Astern hedgehog wrote...
Maybe some DLC for dragon age origins (not DA2) will make us happy again.
O god yes, that would be 3 kinds of awesome!
Modifié par darth gringo, 21 mars 2012 - 01:35 .
Astern hedgehog wrote...
Maybe some DLC for dragon age origins (not DA2) will make us happy again.
Modifié par darth gringo, 21 mars 2012 - 01:35 .
pdv123 wrote...
I would like to see the return of real time finishing moves that DA:O had. Also please use more varied and more gorgeous looking environments.
hunterxx1xx wrote...
Origins had multiple races and plenty of customization. DA2 had one race and cut back on customization. Strange
hunterxx1xx wrote...
Mark Darrah wrote...
Yrkoon wrote...
What? Can you elaborate here? How, exactly, does removing the ability to choose from difference races increase customization options? Doesn't basic logic dictate the complete opposite?Mark Darrah wrote...
jlb524 wrote...
I don't know if this has been discussed.
So...can I play as an elf?
Is this even on the table or will it be human-only again?
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.
An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.
Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...
Origins had multiple races and plenty of customization. DA2 had one race and cut back on customization. Strange.
Darji wrote...
Yes it was simplified to a certain degree but RPG plaer could totally live with it. However they wont live again witha DA2 combat style. This does not work. It was even more simplified and made more actionary instead of atleast a bit tactical.Realmzmaster wrote...
Meris wrote...
Realmzmaster wrote...
You are kidding about DAO's gameplay not being simplified? DAO is the game that started the simplifiction of the RPG elements in Bioware's games as compared to their ealier titles.
To be fair, the most complicated portions of older, dnd based, games was the issue of you not knowing how things work - which would normally happen because many things weren't well presented. The tooltips assumed you knew how DnD 2nd ed works and I've seen it's vets having trouble explain its more counter intuitive mechanics, like THAC0.
Never had any problems in that area. The manuals that came with BG1 and 2 even NWN were comprehensive. I did have an advantage in having played most if not all the major p n p systems out there. But DAO did borrow simplifications from the MMO's.
Again If you do the combat from orgins and make it a little bit faster. Something between DA2 and Orgins and also give us a tactical view. Most RPG players will be fine with that.
Astern hedgehog wrote...
Maybe some DLC for dragon age origins (not DA2) will make us happy again.
Indoctrination wrote...
hunterxx1xx wrote...
Origins had multiple races and plenty of customization. DA2 had one race and cut back on customization. Strange
I can't think of a nice way to say you're objectively wrong, so I'm just going to be blunt. You are objectively wrong. Origins had a painfully obvious lack of customization when it came to armour. Rogues in particular were stuck with that one, awful leather skirt model for like 90% of their armour with the only diference between them being colour. DA2 actually had more customization when it came to armour aesthetics.
Brokenmellcifer wrote...
pdv123 wrote...
I would like to see the return of real time finishing moves that DA:O had. Also please use more varied and more gorgeous looking environments.
Oh my god, yes, I forgot about this! This was one of the biggest things I missed! I got so excited the first time I saw an ogre (outside of the intro) and I was so disappointed that it fell just like any other enemy. No fanfare, no fireworks! Hawke deserves a sweet slow-mo killing move when she takes down those big guys.
Cryocore wrote...
Mark Darrah wrote...
Maybe I should just put a stop to something right
now.
We ARE NOT going to:
* Burn DA2 to the ground
* Pretend it doesn't exists
* etc...
I am proud of what DA2 accomplished in several
areas. It is certainly not without flaws.
We have things to learn from BOTH Dragon Age gamesas well as other titles.
Starting your post by telling me to ignore the hard work of over a hundred people is NOT a good way to start a dialogue with
me.
This attitude it what scares me, it almost invalidates your initial comments. A lot of people hated DAII and loved DA:O so therefore is it not a valid request to ignore a game loathed by that person. Yes hundreds of people worked hard on that game, and I am sure were proud of the end result. THOUSANDS hated it. Our opinion is just as valid as the hundreds who made it.
I respect that you defend the game, and there were a few positive aspects but look at what your fans are saying. Look at the resulting loss of sales due to the direction DAII took. Look at the ongoing animosity and resentment due to that game. Don't let pride or ego or whatever blind you to the simple fact that DAII was the single worst RPG BioWare has ever made in terms of quality and commercial success. Look at DA:O very successful, and enjoyed (still) by the vast majority of your fans.
Whoever made the decision to change direction with DAII made a HUGE mistake and in my opinion needs to look at the great games from BioWare's catalogue and see that the one thing they all have in common is deep, and complex customization for the protag and all party NPCs, tactical and strategic combat, a rich 'epic' story, a meaningful and robust conversation mechanic (with multiple options), an open world(s) you are free to explore.
In short telling us that asking your team to ignore DAII or its numerous failings/shortcomings is telling us
that our opinion doesnt matter because its in opposition to yours.
As I said that attitude scares me... as nothing important will change and more fans hoping for a return to the
glory days of BioWare (like myself) will just stop caring.
I've been a fan since Baldur's Gate. I own(ed) every game. DAII is the only one I hated... and I mean hated. DA:O I adored.
You wanted an open dialogue,well you've got it. Don't discount an opinion because you don't like it. In my
honest opinion DAII was appalling and the only thing that can learned from it is that it is NOT how you make a Dragon Age title.
Alain Baxter wrote...
Mind you, thinking about it, playing a dragon would be cool but the conversations...
TwinkleToes (thief): Hey, Flamee! What do you think we should do?
Flamee (Dragon): KAAWWWW!
TwinkleToes:... but we always just eat them. Can't we sneak by them or something?
Flamee: KAAWWW!
TwinkleToes: Fine. But let me loot them first. I hate looting them after they've been though your digestive tract...
Flamee (annoyed): KAAAWWWWW!
What DA2 combat is more realtic? What the hell?...Realmzmaster wrote...
Darji wrote...
Yes it was simplified to a certain degree but RPG plaer could totally live with it. However they wont live again witha DA2 combat style. This does not work. It was even more simplified and made more actionary instead of atleast a bit tactical.Realmzmaster wrote...
Meris wrote...
Realmzmaster wrote...
You are kidding about DAO's gameplay not being simplified? DAO is the game that started the simplifiction of the RPG elements in Bioware's games as compared to their ealier titles.
To be fair, the most complicated portions of older, dnd based, games was the issue of you not knowing how things work - which would normally happen because many things weren't well presented. The tooltips assumed you knew how DnD 2nd ed works and I've seen it's vets having trouble explain its more counter intuitive mechanics, like THAC0.
Never had any problems in that area. The manuals that came with BG1 and 2 even NWN were comprehensive. I did have an advantage in having played most if not all the major p n p systems out there. But DAO did borrow simplifications from the MMO's.
Again If you do the combat from orgins and make it a little bit faster. Something between DA2 and Orgins and also give us a tactical view. Most RPG players will be fine with that.
DA2 combat style work just fine for me. I had no problem setting the AI scripts in the Tactics screen for my companions like I did in BG1 BG2 and DAO. The only time I had to step in is when one of them go into trouble. I simply pause took control of that character issued the command went back to the party member I was controlling before. The combat in DA2 is not that fast. It is more realistic than the combat in DAO. As i said before BG1, BG2, and NWN had faster combat than DAO.
Darji wrote...
What DA2 combat is more realtic? What the hell?...Realmzmaster wrote...
Darji wrote...
Yes it was simplified to a certain degree but RPG plaer could totally live with it. However they wont live again witha DA2 combat style. This does not work. It was even more simplified and made more actionary instead of atleast a bit tactical.Realmzmaster wrote...
Meris wrote...
Realmzmaster wrote...
You are kidding about DAO's gameplay not being simplified? DAO is the game that started the simplifiction of the RPG elements in Bioware's games as compared to their ealier titles.
To be fair, the most complicated portions of older, dnd based, games was the issue of you not knowing how things work - which would normally happen because many things weren't well presented. The tooltips assumed you knew how DnD 2nd ed works and I've seen it's vets having trouble explain its more counter intuitive mechanics, like THAC0.
Never had any problems in that area. The manuals that came with BG1 and 2 even NWN were comprehensive. I did have an advantage in having played most if not all the major p n p systems out there. But DAO did borrow simplifications from the MMO's.
Again If you do the combat from orgins and make it a little bit faster. Something between DA2 and Orgins and also give us a tactical view. Most RPG players will be fine with that.
DA2 combat style work just fine for me. I had no problem setting the AI scripts in the Tactics screen for my companions like I did in BG1 BG2 and DAO. The only time I had to step in is when one of them go into trouble. I simply pause took control of that character issued the command went back to the party member I was controlling before. The combat in DA2 is not that fast. It is more realistic than the combat in DAO. As i said before BG1, BG2, and NWN had faster combat than DAO.
And Yes I agree that BG and NWN2 combat was a bit faster than the one in origins. If they just do that it is totally fine. Overall the combat in DA2 was bad becasue there was no tactic invlolved at all. Fights were trigered, every encounter was a lucky guessing game becasue of totally invisible wave spawns also it was almost impossible due to the lack of tactical camera.
And at most it was not even needed. you just could mash your way through this game. Rogue were totally overpowered, and overall there was no balance at all.
Woofy128 wrote...
Are you... guys trying to commit PR suicide on purpose? I mean, right after your entire fan base almost universally ripped you a new one for failing to conclude Mass Effect, you announce you're failing to conclude Dragon Age 2 as well? And for what? So you can make a Skyrim clone? This is weak, this is hack game design, and this is absolutely unworthy of you as a pioneer in the RPG genre. This stinks like something Obsidian might do, but not you. Utterly disappointing.
For the love of God, stop trying to jump on what's hot and stick to your guns. If there's one thing this long time BW fan finds intolerable in a game studio, it is creative cowardice and flaky opportunism. I want to keep being a Bioware fan but, frankly, you are making it impossible with daft moves like this. I'm not going to invest any interest in a Dragon Age sequel until you adequately wrap up the story of my Hawke. Not generic canonical Hawke in some comic or anime or whatever: I want a proper expansion that concludes my Hawke's story. Without that, and it pains me to say it, I can't continue being a Dragon Age fan, much as I can't continue being a Mass Effect fan without a proper conclusion to my Shepard's story.
Modifié par darth gringo, 21 mars 2012 - 02:01 .
Circle_Mage wrote...
hunterxx1xx wrote...
Mark Darrah wrote...
Yrkoon wrote...
What? Can you elaborate here? How, exactly, does removing the ability to choose from difference races increase customization options? Doesn't basic logic dictate the complete opposite?Mark Darrah wrote...
jlb524 wrote...
I don't know if this has been discussed.
So...can I play as an elf?
Is this even on the table or will it be human-only again?
If the story demands a human-only (or dwarf, elf, or qunari only for that matter) than we would do that.
An advantage of a single player race is that it allows us to offer a lot more customization options. Customization is definately a place we want to focus.
Sorry, let me clarify:
This would allow us to have greater numbers of armor, clothing etc...
Origins had multiple races and plenty of customization. DA2 had one race and cut back on customization. Strange.
I would be willing to forgo a wider range of armors or clothing in order to have the opportunity to play other races. DAO did have quite a variety of outfits that fit humans, elves, dwarves and qunari. I don't know what it takes to create armors and such within video games, but if it is simply an issue of having a greater number of apparel versus having more than one playable race, than I will gladly take fewer clothing options. More playable races in DA3, please!
Modifié par WardenWade, 21 mars 2012 - 02:01 .
Mark Darrah wrote...
Maybe its a franchise...Melca36 wrote...
Please do something like the Black Emporium again.
I would also like to see perhaps some quests offered with rewards being armor or weapon upgrades.
Mark Darrah wrote...
Wulfram wrote...
Meris wrote...
Combat MUST NOT BE A COMPROMISE between different gaming niches. Rather a stat heavy preparation / ability heavy real time strategy rpg than a diablo-esque action-based rpg for the successor of Baldur's Gate, so please focus on the former. I should not be able to leave my party for the AI.
People created some pretty awesome AI scripts for Baldur's Gate I believe. it was just a lot less user friendly than the DA tactics system.
Indeed. And I should know, I wrote that mess of a scripting language.