How can anyone not want to replay this stunning game?
#276
Posté 20 mars 2012 - 11:41
I'll concede, whatever your view on the endings, this isn't something they would have desired.
#277
Posté 20 mars 2012 - 11:41
Genera1Nemesis wrote...
Whole Particle wrote...
Honestly, probably because of the ending, all actions leading to the same event kinda kills replay value for me.
Although if they released a good / variable ending DLC, patch, etc. I'd probably replay the heck out of it.
I love this "all actions lead to the same event." What? like ME 1 and ME 2? What were people really expecting? How can Bioware have any continuity going forward with ME series at all if everyone has a different outcome?
Again you? Working for EA/Bioware, he?
Personnaly, I don't care, because they have stated before we bought the game, that it was the last of the ME universe has we have known it...
What's the matter, then?
And worse, the problem is not in the end but the ways it's handled...
In fact, it is not handled by the player, only by a space magic cheap trick god from nowhere...
In ME1 and ME2, MY Sheppard decided how it will end...
Here, I have just 3 options coming from space magic and no one of them is satysfying in term of roleplay, not mentionning that the execution of the end is absolutely horrible in term of closure...
And when someone talk to me about "speculations", then it means that how many times I will play the game, never the end will change, because it's limited to MY speculations... And in a solo game, no pun intended, I absolutely don't care about others speculations... MY game, MY end : the same, ad nauseam...
JPR out!
Modifié par JPR1964, 20 mars 2012 - 11:41 .
#278
Posté 20 mars 2012 - 11:41
Can't decide if I want to switch classes because I finally got my Falcon X.
#279
Posté 20 mars 2012 - 11:43
#280
Posté 20 mars 2012 - 11:44
What I'm arguing against is the notion the game in unplayable as it currently stands.
#281
Posté 20 mars 2012 - 11:46
#282
Posté 20 mars 2012 - 11:47
I had a main Shep and a coupe of FemSheps of which I wanted to see how their stories would unforld too.
Knowing everything my other Shepards have done and what they would do during ME3 means nothing, makes me not want to play it again.
#283
Posté 20 mars 2012 - 11:47
However, ME 3 as a whole (the endings excluded) has lost that luster. It feels so much more linear than the other games (although ME2 was pretty linear itself, failure to do any single part of it had consequences still). There are seemingly no consequences in the last chapter of the game. It totally invalidates the weeks I spent creating multiple characters to feel the sadness of a dead sheapard, or the joy of knowing that he somehow, someway made it through and that although he lost friends a long the way, the sun still shines.
ME 3 is a total reversal of this. There is no Happy ending, there are no consequences worth playing the first and second games through to change, there are no consequences for your actions in ME3 infact! It's simply not a fact of the endings for me. it's the entire game.
Modifié par blmlozz, 20 mars 2012 - 11:54 .
#284
Posté 20 mars 2012 - 11:48
JPR1964 wrote...
Genera1Nemesis wrote...
Whole Particle wrote...
Honestly, probably because of the ending, all actions leading to the same event kinda kills replay value for me.
Although if they released a good / variable ending DLC, patch, etc. I'd probably replay the heck out of it.
I love this "all actions lead to the same event." What? like ME 1 and ME 2? What were people really expecting? How can Bioware have any continuity going forward with ME series at all if everyone has a different outcome?
Again you? Working for EA/Bioware, he?
Personnaly, I don't care, because they have stated before we bought the game, that it was the last of the ME universe has we have known it...
What's the matter, then?
And worse, the problem is not in the end but the ways it's handled...
In fact, it is not handled by the player, only by a space magic cheap trick god from nowhere...
In ME1 and ME2, MY Sheppard decided how it will end...
Here, I have just 3 options coming from space magic and no one of them is satysfying in term of roleplay, not mentionning that the execution of the end is absolutely horrible in term of closure...
And when someone talk to me about "speculations", then it means that how many times I will play the game, never the end will change, because it's limited to MY speculations... And in a solo game, no pun intended, I absolutely don't care about others speculations... MY game, MY end : the same, ad nauseam...
JPR out!
No, they said it was the last Shep game...not that Mass Effect was completely over. And they have said in comments that they could go anywhere from here...which is why I pointed out the continuity problem.
#285
Posté 20 mars 2012 - 11:50
#286
Posté 20 mars 2012 - 11:50
#287
Posté 20 mars 2012 - 11:52
No I do not think it is hysterical at all. Believe me when I say that the game is broken to me. I have no desire to replay the game at all. I tried. I did not work because I know everything is going to end up the same. I know that farming those war assets gives me no benefit whatsoever, so why bother? The ending has taking all the entertainment out of this entertainment product. And believe me, it is not just bad from a story-perspective, but gameplay-wise you do not actually use ANY of those war assets you were given. Where is my SM-esque gameplay? Did they suddenly forget the lessons they have learned making the two prior games?arthurhallam wrote...
Place your views on the conclusion aside for just one moment—are you really saying you don't want to experience this wonderful piece of entertainment again? Don't you think it's a bit hysterical to say you're entire enjoyment of the series has been broken beyond repair because of an ending, which I feel isn't as bad as many of you believe?
No it is not hysterical because the reasons this game is broken - at least to me - are very rational.
edit:
Another thing I really felt during my second playthrough attempt was the auto-dialogue. It is not so bothersome in the first but in the second... Good god. Replay value just went down the drain because of that.
Modifié par sorentoft, 20 mars 2012 - 11:53 .
#288
Posté 20 mars 2012 - 11:55
#289
Posté 20 mars 2012 - 11:56
And its fair to say that I've replayed a number of games that made me feel a hell of a lot worse than the ME3 ending.
I'll still keep posting about the ME3 ending though, because in my view, the whole series is truly epic, and if Bioware agree to fix the ending, it will only make the best game series ever, even better.
#290
Posté 20 mars 2012 - 11:57
Tuchanka and Rannoch, saving the Destiny Ascension and Blowing up the collector base - all were awesome because I felt I was achieving something, building towards an epic ending. In the end, it builds towards nothing. Now, I cannot go through those scenes without thinking of the ending, and how little it all matters. It reduces the entertainment the game gives me by a ton.
I also play the game primarily for the story. I ran through ME1 and 2 numerous times to get multiple variables set up so that I could see numerous outcomes of the story. After 1 playthrough of ME3 and a 5 minute youtube browse, I now know every possible way the game can end. As such, I can simply imagine my way through the game in my head, faster than playing it, and I can change things as I like. A more detailed ending would stop this as I can't be bothered remembering every detail from the ending, and thus will be willing to replay the game to regain those details, or get new ones.
As is, I will gain no enjoyment out of playing the game. Until the ending is fixed, I have no reason to play. Simple as that.
#291
Posté 20 mars 2012 - 11:58
and believe me, it is not just bad from a story-perspective, but gameplay-wise you do not actually use ANY of those war assets you were given. Where is my SM-esque gameplay? Did they suddenly forget the lessons they have learned making the two prior games?
exactly. I've said it before, but I'll say it again (with 2 pages of <1minute response posts I probably need to..)
The war asset part of this game, ie 50% of the game play time. Is completely irrelevant. Just as the mini game to farm them is after a few minutes.
#292
Posté 20 mars 2012 - 11:59
#293
Posté 20 mars 2012 - 12:00
Exactly. If they do decide to patch up the ending and leave this out... Well. The replay value will not go up a whole lot simply because the gameplay does not follow the note of the story.blmlozz wrote...
and believe me, it is not just bad from a story-perspective, but gameplay-wise you do not actually use ANY of those war assets you were given. Where is my SM-esque gameplay? Did they suddenly forget the lessons they have learned making the two prior games?
exactly. I've said it before, but I'll say it again (with 2 pages of <1minute response posts I probably need to..)
The war asset part of this game, ie 50% of the game play time. Is completely irrelevant. Just as the mini game to farm them is after a few minutes.
#294
Posté 20 mars 2012 - 12:03
#295
Posté 20 mars 2012 - 12:03
Genera1Nemesis wrote...
No, they said it was the last Shep game...not that Mass Effect was completely over. And they have said in comments that they could go anywhere from here...which is why I pointed out the continuity problem.
The current ending brought no closure to Shepard's story, that's how I'm left feeling atleast - I'm not even sure she died.
I'd rather have a definitive ending shaped by the choices made along the way (leading to plenty of replay value storywise), than an "open to speculation" end just to leave the door open to some future installment that may or may not even get done.
Modifié par ek5000, 20 mars 2012 - 12:05 .
#296
Posté 20 mars 2012 - 12:10
ek5000 wrote...
The current ending brought no closure to Shepard's story, that's how I'm left feeling atleast - I'm not even sure she died.
I'd rather have a definitive ending shaped by the choices made along the way (leading to plenty of replay value storywise), than an "open to speculation" end just to leave the door open to some future installment that may or may not even get done.
I'll replay it
(on insane cause of the achievements) untill the ending ... it makes me so mad.
will replay it many times i there is better ending dlc...
Modifié par BaKaNoOB, 20 mars 2012 - 12:15 .
#297
Posté 20 mars 2012 - 12:12
I shouldn't need to have a completely different and happy game lined up just to perk my mood after playing through Mass Effect.
#298
Posté 20 mars 2012 - 12:22
Ok, this is the part where people would scream "But movies aren't video games!" I get that. I also get that ME is a unique series where choices are supposed to matter. What I don't get is why people cannot get past the initial disappointment and enjoy the game . If I was used to games that provide me with endings that are heavily affected by choices, I probably would not settle for less BUT there has been no precedent. No games (to my knowledge) has delivered what ME3 promised. VTMB tried but even their endings ultimately depend on which clan you are allied with, and they are shockingly short. I get that you guys didn't like the ending but not playing the game just because you are still clinging on to what Bioware promised is silly. Forget the promise and treat this like any other game.
#299
Posté 20 mars 2012 - 12:32
arthurhallam wrote...
BTW, I actually wouldn't mind Bioware releasing additional endings. I have no problem with that.
What I'm arguing against is the notion the game in unplayable as it currently stands.
How can you argue against that? Whether or not it’s replayable is highly subjective. Personally, I couldn’t possibly bring myself to going through this emotional, devastating process another time around. I actually play games for fun, and if I know that by the end of the game, I’m going to be miserable, why should I do it?
It’s true, the games were wonderful, and if the ending had been different, I’d probably be playing the first one right now to do a full, clean playthrough from start to finish.
As it is, I feel sad just watching ads for ME3 on the telly. Why would I put myself through that, on purpose? I understand you don’t feel the same way, but will you explain to me why the notion of the game being unplayable needs to be ‘argued’ against, when it’s such a subjective thing, and it’s obviously not the least bit enjoyable for some of us at this point?
I’m instead going to hold on to how lovely I thought it was, playing through it the last time I did. And how wonderful fun I had up until the point when it all went wrong. I’m not going to force myself to go through it again, now with a jaded outlook and feeling sad about it – it will destroy the last semblance of love I have for it.
#300
Posté 20 mars 2012 - 12:32
Genera1Nemesis wrote...
People need to realize that even if they wanted to change the ending or expand on it they might not have the resources to do what people 'expect'. They have to rehire actors who are pretty big names and get them to come back to do more dialogue; they have to do more CGI, they have to come up with funds to do this and so on. Going back into production on something like this is not an easy thing to do, unless the get James Earl Jones to do Jokers voice...
They made Lair of the Shadow Broker just fine. So that rules out the CGI argument. I agree, rehiring voice actors even if only a select few and for a brief session, may indeed be difficult but hardly unfeasible. If nothing else reuse the entire current ending scene but give us the opportunity to disregard the Godchild. Therefore, the only people they need to rehire are the kid, Meer and Hale. It would be nice to have a few more exchanges but a victory ending would at least suffice.
BioWare sold two million copies and could make ten dollars a pop on a new ending. They have more than enough to do what we ask.





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