There is no mention of dream sequences, or vivid full blown
hallucinations. In addition, Indoctrination isn't a process that can
fail. If the reapers use indoctrination on someone, their way of
thinking is altered to follow reaper doctrine. After a while, the
subject becomes a full blown slave who isn't in control of his
actions. The subject never makes a choice to join the reapers, nor
does he become tricked. He simply joins them without knowing he has
changed.
The process has directly been shown to fail twice, with the suicides of both Saren and the Illusive Man. These were both nearly fully indoctrinated and yet still retained enough control after being "woken up" so to speak. With Shepard only going through the initial phase and not yet being fully indoctrinated at the crucible scene, we can assume that he might still be able to snap out of it with proper choices or with coaxing from his squad.
If the Starchild is infact an illusion created by Harbinger to fool
shepard, then the options provided make no sense from an "evil villain"
point of view. There is no logical reason for Harbinger to give
Shepard the option to break out of Indoctrination. A true villain
would simply lie about the destroy ending and make the other 2 options
seem much more attractive options, or disregard the destroy option all
together in order to trick the hero.
Because the indoctrination is a process going on within the confines of Shepard's own mind and the Reapers obviously don't have full control of it (even after the indoctrination process, Saren and Illusive Man retained some measure of control). Thus, the destroy option could simply be a projection of his own subconscious trying to keep him on the proper path. The starchild wishes to dissuade Shepard from this option without revealing his full distaste for it: thus he simply creates a misleading lie about the effects of that choice.
Many supporters of the Indoctrination Theory claim that the child isn't
real since Shepard is the only person who has interracted with him. I
disagree. In the opening sequence, it is pretty clear that the shuttle
waits for the child to get in before taking off and being blown up by
the reaper. In fact the soldier standing guard is actively looking for
enemies at the perimiter until the child gets on, before signalling the
pilot to take off with a punch to the door.
The dreams are
explained in the game as being a result of Shepard's deteriorating
emotional and psychological state. When creating a new Shepard, the
player is able to select a psych history background, but no matter
which one the player chooses, it is made clear that the losses and
sacrifices are starting to take their toll on Shepard. In game this
manifests itself as nightmares. Shepard has nightmares at key points
during the game whenever an important character dies. The first one is
after the child dies in the beginning, followed by more nightmares
after Mordin, and Thane's deaths (in my playthrough at least). In the
dreams Shepard chases after the child but is never able to save him
from the flames. It's clear imagery. We also see ghosts of the many
faceless civilians and soldiers that have died along the way.
This is open to interpretation since it's a dream. Your analysis is as valid as the indoctrination theory.
During the trilogy, characters who have been indoctrinated are only
able to break the grasp for a short moment, usually only long enough to
apologizze and commit suicide or be killed. Saren, Benezia, TIM. It
is established canon that there is no indoctrination "attempt" or
"trial". A Person simply becomes indoctrinated, and once that happens,
he does not simply break indoctrination and return to normal through
sheer will. It is a permanent condition. Even if the whole ending
sequence was some kind of test for Shepard, successfully breaking out
of Indoctrination would leave Shepard a broken shadow of his former
self. Essentially a brain dead husk. This leaves no room for
continuation of Shepard's story.
As previously stated, these are all characters who are in the late stages of indoctrination. Shepard could easily suffer huge mental damage as a cost of this process, but it's unclear if he's going to die or be unable to finish what he started.
Anyway though, it's fairly obvious Bioware intended the endings that we got. However, they are awful. As such, the fans put their collective heart and souls into wild literary analysis and managed to create a fully self-contained and working interpretation of the ending. It allows Bioware to simply add DLC from where the ending left off without any plot holes or any work to redo the game. Also, it makes them look super clever. So why not hold to this theory if it's the last best hope for a proper ending to this franchise?
Modifié par effortname, 19 mars 2012 - 08:23 .