys, I want to PLAY it, I want the game to tell me that.
#203
Posté 19 mars 2012 - 05:56
dns19 wrote...
I really liked DA 2 . i found its story reaching insanity , and that was good.
Too sad it wont be continued anymore but i guess trolls won this round...
For DA 3 i really hope you bring back Morrigan's story as well as Flemmeth's and place it in the Mage-Templar War as it was foretold in the Witch Hunt DLC and Flemmeth in DA 2.
Also continue the Architect's and Corypheus story. Give us Tevinter and Arlathan background and you have a really story background.
I think that's what the fans expect and i really hope to see.Loved DA:O , loved DA 2 and will love DA 3 equallyJust dont abandon the project. And it needs not to take years , just piece it as you know you can do well
Not most of the people who dislike DA2 are also trolls.
Also, you will like DA3 equally, no matter what?? That's one hell of a biased opinion, if you'd ask me. Nothing to take into consideration in a poll.
#204
Posté 19 mars 2012 - 05:56
#205
Posté 19 mars 2012 - 05:57
Mark Darrah wrote...
eveynameiwantisfekintaken wrote...
[Combat- i actually like DA2 combat for the most part. Loose the drop in waves of mobs but definatley keep the current pace we saw with DA2. I find mages a lot more enjoyable in DA2 with the new system. DAO mages standing rooted to the spot slowly firing spells of i wouldnt like to see come back
Were you happy with the combat in Legacy? We tried to get the encounters more rational there.
I found the combat in legacy to be rather humdrum. It was fine for what it was as a social / casual game and definitely a large feat to do in Flash, but in a full game standard, I'd rate it subpar. I was actuallly a bigger fan of the combat in the DA:O flash game with the hex grid combat. I think if that was expanded upon a turnbased Dragon Age Tactics type game can be produced which would be tons of fun.
(EDIT: Sorry I'm thinking of Legends... my bad)
Modifié par Asianwaste, 19 mars 2012 - 05:59 .
#206
Posté 19 mars 2012 - 05:57
#207
Posté 19 mars 2012 - 05:57
#208
Posté 19 mars 2012 - 05:57
The story in DAII was great and culminated in the Templars/Mages/Chantry/Magisters ready to go into all out war again,,,another Exalted March! Follow that line, I really like where that was going and I think a huge epic war would be a great next step (although, much more complete than ME3). However, the areas explored were smaller in scale and very boring. Can we go back to the DA:O formula, large expansive areas to explore with a lot going on around you? That made DA:O what it was...
In closing, I am kind of sad that there will be no more additions to Dragon Age 2. The two DLC packs were outstanding, well constructed and added alot to the story. An expansion pack would be swell, but I guess we'll have to settle for what we've got already. Just don't push it out too early, take all the time you need to make something special. Thanks!
#209
Posté 19 mars 2012 - 05:58
#210
Posté 19 mars 2012 - 05:58
DA2 had the feel like it was made for 10 year olds, DA:O felt more mature
The positive aspects of DA2 were dialogue wheel from mass effect and the unique and improved character designs:
-default Hawke male/female
-Flemeth (awesome)
-Varric
-Qunari
Modifié par GodEmperorAR, 19 mars 2012 - 06:00 .
#211
Posté 19 mars 2012 - 05:58
First, I really liked DA2. Despite its flaws - and they were many, I think it had a solid game with a great story behind it.
Let me quickly expand upon what almost made DA2 great:
=> The uptick in the action really made it hard to go back to DA:O. I think most people who couldn't handle it should honestly stick to tabletop rpgs. I will admit that SOME of the animations should have been toned that a little (the rogue, for example), but on a whole it was a big improvement.
=> The companions and the interactions with. It was a big step up from basically having your companions stay in one camp and you "making the rounds" seeing what they want to talk about today. I liked especially how the companions interacted more with each other. After playing Mass Effect 3, it reminded me of how the companions now acted/interacted on the Normandy in ME3 as compared to how they did on the Normandy in ME2. It was a huge improvement in ME3 from them staying in their own static rooms, never leaving, and only talking with the player in ME2.
=> I thought the story was excellent up until the 3rd act. I disagree with people who say their choices didn't matter. They did, it's just that they couldn't save everyone they wanted to. The story seemed a lot more mature than DA:O. It wasn't the story of some God-like figure in the Warden that could bend the wills of nations, it was about one man, or woman, one very flawed human being who tried their best and sometimes couldn't save the people they loved.
What I didn't like about the story was how it fell apart in the 3rd act, but that'll be in my list of complaints.
=> I liked how your family members took on the appearance or similarity to the created character. No more "It was the milkman" excuses for characters who look wildly different from the character's family. I like how the family was deeply involved in the first place.
=> That magic mirror that allowed you to change your character's looks long after the game has started. Yeah, keep that.
=> Lastly I liked the levelling system. Not much to say about that.
Now all that being said, this is what I thought held DA2 back from greatness - and thus earned the overreacting ire of fans who couldn't stand any flaws in their game:
=> The repeating maps was really the knell of death for the game. It really held DA2 back. Even people who loved DA2 couldn't defend this design decision. Going into Fenris' Mansion 7 years down the road and having it look exactly the same as the day he moved in... even the dead bodies still being there and not decomposed... it was shockingly lazy. I still don't know why you guys let this happen, but I'm sure there were reasons.
=> The third act of the story is where I think people's decisions seem not to matter. Honestly, it was almost like one side of the factions was written fully, and the other side was just copy and pasted or written very rushed and hastily. The 3rd act ruined what really could have been a classic.
=> This was almost dealt with in the first few patches of the game, but the waves of trash mobs materializing out of thin air. This didn't help those that wanted to defend to faster action of the game when immersion-breaking nonsense like this happened.
So in conclusion, I liked the core game - despite the flaws, I liked the DLC and I'm sad there won't be an expansion. I wish you guys the luck, and the TIME, to get the next game in the DA 2 series right.
Modifié par Rockpopple, 19 mars 2012 - 06:07 .
#212
Posté 19 mars 2012 - 05:58
#213
Posté 19 mars 2012 - 05:59
IrishSpectre257 wrote...
So we're done with Hawke, eh? On to greener pastures I suppose, though I was looking forward to (hopefully) seeing Hawke become the "most important person in Thedas" that she was hyped up to be.
Yeah...that won't happen.
#214
Posté 19 mars 2012 - 05:59
(the option to get your protagonist silent would be ideal to go with this type of good and engaging dialogue, in any case)
Modifié par eroeru, 19 mars 2012 - 06:10 .
#215
Posté 19 mars 2012 - 05:59
Sylvius the Mad wrote...
Finally, the growing prominence of top-down story-telling in BioWare's games is very troubling to me, and I would like to see this progress either arrested, or at least stop limiting the open roleplaying that BioWare's games have traditionally allowed. BioWare developers have claimed that they always intended to make games that tell stories first and foremost, and that the more black-slate PCs we saw in past games were simply a by-product of technical limitations. But that means that BioWare's earlier games, very nearly perfect CRPG specimens, were so expertly crafted by mistake. That doesn't seem plausible.
To be sure I understand:
Are you asking for the player's actions to tell more of the story as opposed to always being fed motivation etc...?
#216
Posté 19 mars 2012 - 05:59
I dont need an open world, dont really play Bioware games for that
#217
Posté 19 mars 2012 - 05:59
What people truly play these types of games for, is pure and simply: The story, and the events that takes place in the said fictional universe. (In this case, the universe of Thedas). If they cared mostly about gameplay mechanics, they would play shooters or MMORPG games..
In order to satisfy the people disappointed with DA2, you have to look at what feedback they have given you concerning characters, story and what has happened in the game. Of course, I understand that you will not shape future events accordingly to what players WANTS to BE in the game, and how things play out, that would ruin the entire point of an RPG game.
But what you could do is listen to what they want to see in the game, not specifically their role, their purpose or the conclusion of certain things themselves, but in general.. Here are a few pointers, which I FIRMLY believe I speak on behalf of most of the DA fanbase saying this:
- Although most people prefer other characters over Hawke, people would in fact like to know what happens to Hawke from now on: Is he fighting in the Mage vs Templar war in the future? Has he escaped and isolated himself? Like you said earlier in this thread, although you will not be able to conclude what happens to Hawke personally, you could atleast hint at what he is possibly doing?
- Anders. If he survived, what is he doing? Possibly like Hawke, is he fighting in the Mage vs Templar war? Is he once again on the run? Did he return to become a Grey Warden once more? Another very popular character that people would love to encounter again or hear about his fate.
- Morrigan. Considered by many to be the iconic character for the DA series along with Flemeth. You said we'd have to face the consequences of our actions, and then showed us a concept art of Morrigan in front of a burning barn. Will we meet her again? Will her story finally be satisfyingly concluded along with the Warden? (If he/she lives?) If you intend to make so that we may have to fight her, atleast make it optional.....
- The Warden. I'd say ONE of the main reasons people didn't like DA2 was because it didn't follow the same protagonist. Why? Because people were extremely attached to their Warden, his or her story was very well developed throughout DAO, and people usually see the story of the Warden and Morrigan to be entangled, and this goes for all possible relations between the two, friends, enemies or lovers.
Thanks for reading
edit:
I'd just like to add that I'm not claiming that DA2 was a absolutely horrible game that NOBODY liked, that's first of all not the case.. It was a very good game, but rots in comparison to DAO. And the Dragon Age series in general, as a fictional universe: The absolutely best fictional universe there is.
Modifié par Androme, 19 mars 2012 - 06:06 .
#218
Posté 19 mars 2012 - 05:59
* Get rid of the cartoonish critical hits from DA:2 and use the more realistic ones from DA:O
* Don't make the Elves look like they should be selling cookies from a hollow tree, like in DA:2
* Don't make a generic main character. Make it multiple option/multiple storyline like Origins.
* Don't limit weapons or weapon styles by class. DA:O/A was much better for customization.
* Keep the expanded skill trees and spell lists from DA:2. This was a strength.
* Keep the great dialogue and character interaction from both games.
* Perhaps consider adding Qunari as a racial choice. Also, I wish you could patch DA:O/A to make Sten have his horns, or retro-fit DA: 2 to remove the horns. I hate continuity errors.
* I had an idea about the "Rise of the Griffons" or "Return of the Griffons," where the Grey Wardens once again return to the forefront of the story. Perhaps battling Dragon-riding Darkspawn in aerial combat from the back of a Griffon. There are a lot of ways to start a new blight. The most obvious being the artifact found in the ancient Dwarven city awoke an Old God--or perhaps all of them--starting the Blight to end all Blights. I would also see this taking place in more than one country, We would finally see Weisshaupt, Val Royeaux, maybe Antiva as well; in addition to revisiting Fereldan and the Free Marches. This would allow many cameos; from the original Warden, to Hawke, to the surviving members of the Awakenings and DA: 2 games. Even the return of Morrigan and her unholy (?) offspring.
#219
Guest_sjpelkessjpeler_*
Posté 19 mars 2012 - 05:59
Guest_sjpelkessjpeler_*
I am excited though that the whole team is working on DA3. Hope you put as much love and attention in it like you did in DAO.
And please give it more of the dark medieval feel. Loved that in DAO missed that in DA2.
#220
Posté 19 mars 2012 - 06:00
Mark Darrah wrote...
Is the Dragon Age: Origins epilogue the sort of thing you were thinking?William91 wrote...
If we get a DA3, there is only one thing I would ask for. An ACTUAL ending. We want to know what the hell happens to our character and the other npcs that affect his/her life! I still dont know what happened to: The Hero of Neverwinter, Revan, The Warden, Shepard and now, Hawke. And I dont want to read a novel, a comic, or wear a t-shirt to know if they are alive, dead or made into zombies by cybernetic monkeys, I want to PLAY it, I want the game to tell me that.
Have you ever played Final Fantasy 9? Now THAT was an ending! Give us closure with the characters, events that we helped with in more then just a dialogue format, and I think we're good.
#221
Posté 19 mars 2012 - 06:02
LyallxFidelis wrote...
Honestly, that's all I'm asking for when it comes to my Hawke. I want it like the Warden epilogue, where it tells us how we are doing with our LIs (like rumors of the Warden running off to join Zevran in Antiva), and how our companions are faring. That's the most importaint thing, our companions. I know Isabela and Varric are still getting into mischief because of The Silent Grove, but what of Aveline and Donnic? Did Merrill ever find her place, or is she still wandering around trying to figure out who she is? Did Sebastian go back to Starkhaven and reclaim his throne, or did he stay with the Chantry? And what about Fenris? He's usually my main LI, and I really want to know how he is doing. I would like to have at least an epilogue like I did in Dragon Age: Origins and Dragon Age: Awakening.Mark Darrah wrote...
Is the Dragon Age: Origins epilogue the sort of thing you were thinking?William91 wrote...
If we get a DA3, there is only one thing I would ask for. An ACTUAL ending. We want to know what the hell happens to our character and the other npcs that affect his/her life! I still dont know what happened to: The Hero of Neverwinter, Revan, The Warden, Shepard and now, Hawke. And I dont want to read a novel, a comic, or wear a t-shirt to know if they are alive, dead or made into zombies by cybernetic monkeys, I want to PLAY it, I want the game to tell me that.
Couldn't have said it better. Now we're just pretty much left in the dark.
#222
Posté 19 mars 2012 - 06:02
As for the gameplay, elements of that were good, I liked the faster more intuitive gameplay where DA:O felt far too old school roll the dice (DA2 is too but much faster) but it wasn't as strategic really. Also the armour, I mean seriously I liked the idea that they had their own individual armour but why take away the opportunity to customise. I liked having Morrigan & Wynne (and my own Arcane Warrior) in DA:O being in awesome armour rather than robes! Or keep the moddable armour, but make it so you could make more visual changes, add chainmail or add shoulder, or adapt the colour, but have that as well as being able to use loot as armour for your comps. Add top-down view for those that want it (not me personally) not having that just seemed odd.
There was very little difference in playthroughs in terms of the ending as well, at least compared to DA:O.
DA3 needs to take the best bits of DA2 - the character development over time and the voiced protagonist, to some extent the fluid combat.
Add it onto just about everything in DA:O again the character development (i've said it in both, done in a nice way as well, no reason to not incorporate the two styles, long term, in depth character development in DA2 and your companions being in other places other than your camp/base is a nice touch).
Also remove the cop out 'they can't leave the group if you screw up' in DA2, this should still be plausible if you really tick them off. I like the friendship/rivalry aspect but I still think you can muck up and have them walk out if you make a decision they really don't agree with, like Anders towards the end and nearly Sebastian depending which way you went. Also the breadth and depth of the map (not one city rehashed with the same dungeons plus one cave) and the large range of items and weapons etc. Also the star rating is not as useful, keep the star rating if needbe but make it more obvious what stats are better/worse than your equipped item.
If DA3 incorporates most of DA:O (upgraded graphics and engine wise) with the character depth and long-term development of that in DA2, the stories like Aveline and Varric in particular were beautifully done. Also the voiced protagonist wasn't a problem in DA2 the problem was the limit of dialog options compared to DA:O, keep those with a voice and it's golden. You can even keep the Framed Narrative if it fits the story, overall, with narrator error because of Varric it was for the most part well done.
We also need to know what happened to Hawke's companions. I'm sure it will be sorted in DA3 which I'm sure has a mixture of the warden story (maybe even an appearance) and Hawke, but the DA:O Epilogue talked about your companions (as well as the consequences of your actions in terms of the races and the ashes etc), why can't we have something similar for DA2.
Modifié par greywardencommander, 19 mars 2012 - 06:12 .
#223
Posté 19 mars 2012 - 06:03
Regarding DA2 I would urge the dev team to please, please not throw the baby out with the bath water. The companions were wonderful - whereas Ioved the Origins companions, they felt like close friends or maybe war buddies. The DA2 companions felt something like family. I loved that, and I hope we get to see them all again in some capacity. That increased sense of a personal story was pretty unusual for a fantasy game and it's what made it stand out. I also loved that it wasn't a traditional Hero's Journey-type story. I can go a lot of places for that kind of story arc - DA2 gave me something different. Don't get me wrong, I loved the Warden's story too which was more a black-and-white fantasy hero thing, but Hawke's tale was different and that's what made it interesting for me. I daresay that asking you to keep the strong story/character focus goes without saying. I absolutely loved the Friendship/Rivaliry system, and Hawke's "stacking" personality. So, there are a lot of things I loved about DA2 that I hope won't be abandoned.
The ability to spontaneously converse/interact with your companions was something I missed in DA2, and I'd be glad to have that back. Having someone like Anders move in with Hawke and then being unable to talk to him more than once was kind of strange - you had to do quite a lot of work to imagine a sustained romance in DA2 where you did not in DA:O. It applies to non-romances too, but the romances were where this really made the most significant (negative) impact.
Gameplay-wise, the biggest problems I had with DA2 were repeated environments and enemy waves, things which were fixed nicely in the DLCs. Other than that the only thing is variable companion armour. I don't even want the "One Size Fits All" solution from DA:O - something like sticking with the 4 upgrades the DA2 companions got would be fine in my opinion, as long as those upgrades came with a new clothing mesh (or even just a texture) to make the change a visual thing instead of just stats.
Anyway, those are my thoughts. Thank you again for a game which I got a lot of enjoyment out of this year. Best of luck for future installments!
#224
Posté 19 mars 2012 - 06:03
While I enjoyed DA2 a lot (did 5 playthroughs of it), the lack of toolset meant that there were no modders keeping my interest perked. For me, the modders are still keeping DA: Origins alive after all this time.
Please give us a toolset for DA3!
#225
Posté 19 mars 2012 - 06:03
Dragon age 2 was terrible by comparision but still a great game by todays standards.
I played DA:O over 7 times and played over 300 hours easily.
I played DA 2 once although i did enjoy the story.
If I was the lead writer I would bring back the warden and A LOT of the previous cast.




Ce sujet est fermé
Retour en haut




