Darji wrote...
I never played it on consoles. I just tried to explain why some people thing that the combat in DA2 was better eith a controller. It was better becasue it was more simplified and action orited which suited more to their taste. I dont know how the actual controls in Origins were with a controller. On the PC however they were great.darth ****** wrote...
Darji wrote...
They work becasue these games are simplified and more action oriented.......Arppis wrote...
Darji wrote...
Yes they should not be the enemy same goes for a overview camera it should be included in every party based tactical RPG. And again ME was just a shooter mechanicwise. it never was tactical or strategical it was just a normal cover based shooter.
Mass Effect gameplay has strategy too.
But sure, it's easy in the Normal and even Hardcore difficulty. But those games are great examples of what I ment. They envolved to better direction gameplay wise part by part. I don't see why DA wouldn't be able to do the same. Even if it would mean having more RTS-styled combat, just as long the controls work.
Something that Origins not was.
And for RTS combat: Name me one RTS game with woth good controller controlsr. There is none!!!!!!
Not sure if your point is against console controller schema's or the behind-the-character camera, but I have to disagree on both accounts. I played DA:O on PS3, Xbox 360, and PC, and I gotta say I dug the console way more. The default button mapping was perfect, and the camera's proximity to the player was a major source of adreniline for me. I really felt like I was in a pinch during console combat, on PC it felt more layed back.
OK that makes more sense, thanks! In response, I guess yea, console did feel more action-packed. Camera Proximity can have that effect. The closer it is to the player, the less of the playing field they are going to see. This means that one of the tasks console players have to deal with is constantly scanning for "new information". Its a very subtle difference, but for players who have an itch for adreniline, this is the ticket. But I agree, PC DA:O controls were great. But because I could see more of the playing field I had more information to work with, which made my player experience less tense.




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