On top of my head...
Could be that, you overlooked something (which would be good, because that's easy to fix ^^).
Could be that, - if by chance you have the toolset installed, used and exported a script - some old toolsetexport scripts get loaded...
Maybe, override mods can break your game, like any addin really. Depends on what they override.
Any mod that overrides any core script (*_core.ncs) or uses an engineevents*.gda "hook", might do just that.
But the guys publishing such mods usually know about that, so they are careful.
I recently continued an app I began writing back when DAO game out, its purpose is to find and correct such errors.
As of today, it only works on a file-by-file basis, meaning it cannot detect any GDA conflicts or look inside ERF files.
But besides that, works great.
So, in the first case. Sorry, I cant help you....
If it might be the second case, that's easy. Just PM me your mail and I'll send it to you (and be my guest as beta-tester ^^).
P.S.: If their is anyone who implemented an GFFv4.0 reader/writer in either .NET or C/C++ please let my know. I ain't got much experience with binary files and reverse-engineering those, is a pain in the ass. And I know of a Python solution by Mephales which I am looking at.
Modifié par Xetrill, 28 mars 2010 - 10:55 .