huntsman2310 wrote...
1. Anderson was at the damaged door while Shepard checked the vent since he heard a noise, Anderson didn't bother since he was busy getting aformentioned door open.
2. Catalyst appears as kid specifically to guilt trip Shepard.
3. Because the Catalyst picked a approximation of a human voice to throw him off.
4. Harbinger is interested in Shepard because he is the only known human to be successfully implanted with reaper derived tech (apart from Kai Leng, but he isn't very publicly known).
5. Damn tough trees.
6. Be really unfortunate if you ran out of ammo just as Marauder Shields took your barriers down, U mad bro?
7. Adrenaline rush due to Shepard's grievous wounds.
8. possibly because the beam only links to crucially important areas on the Citadel. Plot demands it.
9. The Reapers were focused on defeating the combined might of the galaxy's fleets, and on the ground were being distracted by ground forces.
10. Maybe bodies from Harbinger's attack tumble into the beam, somehow collecting into a mound of flesh?
11. Generally ship or station architecture is very similarly designed. The Shadow Broker's ship was more a station then a moving vessel.
12. Anderson may have gotten to the beam after Shepard did, and by a stroke of deus ex machina, was teleported to a area in front of Shepard. Still it is....implausible.
13. Hacket has very good timing.
14. Joker may have retreated because of damage to the Normandy, and had to get to a repair depot. The squadmates may have been picked up after the assault had failed, and taken to safety.
15. The relays put all of their available energy into firing the beam, and probably fell apart afterwards due to the stress on their superstructure. This also explains why there was no massive explosion.
16. Why would he? The Keepers perform vital functions for the station.
17. That would have been the sound heard whenever near or in contact with a Reaper or fully indoctrinated being.
18. Monologuing dear boy!
19. Maybe because at that point Harbinger had flown off, or maybe because he was sure that Shepard was dead.
You missed the first question, so...
1. (Remains unchallenged)
2. The Kid's voice and crawling would have echoed in the vent. Anderson was well within earshot of Shepard. There's no reason he wouldn't assist Shepard in coaxing a child out of a vent (with a high voltage danger sign nearby) so that they can bring him to safety.
3/4. Why? Why would he want to confuse Shepard when supposedly any option Shepard picks will end the Reapers and his function (that is to say, his reason for existence)?
5. What? Shepard wasn't implanted with Reaper tech...and if she was, I'd say that's even more evidence for the indoctrination theory, no?
6. Yeah. In other words, BS. It's an illusion.
7. Do you know how much ammo the Carnifex holds? It's more than enough to do everything Shepard does in the ending twice over. Let's even say it's a special model that holds 1000 bullets in a single clip and 9999 in reserve? The player isn't going to run out of ammo then. But they chose specifically to make it an infinite ammo gun, which makes no sense.
8. Adrenaline Rush doesn't last forever.
9. Despite evidence to the contrary (the Reapers aren't that stupid). They didn't have to resort to something contrived like that with the first Conduit.
10. But they're going to win anyway. They're Reapers, for goodness' sake. Everyone knows that the Reapers can't be defeated in a straight fight--including the Reapers. They know that the Citadel is the organics' lynchpin, so they should put their best defenses there.
11. You call that a straight answer?
EDIT: I missed your "station design" answer. That doesn't make any sense. Citadel, Omega, Reapers, Lazarus Station, Chronos Station, Shadowbroker, Collector Base, Grissom Academy. Shepard has been on plenty of space stations and they all look unique. Why would they have standard designs when they all come from various species? Yet suddenly this part of the Citadel incorporates inconsistent design elements from other stations.
12. I'm glad we agree it's completely implausible. It's a deus ex machina on top of a deus ex machina. Bioware's writers, or at least the Mass Effect writers, aren't perfect, but they're better than that. It's not as if they wrote themselves into a corner, either.
Anderson didn't have to be there.
13. Hardy har har. I win.
14. Okay, so...
A. Shepard and the squadmates run to the beam.
B. Shepard is blasted by the beam but the squadmates are not.
C. The Normandy's XO (I guess it would be Joker?) doesn't even bother trying to contact Shepard but instead tells Cortez to fly the shuttle (which, if I'm not mistaken, was damaged during the battle for Earth. In fact, I don't think the shuttle ever returned to the Normandy, but I could be wrong) to ground zero and gather the squadmates (but not Shepard), at which point the Normandy leaves (without telling Shepard) for repairs that are entirely speculation on your part, and doesn't contact Anderson or Hackett or that British Major guy or anyone else to try to get in touch with Shepard.
That makes sense to you?
15. That's not how mass relays work. Mass relays create corridors of mass-free space that allow for near-instantaneous movement of anything that has mass through those corridors. "Putting all their energy" into something implies effort, which isn't what they do. It's the ships that do all the work; they just make everything faster. Also, I'm no scientist but I'm pretty sure energy doesn't have mass. Only matter has mass. I could be wrong, but nevertheless that's still not how relays work. The energy would just travel from one relay to the next really fast. In fact, there's no reason the relays should be destroyed at all--but if they are, their huge E0 cores (massive amounts of constantly active dark energy) would be released.
To quote Amanda Kenson: "Mass relays are the most powerful mass effect engines in the known galaxy. The energy released from a relay's destruction would probably resemble a supernova."
We clearly see the relay being torn apart by a series of explosions and then a bigger explosion inside the space magic wave.
Now, the weird thing is that the E0 in the relay seems to disappear when the space magic wave hits it, so where did the E0 go? If the E0 was transferred to another relay along with the space magic wave, what purpose does that serve? All E0 does is create mass effect fields. In fact, if the space magic wave is using the relay's function to transfer itself at extremely high speeds (that's the only way it could spread across the galaxy so fast), getting rid of the E0 and the relay would instantly deactivate the mass-free corridor (you can see the relay begin to blow up before the beam is launched), slowing down the wave.
16. Because that really matters at this point, but it's besides the point. Shepard is in their presence, and has a gun, but cannot kill them.
17. Then why did Shepard hear it during the conversation with The Kid in the first mission?
18. But his monologue ended with the shot that killed Shepard. He makes no move towards the control panel; he doesn't even look at it. He just stands there.
19. Harbinger could have done it anyway. He was able to do it all the way from dark space in ME2. Why not just possess a husk or two anyway to make a sweep of the area and make sure no more organics are trying to reach the beam?
Which actually brings up another question. Why didn't the Reapers just turn the beam off? They weren't using it for anything at the time.
It is entirely, 100% fan-made speculation, and it's being used
to counter speculation from other fans that they simply rushed the
ending.
But it's more than that. When you really look at the ending in-depth, you realize
that absolutely nothing that happens, nothing that is said and nothing
that is done makes any kind of sense. The ending is more than just inconclusive, unaffected by player choice and all the rest: it's bad writing. Really,
really, REALLY bad writing, to the point where it just doesn't make any
sense that the same people who wrote the rest of the game could have
written something like this.
Let's say for the sake of argument
that the indoctrination theory is wrong: they really rushed the ending
and this was the result. Then why all the weird stuff? Why the heaps and heaps of inconsistencies, errors and logical problems? Even Dragon Age 2 had a better ending. There are 8-bit games with better endings. Fans, myself included, have written better endings that don't even take indoctrination into account and we didn't have months/years to plan it out. At least if all of ME3's writing was just as bad we could write off the ending as being the icing on the cake, so to speak, but ME3's writing is great and the ending is such a stark contrast in quality to everything else in the game it demands explanation.
Modifié par PsydonZero, 21 mars 2012 - 01:55 .