There is plenty of circumstantial evidence that the production team had to cut corners to meet release and there is no denying it impacted the execution of the endgame.
Choices, consequences and cinematics that seemed logical, even obvious, to include just aren't there.
People who play through the game casually (and the way this game was positioned, it drew in
a lot of casual players) might not notice the seams. We know from ME2 statistics that most players just go through it once and many never finish at all.
I also suspect a lot of professional reviewers just barreled through it (understandable, given the time between their review copy arriving and the release), so didn't really stop to analyze the ending. On top of that, game endings are universally dire, so maybe they feel that Bioware did just enough to exceed expectations and add a little depth to the game.
But to the hardcore fans, those who have been playing for many years, the missed opportunities and inconsistencies in the endgame are not just jarring,
they are aggravating.
It's important to keep emphasizing the rushed and half-hearted nature of the endgame, because it counters many of the arguments that people use to criticize 'Retake Mass Effect'.
The heart of the debate not really Bioware's artistic vision clashing with fan expectations; this is a red herring and one that, understandably, has a lot of pundits, game developers and players come down on the side of Bioware.
It's really about Bioware fostering a culture where corporate demands compromised the delivery of an endgame with a coherent narrative, dramatic closure and respect for player agency.
The endgame was always going to be a compromise; many of us just weren't prepared for the extent of the compromise... and are calling Bioware out on it.
If you add your voice to the debate, please remember the red herring I mentioned above: the people debating you have very valid concerns about artistic integrity and setting a bad precedent. Their arguments are not wrong and deserve a civil and reasoned response. But that shouldn't distract you from the key points:
- Mass Effect was supposed to have an ending worthy of the trilogy
- Corporate pressure meant Bioware couldn't deliver on this.
- Fan pressure may give them the room and resources they need.
- We're doing this for the artists as much as for ourselves.
Hold the line.
Modifié par Malchat, 20 mars 2012 - 08:46 .