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Mark Darrah on the conclusion of Dragon Age II


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#2326
Meris

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Maybe this has become the 'what you want for Dragon Age 3 feedback thread'? If so...

I'd like my protagonist to be Silent, I'd much like to play my own character and this is a must have, really. Prime reason why I didn't buy Dragon Age II (only played half the game with a borrowed copy).

I'd like to have multiple ways to solve a quest (stealth, coercion, stealing, bribing, magic, crafting, whatever else you can think of) - including an expansion of dialogue to cover for stat based actions.

Which also brings me to a return of non-combat skills - gameplay in DA should not be limited to combat. Such skills should also be incorporated in dialogue, like Coercion could be used to complete a great number of quests in DA:O.

A Branching narrative would be amazing, but not on my top priority.

Combat MUST NOT BE A COMPROMISE between different gaming niches. Rather a stat heavy preparation / ability heavy real time strategy rpg than a diablo-esque action-based rpg for the successor of Baldur's Gate, so please focus on the former. I should not be able to leave my party for the AI.

Friendly Fire is a must - it was, perhaps, the single most important aspect of DA:O's combat gameplay.

The return of multiple races in character creation.

An expansion of the number of spells and abilities.

Modifié par Meris, 20 mars 2012 - 11:15 .


#2327
Xewaka

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Oh. By the way. I would consider implement objective based XP, rather than murder based XP. Murder based XP is a leftover from D&D that's been phased out in practically every other PnP RPG system.

Mark Darrah wrote...
Compass idea is interesting. We will be looking at additional options and posibilities in this space. The compass (at least as you present it here) has some issues on the consoles where screen real estate is at a premium. That is not to say they have to be the same.

Well, if you moved the wheel from the centre to the side of the screen, making it a semicircle, you've just doubled how long can paraphrases be.

Modifié par Xewaka, 20 mars 2012 - 11:18 .


#2328
darth gringo

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Potato21 wrote...

Please return the combat to be more like DA:O! Button=awesome thing just made it a button masher instead of a tactical game. In other words, not awesome.


I think the DA2 combat system (or specifically, the button-press triggered attacks verses DA:O auto attack) had (and still may have) potential, but there is nothing really driving the button based attacks other than "mashing".  I believe it might have been better recieved if there was a genuine system behind it, versus mashing your attack button into the ground.

#2329
Ilyias

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Since I'm sure a game as polarizing as Dragon Age 2 will have plenty of people posting what they didn't like about it, I'll instead focus on what I thought it did right.

Story: The story was really great, especially as it wasn't another borderline cliche 'Save the World/Galaxy/Nation' thing. The mage/templar fight was, for the most part, well done, and I want to see more of it.

The characters: Seriously, I don't think there was a dud among the DA 2 companions. I didn't love them all (seriously, I wanted to kill Anders byt he end), but I wasn't indifferent to any of them, and that, I think, is the mark of good writing.

The idea behind the setting: A lot of people zeroed in on having the vast majority of the game being set int he same city, but I liked it, at least in concept. While the execution was lacking, the idea of getting to know a single city ofver the course of years is a worthy one, and I hope it rises again. Kirkwall's story and history were fantastic as well.

The combat: While I'm not sold on the combo system of DA 2 (I preferred the spell combos of the first Dragon Age), I liked the way combat was updated overall. Combat looked a lot more interesting, and the addition of an optional button mashing attack made low level combat, where you're likely to only have one special attack, and that on a signifigant cooldown, much more palatable. Again, the emphasis is on 'optional'. The thing that made it good was that I could swap to a standard auto-attack once I got to mid-levels and had the toolbox to focus on strategy. Also, making fighting with a shield badass.

Varrick: That's it. Varrick was awesome.

The new looks for elves and Qunari: While I appreciated what the artists were trying to do in the original, I vastly prefer the look of the DA2 non-humans, Darkspawn, who looked better in the original, excluded.

Voice acting: I never really realized how much VO added to DA until I went back to DA1 to finish an import file.

That said, I'm pretty sure it's against the law to talk about DA2 without ragging on it, so here are soem things that positively drove me up a wall.

Recycled environments: Need I say more? Dungeons, caves, dwarven ruins, didn't matter, they were all the same and it SUCKED.

Kirkwall: Like I said, I liked the idea of getting to know one city over the course of years, but that ONLY works if the city actually CHANGES. And no, having it on fire at the very end doesn't count.

Story: I like the overall idea of the mage/templar conflict, but if that's going to be the focus of DA3, there NEEDS to be some actual moral ambiguity. As it is, we see bad seeds within the Templars, sure, but it's hard to blame them for their extremism, given that nearly every apostate mage we meet in game is A: a blood mage, B: an abomination/about to turn into an abomination, C: an evil necromancer, or D: none of the above, but going to attack us anyway. As it is, I felt guilty for siding with the mages in DA2, and was honestly glad that I got to kill Anders. Justice would, I'm sure, have approved.

Companion characters: Specifically, not being able to respec them as you see fit. What's that, you don't like Avalene? Or maybe you foolishly decided you wanted your character to be tank tank? Too bad, Avalene is forever and always a tank. Don't like Anders? Too bad no other mage IN THE WORLD can be a decent healer. Like I said, I killed Anders. You can imagine how much fun the end of the game was without a healer. Speaking of Anders, at least if you didn't want him to heal he could be a decent offensive caster. Too bad Bethany and Merrill couldn't do the opposite.

Not being able to choose my race: Pretty self-explanatory. I want to be able to play as an elf or dwarf or even Qunari in DA3. Also, I still want full voice acting. I'm tough to please, I know.

DLC: Seriously, some equipment packs and TWO measly adventures? Not cool. Awakening was beyond awesome. That's what you should be aming for. Less Horse Armor, more Shivering Isles, okay?

#2330
Wulfram

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Meris wrote...

Combat MUST NOT BE A COMPROMISE between different gaming niches. Rather a stat heavy preparation / ability heavy real time strategy rpg than a diablo-esque action-based rpg for the successor of Baldur's Gate, so please focus on the former. I should not be able to leave my party for the AI.


People created some pretty awesome AI scripts for Baldur's Gate I believe.  it was just a lot less user friendly than the DA tactics system.

#2331
Mark Darrah

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Sylvius the Mad wrote...

Wait, what?  That's news.  BioWare's been very clear in recent years that they would not design a PC-specific UI.  Is that what you're suggesting?

DA2 has some PC specific GUIs (like the HUD)

#2332
Mark Darrah

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Wulfram wrote...

Meris wrote...

Combat MUST NOT BE A COMPROMISE between different gaming niches. Rather a stat heavy preparation / ability heavy real time strategy rpg than a diablo-esque action-based rpg for the successor of Baldur's Gate, so please focus on the former. I should not be able to leave my party for the AI.


People created some pretty awesome AI scripts for Baldur's Gate I believe.  it was just a lot less user friendly than the DA tactics system.


Indeed. And I should know, I wrote that mess of a scripting language. Posted Image

#2333
Kavatica

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[quote]Xewaka wrote...

Oh. By the way. I would consider implement objective based XP, rather than murder based XP. Murder based XP is a leftover from D&D that's been phased out in practically every other PnP RPG system.
[quote]

[/quote]

You can earn a lot of XP in DAO and DA2 outside of battle. The Lost Qunari Swords quest, for instance, or in DAO, donating to your troops. Or just for completing certain quests (which may or may not involve battle). So I'm not sure I get where this statement is coming from...

#2334
dmtzcain

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Can't go to PAX so i'll post what i want to say here.

I want a more mature game.



Does that mean more blood and tities,
yes. But not in a gratuitous way.
The reason why DA:O was more acclaimed by
fans than DA2 is because it was a more mature game. For example: Morrigan’s
proposal at the end of the first game is an extremely difficult decision, involving mature
themes in a substantial way.
On the other hand DA2 had more of a” light side,
dark side” thing going on, for example the followers of the Kun where dumb fanatics blinded by their absurd beliefs; there is no way one could be interested on them other than enemies to kill,
therefore a very childish development of the story.



(now if the Followers of the Kun where Goat %@&#`^$... )

 Same thing with the visuals. I
love anime and exaggerated combat, but Ifind more suitable the complex, brutal and hurtful
fights of DA:O rather than the weightless flights and explosions of DA2.

A more mature game. Not a family console game. (Even though EA will
force you to do the later because it sells beter. Hope I’m wrong)

#2335
Xewaka

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Kavatica wrote...
You can earn a lot of XP in DAO and DA2 outside of battle. The Lost Qunari Swords quest, for instance, or in DAO, donating to your troops. Or just for completing certain quests (which may or may not involve battle). So I'm not sure I get where this statement is coming from...

The bulk of the XP comes from murdering enemies. I want no XP from murdering enemies. I want it for achieving things. You know, like good PnP RPG do.

Modifié par Xewaka, 20 mars 2012 - 11:23 .


#2336
septembervirgin

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I forgot to ask that there should be a restaurant in Orlais that serves dishes made of mabari. Curried mabari garnished with luke-warm yogurt and a dipping bowl filled with a tangy mint sauce. They should also serve me, even when I'm drunk. Should I be drunk on the internet? I dunno.

I agree that the DA games should be open world. Use Shogun 2 Total War as an influence: units move and this influences the game situation in the same way that NPC moving does. But you're probably not ready to over-step the boundaries of the Sims 3 nor are you interested in making a social version of Taeis MU* thinks I. Nor would'ya wanna do an computer game version of that Aria Canticle of the Monomyth RPG. I sorta think that Aria Canticle of the Monomyth RPG and Central Casting Heroes of Fantasy would be influential for you guys -- good influence on your game-making in a few ways.

I want good restaurants in Orlais. Lots of good restaurants. To heck with actual use in combat situations, I want restaurants. I also want alot of bathrooms or at least one bathroom with working plumbing and toilet paper. Real toilet paper. Make it a homeless guy's dream. I'm sick of the times when I'd have to go hide in a restroom and there would be no toilet paper.  In Orlais there should be bathrooms or at least one bathroom.

Remember that bathroom in an old text adventure where you could flush the toilet? There should be more like that. And graffiti on the walls that makes reference to old text adventures. Seriously. You guys need to make some working restrooms. That's why Morrigan had problems: no toilet paper anywhere to be found.

You know, I'm glad I know you guys. You're the best around right now (except for the people who make Disgaea and Total War). You just need funny haircuts. Everyone needs funny haircuts. Where did my bottle go?Posted Image

Modifié par septembervirgin, 20 mars 2012 - 11:48 .


#2337
darth gringo

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[quote]Kavatica wrote...

[quote]Xewaka wrote...

Oh. By the way. I would consider implement objective based XP, rather than murder based XP. Murder based XP is a leftover from D&D that's been phased out in practically every other PnP RPG system.
[quote]

[/quote]

You can earn a lot of XP in DAO and DA2 outside of battle. The Lost Qunari Swords quest, for instance, or in DAO, donating to your troops. Or just for completing certain quests (which may or may not involve battle). So I'm not sure I get where this statement is coming from...
[/quote]

Yea, agree with 
Kavatica.  That was one really cool aspect of Origins, you would gain experience by learning about (codex's) and interacting with (lock-picking) the game world.

#2338
Melca36

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Please do something like the Black Emporium again.

I would also like to see perhaps some quests offered with rewards being armor or weapon upgrades.

#2339
Meris

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Wulfram wrote...

Meris wrote...

Combat MUST NOT BE A COMPROMISE between different gaming niches. Rather a stat heavy preparation / ability heavy real time strategy rpg than a diablo-esque action-based rpg for the successor of Baldur's Gate, so please focus on the former. I should not be able to leave my party for the AI.


People created some pretty awesome AI scripts for Baldur's Gate I believe.  it was just a lot less user friendly than the DA tactics system.


Never got bothered with AI mods for your own characters back in BG so let me rephrase that. The average AI you can make by setting condition: enemy clustered > cast fireball anyway because there's no friendly fire shouldn't be able to do everything, or even half that, on its own.

#2340
Mark Darrah

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Melca36 wrote...

Please do something like the Black Emporium again.

I would also like to see perhaps some quests offered with rewards being armor or weapon upgrades.

Maybe its a franchise...Posted Image

#2341
Teddie Sage

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I'm starting to think Kingdoms of Amalur team and Dragon Age team should do a collaboration project. If they all worked on the same team, the next game would be a GIANT.

#2342
Fenrir81

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Bring back The Pearl :D

#2343
Xewaka

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darth ****** wrote...
Yea, agree with 
Kavatica.  That was one really cool aspect of Origins, you would gain experience by learning about (codex's) and interacting with (lock-picking) the game world.

Those are exploration objectives.

#2344
Teddie Sage

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I kinda want to see Isabela again... and her boat. ROFL
I just want to see all the DA2 companions again. I really wanted this expansion. :(

Modifié par Teddie Sage, 20 mars 2012 - 11:30 .


#2345
Melca36

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Mark Darrah wrote...

Melca36 wrote...

Please do something like the Black Emporium again.

I would also like to see perhaps some quests offered with rewards being armor or weapon upgrades.

Maybe its a franchise...Posted Image



I certainly hope so! :lol:

The creepy NPC dude wanting your torn pants and other things could live there too. ;):wizard:

#2346
Shadow of Light Dragon

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Mike Laidlaw wrote...


Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?


Actually, my biggest paraphrase facepalm moment was a simple word exchange with Anders.

Paraphrase: "It's the right thing to do." Actual words spoken: "Mages deserve their freedom."

Intent is what's lost in translation. Vague paraphrases which turn into very specific statements are what I don't like.

Also:

Q: You've said you're going for voiced PC for a while now, but where do you stand on the proposed Mute PC option? Is it still being considered (seriously) or has it been dumped?

#2347
Melca36

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Fenrir81 wrote...

Bring back The Pearl :D



Im sure DA:3 will have brothel with its own special name. :lol:

#2348
CoS Sarah Jinstar

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Shadow of Light Dragon wrote...

Mike Laidlaw wrote...


Q: Will we be going to silent protagonist?
A: A few months back, I noted that we'd be continuing on a voiced protagonist. We feel the voice improves the overall experience, thought we know that some of your disagree. Sorry! STILL, we have, however, heard feedback on paraphrase clarity. What I've often seen is feedback that the paraphrases fail when your character DOES something unexpected. Would you folks agree that moments of action or major choice are the issue that most needs to be addressed?


Actually, my biggest paraphrase facepalm moment was a simple word exchange with Anders.

Paraphrase: "It's the right thing to do." Actual words spoken: "Mages deserve their freedom."

Intent is what's lost in translation. Vague paraphrases which turn into very specific statements are what I don't like.

Also:

Q: You've said you're going for voiced PC for a while now, but where do you stand on the proposed Mute PC option? Is it still being considered (seriously) or has it been dumped?


I just don't understand why they are so veheimently against showing the full line. It would make both sides happy, those that hate to read and those of us who want to actually role play and not feel like we're guessing in every conversation in the game.

#2349
darth gringo

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Xewaka wrote...

darth ****** wrote...
Yea, agree with 
Kavatica.  That was one really cool aspect of Origins, you would gain experience by learning about (codex's) and interacting with (lock-picking) the game world.

Those are exploration objectives.


I'm reading about it here: 
http://www.campaignm...ve-oriented-xp/ 

From what I can gather so far exploration is an objective, but I could be wrong

#2350
Sylvius the Mad

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Shadow of Light Dragon wrote...

Q: You've said you're going for voiced PC for a while now, but where do you stand on the proposed Mute PC option? Is it still being considered (seriously) or has it been dumped?

I don't expect an answer to that question.  If they are still considering it, they're probably not sure they can do it, in which case they wouldn't want to promise anything.  And if they're not considering it, telling us that doesn't make anyone happy.