How can anyone not want to replay this stunning game?
#1
Posté 19 mars 2012 - 07:04
What difference is there between that mentality (oh my god I wanna die this game ruined my life wah wah wah) & the sort of sh*t we hear whenever a popstar like Beiber cancels a gig? Most of you would sneer at the notion of Beliebers, but judging from the responses on here, you're no better than them. Some of you are worse!
For instance, I can't think of a single video gaming moment that moved me as much as when I re-united the Geth & Quarians. Which was made all the more enjoyable because of my character's emotional attachment to Tali. You betcha I'm going to experience that again.
Granted, the dialogue is at times cheesy & over-the-top, but isn't that what we enjoy about this sort of adventure? This is a romance saga set in space. Simples.
I think we're damn lucky to have a game like this on the shelves. & I'm sure whatever Bioware chooses to do with extra content will add additional pleasure to the experience.
#2
Posté 19 mars 2012 - 07:06
#3
Posté 19 mars 2012 - 07:06
But then when I start up the game, I remember the ending, then rage, then tell myself it's not worth my time until I get a definitive answer from Bioware as to whether or not they will eventually change the ending. Because if they do, I'm replaying all of my Shepards again to cleanse my memory of the original abomination.
I will replay ME3. One day. That day isn't any time soon, though.
#4
Posté 19 mars 2012 - 07:07
Although if they released a good / variable ending DLC, patch, etc. I'd probably replay the heck out of it.
#5
Posté 19 mars 2012 - 07:09
#6
Posté 19 mars 2012 - 07:09
Einstein once said Insanity is doing things over and over again and expecting different results.
#7
Posté 19 mars 2012 - 07:09
#8
Posté 19 mars 2012 - 07:10
#9
Posté 19 mars 2012 - 07:10
I wish I could, but I just think about the ultimate fate for my Shepard, his love, and all his friends and it just kills any will I have to play it.
#10
Posté 19 mars 2012 - 07:11
Whole Particle wrote...
Honestly, probably because of the ending, all actions leading to the same event kinda kills replay value for me.
Although if they released a good / variable ending DLC, patch, etc. I'd probably replay the heck out of it.
Same here. I played ME1 over and over with new Shepards and new choices and loved it. ME2 I played about 10 times, all with imported Shepards. ME3 I played once. It's a great game, but none of my Shepards can get any different endings. I know where all of them will end up, how all of them will die, and that someday they'll be talked about as a legend.
Not really a formula for replay for me. It's done. It was fun while it lasted.
#11
Posté 19 mars 2012 - 07:11
#12
Posté 19 mars 2012 - 07:11
#13
Posté 19 mars 2012 - 07:11
#14
Posté 19 mars 2012 - 07:11
This is my issue. My major reason for wanting to replay it again was to do things differently and see how it affected the outcomes. Knowing that there's virtually no difference kind of takes the fun out of it.Whole Particle wrote...
Honestly, probably because of the ending, all actions leading to the same event kinda kills replay value for me.
Although if they released a good / variable ending DLC, patch, etc. I'd probably replay the heck out of it.
Edit: Along with this I actually did replay it about half way through and so far I find that there's not nearly as much depth as in ME2 and ME1, I've played ME1 and ME2 multiple times and even on my third/fourth times I was learning new things about squad combos and hearing new dialogue bringing different squad members to different situations. With ME3 I just feel like that depth isn't there, even playing through with an entirely different character most of the dialogue hasn't been that different, there's not as many squad combos to try out, not many side missions to solve differently, not nearly as much unique dialogue, one thing I really missed was bringing squad members to different hub worlds and hearing their reactions. It just seems like on the surface it's an amazing game but it doesn't have nearly the attention to detail the other games had.
Modifié par ahandsomeshark, 19 mars 2012 - 07:15 .
#15
Posté 19 mars 2012 - 07:11
arthurhallam wrote...
Suck up suck up suck up suck up suck up
#16
Posté 19 mars 2012 - 07:11
#17
Posté 19 mars 2012 - 07:11
#18
Posté 19 mars 2012 - 07:11
#19
Posté 19 mars 2012 - 07:12
#20
Posté 19 mars 2012 - 07:12
I would additionally say, what's the point of playing a hero trying to save galactic civilisation if it is impossible for you to save galactic civilisation?
Modifié par Sparse, 19 mars 2012 - 07:13 .
#21
Posté 19 mars 2012 - 07:12
For example, Tali's situation. You can side with the Quarians (or broker peace between them and the Geth) and Tali gets to see her homeworld again with hope that her people can return to it once more. It's the realization of a generations-long dream. But the destruction of the Mass Relays at the end of ME3 means that the quarians are once again stranded on ships, generations away from ever setting foot on their homeworld again (even with FTL travel). This also assumes that they don't die slow and painful deaths due to supply shortages or get overrun by the Turians since their lifeships are the only source of dextro food in the Sol system.
It's like giving a kid a dog and then making the kid watch you shoot it.
So knowing how the series is going to end, you could argue that it's crueler to the Quarians to give them false hope about returning to their home world than it would be to just let the geth wipe them out and give them quick, far less painful deaths with no false hope to be crushed.
The same kind of logic applies to curing the genophage and basically any other major decision you can make in the game. The more allies you recruit, the more people are stranded in the Sol system, likely to die a slow and painful death.
If that doesn't kill replay value, I don't know what will.
#22
Posté 19 mars 2012 - 07:12
^This. Why bother playing something that is pointless. No matter what its the same thing in different colors.Paragon Auducan wrote...
Why bother when the ending you get is exactly the same, full of plotholes and lacks any closure.
Einstein once said Insanity is doing things over and over again and expecting different results.
#23
Posté 19 mars 2012 - 07:12
Also, does it even matter if you finish it again? Okay, it's not a sandbox RPG, but there is definite value in playing through & exploring all the types of content there is in there. The only other game I've played in the last two years is Skyrim & I haven't even completed the main quest on it. I doubt I'll play it again, but I'll still tell people it's a wonderful game, regardless of the how the narrative plays out.
It strikes me as immensely immature to discount the experience of 60 hours of gameplay because of 5 minutes.
#24
Posté 19 mars 2012 - 07:13
Whole Particle wrote...
Honestly, probably because of the ending, all actions leading to the same event kinda kills replay value for me.
Although if they released a good / variable ending DLC, patch, etc. I'd probably replay the heck out of it.
This
#25
Posté 19 mars 2012 - 07:13
But for the record, most of us accept that Shepard has to die. We just feel that his death, friends, and choices are rendered meaningless by the context they gave us. That undermines what was enjoyable about the game - or attempts to. The vision of the world it espouses is also nihilistic and anti-humanistic - and that's a downer, as well as offensive for those who got engaged with the humanistic spirit of the rest of the story.
I still enjoy the game, but part of that enjoyment now comes from what I consider an act of rebellion against the ending.
EDIT: The best re-edit of the ending I've seen stops with the conversation with dying Anderson. That's my ending.
Modifié par Qutayba, 19 mars 2012 - 07:15 .





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