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Mark Darrah on the conclusion of Dragon Age II


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#2376
Arppis

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berelinde wrote...

I want one thing: Pausable dialogue. When fiance walks in the room and starts babbling at me, I want to be able to pause the game, talk to him, and then resume play without having to reload a previous save to get the conversation I just missed.

Neverwinter Nights 2 had this in 2006 (complete with paused sound files and goofy frozen facial animations), so I know it's possible.


Atleast on Xbox this is possible, just press the Xbox-button and the game pauses no matter where it is.

#2377
Sylvius the Mad

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berelinde wrote...

I want one thing: Pausable dialogue. When fiance walks in the room and starts babbling at me, I want to be able to pause the game, talk to him, and then resume play without having to reload a previous save to get the conversation I just missed.

I just asked for this exact thing in another thread.  I'll reiterate here.

Please let us pause dialogue and cutscenes.  The longer the cutscenes and less interactive the dialogue, the more important this feature becomes.

#2378
Sylvius the Mad

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Arppis wrote...

Atleast on Xbox this is possible, just press the Xbox-button and the game pauses no matter where it is.

I know.  The PC offers nothing similar.  Even Alt+Tab just changes focus without pausing the game.

If they let us pull up a system menu (usually ESC) at any time, that would solve the problem.

#2379
darth gringo

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Arppis wrote...

berelinde wrote...

I want one thing: Pausable dialogue. When fiance walks in the room and starts babbling at me, I want to be able to pause the game, talk to him, and then resume play without having to reload a previous save to get the conversation I just missed.

Neverwinter Nights 2 had this in 2006 (complete with paused sound files and goofy frozen facial animations), so I know it's possible.


Atleast on Xbox this is possible, just press the Xbox-button and the game pauses no matter where it is.


PS3 too, same way, we just called it a "home" button, man, console rules.  It should be noted however that this is only possible because this is a console function, nothing indegenous to DA

Modifié par darth gringo, 21 mars 2012 - 12:17 .


#2380
Cathey

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don-mika wrote...

oh, and what about same sex content. Please do it optional. I mean if player don`t want to see this content in his game. Than his simply turn it off in game settings, and game skip this part of game for player.


Fallout New Vegas had sexuality options as part of it's perk menu. Whilst I wouldn't want to see a direct 'gay toggle' in the game (basically a GAY CONTENT ON/OFF switch) maybe there could be some kind of personality set up in character creation that includes sexuality. Kind of like when you choose Shepards background in Mass Effect. That could work, I suppose.

Though it may be easier to just make none of the LI's flirt with the main character without the player starting it first. That way if you don't want someone flirting with you, don't do it to them first ;)

#2381
BomimoDK

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I'm just going to leave this here. It was something i remembered that actually obstructed gameplay in both Dragon Ages so far.

BomimoDK wrote...

Sylvius the Mad wrote...

BomimoDK wrote...

Or just remove the invisible border that your whole current party must be within or else they will run to you anyway. Even with party AI disabled. In BG i could have one in the INN and another at the weapon store.

That was nice. You'd only get the "You must gather your party before venturing forth" message when you tried to move between areas, but not between sub-areas.

I'd love to see this design return.

The tactical limitations are more prominent than first assessed. I wonder if Bioware ever really thought about it? I mean, everyone just HAD to make traps when fighting the Illithid in BG2 and no one took out Aec'Letec without splitting the party the first time around. Man. If i could. I'd even pull the final battle in the BG1 undercity out of the temple and into the streets.

On Quest-locked companions
Knocking out a companion in such a D&D inspired ruleset (and
especially with my playstyle where i have one set party and specialize
the companions) would render the whole encounter unbalanced and possibly
unbeatable. I'm all for a extremely challenging and even frustrating
encouter because of balance. I'm NOT for taking out my CC, Heal, DPS,
Tank or Archer in the name of challenge. It's going to end in people not
playing.

My specialized companions is another reason why i hate
those Forced companion parts and i'll always hate them. If there's
anything i want out in DA3, it's that. I don't give a **** about cop-out
endings or recycling. Just let me keep my party. I really don't need
another Two-hander that is unspecced in my already warrior heavy party. 


Sorry for being kinda verbally rough in that quote.

Modifié par BomimoDK, 21 mars 2012 - 12:21 .


#2382
hoorayforicecream

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Actually, I remember one thing I want in the next DA game. Steal the conversation escape feature from SWTOR. Seriously. I can't count the number of times I've done the quicksave, pick conversation options, reload dance. SWTOR has that lovely 'hit escape during this conversation and you can restart it' deal. I would love to have that in The Next Big Thing.

#2383
Sylvius the Mad

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darth ****** wrote...

Arppis wrote...

berelinde wrote...

I want one thing: Pausable dialogue. When fiance walks in the room and starts babbling at me, I want to be able to pause the game, talk to him, and then resume play without having to reload a previous save to get the conversation I just missed.

Neverwinter Nights 2 had this in 2006 (complete with paused sound files and goofy frozen facial animations), so I know it's possible.


Atleast on Xbox this is possible, just press the Xbox-button and the game pauses no matter where it is.


PS3 too, same way, we just called it a "home" button, man, console rules.  It should be noted however that this is only possible because this is a console function, nothing indegenous to DA

It's because the consoles aren't supposed to multi-task, so they pause the game to let you use the system menu.  PCs do multitask (indeed, that was the whole point of the Windows originally), so the game doesn't automatically pause when you steal focus.

#2384
Brockololly

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Sylvius the Mad wrote...
Please let us pause dialogue and cutscenes.  The longer the cutscenes and less interactive the dialogue, the more important this feature becomes.


Amen.

Related to the autodialogue so prevalent in ME3, it was incredibly annoying to finish a mission and then immediately pushed into some cutscene which just keeps going on and on, if you want to take a break or step away.  Its even worse in ME3 with the interrupts so you can't step away for a bit out of the possibility of missing a potential interrupt.

But yes, have the ability to pause dialogue/cutscenes.

#2385
Firky

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The mother of two demanding children would also like the ability to pause cutscenes.

(Edit: By which I mean, me. If that wasn't clear.)

Modifié par Firky, 21 mars 2012 - 12:30 .


#2386
Silfren

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Firky wrote...

The mother of two demanding children would also like the ability to pause cutscenes.

(Edit: By which I mean, me. If that wasn't clear.)



Oh lord yes, I would LOVE the ability to pause cutscenes.  There are so many times when it would come in handy.

#2387
esper

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I wold love the ability to pause ANYTHING in the game.

#2388
Dave of Canada

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Oh, a couple of points involving dialogue.
  • Seperate Rivalry and Friendship from the core issue of the character, being pro-mage but pissing Anders off with things completely unrelated to his core issue still has him questioning me why I'm pissing in his cereal made of mage freedom.
  • Make Rivalry some other color, red is often implied to be bad and this causes many people to view it as something negative despite it being a very viable alternate route. Possibly changing the bar to dark green for example, also changing the terms or describing it more ingame would help. This would stop people from dismissing rivalry as a "bad" thing.

Modifié par Dave of Canada, 21 mars 2012 - 12:39 .


#2389
KennethAFTopp

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Mark Darrah wrote...

Melca36 wrote...

Make drops **count**. I got tired of getting 3X damage rings or 4X fire rings.

Or create a crazy and eccentric NPC character where we can exchange these trash items for something more valuable


So either:
* Make loot be consistently good
OR
* Let me juice bad loot to GET something good?


Make loot consistently good, with it's own story and interesting back ground and design! But also scale back the weapon art styles, think HBO Game of thrones.

#2390
Shadow of Light Dragon

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CoS Sarah Jinstar wrote...

I just don't understand why they are so veheimently against showing the full line. It would make both sides happy, those that hate to read and those of us who want to actually role play and not feel like we're guessing in every conversation in the game.


Well, to be fair, there are design reasons for compressing the amount of space PC dialogue takes up. Part of that is, I think, to compensate for smaller console views. It's also an aesthetic choice. The radial thing with sparse text simply looks more attractive than the lower section of the screen being a list of text.

In my compromised game world where everyone is happy and I don't have to do the technical stuff to actually make things work, they could keep the pretty dial to make things visually easier for console users and attractive to shareholders, but enable the full sentence to be displayed when one hovers over a paraphrase.

But in my perfect game world where I don't have to cater to anyone else's play-tastes, I'd just have full sentences. ;) I loves my text.

Sylvius the Mad wrote...

Shadow of Light Dragon wrote...

Q: You've said you're going for voiced PC for a while now, but where do you stand on the proposed Mute PC option? Is it still being considered (seriously) or has it been dumped?


I don't expect an answer to that question. If they are still considering it, they're probably not sure they can do it, in which case they wouldn't want to promise anything. And if they're not considering it, telling us that doesn't make anyone happy.


I don't expect either, but I hope. Alleged Transparancy and all. :)

Plus I'd rather be informed and unhappy in advance than strung along and angered.

(Not that I'm accusing Bioware of stringing anyone along, mind. >.< )

#2391
slashthedragon

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I just have to say, on other sites where there is love for DA:2, a lot of people are upset, devastated even. It is obvious more content is needed, otherwise there are 3 unfinished story arcs.
Just now that DA:3 is now seen as a 'wait to buy' game. People want to make sure there is an actual, satisfying conclusion to the game before spending money and time on it.

#2392
Dio Demon

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Aww no expansion Posted Image. I'll never get to make my sarcastic Hawke make fun of someone againPosted Image

But working on DA3 that is something I'm excited on.

A few ideas that I have for DA3 is:
Sheathes - I don't know about anyone else but I find it a bit boring when everyone has their weapon on their back. This gives an interesting form of customisation, it can reflect companions personalities, and you should be able to enchant them to give your weapon an extra edge.

Cross-school abilities - I think having abilities that belong to two different schools such as crossing tempest with I don't know say ... crushing prison and it makes a completely new ability with features from both and with some new interesting features. This can be done with all classes.

Friendship/Rivalry - I felt in DA2 that you had to completely agree with a companion's point of view of certain topics or you had to completely disagree eg. Fenris in terms of Mages and Slavery. But I did like the fact in Origins when you treated your companions like dirt, most of them tried either leaving or fighting you.
Perhaps combine the two by having as a primary bar Friendship/Enemy and have another 'support' kind of bar for each thing that they have a strong opinion towards like Fenris and his hate for mages and slavery and they both have their own benefits.

Companions discussing choices made - It would add a layer of depth if your companions would confront you about a choice you made for an example you had to kill a child who wanted to become an abomination ... I don't know and one of  your companions come to you and basically interrogates you about why you did it and also companions should discuss it during party banter too. It would make the player feel that their choices actually mattered for a while at least.

Fast travel, dungeon encounters - This would be a nice sidetrack from the main story as you can enter hidden dungeons and face slightly superpowered creatures for a chest of rare goodies. You can throw in puzzles, slaughter rooms (basically waves of enemies just come out of some doors and you just cut them down), quests  and all sorts of things.

Simpler armour, weapon and item system - In DA2 the item system with the stars was just completely confusing and nearly a useless addition to the determining an items usefulness. Also I found it extremely difficult to make Hawke's armour (or robes) match without sacrificing his/her armour points. Perhaps go back to the Origin style of armour and give the player the ability to customise it to a certain degree.

That's all I have ... for nowPosted Image

#2393
Kavatica

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Silfren wrote...

Firky wrote...

The mother of two demanding children would also like the ability to pause cutscenes.

(Edit: By which I mean, me. If that wasn't clear.)



Oh lord yes, I would LOVE the ability to pause cutscenes.  There are so many times when it would come in handy.


Yes. This. It has made for some slightly awkward telephone conversations.

Friend: "Are you listening to me?"
Me: "Toooootally."
Friend: "What's that noise in the background?" 
Me: "Noooothing?"

Modifié par Kavatica, 21 mars 2012 - 12:44 .


#2394
Massakkolia

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Apologies for The Great Wall of text. To give you some context, I’m someone who loves DA:O and enjoys DA2 despite its numerous faults. I also love Mass Effect series but I do not want Dragon Age to be like that.

First and foremost, take your time. DA2 had great moments but it was ultimately undermined by rushed or lazy design choices. I know you're given deadlines but don't give in to EA's demands if the game isn't done.

Kirkwall felt empty and stagnant, the passing of years was almost unnoticeable and the recycling of dungeons was just insulting to me as a player. I liked the character designs (apart from the lack of customization) but overall the game was visually uninspired. Revisit Athkatla back in BG2. That was a lively game city.

I enjoyed combat in DA2 more than I did in DA:O but I do think battles could be slowed down just a little bit and they could use some tactical depth. The much criticized wave system must go. We should be able to prepare our tactics for the battle not just hack through randomly raining men. I dislike repeating the same routine in every battle.

Character interaction is something that keeps me playing Bioware games despite some occasional disappointments. DA2's best parts were party banter but the relationship building was somewhat shallow. I don't refer to just romances but also to friendships, rivalries and especially family ties. I think the whole disjointed 10 year narrative might have affected the interaction in a bad way. I felt I was told to be friends with Varric instead of actually building that friendship.

The biggest wasted potential was Meredith. She could have been a complex adversary but she was given far too little character development and the end twist made her too black-and-white (same for Orsino). I like to feel conflicted when I face an enemy. I felt that with Loghain. For me, that unsettling feel of moral ambiguity made DA:O and parts of DA2 worth playing.

I like the rivalry/friendship idea and I hope you will continue to refine it. It has so much potential. Having all love interests available to both genders was great. Thank you for that. I hope you give us many options in the future as well. While I’m in the silent protagonist camp I can accept the voiced one as well. But please, let me choose what my character is going to say. Paraphrasing, especially as it is executed at the moment, is not sufficient. I do NOT like to be surprised by my own character. This is a game, not a movie. Utilize this medium’s best attributes.

I'd really like to have a more varied character creation. Take a look at Dragon's Dogma. I don't know if the game itself will be any good but the CC looks fantastic. They even have varied postures for characters! I'd love to have different body types but I guess that's a long shot with the current engine DA uses. At the very least, please make different builds for different classes. That would give us some variation. Or better yet, let us be dwarves, elves or qunari. I understand story restrictions but you could always just, you know, avoid them.

Lastly, I want to be the one who shapes the path of my character. So give us plenty of tough choices that let the PLAYER define what kind of person the protagonist is. No to auto-dialogue. Put the player back in control.

Thanks for listening to your fanbase! I'm definitely looking forward to The Next Thing.

#2395
Thor Rand Al

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Dave of Canada wrote...

Oh, a couple of points involving dialogue.

[*]Seperate Rivalry and Friendship from the core issue of the character, being pro-mage but pissing Anders off with things completely unrelated to his core issue still has him questioning me why I'm pissing in his cereal made of mage freedom.


HAHA That, exactly lol,

Modifié par Thor Rand Al, 21 mars 2012 - 12:49 .


#2396
LPPrince

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Also, if at all possible and done in a more realistic manner, I like how in Kingdoms of Amalur, you can quickly switch between weapon types that your character is using.

I would like to be able to have my rogue switch quickly from archery to dual daggers, or my warrior from sword and shield to archery.

Not instantaneously fast like in KoA, but still quick. On that note, I'd like it if our characters were expected to use more than just one type of weapon.

It feels like we're expected to just use one and stick to it. That probably IS the case with most people(in DAO I used Sword and Board exclusively, in DA2 I used Archery exclusively) though.

#2397
Realmzmaster

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Darji wrote...

Realmzmaster wrote...

aka.seim wrote...

This is not about The Next Thing but the relationship with all of us. I hate your silent. Really, I hate so hard that I was not bought the next DLC. I would like you to change this. I would like you to answer more questions and if you can't just tell it.
Worse than the silent are some of your sarcastic answer that make feel so stupid for coming here to provide feedback or even bugs. I know I'm not the only one who feels the same.
This feedback is great. I hope this means you have change your mind about the relationship with your fans and buyers.


You have got to be kidding? Are you sure you are reading the same forum as the rest of us? The deveopers of Bioware are all over this fourm. Fron Stanley Woo to John Epler to MIke Laidlaw to David Gaider. I wish more fourms where like the Bioware forum. Go try some of the other developers forums and see if you can find a developer posting. Most of the communication from Bioware developers is outstanding. The developers here have put up with a lot from us.


But they are saying almost nothing.

They are saying wait and see, we look into it,  I am sorry that you did not like it but many people and the New York times did like it etc. If you want an example how to communicate with your fans. Go to the Wasteland 2 forums for example. This game has not even begun and already  there is alot of talk with Brain fargo his fans/backers and other guys from the team.


Every question I have ever asked a developer has been answered. If they can give you the answer they will. We have to remember they are employees who are answerable to their bosses and they sign non-disclosure agreements. They have to get clearance on what can and cannot be announced or stated. I have worked in the software industry I know exactly what kind of constraints they work under. Like a lot of companies who have their employees sign those agreements, break them and you risk losing your employment.

Modifié par Realmzmaster, 21 mars 2012 - 01:08 .


#2398
K_Tabris

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I would also like to see the return of stealing. I loved playing a sneaky, graceful cutpurse.

#2399
Realmzmaster

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Darji wrote...

Arppis wrote...

Darji wrote...

Yes they should not be the enemy same goes for a overview camera it should be included in every party based tactical RPG.  And again ME was just a shooter mechanicwise.  it never was tactical or strategical it was just a normal cover based shooter.


Mass Effect gameplay has strategy too.

But sure, it's easy in the Normal and even Hardcore difficulty. But those games are great examples of what I ment. They envolved to better direction gameplay wise part by part. I don't see why DA wouldn't be able to do the same. Even if it would mean having more RTS-styled combat, just as long the controls work.

:)

They work becasue these games are simplified and more action oriented.......
Something that Origins not was.

And for RTS combat: Name me one  RTS game with woth good controller controlsr. There is none!!!!!!


You are kidding about DAO's gameplay not being simplified? DAO is the game that started the simplifiction of the RPG elements in Bioware's games as compared to their ealier titles.

#2400
Dejajeva

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I want to know why people think they deserve to be so in the know. Bioware tells us a LOT more than other devs do- besides maybe the guys over at Lionhead- but seriously. They don't have to tell us anything just because we forked over a hundred bucks last year. Just because you bought an IPhone doesnt mean you have any right to know anything about Apple's development cycle.