There is a rule that every storyteller knows: Finale. This is probably the most important part of your story and you cannot screw with this. All the things you've built so far is so that you can finally catalyze them in the climax.
Look at stories such as the original Star Wars, Lord of the Rings, and even Harry Potter. They all have endings that do justice to the whole story. Explored in depth, the villains' own backgrounds are even more awe-inspiring and terrifying, and stage by stage their defeat were progressed with hard labour and imbuing your blood and sweat with it.
Mass Effect could have been like them. It is just...could have been... we never expected to have a happy ending. Hell, I am not very prone to that. And indeed, there should have been at least '1' good ending for those who want. At least 1. Not even that is given. But worse, the endings we got are purely insults the gamer who invested years into the whole story.
Now how could I go back to play it again, since I know that everything I have done is for naught? ... Even in real life, you reap what you sow. No matter what happens. So where is this whole "realism" we have been told of?
If you are producing an art and marketing it, you become responsible to your fans, customers, or whatever...this is just bad business.
The endings are so bad, so horrendously bad that I want to lose control and flame the hell of their butts. Damn you Mac Walters and Casey Hudson, and all the EA puppets systematically ruined the best game I have ever played ... or so I imagined. You should really be sacked for destroying your own baby in such a horrendous way.
Rushed out ending?... What a boondoggle!
Modifié par Northernian, 19 mars 2012 - 06:41 .