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Mark Darrah on the conclusion of Dragon Age II


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#2426
darth gringo

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Astern hedgehog wrote...

Maybe some DLC for dragon age origins (not DA2) will make us happy again.


O god yes, that would be 3 kinds of awesome!

Modifié par darth gringo, 21 mars 2012 - 01:35 .


#2427
VanishedFaces

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pdv123 wrote...

I would like to see the return of real time finishing moves that DA:O had. Also please use more varied and more gorgeous looking environments.


Oh my god, yes, I forgot about this! This was one of the biggest things I missed! I got so excited the first time I saw an ogre (outside of the intro) and I was so disappointed that it fell just like any other enemy. No fanfare, no fireworks! Hawke deserves a sweet slow-mo killing move when she takes down those big guys.

#2428
Tzeentch Zoey

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I would like to start by saying that I quite enjoyed DA2 and am sad that there will be no more DLC (for it is within the DLC that the game really shined), but I am also glad at the potential for DA3. However, I still consider DA:O to be the better game of the two for it's atmosphere.

This is the key point that DA2 was lacking, the combat, and pretty much every other mechanic in the game was damn near perfect (please shake the hand of your lead combat designer for me), but that doesn't matter for the overall context for these mechanics was missing. While the story of DA2 was still quite enjoyable, it lacked the grand feeling of purpose that Origins had.

The best example for this that I can provide is Act 1 of DA2. While greed and want of the shiny things is a prime motivator for me to explore every corner of the map, having "amass 50 gold" as the main goal, and not even for any particular larger context other than to further your own status (buy back house ec ect) feels wrong. I (and probably most RPG players) were going to do most or all of the side quests anyway, and while it's great that alot of them became indepth plots that flowed across the game coming back (and possibly biting you in the ass) there was still no feeling of an "overall" plot to motivate you, other then the already mentioned general want for shiny things. There was no clear goal from the begining.

Another key issue was the recycled maps. I get the whole time/budget/resource saving thing, but it feels cheap. Look at skyrim, why do people love tamriel? Not for it's people, I can't remember any names of characters from any Elder Scrolls game, yet I will remember the places, amazing set pieces that make up for the lack of people, Bethedsta make an amazing world that can take your breath away. While Bioware have always been successful at making memorable characters that you can create genuine bonds with, there are very few locations I can remember. You reuse the same cave for almost every damn side quest (and even some plot quests) but it was a bland place that became more boring with every visit, yet I happily spent hours and hours in the same cave in Skyrim looking for Red Nirnroot because that cave was just so damn awesome.

To summerise:

You need a more (for want of a better word) "epic" main plot that gives a better atmosphere and context for what you are doing (I know you can do this for ME3 passed with flying colours in this regard).

You also need to spend alot more time on your levels and locations (again I point you to your own ME3, I cried as Thessia burned, not for the asari who were dying around me, but because the vista you were given was just so awe inspiring)

I hope this feedback helps and look forward to whatever Bioware has to offer next.
(just as a side note, please add some catharsis to your ending, DA:O did this very well, ME3 did not)

#2429
Indoctrination

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hunterxx1xx wrote...

Origins had multiple races and plenty of customization. DA2 had one race and cut back on customization. Strange


I can't think of a nice way to say you're objectively wrong, so I'm just going to be blunt. You are objectively wrong. Origins had a painfully obvious lack of customization when it came to armour. Rogues in particular were stuck with that one, awful leather skirt model for like 90% of their armour with the only diference between them being colour. DA2 actually had more customization when it came to armour aesthetics.

#2430
Circle_Mage

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hunterxx1xx wrote...

Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


Origins had multiple races and plenty of customization. DA2 had one race and cut back on customization. Strange.


I would be willing to forgo a wider range of armors or clothing in order to have the opportunity to play other races.  DAO did have quite a variety of outfits that fit humans, elves, dwarves and qunari.  I don't know what it takes to create armors and such within video games, but if it is simply an issue of having a greater number of apparel versus having more than  one playable race, than I will gladly take fewer clothing options. More playable races in DA3, please!

#2431
hitorihanzo

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I will give DA3 a chance... After it has been reviewed, torn apart and beaten thoroughly by someone else. Your company has burned me twice in a row now. Not saying that you make bad game; quite the contrary. Your company makes good games that feel incomplete (DA2, ME3). So, until I hear from my peers that this trend has changed, no Day One, or even Week One purchases from me.

That being said, I hope that you get some new people to design the armor and weapons. The people that worked on DA2 were just plain lazy.

Please, for the love of God, no more "framed narrative".

Please, no more half-explained plot points. Give us some answers please. As much fun as it is tying to guess where Morrigan went, it's getting old.

Please make me feel heroic once again. One of my biggest complaints about DA2 was that Hawke was essentially, a nobody. I didn't get to play as Viscount, or lead the Mage rebellion. I was simply swept up in the currents, so to speak.

If you are going to place the game in Orlais, please allow me to leave. That accent drives me ****ing crazy.

#2432
Realmzmaster

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Darji wrote...

Realmzmaster wrote...

Meris wrote...

Realmzmaster wrote...

You are kidding about DAO's gameplay not being simplified? DAO is the game that started the simplifiction of the RPG elements in Bioware's games as compared to their ealier titles.


To be fair, the most complicated portions of older, dnd based, games was the issue of you not knowing how things work - which would normally happen because many things weren't well presented. The tooltips assumed you knew how DnD 2nd ed works and I've seen it's vets having trouble explain its more counter intuitive mechanics, like THAC0.


Never had any problems in that area. The manuals that came with BG1 and 2 even NWN were comprehensive. I did have an advantage in having played most if not all the major p n p systems out there. But DAO did borrow simplifications from the MMO's.

Yes it was simplified to a certain degree but RPG plaer could totally live with it. However they wont live again witha DA2 combat style. This does not work. It was even more simplified and made more actionary instead of atleast a bit tactical.

Again If you do the combat from orgins and make it a little bit faster. Something between DA2 and Orgins and also give us a tactical view. Most RPG players will be fine with that.


DA2 combat style work just fine for me. I had no problem setting the AI scripts in the Tactics screen for my companions like I did in BG1 BG2 and DAO. The only time I had to step in is when one of them go into trouble. I simply pause took control of that character issued the command went back to the party member I was controlling before.  The combat in DA2 is not that fast. It is more realistic than the combat in DAO. As i said before BG1, BG2, and NWN had faster combat than DAO.

#2433
Realmzmaster

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Astern hedgehog wrote...

Maybe some DLC for dragon age origins (not DA2) will make us happy again.


It may make you happy it does nothing for me especially if it brings that tedious rune crafting system from Awakening with it.

#2434
Shadow of Light Dragon

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Indoctrination wrote...

hunterxx1xx wrote...

Origins had multiple races and plenty of customization. DA2 had one race and cut back on customization. Strange


I can't think of a nice way to say you're objectively wrong, so I'm just going to be blunt. You are objectively wrong. Origins had a painfully obvious lack of customization when it came to armour. Rogues in particular were stuck with that one, awful leather skirt model for like 90% of their armour with the only diference between them being colour. DA2 actually had more customization when it came to armour aesthetics.


That's funny...I thought rogues in DA:O could wear (and wield) anything so long as it wasn't class-restricted and they met the stat requirement.

#2435
Mike_Neel

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what happened to crossbows? Did they cut them so that Varrics Bianca would be more iconic and unique? If he's not going to be a main companion in DA3 maybe they could bring them back.

#2436
Realmzmaster

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Brokenmellcifer wrote...

pdv123 wrote...

I would like to see the return of real time finishing moves that DA:O had. Also please use more varied and more gorgeous looking environments.


Oh my god, yes, I forgot about this! This was one of the biggest things I missed! I got so excited the first time I saw an ogre (outside of the intro) and I was so disappointed that it fell just like any other enemy. No fanfare, no fireworks! Hawke deserves a sweet slow-mo killing move when she takes down those big guys.


Not if I cannot interrupt the finishing move. Otherwise your character could be dead after the move because the character is still being attacked by the other enemies.

#2437
hunterxx1xx

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Cryocore wrote...

Mark Darrah wrote...



Maybe I should just put a stop to something right
now.

We ARE NOT going to:

* Burn DA2 to the ground

* Pretend it doesn't exists

* etc...

I am proud of what DA2 accomplished in several
areas. It is certainly not without flaws.

We have things to learn from BOTH Dragon Age gamesas well as other titles.

Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with
me.




This attitude it what scares me, it almost invalidates your initial comments. A lot of people hated DAII and loved DA:O so therefore is it not a valid request to ignore a game loathed by that person. Yes hundreds of people worked hard on that game, and I am sure were proud of the end result. THOUSANDS hated it. Our opinion is just as valid as the hundreds who made it.

I respect that you defend the game, and there were a few positive aspects but look at what your fans are saying. Look at the resulting loss of sales due to the direction DAII took. Look at the ongoing animosity and resentment due to that game. Don't let pride or ego or whatever blind you to the simple fact that DAII was the single worst RPG BioWare has ever made in terms of quality and commercial success. Look at DA:O very successful, and enjoyed (still) by the vast majority of your fans.

Whoever made the decision to change direction with DAII made a HUGE mistake and in my opinion needs to look at the great games from BioWare's catalogue and see that the one thing they all have in common is deep, and complex customization for the protag and all party NPCs, tactical and strategic combat, a rich 'epic' story, a meaningful and robust conversation mechanic (with multiple options), an open world(s) you are free to explore.

In short telling us that asking your team to ignore DAII or its numerous failings/shortcomings is telling us
that our opinion doesnt matter because its in opposition to yours.
As I said that attitude scares me... as nothing important will change and more fans hoping for a return to the
glory days of BioWare (like myself) will just stop caring.

I've been a fan since Baldur's Gate. I own(ed) every game. DAII is the only one I hated... and I mean hated. DA:O I adored.

You wanted an open dialogue,well you've got it. Don't discount an opinion because you don't like it.   In my
honest opinion DAII was appalling and the only thing that can learned from it is that it is NOT how you make a Dragon Age title.


Couldn't have said it better myself =]

#2438
Kavatica

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Alain Baxter wrote...

Mind you, thinking about it, playing a dragon would be cool but the conversations... 

TwinkleToes (thief): Hey, Flamee! What do you think we should do?
Flamee (Dragon): KAAWWWW!
TwinkleToes:... but we always just eat them. Can't we sneak by them or something?
Flamee: KAAWWW!
TwinkleToes: Fine. But let me loot them first. I hate looting them after they've been though your digestive tract...
Flamee (annoyed): KAAAWWWWW!


LOL

#2439
Dejajeva

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How many apocalypses are you going to want to prevent before saving the world from evil gets old, Buffy-style? I love the DA2 style of big bad.

#2440
Mike_Neel

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Spirit mage has the one ogre finishing move. if you use crushing prison on a low health ogre you'll do the rip and tear animation from the Demo where the spirit hands grab his arms and rip him in half. Was awesome.

But yeah other classes and move sets should get some unique love too.

#2441
Darji

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Realmzmaster wrote...

Darji wrote...

Realmzmaster wrote...

Meris wrote...

Realmzmaster wrote...

You are kidding about DAO's gameplay not being simplified? DAO is the game that started the simplifiction of the RPG elements in Bioware's games as compared to their ealier titles.


To be fair, the most complicated portions of older, dnd based, games was the issue of you not knowing how things work - which would normally happen because many things weren't well presented. The tooltips assumed you knew how DnD 2nd ed works and I've seen it's vets having trouble explain its more counter intuitive mechanics, like THAC0.


Never had any problems in that area. The manuals that came with BG1 and 2 even NWN were comprehensive. I did have an advantage in having played most if not all the major p n p systems out there. But DAO did borrow simplifications from the MMO's.

Yes it was simplified to a certain degree but RPG plaer could totally live with it. However they wont live again witha DA2 combat style. This does not work. It was even more simplified and made more actionary instead of atleast a bit tactical.

Again If you do the combat from orgins and make it a little bit faster. Something between DA2 and Orgins and also give us a tactical view. Most RPG players will be fine with that.


DA2 combat style work just fine for me. I had no problem setting the AI scripts in the Tactics screen for my companions like I did in BG1 BG2 and DAO. The only time I had to step in is when one of them go into trouble. I simply pause took control of that character issued the command went back to the party member I was controlling before.  The combat in DA2 is not that fast. It is more realistic than the combat in DAO. As i said before BG1, BG2, and NWN had faster combat than DAO.

What DA2 combat is more realtic? What the hell?...

And Yes I agree that BG and NWN2 combat was a bit faster than the one in origins. If they just do that it is totally fine. Overall the combat in DA2 was bad becasue there was no tactic invlolved at all. Fights were trigered, every encounter was a lucky guessing game becasue of  totally invisible wave spawns also it was almost impossible due to the lack of tactical camera.

And at most it was not even needed.  you just could mash your way through this game. Rogue were totally overpowered, and overall there was no balance at all.

#2442
Rorschachinstein

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synchronized kills. God I missed those. Decapitations and sweet ninja stabs.

#2443
Dejajeva

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I like button mashing.

#2444
Rorschachinstein

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Darji wrote...

Realmzmaster wrote...

Darji wrote...

Realmzmaster wrote...

Meris wrote...

Realmzmaster wrote...

You are kidding about DAO's gameplay not being simplified? DAO is the game that started the simplifiction of the RPG elements in Bioware's games as compared to their ealier titles.


To be fair, the most complicated portions of older, dnd based, games was the issue of you not knowing how things work - which would normally happen because many things weren't well presented. The tooltips assumed you knew how DnD 2nd ed works and I've seen it's vets having trouble explain its more counter intuitive mechanics, like THAC0.


Never had any problems in that area. The manuals that came with BG1 and 2 even NWN were comprehensive. I did have an advantage in having played most if not all the major p n p systems out there. But DAO did borrow simplifications from the MMO's.

Yes it was simplified to a certain degree but RPG plaer could totally live with it. However they wont live again witha DA2 combat style. This does not work. It was even more simplified and made more actionary instead of atleast a bit tactical.

Again If you do the combat from orgins and make it a little bit faster. Something between DA2 and Orgins and also give us a tactical view. Most RPG players will be fine with that.


DA2 combat style work just fine for me. I had no problem setting the AI scripts in the Tactics screen for my companions like I did in BG1 BG2 and DAO. The only time I had to step in is when one of them go into trouble. I simply pause took control of that character issued the command went back to the party member I was controlling before.  The combat in DA2 is not that fast. It is more realistic than the combat in DAO. As i said before BG1, BG2, and NWN had faster combat than DAO.

What DA2 combat is more realtic? What the hell?...

And Yes I agree that BG and NWN2 combat was a bit faster than the one in origins. If they just do that it is totally fine. Overall the combat in DA2 was bad becasue there was no tactic invlolved at all. Fights were trigered, every encounter was a lucky guessing game becasue of  totally invisible wave spawns also it was almost impossible due to the lack of tactical camera.

And at most it was not even needed.  you just could mash your way through this game. Rogue were totally overpowered, and overall there was no balance at all.


Should've played it on harder difficulties.

#2445
slashthedragon

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Woofy128 wrote...

Are you... guys trying to commit PR suicide on purpose? I mean, right after your entire fan base almost universally ripped you a new one for failing to conclude Mass Effect, you announce you're failing to conclude Dragon Age 2 as well? And for what? So you can make a Skyrim clone? This is weak, this is hack game design, and this is absolutely unworthy of you as a pioneer in the RPG genre. This stinks like something Obsidian might do, but not you. Utterly disappointing.

For the love of God, stop trying to jump on what's hot and stick to your guns. If there's one thing this long time BW fan finds intolerable in a game studio, it is creative cowardice and flaky opportunism. I want to keep being a Bioware fan but, frankly, you are making it impossible with daft moves like this. I'm not going to invest any interest in a Dragon Age sequel until you adequately wrap up the story of my Hawke. Not generic canonical Hawke in some comic or anime or whatever: I want a proper expansion that concludes my Hawke's story. Without that, and it pains me to say it, I can't continue being a Dragon Age fan, much as I can't continue being a Mass Effect fan without a proper conclusion to my Shepard's story.


Quoted for truth and justice.

#2446
darth gringo

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There are a few aspects of canon that I hope the DA team is thinking about, to have so many large lose ends can't be good. With so many splinters going in so many directions, I really hope that the story-writers are a) keeping tracking of them and B) finding a way to bring them all together. Although there are quite a few, these are the top three I (and probably a million others) have identified:

1. The Magisters that started the blight:

Its seems fairly reasonable to assume that these magisters (I counted 5, and we've met two) are still alive and kicking, and probably can only be eliminated in much the same way as an arch-demon (though they've proven they can possess warden's...I'm interested to see the writers get themselves out that one). Where is the DA team going with this (a rhetorical question, just want somebody to start thinking about it). In particular, with a codex or two in DA2 and some rather revealing cut-scenes in awakenings about how the last blight started (also a consequence of a well intended darkspawn magister, which could turn into a great tragic-villian) hinting at their involvement in world events, it would be fair to assume that they have their hand in the current "Mage War" in Thedas.

2. Flemeth:

I'm under the impression that Flemeth is in-fact an old god preserved much in the same way as Morrigan and Hero of Fereldan's child (presuming she actually went through the ritual, which could be argued as true regardless especially if the hero ever "hooked-up" with her). It would make sense (maybe in DA4?) that she is the omega-antagonist. Not sure how relative Flemeth would be to corrupted magisters or the other old-gods, but someone needs to start thinking about it. Good thing is between #1 & #2 you've got plenty of final bosses to work with.

3. The Hero of Fereldan and The Champion of Kirkwall:

Both are apparently MIA...although Bioware has already hinted at their future involvement, I would hope that these characters "lasso" some of the story branches into something cohesive.

Modifié par darth gringo, 21 mars 2012 - 02:01 .


#2447
WardenWade

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Circle_Mage wrote...

hunterxx1xx wrote...

Mark Darrah wrote...

Yrkoon wrote...

Mark Darrah wrote...

jlb524 wrote...

I don't know if this has been discussed.

So...can I play as an elf?

Is this even on the table or will it be human-only again?


If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.

An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.

What?  Can you elaborate here?  How, exactly, does removing the ability to choose from difference races increase customization options?  Doesn't basic logic dictate the complete opposite?


Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...


Origins had multiple races and plenty of customization. DA2 had one race and cut back on customization. Strange.


I would be willing to forgo a wider range of armors or clothing in order to have the opportunity to play other races.  DAO did have quite a variety of outfits that fit humans, elves, dwarves and qunari.  I don't know what it takes to create armors and such within video games, but if it is simply an issue of having a greater number of apparel versus having more than  one playable race, than I will gladly take fewer clothing options. More playable races in DA3, please!


I agree.  Greater armor/clothing customization isn't essential for me...but character customization is.  It would be nice to have other options for mages too, in addition to elves/dwarves/qunari, given mages are often treated like a separate race of their own.  Not all are apostates or anti-Circle.

Modifié par WardenWade, 21 mars 2012 - 02:01 .


#2448
Statulos

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Mark Darrah wrote...

Melca36 wrote...

Please do something like the Black Emporium again.

I would also like to see perhaps some quests offered with rewards being armor or weapon upgrades.

Maybe its a franchise...Image IPB


In fact, I´d personaly go for it. You can make fun of real world nowdays stuff Thedas-izing it.

Have a good meal at McTirs: betrayal and obliteration for the same price! No Orlesian fries included!

#2449
Rorschachinstein

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Maker please give us importable decisions. This is Biowares fireworks in game continuation. If they're going to be using the same engine, what's so difficult about importing faces for a Hawke Cameo?

#2450
Realmzmaster

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Mark Darrah wrote...

Wulfram wrote...

Meris wrote...

Combat MUST NOT BE A COMPROMISE between different gaming niches. Rather a stat heavy preparation / ability heavy real time strategy rpg than a diablo-esque action-based rpg for the successor of Baldur's Gate, so please focus on the former. I should not be able to leave my party for the AI.


People created some pretty awesome AI scripts for Baldur's Gate I believe.  it was just a lot less user friendly than the DA tactics system.


Indeed. And I should know, I wrote that mess of a scripting language. Image IPB


That is right! You were the Lead Programmer for BG2 and the AI programmer for BG1 along with additional AI scripting.  I like the ability to program the actions of the party members. It was not the most elegant way, but it worked! DAO tactics screen is good, but DA2 refined it even more. My hats off to that effort!