*WARNING: WALL OF TEXT*
My issues with the ending are not based in the sentiment that "I didn't get my happy ending! BAAAAAW!"
Rather, the ending just reeks of bad writing.There, I said it. BAD. WRITING.
Thousands of people have already made the case for the lack of choice, which I agree completely with. Moving on from that...
Bad writing:
1) Suspension of Disbelief:
This is the most important aspect of any work of fiction. It's the difference between believing a universe and scoffing at it for being ridiculous. Even if it's the EXACT same universe, the way it is presented can either make you snicker at it or get lost in it. Suspension of Disbelief is based in the rules you define for your world. If you break those rules, the audience loses all immersion. Essentially, you hand them a huge "WTF" moment on a silver platter. Biotics, mass relays, eezo, etc. were all well defined quantities in the ME universe, but suddenly at the end, we manage to destroy EVERY mass relay, despite the fact that they were "Quantum Shielded". i.e. separated from all physical interaction. Of course, that itself doesn't make any sense, but we'll pretend that the reapers knew more about physics than we do. I'll even ignore how you managed to break your magic-physics with a rock in the "Arrival" DLC; we'll pretend there were some special circumstances there.
The fact is, the entire series, you have set up the mass relays as untouchable, then popped them all like christmas ornaments. That doesn't make sense.
Additionaly, the arrival DLC set the precedent for mass relay destruction. It takes out the entire system around it. So in destroying the mass relays, which occurs in EVERY option (all three!) you have just annihilated every living thing, city, continent, an planet. Even the local star. No happy ending there: everything, EVERYTHING is dead. Then you break the rules *again* by letting shepherd live (if your favorite color is red). Boy, being the last sentient living thing in the universe must be lonely.
2) Plot Holes: Oooooh boy.
The Kid: never explained, though we can guess he is a projection used by the citadel.
The Citadel: Yeah, you pulled that living citadel **** right out of your ass. Deus Ex Machina within the Crucible Deus Ex Machina. Deuception Ex Machina.
Reapers: Despite the fact that the reapers can be killed by Tuchanka's wildlife (which I admit, is some ****ing terrifying wildlife), we are somehow incapable of killing them with nuclear warheads flying at 1.3% of light speed. Last I checked, that's pretty damn fast, and unless a thresher maw has several megaton explosives for teeth and a bite force of several metric ****tons, I think a big ass gun is on the winning side in terms of kinetic force.
The Armada, also known as "Where the **** did everyone go?": What happened to that massive navy/army/militia from hell you drummed up? Wrex, Grunt, Jack, Zaeed, Jacob, Miranda, Samara/Morinth, the entire Geth race, all of the Quarians (all of them), those hundreds of individual squadrons you picked up, those cruisers you found lying around (people leave their **** everywhere), that elcor squadron (I wanted to ****ing see that. I REALLY ****ING WANTED TO SEE THAT). Where do they all go? Wrex gives a speech. That's it. I wanted to be in the trenches, duking it out with a hundreds of reaper troops with my entire squad. I ended up pressing some buttons on a truck and then walking into a light.
There are a ton more you can look up elsewhere.
3) Scale:
This is one of the most disappointing aspects. The ending felt small. This is a common problem with fiction, and with video games especially, due to hardware limitations. The grand finale just can't compare to what we dreamed about. As I state above, the ending consisted of killing one mini-reaper and walking into the light. The cut-scenes with the armada battling above were nice, but that was maybe a 30 second scene. As soon as you get down to the planet, you're locked into this tiny little skirmish. The whole planet is supposed to be at war, and yet all you see is a few square blocks of a single city. There are two trucks with missiles, and three tanks that I recall. The only time you ever actually see other soldiers are when they pick you up in the shuttle, at the makeshift base, and when they're all getting fried by harbinger. Three very short sequences out of a 2-3 hour battle.
This is just another case of poor writing. It's easy to dream up some nebulous idea of what you want the ending to feel like (huge, epic, awing: it shall have all of the badass!), it's much harder to actually write something that evokes those feelings.
4) Cop outs:
These just made me sad...Well, there are the multiple deus ex machinas, both big and small, but the biggest issue is all the pointless deaths and "bittersweet" choices you're railroaded onto.
Mordin's death was good. That one had some decent stuff in it.
Legion's death was pointless. "Personality Dissemination Required." Software can be copied, Bioware, there is no reason whatsoever that Legion has to die to give the rest of the geth a copy of his programs. That was a clear cut example of ****ty writing trying to yank some heartstrings. Killing off a character is EASY. Continuing there story in a meaningful way is ****ING HARD.
That's not to say a character's death can't be meaningful, as was Mordin's (though the circumstances were still kind of predictable, pointless and contrived. "The building's blowing up! We can only do the thing that I just now told you we had to do from the VERY TOP"). Despite the silly circumstances, Mordin's death still had some meaning. It had thematic value. He cured the genophage, gave an entire race another shot at life at the cost of his own. They then copy pasted that onto Legion under even stupider circumstances. One self sacrifice for the greater good of the universe I can handle, and I'll tear up a bit. Two is stretching the suspesnion of disbelief. Every ****ing character is just silly. It's the writing equivalent of screaming "LOOK AT THIS THING, DOESN'T IT MAKE YOU SAD? NOW YOU ARE SAD." If it were a painting, it would be of starving orphan child soldiers in Nigeria... with cancer.
Let me tell you something, Mr. Writer-man. Grunt's survival was a thousand times more emotional than Legion's death. Grunt put himself at risk against the odds for us, with no hope, but climbed out of that pit, beaten and bloody and horribly wounded, and it was ****ing awesome. Grunt wouldn't just lie down and die, even after he lost his whole squad. For that bit of writing, I congratulate you. Great job, seriously. But you can eat **** for killing off my favorite character in a meaningless way, it's just insulting. May you rest in peace, Legion, my sweet prince.
And now, the most important bit.
I DO NOT HATE YOU, BIOWARE
I own every game you've made since Baldur's gate. (Except DA2... because, y'know, **** EA). The writing in ME3 has some fantastic moments. Some fan-****ing-tastic moments. It also had some moments that were just fan-****ing. But I love you all the same. You made ME1 and ME2, Dragon Age, the Baldur's Gate series, and KOTOR (my favorite game of all time). Your writers are usually pretty damn good at what they do. I can forgive occasional slip ups because I know that I am a hypercritical ****.
So good job. Seriously. ME3 was great. I loved it, I really did. That's the reason I'm even posting right now. I hardly ever post anything anywhere. Just the hassle of logging in is ususally enough to deter me from making comments, but here I am, writing whole pages. Because I love you guys, and your work, and I think it's worth the time and effort to critique, so don't take any of this as an insult, because it's not. You've just set the bar so damn high for yourself that when you make somehting great instead of something ****ing Awesome, we get all sad and mopey.
But we love you, and we'll be watching pensively for any DLCs.
A Rant About the Real Reason the Ending Left Me Dissapointed
Débuté par
Brightside8
, mars 19 2012 03:34
#1
Posté 19 mars 2012 - 03:34





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