ME had lots of exploration in it.Morroian wrote...
I'm saying Bioware games are not about exploration
So did BG.
ME had lots of exploration in it.Morroian wrote...
I'm saying Bioware games are not about exploration
Guest_BrotherWarth_*
Modifié par BrotherWarth, 20 mars 2012 - 10:12 .
Tsuga C wrote...
Sylvius the Mad wrote on the BSN status update of EyesofaStorm...
"DAO was the compromise. DAO made all sorts of concessions to new players and console limitations and supposedly changing market expectations. DAO was a compromise between the game I want and those newer trends.
I'm not willing to compromise any further. If they want to take another good feature away, they need to replace it with something equally good. So far, they're not doing that."
^ Bravo, Sylvius. My mistaken impressions at the time were that the DA series was intended for the more traditional or "hardcore" roleplayers and that the ME series was to placate the action gamer segment of the market. Sadly, this proved not to be the case.
I want my hardcore emulation of a tabletop RPG back: silent protagonist, choices with profound in-game consequences, racial PC choices + origins, no parachuting enemies, no anime-style combat (but a bit quicker than DA:O), plenty of exploration, companions that'll actually leave if you sufficiently irritate them, no class weapon/fighting style limitations that make no sense (why the heck can't a warrior be an archer?), less magical swag, no preposterously designed weapons, none of this "iconic look" limitations for companions, no compromises for the KKs, and no G-d d-mn-d "awesome button".
Oh, and while you're at it, fire your present marketing team and start from scratch. We don't need any more nonsense of the "This is the New Excrement" variety.
Compass idea is interesting.CrustyBot wrote...
Guess my dialog compass idea went unanswered/ignored. Pity, but I guess it won't hurt to keep posting it.
Darji wrote...
It not only about the combat but even here I can say that you did not motch up the difficult level becasue of better controls but becasue it was totally unblanced and no challenge at all you most of the time just mashed your way through.
I never played origins on consoles or with a controller to begin with but here you could really play tactical something you just could not do in DA2 yes it was not even needed but still it was not possible.
But As I said its not only about combat. Its about complexity. about wanting more skills that are actually balanced. its about a real skillsystem not like the one from DA2. The best thing would be even to use actually D&D rules.
But they really need to decide on a direction. And they should tell the people their decisions when the game is getting formerly announced.
With DA2 these developer or marketing guys played a very very evil rule by trying to catch the Origins player too which almost blant lies. And this continued even after the Demo of DA2.
Origin people really complained alot after the demo becasue they already saw what is going wrong but bioware always said: "It will be ok and tactical trust us. You wont miss naything good from Origins" At that time people believed it becasue they had their trust but now this trust does not exist anymore.
This IP has 2 games and both are totally different. They need to decide what way they want to go with DA3 and they need to let us now right away with the real announcement of this game.
Modifié par Arppis, 20 mars 2012 - 09:59 .
Guest_offline_*
Mark Darrah wrote...
Maybe I should just put a stop to something right
now.
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several
areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age gamesas well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with
me.
Modifié par Cryocore, 20 mars 2012 - 10:04 .
Thatit was bad control design. But DA2 was anything but not tactical at all. Again they need to decide what direction they want. And they needf to tell us very early.Arppis wrote...
Then you should have tried playing the first game on 360. It was pretty annoying, to put it mildly. You know when you can't move your characters away from AOE effects because there is no "move here" button, it's annoying and interupts with the game.
DA2 FIXED THIS.
We finaly had a command to make characters move to the spots we desired, without having to manualy move them there. The game is doable, no doubt with higher difficulties, but it's not FUN to play when controls and your own team mates are fighting against you the whole way in.
Even when you put them to move away from AoE it didn't always work and they took unneccesary damage. So the 360 version atleast was pretty cripled.
Modifié par Darji, 20 mars 2012 - 10:01 .
aka.seim wrote...
This is not about The Next Thing but the relationship with all of us. I hate your silent. Really, I hate so hard that I was not bought the next DLC. I would like you to change this. I would like you to answer more questions and if you can't just tell it.
Worse than the silent are some of your sarcastic answer that make feel so stupid for coming here to provide feedback or even bugs. I know I'm not the only one who feels the same.
This feedback is great. I hope this means you have change your mind about the relationship with your fans and buyers.
CrustyBot wrote...
Morroian wrote...
Melca36 wrote...
For $60 I dont want a dungeon that takes me 15 minutes to do.
I'm not saying have 1 short dungeon I'm saying have 20 shorter dungeons instead of 1 long dungeon.
Provided it's not the same dungeon copy pasted, of course.
It depends on what you're trying to convey, really. The Deep Roads was good for what it was supposed to be in the context of the world. If anything, it should've been bigger with more divergent paths and less linearity. Probably not plausible from a time/money/resources perspective.
But yeah. IMO, the Deep Roads should've been bigger.
Arppis wrote...
Then you should have tried playing the first game on 360. It was pretty annoying, to put it mildly. You know when you can't move your characters away from AOE effects because there is no "move here" button, it's annoying and interupts with the game.
DA2 FIXED THIS.
We finaly had a command to make characters move to the spots we desired, without having to manualy move them there. The game is doable, no doubt with higher difficulties, but it's not FUN to play when controls and your own team mates are fighting against you the whole way in.
Even when you put them to move away from AoE it didn't always work and they took unneccesary damage. So the 360 version atleast was pretty cripled.
Morroian wrote...
Melca36 wrote...
For $60 I dont want a dungeon that takes me 15 minutes to do.
I'm not saying have 1 short dungeon I'm saying have 20 shorter dungeons instead of 1 long dungeon.
I am reading this topic, and I can already see that people don't agree on anything except maybe the wheel, choices, etc and some other stuff. It will be worse when we'll see the first results.Fast Jimmy wrote...
I honestly don't envy the guys at Bioware the job of making DA3. Its going to be an uphill battle all the way through
Modifié par Sylvianus, 20 mars 2012 - 10:05 .
Realmzmaster wrote...
aka.seim wrote...
This is not about The Next Thing but the relationship with all of us. I hate your silent. Really, I hate so hard that I was not bought the next DLC. I would like you to change this. I would like you to answer more questions and if you can't just tell it.
Worse than the silent are some of your sarcastic answer that make feel so stupid for coming here to provide feedback or even bugs. I know I'm not the only one who feels the same.
This feedback is great. I hope this means you have change your mind about the relationship with your fans and buyers.
You have got to be kidding? Are you sure you are reading the same forum as the rest of us? The deveopers of Bioware are all over this fourm. Fron Stanley Woo to John Epler to MIke Laidlaw to David Gaider. I wish more fourms where like the Bioware forum. Go try some of the other developers forums and see if you can find a developer posting. Most of the communication from Bioware developers is outstanding. The developers here have put up with a lot from us.
Mark Darrah wrote...
Compass idea is interesting.CrustyBot wrote...
Guess my dialog compass idea went unanswered/ignored. Pity, but I guess it won't hurt to keep posting it.
We will be looking at additional options and posibilities in this space.
The compass (at least as you present it here) has some issues on the consoles where screen real estate is at a premium.
That is not to say they have to be the same.
Sylvianus wrote...
I am reading this topic, and I can already see that people don't agree on anything except maybe the wheel and some other stuff. It will be worse when we'll see the first results.Fast Jimmy wrote...
I honestly don't envy the guys at Bioware the job of making DA3. Its going to be an uphill battle all the way through
For example : Do we keep DA2's artsyle ? Do we keep the gameplay combat like DAO or DA2 ? In these areas, no way we can agree.
This is just the beginning XD
Mark Darrah wrote...
Compass idea is interesting.CrustyBot wrote...
Guess my dialog compass idea went unanswered/ignored. Pity, but I guess it won't hurt to keep posting it.
We will be looking at additional options and posibilities in this space.
The compass (at least as you present it here) has some issues on the consoles where screen real estate is at a premium.
That is not to say they have to be the same.
Darji wrote...
Thatit was bad control design. But DA2 was anything but not tactical at all. Again they need to decide what direction they want. And they needf to tell us very early.Arppis wrote...
Then you should have tried playing the first game on 360. It was pretty annoying, to put it mildly. You know when you can't move your characters away from AOE effects because there is no "move here" button, it's annoying and interupts with the game.
DA2 FIXED THIS.
We finaly had a command to make characters move to the spots we desired, without having to manualy move them there. The game is doable, no doubt with higher difficulties, but it's not FUN to play when controls and your own team mates are fighting against you the whole way in.
Even when you put them to move away from AoE it didn't always work and they took unneccesary damage. So the 360 version atleast was pretty cripled.