Thing is, there are clearly major problems with all four games talked about here, and we can't deny them.
SWTOR:
At the time when vanilla WoW came out, it was a time when MMOs usually release 30% completed, including WoW--it was awfully buggy, extremely imbalanced, etc. WoW, however, survived and got developed to a very high completion percentage, mainly because of Blizzard reputation, and because it was better than most MMOs at the time.
Releasing MMOs completed and fully polished is very costly. However, since there is wow, a very completed game now, MMOs can no longer release at a low completion rate. I'd say SWTOR released like 60% to 70% complete, and didn't do them any good. People's expectations are very high.
I also think catering to casual players this early is a bad move. MMO in its early stage needs strong, coherent community that 'glue' the other players together. And if the hardcore players beat all content in a week and never come online again, the community can never form.
DA: A
To be honest I think this thing is the worst of the four. It's filled with characters, scenes and places we don't really care about after completing the game. In this sense it's even worse than DA2, and is probably as bad as NWN: OC minus Aribeth. It was clearly rushed, it has two major story choices that I didn't really care. ME3's ending is silly, but at least I cared a bit.
DA2:
I don't really care about the overused maps. DA2 has more problems than that. It's storyline is okay, but with all the one-dimensional characters: especially Anders, Merrill and Sebastian and to an extent, Fenris. I'm okay with Isabela and Varric; still, not comparable to great characters in DA: O; dialogues which tell you that 'there is no choice' in your face, plus issues like subjective sexuality, the immersion breaks too easily.
ME3:
It's overall good, but not as good as expectation. I can't comment much on the ending, however. I never care much about a game's ending myself and I was OK with NWN2: OC and Kotor2's endings (they both have endings that are not well written; the former is justified and explained in the expansion pack Mask of the Betrayer). Actually the ending is silly enough for me to forget about it.
The big problem is from DA2, to SWTOR to ME3's style, I fear Bioware is going the wrong direction in story writing and dialogues. Especially since in this video
http://www.youtube.com/watch?v=K7BEMgTOip8 Stephen Reid talked about dialogue wheel becoming a defining feature of Bioware games.
In fact I much prefer the dialogue style of:
Kotor, Kotor 2, NWN2, and DAO.
Personally I don't think full voice over is necessary. I actually think in terms of voice over, NWN2's dialogue style is more than enough. Major plot, major characters and relatively important side quests are mostly voiced, while minor characters such as shops or random city guards are not.
I think many of us would share similar views.
Putting the dialogue wheel aside, ME1 and ME2 is not bad: even though Garrus is constantly calibrating, Miranda always has work to do and Legion is always building consensus, they are not constantly saying hello to Shepard.
However, DA2, SWTOR and ME3's dialogue style truly has me worried. While having a squad that we care about, we love or we hate, we can only talk to them at specific times? Even if they are not busy? This somewhat breaks immersion, and makes us think that the devs are lazy, and I think many fans don't like this style, including myself.
Ever wonder why there are flirt mods for Baldur's Gate trilogy and NWN2? People love to check up on the characters, especially romancable characters to see if there's progression, even if progression can only happen at specific times.
Modifié par KDD-0063, 20 mars 2012 - 11:32 .