Game freezes during dialogue
#1
Posté 29 novembre 2009 - 10:07
I cant progress in the game I am running version 1.0b going to update my video driver and test to see if its fixed but any advice would be apreciated.
#2
Posté 29 novembre 2009 - 10:11
#3
Posté 29 novembre 2009 - 10:11
#4
Posté 29 novembre 2009 - 10:19
#5
Posté 29 novembre 2009 - 10:33
goign to try to run the game again I do have a number of mods/addons in the game including all purchasable content such as the shale side quest and the warden tower it could be one of the mods Im using I will try and disable more if necessary to trouble shoot this, hopefully its a driver issue I like my addons and enjoy this game.
#6
Posté 29 novembre 2009 - 10:45
#7
Posté 29 novembre 2009 - 10:46
#8
Posté 29 novembre 2009 - 11:30
other Im just going to console cheat code in my missing attributes when I lv.
#9
Posté 30 novembre 2009 - 12:13
#10
Posté 30 novembre 2009 - 01:16
#11
Posté 13 décembre 2009 - 04:32
medros3665 wrote...
all problems resolved. took away most of the player projects ie, mods and addons dont know why but alot of people designing these mods are creating game instability.
what mods and addons that creating game instability, in your PC??
#12
Posté 16 décembre 2009 - 12:56
XP, SP3
Intel® Core2 Quad CPU Q6600 @ 2.40GHz
4 GB memory, DA system infor reports 3.2GB
Two (2) NVIDIA GeForce 8800 GT in a SLI configuration
Realtek HD Audio
DirectX 9.0c
Nvidia 195.62
I've got a few assorted user made mods, all installed with the daupdater program, nothing in the override folder.
I've all the available DLC installed.
Prior to installing the 1.2 patch, I had no problems, however since them I've had the dialog slow down and eventual freeze issue.
It only occurs for dialog that is initiated by me almost killing a NPC, that is they try and surrender and the dialog commences. It happened the very first time I encountered such a situation after installing the 1.2 patch, since that patch let me initiate Leliana's quest.
When the problem first cropped up I had an earlier version of the Nvidia drivers (191.07) and having poked around here I updated.
I also installed the Nvidia settings for SLI and multicore that I saw here.
None of these helped.
I tried dropping the graphics to the minimum, ran it in a window, and used Iobit's "Game Booster" to minimize unnecessary resources and that still didn't solve the problem. I was able to get through the issue related to Lelian's quest and as soon as the game reverted to normal play, everything was suddenly fine.
When I got to the Landsmeet, it became a real problem and the slow down continued even after the load of the new dialog in the location you end up at after the confrontation.
I tried unchecking some of the installed options, and only left enabled those items that were presently in use. I Found if I his the escape key quickly enough, to minimize the time spent on any dialog bit, I could delay the time until the game slowed down so much so as to be indistinguishable from completely frozen.
When I was doing this in a window, I had task manager up and was monitoring memory and CPU usage.
I noted that during the battle that preceded the dialog, DA would use all four CPU's, sicne the usage would get up to the 80% range. Memory didn't seem to exceed about 600 MB and there was plenty left unused.
Once I got in the dialog the CPU usage seemed stuck at 50% with the occasional jump to 51%. I tried the affinity bit, but that didn't seem to make a difference, and the game seemed quite capable of using more than 2 CPU's during combat.
The memory usage didn't seem to change from the 500 to 600 MB used in combat.
So if the problem is related to user made content, it would seem that the 1.2 patch changed something that made them problematic.
#13
Posté 20 décembre 2009 - 10:20
I played around with some of the installed user made content and determined that my particular problem is related to the Full set for Femal Rogue (Heavy Chain Mail Gold) add on.
I removed that item, and the slowdown for dialog, post combat went away.
#14
Posté 20 décembre 2009 - 11:12
Whenever you add something to the game, you increase the size of the override. This goes for direct-to-override mods as well as dazip mods. The override has to be in the memory the entire time the game is running, so it's possible that you pushed it over the limit.
Not saying that this is *always* the explanation for slowdowns, crashes, or other undesired behavior. Some people with bleeding edge systems are experiencing these issues, too.
It just adds one more step to troubleshooting. Get rid of the mods. This might involve a complete reinstallation. Does the problem persist? If the problem isn't still there, add them back one at a time. At what point does the problem return? Next time, don't install that mod.
#15
Posté 21 décembre 2009 - 09:29
berelinde wrote...
That mod might not be to blame. People who have systems of the gods are having the same problem you are. In other words, it looks like this is not a one-size-fits-all issue... or solution.
Whenever you add something to the game, you increase the size of the override. This goes for direct-to-override mods as well as dazip mods. The override has to be in the memory the entire time the game is running, so it's possible that you pushed it over the limit.
Not saying that this is *always* the explanation for slowdowns, crashes, or other undesired behavior. Some people with bleeding edge systems are experiencing these issues, too.
It just adds one more step to troubleshooting. Get rid of the mods. This might involve a complete reinstallation. Does the problem persist? If the problem isn't still there, add them back one at a time. At what point does the problem return? Next time, don't install that mod.
I understand your point, and perhaps I wasn't clear in how I identified this particular mod as causing my particular problem.
I looked at the time stamp of when I downloaded various dazip addons and then looked at the date of my saves associated with Lothering in my first run through.
I identified all the add ons that I had installed after that time and used a save from my present game just before recruiting Leliana.
I then tried the game by removing a single add on, one by one, to see if it had any effect, and the first one I came to that made a difference was the female rogue heavy chain package.
Now it is quite possible that this single add on is not the culprit, but the combination of this and some other package I have causes the problem.
Now, I understand your point about memory, however, as I explained in my initial post, I'm not sure that is the full explanation for my particular issue. I experienced the slowdown when DA:O was only using ~600 MB of memory and only two of four CPU's. I saw the game use all four and much more memory during combat, so the resources are there and the game will use them under some circumstances. Thus I would think that since the game could draw upon additional memory and CPU's during combat, it could also do so during dialog.
I suppose it is possible that the game engine and/or the Nvidia drivers I have for my CPU and GPU treat dialog and combat differently, regarding how much resources it can allocate, and that is why I get the slowdowns in the dialog. However, if that is the case, I would think that the slowdown would occur in other dialogs, which I have never noticed.
I'm still not sure if the 1.2, or 1.2a, patch is really a critical item here. Since my particular issue is triggered by a very specific set of circumstances, i.e., dialog triggered by killing someone in combat, I don't know if I encountered that particular set of circumstances between the time I installed the add on and when I first encountered the problem. I had completed everything and was just starting Orzammar, when I installed that package, I vaguely recall some beginnings of a slowdown in the proving grounds, but IIRC, those dialog sequences were pretty short so maybe the game simply got through them quickly enough to not be an issue.
#16
Posté 28 décembre 2009 - 10:35
I'm running a nvidia as well, a 9400 GT with 2 gigs of Ram and 3.2 ghz intel pentium 4 processor. The dialogue crashes for me are random. Certain cut scenes, the one with Zevran for example, whenever he first ambushes you, or the meeting with witherfang.
Other dialogue scenes work fine, I can leave them up for hours without issue. It's just specific ones.
THe lags get bad, progressively but quick. and after about 30 seconds with these two particular scene, I need to shut the game down via CTR ALT DEL or I'll need to hard-boot my computer.
Graphic Settings don't seem to be an issue. Generally I can play the game on High settings though I know it's pushing it, but even the lowest settings for these scenes seem to make no difference.
I don't see why certain mods could create such instability. I really wish Bioware would address some of these issues. Because I have to kill Zevran because even exiting through the entire scene isn't fast enough to continue before the game completely freezes balls.
#17
Posté 06 janvier 2010 - 01:35
It also can be 1.02a patch, cuz when I was playing game in linux(wine, with no patch installed) game played overral slower but no hangs was happening on dialogue ends.
I got athlon x2 processor, 2gbs of ram and nvidia 9800GT 512Mb graphic card.
#18
Posté 06 janvier 2010 - 01:50
To verify you need the toolset (because as of now no there is no other GFF editor available).
1. Go to your Documents\\BioWare\\Dragon Age\\AddIns directory and in there search for "*.cif"
(CIF files is where module properties are saved)
2. Load each CIF with the toolset (or better with the lighter/faster GFFEditor which comes with the toolset)
Lookup the "CAMPAIGN_CIF_ENTRY_SCRIPT" entry if its value is "module_core" you got your culprit.
3. The fix is to just clear that entry and save.
Dont worry about making it worse, the toolset will make an backup of any modified file.
P.S.: the toolset's GFF editor is located at GameDir\\tools\\GffEditor.exe
#19
Posté 09 janvier 2010 - 09:45
#20
Posté 10 janvier 2010 - 12:12
Hopefully it will be fixed soon, well as soon as the next patch is released.
In the meantime you can use CleanMem as a temporary solution, which is a confirmed workaround.
But adjust it's interval to something like 10-15min (in scheduled tasks).
Edit: I forgot, if your using a AMD CPU you might wanna try the AMD Fusion Utility for Desktops.
Modifié par Xetrill, 10 janvier 2010 - 03:36 .
#21
Posté 10 janvier 2010 - 07:22
OMG! You just save my sanity!Xetrill wrote...
I am 99,9997% sure this is caused by one or more addins using the default module_core.ncs script as their event script.
To verify you need the toolset (because as of now no there is no other GFF editor available).
1. Go to your Documents\\\\BioWare\\\\Dragon Age\\\\AddIns directory and in there search for "*.cif"
(CIF files is where module properties are saved)
2. Load each CIF with the toolset (or better with the lighter/faster GFFEditor which comes with the toolset)
Lookup the "CAMPAIGN_CIF_ENTRY_SCRIPT" entry if its value is "module_core" you got your culprit.
3. The fix is to just clear that entry and save.
Dont worry about making it worse, the toolset will make an backup of any modified file.
P.S.: the toolset's GFF editor is located at GameDir\\\\tools\\\\GffEditor.exe
Somehow, at some point, the toolset put that entry into my generic test module that I've been using to fiddle with cutscenes and stuff. I couldn't figure out what had happened to bust the game. I even moved my entire override folder to a backup spot, but the game continued to crash in cutscenes.
After reading your post, I opened the *.CIF for my test module, and sure enough that "module_core" value had mysteriously appeared. Clearing that value has now prevented all problems. I've loaded multiple "failing saves" from different characters, and none of them fail. I put the value back in, and the failures reappeared.
Thanks again, though I'm not sure how you figured this out. I'm just glad you did.
#22
Posté 11 janvier 2010 - 04:23
#23
Posté 11 janvier 2010 - 12:43
You can rate topics, but you cant sort. - What's up with that?!
And search is just broken - Just how are the search results accumulated?!
As for posting, how many requests does it take till all emoticons are loaded? CSS sprites? Someone?!
I'm gonna give this topic 5 stars, so maybe just maybe someone can find it. /ranting...
Anyway, glad I could help!
As for how, I am a dev myself, so finding and fixing problems comes with the territory.
#24
Posté 12 janvier 2010 - 06:40
#25
Posté 12 janvier 2010 - 07:32
Modifié par Missle, 12 janvier 2010 - 07:37 .





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