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Mark Darrah on the conclusion of Dragon Age II


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#2301
darth gringo

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Darji wrote...

darth ****** wrote...

Darji wrote...

Arppis wrote...

Darji wrote...

Yes they should not be the enemy same goes for a overview camera it should be included in every party based tactical RPG.  And again ME was just a shooter mechanicwise.  it never was tactical or strategical it was just a normal cover based shooter.


Mass Effect gameplay has strategy too.

But sure, it's easy in the Normal and even Hardcore difficulty. But those games are great examples of what I ment. They envolved to better direction gameplay wise part by part. I don't see why DA wouldn't be able to do the same. Even if it would mean having more RTS-styled combat, just as long the controls work.

:)

They work becasue these games are simplified and more action oriented.......
Something that Origins not was.

And for RTS combat: Name me one  RTS game with woth good controller controlsr. There is none!!!!!!


Not sure if your point is against console controller schema's or the behind-the-character camera, but I have to disagree on both accounts.  I played DA:O on PS3, Xbox 360, and PC, and I gotta say I dug the console way more.  The default button mapping was perfect, and the camera's proximity to the player was a major source of adreniline for me.  I really felt like I was in a pinch during console combat, on PC it felt more layed back.

I never played it on consoles. I just tried to explain why some people thing that the combat in DA2 was better eith a controller. It was better becasue it was more simplified and action orited which suited more to their taste. I dont know how the actual controls in Origins were with a controller. On the PC however they were great.


OK that makes more sense, thanks!  In response, I guess yea, console did feel more action-packed.  Camera Proximity can have that effect.  The closer it is to the player, the less of the playing field they are going to see.  This means that one of the tasks console players have to deal with is constantly scanning for "new information".  Its a very subtle difference, but for players who have an itch for adreniline, this is the ticket.  But I agree, PC DA:O controls were great.  But because I could see more of the playing field I had more information to work with, which made my player experience less tense.  

#2302
Melca36

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BomimoDK wrote...

Melca36 wrote...

Can we possibly have a feature to temporarily take the map off our screen when we do screenshots?

Some of us are screenshot junkies and it was tad more difficult to get great shots. :)

There already is a button for that.


Not for DA:2

#2303
Thor Rand Al

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Darji wrote...

Thor Rand Al wrote...

Darji wrote...
Again...

They just need to decide which direction they want to go. The tactical and complex RPG origins or the more streamlined action oriented DA2.  Decide on one audience and than go straight for it instead of making compromises. These core RPG players that loved origins wont make compromises.  So if you try to please everyone you just can lose.


And whats wrong with taking a lil from both games along with combining other things that the devs are asking n making a hell of a DA3 game, those that loved DAO get what they want n those that loved DA2 get what they want n those like me that liked both get what they want.  I see np with this, it's a win win situation.  Everyone gets a lil bit of something.


Yeah ok lets try that.

People want the combat from origins: The other side thinks its borin and want the DA2 combat . Both are completly different. Now try to find the middle.  Have fun.

But to save time. You will never find it.

Same goes for the dialogue wheel: POrigin people dont really want it. DA2 and ME people things its awesome.
Try to find the middle.

But to save time you will never find it.

Another thing Origin people hated the hawke story and hawk in general. DA2 people loved hawk. and the way the story was told. Again Try to find the middle. You wont find it.

That all said. RPG player like myself are stuborn they dont make much compromises and thats why Bioware, MArk or whoever needs to decide on one direction and tell us before or with the actual announcement trailer and infos.



No offense but the one thing that was instilled in me since I can remember is "You can't always get what you want, that's not how real life operates."

Hawke is done, that made me very bitter n emotional, still is but I have to think about what made DA:O and DA2 so good and why I enjoyed them so much and try and look forward to another great game that we know that Bioware is exceptional for putting out. 
Yes I was disapointed in Bioware for cancelling anything more on Hawke, yes I could be one of these people on the sidelines cursing Bioware for not continuing Hawke but I'm not n I won't.  I understand, I have faith that Bioware won't disappoint me with the next one which I know will be another excellent game.   I'm looking forward to what comes next and in the meantime I'll keep playing DA2 LOL

Modifié par Thor Rand Al, 20 mars 2012 - 11:12 .


#2304
Reznore57

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I'm really sad to read the expansion pack is cancelled.
I was looking forward to it...

Anyway , I love DA 2 , I played it 4 or 5 times usually i play a game 2 times and that's it.
The only really bad thing about this game is it felt rushed , unpolished .
So whatever the next step for DA is , my advice :Take your time !
As long as the characters and the story are good (and the writing team is ,in my humble opinion , the strong point of the franchise ) , I will keep on buying and supporting Dragon Age.

And please keep a hero who can tell really bad jokes , the humourous personnality was a blast!

#2305
Satyricon331

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Mark Darrah wrote...
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.


That's a really negative development, in my view.  For me, designing my own character is a big part of the fun in roleplaying games.  I spend tons of time in character creation, and even in strategy games I'll spend lots of time customizing my race or civ or whatever.

Plus, the story "benefit" that came from having a railroaded character design just wasn't there for me in DA2.  Coming from a noble family and having a rise-to-power story arc felt at odds to me (not incompatible, just in unhappy tension), and having hte family be from Kirkwall (in that generation, no less) undercut the immigrant idea.  Those background elements felt like just a contrivance to rationalize taking away character options, and personally I doubt a future story could pull it off.  If a character's background is really so specialized then the character might be better as a companion, imo.

#2306
darth gringo

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craigdolphin wrote...

What is the rationale for not designing platform-specific UI to go along with the platform specific controls?

Why should PC gamers have to settle for an ugly and low-res UI when their machines are perfectly capable of running something much better? Similarly why should PC gamers have to deal with controls focussed solely on gamepads?

And vice versa, console gamers should not have to deal with controls that are clunky on gamepads, or UI's that don't function well on that platform.

Seriously. The interface and controls need not be identical for every platform do they?

Lord knows that the consoles got the short end of the stick with controls in DAO, and PC gamers got shafted for DA2 (the auto attack was lacking from the get-go). Why can't both sets of players expect an interace and control system designed specifically for that platform? Ports suck.


That's actually a good point, particularly in a general sense.  Any key points of interest the DA teams targets should take into consideration their existing implementation and cause and effect of change per platform.

#2307
Alessa

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DAYtheELF wrote...

Gyrefalcon wrote...


4) Special requests: I (and I am not speaking for everyone here, just myself and possibly a few others) would love to see Anders managing to join the Mage resistance if he lived and Justice doing it if Anders was killed. There is SUCH a great arc you have going from loveable, to downward spiral, to dedicated revolutionary or even villain depending on how you spin the next installment. It has a great trilogy feel to it! Also: If there is no more DLC's can you please give Anders or Justice back his cat in your epilogue? Even the Anders haters would probably agree that you shouldn't take a man's cat! ;D


Yes yes yes yes yes yes!  :wub:


Yes, please!  :wub::wub:

#2308
BubbleDncr

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Christoffeldg wrote...

Please Bioware, I beg of you, don't make a Dragon Age 3. We all loved the interesting and humorous characters, the in-depth lore, the party customizations, the completely customizable and diverse voiceless protagonist and the loot hunting of Dragon Age Origins, DA 2 was a dissapointment that tarnished that, anything more will just make people lose hope.

If anything, try to get your old lead designer back (whoever it was, it wasn't the same one who did nr 2) and give the guy a new series, a fresh start. Let him repeat the pure awesomeness that was Dragon Age 1 which will immediately give you the same financial success, even if it takes another 5 years to make.

I'm sure this is what Dragon Age Origins fans are really waiting for.

Seriously, I had such incredibly good memories of Dragon Age Origins, it was the game I was waiting years upon years for. I even bought it 3 times, a physical copy for use, a physical one for my glass case and the steam version for easy installation. And then DA 2 came along :(.


I have to respectfully disagree. I love DA:O, and also loved DA2. There is no videogame that could possibly be announced that I would look forward to more than DA3.

#2309
Alessa

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BubbleDncr wrote...

DAYtheELF wrote...

Parahexavoctal wrote...


Deviija wrote...

-Keep all LIs as bisexual options,
offering more player choice to everyone rather than being exclusive
content only some people will play with certain PCs. More freedom =
more roleplaying.

I agree with pretty much everything
you said except this (and the voiced protagonist - it doesn't bother me
overmuch). Sexuality is part of a person's character - they should have a
preference whether they show it or not. Making everyone bisexual for
the sake of "equal roleplaying options" cheapens the characters and is
demeaning, in my opinion.

On the subject of romances, I'd like to see a character that is strictly gay.


I actually prefer to have it be flexible. Have al LIs available regardless of protagonist gender, but adapt the story and background to choices made.

For example, MaleCompanionLI in a game with a male protagonist is an LI option; if protagonist expresses interest in guys early on, MaleCompanionLI might play out like a gay (not bi) character whom protagonist may or may not hook up with. If protagonist doesn't express interest in guys, MaleCompanionLI might play out as a completely hetero character.

The point is that as long as we don't know their stories beforehand and their stories remain consistent for every playthrough in isolation without metagaming, they can come off as believable whole characters and maybe even avoid this whole sensation of everyone being interested in the protagonist.

But when it comes down to it, if the choice is between always bisexual (or protagonist-sexual like in DA2) or fixed sexualities like DA:O and ME, I hands down vote for the freedom of having as much choice of LI as possible (that being bi/protagonist-sexual).


I prefer fixed as it is more true to life.  My warden tried so so so hard to get down Morrigan's pants (including doing something bad to Wynne) until about halfway through the game when she/ I finally realized that Morrigan was straight.  It made the game more realistic, cuz come on hasn't that happened to most of us in some way, shape or form at some time?  Although in an ideal world everyone would be bi, that just isnt how it works and it did seem a little odd.

However, I do like the idea of characters that are say 90% straight or gay, but if you make the right choices they could eventually be romanced.  I know people who identify as gay, but have been in a long-term heterosexual relationships because they found "that one person".   A mix of total gay, total straight, total bi, and flexibles would be so cool!

Sexuality is a spectrum, and I would prefer for the game to reflect that.  And if that means I cannot romance my favorite person, or makes me decide not to romance anyone because I don't like my choices?  Well, that's the nature of the beast.  It makes our characters and NPCs have more depth, history, and emotion IMHO. <3


This.



I third this!

#2310
JustifiablyDefenestrated

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One of the best parts of DA2, in my opinion, was the emotional and philosophical opposition between characters--Fenris vs. Anders, and Isabela vs. Aveline, for example. I'd love to see this taken to an even further level in the future (i.e. maybe seeing the player character's relationships change in relation to how friendly they are to specific characters)

Also, it would be nice to have non-combat resolutions to plot-archs. In other words, having the ability to "talk things out" if certain prerequisites are met.

#2311
darth gringo

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BubbleDncr wrote...

Christoffeldg wrote...

Please Bioware, I beg of you, don't make a Dragon Age 3. We all loved the interesting and humorous characters, the in-depth lore, the party customizations, the completely customizable and diverse voiceless protagonist and the loot hunting of Dragon Age Origins, DA 2 was a dissapointment that tarnished that, anything more will just make people lose hope.

If anything, try to get your old lead designer back (whoever it was, it wasn't the same one who did nr 2) and give the guy a new series, a fresh start. Let him repeat the pure awesomeness that was Dragon Age 1 which will immediately give you the same financial success, even if it takes another 5 years to make.

I'm sure this is what Dragon Age Origins fans are really waiting for.

Seriously, I had such incredibly good memories of Dragon Age Origins, it was the game I was waiting years upon years for. I even bought it 3 times, a physical copy for use, a physical one for my glass case and the steam version for easy installation. And then DA 2 came along :(.


I have to respectfully disagree. I love DA:O, and also loved DA2. There is no videogame that could possibly be announced that I would look forward to more than DA3.


What 
BubbleDncr  said

#2312
AbsoluteApril

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Johnny Jaded wrote...
One could argue that a single playable race limits customisation -


Agreed, I'd also say that single playable race limits replayability*

*granted, in DAO some of the dialogue changes besides 'the origin' were minor, but they were still changes in the way some people reacted or things that were said = replay value!

#2313
rex

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Alessa-00 wrote...

DAYtheELF wrote...

Gyrefalcon wrote...


4) Special requests: I (and I am not speaking for everyone here, just myself and possibly a few others) would love to see Anders managing to join the Mage resistance if he lived and Justice doing it if Anders was killed. There is SUCH a great arc you have going from loveable, to downward spiral, to dedicated revolutionary or even villain depending on how you spin the next installment. It has a great trilogy feel to it! Also: If there is no more DLC's can you please give Anders or Justice back his cat in your epilogue? Even the Anders haters would probably agree that you shouldn't take a man's cat! ;D


Yes yes yes yes yes yes!  :wub:


Yes, please!  :wub::wub:


Agreed! Give the poor man his cat. :lol:

#2314
ThePhoenixKing

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Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


Oh, that kinda sucks. While I did have my concerns and issues with DA2, both from the story and gameplay sides, it was still a fun ride, and it's disappointing to know we won't be getting more of Hawke's adventures. Still, all the best to you and the rest of the Dragon Age team as you work on the next game! 

#2315
Brockololly

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Mark Darrah wrote...
I agree that controller support on the PC is important.


Eh....Or you could make each platform version make the most of each platform. Thats one thing I hated in DA2 with the GUI on PC it clearly was mostly carried over from the console version or at least didn't make the most of the keyboard and mouse. Like how the tactics menu forced you into only seeing one condition at a time and the whole thing took up loads of screen space regardless of the resolution. Whereas with Origins, you had the tactics menu that expanded out, allowing you to see all of the conditions you were setting.
Case in point:
Posted Image

I guess depending on whenever this game comes out, the consoles are already long in the tooth and with DA2 it was incredibly frustrating to play a game that was in many ways so clearly scaled back and lacking as  a PC game compared to Origins which was clearly a game designed for the PC from the ground up. Offering gamepad support with a variable UI is fine as an option, but if I'm playing a game on the PC I expect a competent PC UI and keyboard/mouse support as the default. 

That goes for things like genuine high resolution textures, a more flexible camera, adjustable FOV, mod support and so forth. Again, I look at developers like Bethesda and how they're supporting the PC version of Skyrim with Steam Workshop mod support and that kind of thing is great. Differentiating the different game versions to make the most of each platform is something I expect, especially with consoles showing their age, and especially if the next big DA game is still coming out this generation of consoles.

Mark Darrah wrote...
So either:
* Make loot be consistently good
OR
* Let me juice bad loot to GET something good?


Make all loot have purpose. Look at Skyrim. You have metric boatloads of loot. You can probably pick up and interact with just about everything you see in that game. But everything has a practical purpose. That salmon you catch in the stream can be cooked and added to a recipe. The giant's toe you snatch off the giant you just killed can be used in alchemy to create a variety of potions. The iron you mine can be used in crafting armor or weapons. The deer you killed can be used to make leather to make armor and used as meat to eat. Everything has a purpose.

I don't want the junk loot of DA2 that literally served no purpose. I want a variety of loot that by itself may not be terribly useful but if combined via a recipe or alchemy or crafting can become something useful. I don't only want to pick up Epic Loot, since its no longer Epic Loot if every single thing is "epic."

#2316
Sylvius the Mad

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AbsoluteApril wrote...

Johnny Jaded wrote...
One could argue that a single playable race limits customisation -


Agreed, I'd also say that single playable race limits replayability*

*granted, in DAO some of the dialogue changes besides 'the origin' were minor, but they were still changes in the way some people reacted or things that were said = replay value!

Even if they didn't change reactions, they could change the PC's range of possible interpretations of those reactions.

A city elf might interpret events in Denerim differently from how a Dwarf Noble would.  That affects the PC's notives for all subsequent actions, and that creates replayability.

#2317
darth gringo

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ThePhoenixKing wrote...

Mark Darrah wrote...

We will try to bring some closure to Hawke's story but likely not in a playable form. Originally we had planned to do an expansion pack but had to stop to focus on what we are working on now.


Oh, that kinda sucks. While I did have my concerns and issues with DA2, both from the story and gameplay sides, it was still a fun ride, and it's disappointing to know we won't be getting more of Hawke's adventures. Still, all the best to you and the rest of the Dragon Age team as you work on the next game! 


I agree.  I'd rather have an encounter with Hawke that divulges a linear scripted closer in DA3 than "read" about it.  Not that I don't like reading, but any "end" of something in DA should be something that is experienced verses something you read about.

#2318
CBaker

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Gyrefalcon wrote...

4) Special requests: I (and I am not speaking for everyone here, just myself and possibly a few others) would love to see Anders managing to join the Mage resistance if he lived and Justice doing it if Anders was killed. There is SUCH a great arc you have going from loveable, to downward spiral, to dedicated revolutionary or even villain depending on how you spin the next installment. It has a great trilogy feel to it! Also: If there is no more DLC's can you please give Anders or Justice back his cat in your epilogue? Even the Anders haters would probably agree that you shouldn't take a man's cat! ;D


This would be fantastic! :wub:

#2319
Direwolf0294

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So do we post our feedback in this thread or what? I'll post my feedback here anyway cause it seems like the right place.

I want to story to continue being about how much freedom mages should have and the whole mage/chantry war. It's an interesting story that is very rarely explored in fantasy games/books/films.

I'd like to see the origin part of DA:O returning. That is to say you pick an origin for your character and then get to play through it before heading out on the main quest.

I want my character to be fully voiced.

I'd like the combat to be less tactical and mmo-ey and more action oriented and focused on player skill rather then gear builds and stats. I seriously doubt that's ever going to happen though because so many fans love psuedo turn based gameplay.

I want the importance of companion classes downplayed so I can bring companions with me based on their personality instead of their class. Mass Effect is awesome in that regard cause I can bring any squad member I want with me. In Dragon Age though you are forced to bring characters with you that you may not like because you need to have a team that consists of a tank, heals and dps otherwise you're screwed.

More visually interesting gear and weapons. Appearance wise the gear in DA has always felt lacking when compared to other fantasy games.

Better sex scenes. The sex scenes in DA:O were corny as hell and the sex scenes in DA2 were pratically non existent. I don't want to just see a cut to black or the characters dry humping each other in their undewear. I want something like you get from the first Mass Effect or the Liara scene you get in ME3.

I also had an idea for a potential future game for the series. Have it set in the future of the DA universe in a period that resembles our time, that is to say take the DA universe into the 21st century. Have the Grey Wardens still around and have them fighting a new blight that has sprung up. Rather then DA3 though have this as a spin-off game. It would obviously have to be called something other then Dragon Age because it wont be set during that age.

#2320
Tsuga C

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Brocklolly wrote...

"I guess depending on whenever this game comes out, the consoles are already long in the tooth and with DA2 it was incredibly frustrating to play a game that was in many ways so clearly scaled back and lacking as a PC game compared to Origins which was clearly a game designed for the PC from the ground up. Offering gamepad support with a variable UI is fine as an option, but if I'm playing a game on the PC I expect a competent PC UI and keyboard/mouse support as the default."

Precisely! If all is compromise, then all is mediocrity. Stop compromising for the sake of the deficient consoles.

#2321
septembervirgin

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Rorschachinstein wrote...
The Archdemon was a badass. And saying there should be no villain is just toning down the satisfaction in killing them. Yes more Loghain esque enemies would be good, but having a heartless monster as a villain is good thing.


I have no qualms about the killing of a blue whale that's uniquely rabid.  So, yeah, the Arch-Demon had to go.  Sweet as his singing voice was, he was a born victim, as they say in the Special Billionaire edition of Dragon Age Origins.  Of course, if I could manage to, I would've devestated Ferelden and let the darkspawn have my leftovers.  I didn't at all like any of the characters except for a bartender, a run-away from the Legion of the Dead, a would-be scholar, a beggar, and a Crow cell leader.  Four chicks from Orzammar and a capo out of a hundred or so NPC means to me that Bioware needs more writers.

Of course, I hope to see about twenty of these hundred NPC in future games, hoping their lives become more interesting.  There's so much that can be done with that bard if Bioware hires a New Formalist poet.  I also hope that if I make a pair of dancing shoes out of that bard in DA 5 then in DA 6 she'll still be dancing shoes.
Posted Image

Modifié par septembervirgin, 20 mars 2012 - 11:05 .


#2322
DClyde

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 My 2 cents: Dragon Age 3

Let me start by saying what I think a lot of people thought once DA 1 ended: I thought DA2 would have me playing the role of my kid. 

DA1 sets up a pretty good follow up with the ending it provides, so why not continue that? The child of a hero with the soul of an old God? I think you could do a lot with that storywise and gaming wise. I'm sure your team could come up with some cool powers. 

Also storywise you have to continue with all of these interesting cultures you have created from Tevinter to Rivain to Par Vallon and so on. I'd like to GO to these places and quest there. 

To be honest, I feel pretty good about your story telling ability. DA 2 had a good story, but felt very 'boxed in' to just one specific area. Thedas is just too big and epic for doing that! Hawke's story was good, but it never really had that epic feel to it. 

Now Gaming wise I think I'd like to see a blending of 1 and 2. The 'action' combat of 2 with the 'D&D' style of 1. Not sure how to do that exactly, but my point is that I get bored with just button mashing all the time. Perhaps special attacks are situational only? Maybe it should be like in Final Fantasy and you have to work your way up to them while in combat? Not sure...

Also, I have been spoiled lately by a certain other game that is completely 'Open World'. Why can't DA 3 be that way? If I can explore Thedas more openly finding quests along the way, learning new techniques, spells and attacks I think that goes a long way towards a more RPG style gaming experience. 

Finally, a note on DLC. I get it. Everyone else gets it too. I really don't mind it either and I'm not the most financially able person either. I thought the DLCs for DA 1 and 2 were really great.  Just remember people are only going to spend so much money on just one game in a crowded market. 

#2323
Guest_Alexa__*

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Alessa-00 wrote...

If Anders was spared and left Kirkwall runnung away with Hawke, what did he do afterwards? Did he continue to fight for and with the mages or did he lean back, fold his hands and watch what was happening, because his 'job' was done? What about him and Justice? What about his Calling? Will he be separated from Justice or will the spirit at least remove the necessity of his Calling? So many open questions about Anders, if he lives after DA2 (and there are a great many players who spared him)! Anders was the one who initiated the war ... not Hawke. Hawke was only a spectator. If there is something important left to wrap up, than it is the fate of Anders and his Hawke!  :crying:



Second this!  :unsure:

#2324
Guest_Alexa__*

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Ruux wrote...

Alessa-00 wrote...

DAYtheELF wrote...

Gyrefalcon wrote...


4) Special requests: I (and I am not speaking for everyone here, just myself and possibly a few others) would love to see Anders managing to join the Mage resistance if he lived and Justice doing it if Anders was killed. There is SUCH a great arc you have going from loveable, to downward spiral, to dedicated revolutionary or even villain depending on how you spin the next installment. It has a great trilogy feel to it! Also: If there is no more DLC's can you please give Anders or Justice back his cat in your epilogue? Even the Anders haters would probably agree that you shouldn't take a man's cat! ;D


Yes yes yes yes yes yes!  :wub:


Yes, please!  :wub::wub:


Agreed! Give the poor man his cat. :lol:


Reunion of Anders and Ser Pounce-a-lot!   <3

#2325
Potato21

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Please return the combat to be more like DA:O! Button=awesome thing just made it a button masher instead of a tactical game. In other words, not awesome.