Does a Ending decide how good a game is?
#126
Posté 20 mars 2012 - 04:32
#127
Posté 20 mars 2012 - 04:33
#128
Guest_Urdnot Grim_*
Posté 20 mars 2012 - 04:39
Guest_Urdnot Grim_*
ME3 wrote...
Im Tired of seeing people hating on ME3 Because of its ending.
If you crashed and rode off a cliff during the best drive of your life, would it ruin the journey?
If you ate the best appetizers and had the finest wine but had undercooked seafood with hair in it as your main course, would it ruin the dining experience at the restaurant?
Just a few quandaries for you.
To some, all the positives of the game are overshadowed by how jarring the game's ending is, since this was the ultimate destination players hoped to reach. For others, this disappointment can be overlooked.
For a series with the kind of stakes it has, it can make or break a story.
Note also, that most of the people up here still love ME3 before that point.
#129
Posté 20 mars 2012 - 04:42
Perhaps some of us did let ourselves get too close, but I would argue that's because Bio wanted us to, the story wanted it, and ultimately it is what we wanted. It's like getting your dream car, driving it around, showing it off to your friends, and then it explodes in your face. It's supremely disappointing, although not entirely fatal, like that would likely be. Although maybe you'll get lucky and it will be a "special" explosion, we'll call it Hot Pink, and you won't die, you'll achieve synthesis with the leftover scrap, a perfect fusion with your dream. Have fun.
#130
Posté 20 mars 2012 - 04:43
Farbautisonn wrote...
-Followed season one. They should have ended it there.
Well, it seems ability to stop in right moment applies not only to driving.
Farbautisonn wrote...
I dont think Bioware tired from the franchise. It has plenty of poetential for a spce drama. Thats bucks in the pocket.
I think they can. Sort of exhaustion, when you really want to send everything to hell.
Heard some mothers have this with their newborn kids during first year.
Farbautisonn wrote...
And I dont think the general writing is that bad.
I think it is. In some parts, making general writing too uneven, like I said, it mixed with great and "duh"
Farbautisonn wrote...
The main storyline writing is however. They have plenty good inspiration to go on. From asimov to Andersen. They could have done way better..
They should and must have done better.
Farbautisonn wrote...
-sure. But it reeks of having done very impulsively. And this impulsiveness (read lazy) seems to be what has been the foundation for the ME3 end.
The one and only impulse I want to think about - is time constrains (not loss of talent). But to be honest, I'd prefer direct and obvious cliff-hanger during that "for teh emprah!" rush toward beam. Sort of "to be continued". Personally, I'd gladly wait as long as it takes in that case. But after seeing events past Marauder Shields, Illusive man going
#131
Posté 20 mars 2012 - 04:51
Atakuma wrote...
Not at all, it's completely irrational to judge an entire game based on a bad ending.
Do you know what rationality means? Judging by your usage, you do not.
Modifié par kaisterbahn, 20 mars 2012 - 04:51 .
#132
Posté 20 mars 2012 - 04:51
#133
Posté 20 mars 2012 - 04:52
YES!
Besides, the Prothean in ME3 reminds me a lot of Jar Jar Binks. To me, it's not the Prothean.
Modifié par -NsanlyCrzy-, 20 mars 2012 - 04:53 .
#134
Posté 20 mars 2012 - 04:55
F00lishG wrote...
An ending does not define good or bad for a game, let alone a trilogy. It's the journey that matters. When people around here cool their heads and experience their epiphany, they will realize that.
So someone who is having a great day, enjoying many of their favorite things and having a grand ole' time, suddenly gets hit by a big truck full of AIDS, has a great day altogether? This journey you're speaking of ends in the headlights of the AIDS truck.
Modifié par kaisterbahn, 20 mars 2012 - 04:55 .
#135
Posté 20 mars 2012 - 05:00
#136
Posté 20 mars 2012 - 05:04
Modifié par -Skorpious-, 20 mars 2012 - 05:04 .
#137
Posté 20 mars 2012 - 05:04
F00lishG wrote...
An ending does not define good or bad for a game, let alone a trilogy. It's the journey that matters. When people around here cool their heads and experience their epiphany, they will realize that.
"The journey matters" is fallacious and I could name a million examples that even you would agree refute that saying easily. It's typically used by losers trying to make themselves feel better about losing. Get Phelps off camera and then ask him if it was the journey that mattered or the 8 Gold medals? If he isn't lying he's going to say the medals. He'd be nothing without them, people wouldn't even know his name. The amount of people who can even name another member on the US swim team without googling it is so pathetically small as to be nonexistent. The journey only matters to the forgotten. Phelps will be remembered forever. Destinations make heroes immortal. To quote Jacob, "It's all about the prrrriiiiiizzzzeee."
Let's drop the pretense and be real for a second. You play a game, any game atheletic or otherwise, to win. The loser isn't thinking about the journey, he's thinking about how he lost. We are a nation of panderers so we're going to tell him "oh it's ok, it's the journey." That's complete and utter bs, platitudes are meaningless. You win or you lose, and if you lose you can try to better yourself until you win, or you can give up and be a complete and utter failure. The journey only matters if you've made something of it, otherwise it's a waste of time.
Modifié par SpideyKnight, 20 mars 2012 - 05:38 .
#138
Posté 20 mars 2012 - 05:07
#139
Posté 20 mars 2012 - 05:08
And let's ask yourselves, does a ending decide how good a story is? Not entirely, sure, but it sure as hell is gonna hurt, big. What about games like Oblivion, Skyrim or M&B? They are a different, because in those games either exploration or gameplay is much more valued than story. In Skyrim I easily wandered off looking at the smallest details and the largest moutains and caverns, searching and exploring different tombs and dungeons, with or without sidequest to guide me. And the main quest, hence the story, is less important to me, and thus the ending of such a game is much less consequential.
Modifié par Kerilus, 20 mars 2012 - 05:12 .
#140
Posté 20 mars 2012 - 05:11
This show how crucial the ending is to the whole story.
#141
Posté 20 mars 2012 - 05:12
Otherwise I would have quit playing games long ago.
#142
Posté 20 mars 2012 - 05:20
Annnd yeah, i'll confess, the ending wasn't all that great and satisfactory for the final conclusion of an awesome trilogy, it is largely unexplained and just about no unique choice at all which was promised more than once before the release of the game. It just doesn't really feel like much of a conclusion. Either way, the game is still much easier to appreciate when you just stop focusing on the ending.
#143
Posté 20 mars 2012 - 05:20
SpideyKnight wrote...
F00lishG wrote...
An ending does not define good or bad for a game, let alone a trilogy. It's the journey that matters. When people around here cool their heads and experience their epiphany, they will realize that.
"The journey matters" is fallacious and I could name a million examples that even you would agree refute that saying easily. It's typically used by losers trying to make themselves feel better about losing. Get Phelps off camera and then ask him if it was the journey that mattered or the 8 Gold medals? If he isn't lying he's going to say the medals. He'd be nothing without them, people wouldn't even know his name. The amount of people whocan even name another member on the US swim team without googling it is so pathetically small as to be nonexistent. The journey only matters to the forgotten. Phelps will be remembered forever. Destinations make heroes immortal. To qoute Jacob, "It's all about the prrrriiiiiizzzzeee."
Let's drop the pretense and be real for a second. You play a game, any game atheletic or otherwise, to win. The loser isn't thinking about the journey, he's thinking about how he lost. We are a nation of panderers so we're going to tell him "oh it's ok, it's the journey." That's complete and utter bs, platitudes are meaningless. You win or you lose, and if you lose you can try to better yourself until you win, or you can give up and be a complete and utter failure. The journey only matters if you've made something of it, otherwise it's a waste of time.
Well let's agree to disagree. You can continue to rage, while I will load up ME1 and play through the trilogy. I wonder whose blood pressure will shoot up first?
#144
Posté 20 mars 2012 - 05:22
kaisterbahn wrote...
F00lishG wrote...
An ending does not define good or bad for a game, let alone a trilogy. It's the journey that matters. When people around here cool their heads and experience their epiphany, they will realize that.
So someone who is having a great day, enjoying many of their favorite things and having a grand ole' time, suddenly gets hit by a big truck full of AIDS, has a great day altogether? This journey you're speaking of ends in the headlights of the AIDS truck.
This.
#145
Posté 20 mars 2012 - 05:33
Killer3000ad wrote...
When the ending makes the entire journey seem pointless, yes. When the entire journey is leading up to the destination and the destination is utter rubbish, then the journey itself was wasted.
Basically this. :/
Honestly, I don't know if I can do a replay, since I know the end is rubbish.
#146
Posté 20 mars 2012 - 05:39
F00lishG wrote...
An ending does not define good or bad for a game, let alone a trilogy. It's the journey that matters. When people around here cool their heads and experience their epiphany, they will realize that.
Say you spend a week in the tropics with your dream girl. You have fun from the first day arrive, until an hour before your flight is set to depart. Great conversation, great everything. The trip re-affirms to you that this is the girl you want to marry. But before you can pop the question, she interrupts you and says, "By the way, it was fun, but I'm leaving you for your best friend. See ya!". Would you still look back fondly on the week and enjoy the journey, even with that crushing ending?
#147
Posté 20 mars 2012 - 05:48
F00lishG wrote...
Well let's agree to disagree. You can continue to rage, while I will load up ME1 and play through the trilogy. I wonder whose blood pressure will shoot up first?
Ah yes, a man can't cut it to you straight without being a barbarian in full rage mode. Pardon me, I'll pander and beat around the issue, and fill my post full of rainbow colored fluff in the future. I have a remarkably high tolerance for stress and bs(psst, it's because I vent it), so I'd wager yours will. Good to see a man who knows his limits though, didn't even make the attempt at a defense. Sound the retreat sir, it's back that way *points behind you*. Go safely, thanks for playing.
#148
Posté 20 mars 2012 - 05:56
ME3 wrote...
Im Tired of seeing people hating on ME3 Because of its ending.
It's a cinnematic RPG which means that it's as much, or more, about the story then the actual gameplay. Does a terrible ending ruin a good story? Sure it does. There are entire libraries on storytelling that explains how not to do what the ending of ME did.
#149
Posté 20 mars 2012 - 06:03
Perhaps you are not so bright? See, I can do them too.
#150
Posté 20 mars 2012 - 06:06





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