DA2 expansion Exalted March was scrapped
#126
Posté 05 mai 2012 - 05:16
#127
Posté 07 mai 2012 - 12:42
#128
Posté 07 mai 2012 - 01:00
#129
Posté 07 mai 2012 - 01:43
#130
Posté 07 mai 2012 - 02:13
RiskZero wrote...
This means there will most likely not be a complete edition of DA2 then.
They already announced that there wouldn't be one because retaliers aren't interested in selling it.
#131
Posté 29 mai 2012 - 01:19
#132
Posté 29 mai 2012 - 08:23
I'm guessing alot of people that actually bought it were DAO fans, for me DA2 was the first contact with 'Dragon Age' and i like DAO alot more.
#133
Posté 29 mai 2012 - 09:20
#134
Posté 29 mai 2012 - 10:24
That would only delay DA3 further. The people who would be working on Exalted March are the same people who are currently working on DA3.Emzamination wrote...
Seeing as Michael Pachter has already stated dragon age 3 won't be here till 2014, the devs should've finished the exalted march and continued working on da2 dlc to hold us over.The comics are nice but its not "my" canon.
Unless you're planning on conjuring development resources (including staff) from thin air, there's no way this could work.
#135
Posté 30 mai 2012 - 01:17
Given that they WERE working on an expansion game (like DA:O had done) despite lower sales overall from DA2 than the first game, and the perceived flaws on DA2 (at least to a vocal portion of fandom), I imagine that they WOULD have produced more DA2 dlc to tide us over until 2014. But, another problem popped up!. The Old Republic was/is tanking badly, and with the massive investment the company made in that turkey, Dragon Age fans lost out.
Bioware pulled resource staff from development of anything DA, in order to bolster another property. Makes good business sense, even if it potentially engenders vitriol in an established customer base (that they don't have to worry about in the short term). Later on - should they fail to deliver the goods - that decision might bite them on the ass. And they're getting lots of practice in getting their ass chewed at the moment!
Modifié par chuckwells62, 30 mai 2012 - 01:18 .
#136
Posté 30 mai 2012 - 05:27
#137
Posté 30 mai 2012 - 06:13
Sylvius the Mad wrote...
But that other issue doesn't go away just because they keep making DA2 content. The limited resources problem persists.
I understand all that from a business sense but two years is a very long time to go between games with nothing inbetween.We'll be waiting the rest of 2012/all of 2013 and we could be waiting till the end of 2014 since they didn't give an estimate of around what month the product was likely to be done.The wait for da2 wasn't a problem because Origins was released 2009/Awakening 2010 and Da2 2011 but this time it's two years of nothing but talk.
#138
Posté 30 mai 2012 - 06:17
You refer to "the wait for DA2", but there wasn't one. I would argue that DA2 came out too soon. I wasn't close to done with DAO yet when DA2 was released. I'm still not done with DAO.
#139
Posté 30 mai 2012 - 06:34
A lot is riding on DA3, and it's very important that they get it right. If DA3 does badly for some reason, it could very well take the DA franchise with it. It doesn't help that Dragon Age kind of lacks an identity still, and they're trying to figure out exactly what people would want to play which would involve a lot of experimenting.Emzamination wrote...
Sylvius the Mad wrote...
But that other issue doesn't go away just because they keep making DA2 content. The limited resources problem persists.
I understand all that from a business sense but two years is a very long time to go between games with nothing inbetween.We'll be waiting the rest of 2012/all of 2013 and we could be waiting till the end of 2014 since they didn't give an estimate of around what month the product was likely to be done.The wait for da2 wasn't a problem because Origins was released 2009/Awakening 2010 and Da2 2011 but this time it's two years of nothing but talk.
Modifié par HiroVoid, 30 mai 2012 - 06:34 .
#140
Posté 30 mai 2012 - 06:39
Sylvius the Mad wrote...
Two years is, I think, a very short development cycle. You could do it that quickly if you were making the sequel to a genuinely good game and you didn't want to change very much (BG2 took less than 2 years), but that's not what BioWare is doing here.
You refer to "the wait for DA2", but there wasn't one. I would argue that DA2 came out too soon. I wasn't close to done with DAO yet when DA2 was released. I'm still not done with DAO.
True story. Announcing the release of your sequel in the summer after your original came out and scheduling it to come out the winter afterwards wass the most ambitious thing I have ever witnessed in the video game world. To then include new engine development, the addition of a voiced main character, changes to the art style and race design on top of the insanely short development cycle isn't even bold... it was a reckless gamble, one that did not pay off.
I can understand that they wanted the events of DA2, and the spark-off of the Templar/Mage war to happen so that they could go about with their larger vision of Thedas in general, but to do so in a full game form, as opposed to an expansion or one of the comic/novel/online schticks they love soo much, and to then rush that game to the point where you couldn't have made anything other than a Madden game in such a small timeframe was ridiculous.
Modifié par Fast Jimmy, 30 mai 2012 - 06:45 .
#141
Posté 30 mai 2012 - 06:50
Well, going by what Brent Knowles(lead designer of DAO), they were heading in that direction before DAO even released. I guess they didn't figure DAO would do so well after such a long timeframe. They also may have been working on it during the timeframe DAO was being worked on being ported to consoles.Fast Jimmy wrote...
Sylvius the Mad wrote...
Two years is, I think, a very short development cycle. You could do it that quickly if you were making the sequel to a genuinely good game and you didn't want to change very much (BG2 took less than 2 years), but that's not what BioWare is doing here.
You refer to "the wait for DA2", but there wasn't one. I would argue that DA2 came out too soon. I wasn't close to done with DAO yet when DA2 was released. I'm still not done with DAO.
True story. Announcing the release of your sequel in the summer after your original came out and scheduling it to come out the winter afterwards wass the most ambitious thing I have ever witnessed in the video game world. To then include new engine development, the addition of a voiced main character, changes to the art style and race design on top of the insanely short development cycle isn't even bold... it was a reckless gamble, one that did not pay off.
I can understand that they wanted the events of DA2, and the spark-off of the Templar/Mage war to happen so that they could go about with their larger vision of Thedas in general, but to do so in a full game form, as opposed to an expansion or one of the comic/novel/online schticks they love soo much, and to then rush that game to the point where you couldn't have made anything other than a Madden game in such a small timeframe was ridiculous.
I also agree on DA2 probably would have worked out better as a novel or something rather than a full-length game. I can see and respect what they tried to do as far as doing a more personal story went, but I don't think it was executed nearly as well as it could have.
#142
Posté 30 mai 2012 - 07:19
Sylvius the Mad wrote...
Two years is, I think, a very short development cycle. You could do it that quickly if you were making the sequel to a genuinely good game and you didn't want to change very much (BG2 took less than 2 years), but that's not what BioWare is doing here.
You refer to "the wait for DA2", but there wasn't one. I would argue that DA2 came out too soon. I wasn't close to done with DAO yet when DA2 was released. I'm still not done with DAO.
I don't think time in developement is really such a key factor in insuring a quality game.I mean look at skyrim, five years in the making and all I got was a pretty game world wth a thousand fetch quest and a Bs story.
I waited a year for Da2
HiroVoid wrote...
A lot is riding on DA3, and it's very important that they get it right. If DA3 does badly for some reason, it could very well take the DA franchise with it. It doesn't help that Dragon Age kind of lacks an identity still, and they're trying to figure out exactly what people would want to play which would involve a lot of experimenting.
When you put it like that, waiting doesn't seem so bad anymore.I'd prefer to wait rather than have dragon age as a whole crushed.
#143
Posté 30 mai 2012 - 07:46
Personally, I think Skyrim is quite good. It would be terrific if it had pausable combat (a VATS-like system would be great).Emzamination wrote...
I don't think time in developement is really such a key factor in insuring a quality game.I mean look at skyrim, five years in the making and all I got was a pretty game world wth a thousand fetch quest and a Bs story.
I haven't played all of the DLC yet (though I do have it), and I've only completed the initial playthroughs of two of my characters (one of whom didn't even live to see the archdemon).I waited a year for Da2
.When you say you're not done with Dao, you mean in terms of enjoyment, right?
#144
Posté 30 mai 2012 - 09:29
Sylvius the Mad wrote...
Personally, I think Skyrim is quite good. It would be terrific if it had pausable combat (a VATS-like system would be great).Emzamination wrote...
I don't think time in developement is really such a key factor in insuring a quality game.I mean look at skyrim, five years in the making and all I got was a pretty game world wth a thousand fetch quest and a Bs story.I haven't played all of the DLC yet (though I do have it), and I've only completed the initial playthroughs of two of my characters (one of whom didn't even live to see the archdemon).I waited a year for Da2
.When you say you're not done with Dao, you mean in terms of enjoyment, right?
Pffft skyrim needs some bioware scribes to tame that beast.Bioware did say they were studying skyrim as they devloped da3 so it could be my prayers have been answered.
If I had origins on pc, I'd stop to take in the sights as well





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