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Why I disliked the Synthesis ending


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Maimh

Maimh
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First of all, I know that there are people who are perfectly happy with this ending. And that is great, I am happy for you, in fact, I am jealous.
But I am not happy myself, I found it to break with the entire game-universe, and  I would like to point out why I feel this way:
 
First of all, the idea of Synthesis is based on the idea of transhumanism, postbiological evolution and the technological singularity : http://en.wikipedia....i/Transhumanism http://en.wikipedia....gical_evolution http://en.wikipedia....cal_singularity
These theories are quite interesting, and do imply a new evolution that could lead to peace between organic and synthetic beings, as many have said. I will even recommend the online comic Dresden Files that often work with these ideas in a great way:  http://dresdencodak.com/
 
However, my problem is that in ME3 the change is enforced. Yes it is Shepard who makes the choice, but the merge is still made without any other beings consent. There is no willful ascension, no warning, no way to say no. It is as if someone suddenly decided that the only way to remove racism was to turn all humans blue.
Try for a moment to imagine how the characters in the universe will react when they realize what they now are. Do you really think that Garrus and Ashley/Kaidan is just going to accept it? Or Javik? In fact, I would suspect galaxy wide suicides from anyone who know anything about Reapers. Why? Because of how the story throughout all three games, have portrayed the merging of organic and synthetic:
 
ME1
Husks – Here is our first introduction to bio-synthetic creatures, created through the combination of humans flesh and technology. These are basically zombies and a portrayed as a horror element: organics changed into mindless monsters.
Saren –We learn that Sarens motivation is based on the hope of survival through submission and assimilation. At the end he comments on how he has been improved through implied synthetic upgrades, that we at the final battle a shown to be husk-like in nature.
Overall the presentation of organic and synthetics merging are shown as negative, Saren loses his self, and will commit suicide when confronted. This goes against idea of a positive transhumanity where beings are in control of their own evolution.
ME2
Shepard him/herself – The very reason Shepard is alive is due to cybernetic implants. You could argue that this is a positive spin on synthetic/organic merging, but the tone does not fully fit. First of all, The Illusive Man makes a point of not truly making any improvements; the focus is to make Shepard precisely as before. The synthetic parts are only to replace what have been lost. Then there is the case of the scarring; making paragon “good” choices makes Shepard appear more human, while renegade “evil” actions emphases the inhuman parts of Shepard’s physiology.
Collectors – Once Mordin have analyzed the collector data he will give you this little speech:
Notice how the collectors are described as being without souls, nothing more than mindless clones riddled with cybernetics that have had their glands and digestion system removed. Also note his point of limitations- “No limitations, not advancements. Culture stagnates.” Once again, directly in conflict with the idea of uplifting the human nature to improve life.
The Reapers – It is in this game we learn of the Reapers bio-synthetic nature- they are created by using the organic material from the species they harvest. In this game it is clearly shown as a horrible fate:  
The humans are aware as they slowly are dissolved into paste, screaming and crying as they go. An obvious body horror element.
David Archer – In the Overlord DLC we are first told that the problem is a rogue AI, however it turns out that the AI in truth is the mind of David when merged with the Geth collective. The experiment is shown as painful and distressing to David, enforcing the idea that merging the minds of organics and synthetics will result in destruction and death. 
ME3
Cerberus – On Mars we learn that Cerberus troops have been given extensive cybernetic implants that have both vastly improved their physical skill, but also indoctrinated them to unquestioning obey Cerberus.  Later when reading the messages on datapads and consoles found in Cerberus bases we are told a short story about how some interns are initially excited about the integrating process, but afterwards change tone, becoming cold and inhuman in their way of expressing themselves.
Indoctrination – As shown by Lawson’s experiments at Santuary, as well as the way The Illusive Man appears in the final confrontation. Organics fused with cybernetics are closely connected with the process of indoctrination. In fact, according to the Codex, indoctrinated beings are slowly changed, and may begin to emit the indoctrination signal themselves.
 
The goal of transhumanism and postbiological evolution is basically to improve the life, abilities and intelligence of humans. But the games have  presented us with next to no examples of true positive effects from biosynthetics. Shepard’s improvements are barely mentioned outside of game mechanic upgrades, and the Reapers “ascension” is gained through forceful destruction of the individual.  
It is not until the end that organic/ synthetic merge is presented as a positive future, without implied loss of freedom and individuality.
 
Tl,dr – The merge of organics and synthetics are a good idea, but it happens to fast, without consent, and clashes with how bio-synthetics have been portrayed through the majority of the games.
Basically I miss more positive display of organic and synthetic uplifting. Not to mention that when associating Reapers with destruction of the individual mind, having the creator of said Reapers offer the synthesis solution makes me mistrusting.