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#226
Posté 09 novembre 2012 - 03:16
I'd think that generic character-driven pieces might be more likely. Presumably that would include extra romance content for the LI characters but still have some appeal for people without an LI (or with a different one, if it were limited to certain characters).
#227
Posté 09 novembre 2012 - 05:40
Modifié par Norwood06, 09 novembre 2012 - 05:41 .
#228
Posté 09 novembre 2012 - 06:02
#229
Posté 09 novembre 2012 - 08:32
Modifié par NovaBlastMarketing, 09 novembre 2012 - 08:33 .
#230
Posté 09 novembre 2012 - 09:04
You had me until "turn Ash bi" - I rather like her the way she is (straight). Better add Vega as romance for fem!Shep, since fem!Shep has only Kaidan or Garrus as full, final, straight romances.RasenRebirth wrote...
I would if It fixed Jacks relationship, allowed Jacob to be told off, Tali face showed in-game to stop the rage, add more to Kelly's, Cortez, Traynor, Dianna, romances. Id like to see Ashely turned bi like Kaiden. And maybe a kiss with Samara doesn't have to be alot just a kiss. I know lots of people want Vega added I dont personally care.
I concur with the theory it's better to release story driven DLCs devoted to certain characters - which also means, the romance arc gets some stuff.
Must have:
Ashley / Kaidan story DLC
Miranda story DLC (expanding her story + adding her as temp squadmate)
Thane story DLC (including cure)
Nice to have:
Tali story DLC
Jacob faithful story DLC
Samara full romance DLC
Grunt story DLC
Not-named DLCs are also "nice to have" but not on my priority list so far.
#231
Posté 09 novembre 2012 - 09:05
#232
Posté 10 novembre 2012 - 04:15
Would not pay for Virmire Survivor since I hate both of them.
#233
Posté 10 novembre 2012 - 10:18
That's exactly the reason why we never get any of what we wish:Rynocerous wrote...
Only if it was Liara, or one of the romances that get poor treatment (Jack, Thane, Miranda, maybe even Samara).
Would not pay for Virmire Survivor since I hate both of them.
Stupid
Childish
Hate.
#234
Posté 10 novembre 2012 - 03:14
#235
Posté 10 novembre 2012 - 08:07
Sure thing.Valhart wrote...
If I want to play a dating simulator I'll just look up the various Japanese games out there. ME has never been about the romance/LI for me. It's a cool part of the game, but not the reason I play.
It's, however, part of the RP experience
I mean, in a RPG, I want to play the main character the way I want, I want to dive in his or her reality. If I were Shepard, I'd need a reason to go on, continue the fight, despite the desperate situation. In my roleplaying, it's a certain LI why he's going through hell.
Think it's just part of the overal experience. And given the fact how many people felt disappointed by certain romances, I believe a lot of guys think the same like I do: it's part of the RP experience. The very same people are also disappointed 'cause of the autodialogue issue since they believe Shepard is no longer their Shepard.
Big issue of ME3: it felt like an action game with little RP elements. I want it the other way around: RPG with action elements - pretty much like ME1.
Know what I mean?
Modifié par CptData, 10 novembre 2012 - 08:16 .
#236
Posté 10 novembre 2012 - 08:13
secretsandlies wrote...
no, this game is not about dating.
#237
Posté 10 novembre 2012 - 08:43
Some of us actually enjoy the role playing experience (emersing ourselves in those characters and lives, that's what I loved about ME as a whole... they became real enough to care about, laugh with and cry over if they died) and if games are going to go in a series and some of us actually *want* to continue a previous romance... they *bioware* shouldn't do a half-ass job of it. Don't call it romance if it's just screw this or that and call it romance.
Nothings more annoying with BioWare creating new characters and then leaving the old "hook up" shafted... oh you need to romance these others we've created. No thanks.
So yes, I would by a romance dlc if it really improved the on-going relationship with more content, not necessarily sexual content but more 'relationship' type of issues. You do have female gamers BioWare... You shouldn't just cater to the horny male teenagers/adults that must have the next hot alien.
Modifié par enayasoul, 10 novembre 2012 - 08:53 .
#238
Posté 10 novembre 2012 - 08:46
Modifié par MASSEFFECTfanforlife101, 10 novembre 2012 - 08:49 .
#239
Posté 10 novembre 2012 - 08:51
This game from very ME1 is about shooting bad guys. So i will buy DLC about shooting something down, but i refuse to buy DLC about most useless thing in entire setting.
As it was said before - there is a lot of dating simulators, including Sims (even if it's retarded product). ME is not one of them.
and CptData - Shepard's reason to go on is his/her duty as a soldier. And only in death does duty ends.
Modifié par secretsandlies, 10 novembre 2012 - 08:54 .
#240
Posté 10 novembre 2012 - 09:03
Modifié par AVPen, 10 novembre 2012 - 09:03 .
#241
Posté 10 novembre 2012 - 09:05
secretsandlies wrote...
That is a problem. You treat characters as if they are alive, when they are not. Voice actors are, devs are, writers are - game characters are not.
That's called "roleplaying"
This game from very ME1 is about shooting bad guys. So i will buy DLC about shooting something down, but i refuse to buy DLC about most useless thing in entire setting.
Oh, wait, you're serious?
Fortunately, though, you are not required to buy any DLC that you don't care to.
As it was said before - there is a lot of dating simulators, including Sims (even if it's retarded product). ME is not one of them.
No, it's an action-rpg which contains romances among its rpg components
and CptData - Shepard's reason to go on is his/her duty as a soldier. And only in death does duty ends.
See, now you're role playing!
Modifié par iakus, 10 novembre 2012 - 09:05 .
#242
Posté 10 novembre 2012 - 09:09
#243
Posté 10 novembre 2012 - 09:27
Esp in me1 i was blown away by the extent and depth and breadth of dialogue- in much the same way omega dlc was building up to something from the moment Aria became a key subplot, so too has me1 set up the POSSIBILITY that there could be a romance dlc. Otherwise, what is the point in me2 of having the option to continue a realtionship with original love interest in prior game? and what the point of having option to continue love interest into me3 from me2?
For all the work and effort bioware SHOULD present a romance dlc. Indeed, it would validate as players, our time and energy for those majority of us mass effect purists who want to see a massive payoff for investing time and creative energy just like bioware once did in the romantic interest.
And, i would go even further- why have none of you suggested this? For those who remember and let take am example that has serious potential. that NOT been discussed all the time i think the issue the op raises addresses ALL POSSIBLE romantic love interest- indeed on balance more than eno0ugh i feel been done energy and concept wise for liara romance and nowhere near by comparison the numerous other romantic options- i mean, honestly? why should bioware bother grounding each character introduced to us- and shepard if indeed they are intended to be 'throwaway' love interests? is it not the idea to know someone personal background is to want something.. more, in a relationship context?
So let take Ashley and let us link it to events back in me1- for those who remember. Do you remember the racist politician who tried to pin the battle of shanxi on alien races in a attempt to politically discredit- and isolate them allowing humans to gain power and influence in the capital's parliament?
Well...consider this every love interest has a point of reference pertaining to a war a past conflict...not quit resolved.
In Ashley's case for instance, i say....her pride in fighting for the rights of all who want peace and not discriminating or creating prejudice against the aliens back in the conflict.
Well...wouldn't it be nice if this pivotal background chapter formed the backdrop for a loyalty type mission leading to romance- tying in Ashley Williams duty to her father's legacy and the mission? Ashley's daughter has been kidnapped- from earth- used as 'insurance' by the corrupt politician seeking to influict prejudice and hijack democracy back from me1- they use it to keep ashley williams at bay. Williams reveals that intelligence has located her sister in a prison facility in a concealed location on Shanxi- which at present aliens and humans live in harmony and peace.
LEt us say Shanxi is a key staging facility and technology centre for aerospace engineering to retrofit and enhance older ship models for the alliance- abnd without it a key plank in the final invasion of earth battle. Turians, Salarians, Krogan, Quarians, Humans, Rogue, Rogue Batarians, Vorcha all work together.
But the key facility is about to be sabotaged- framing the alien races working on upgrades and retrofits- it is the politicians advocating for a return to human domination of Shanxi and a attempt to weaken alien influence in the galaxy at a time whern the alliance needs all working together.
Shepard needs to free ashley's sister and then bring ashley to the battle- her unique knowledge of history is key to this mission and story, the shepard needs to liberate the aerospace facility (why does shepard find himself up against the alliance elite guards? indoctrination?) and uncover the real truth behind the sabotage of who- and why the facility was sabotaged reveal the plot to undermine alien political influence to the council of the citadel . The romance would evolve as part of ashley's debt of gratitude for saving her sister and for shepard helping to save her dead father's legacy with shanxi.
This is just one of many examples of backstory= personal conflicts that shepard can help out on a loyalty mission that connects indirectly but can influence the direction of story and outcome.
I know history suggests sadly that the refusal for bioware to dramatically overhaul the ending of me3 suggests they cagey bout enhancements to other aspects of mass effect that have potential and deserve for it to be fulfilled byt don't but imagine how awesome it would be to have loyalty muission tied to romance development?
#244
Posté 10 novembre 2012 - 09:27
ME is action with rpg elements. Always was, is and will be.
And you wanna escape into computer game? really? adventure? jeez i maybe old, but my understanding of adventure or escaping is bicycle and country side. Or wife, plane, warm country, beach and alcohol. Tabletop wargaming is nice too. I am playing pc games for quick relaxation after day work, it is game, nothing more.
problem is that many of you guys identify themselves with the character you are playing. I can't say it's bad, my Daemon Prince have a name and trophy rack. And romance DLC would be a good idea, if original product would have fully developed social system, when ME do not have that.
Modifié par secretsandlies, 10 novembre 2012 - 09:29 .
#245
Posté 10 novembre 2012 - 09:37
It's the very intention of any good writer to create characters you care for - or hate their guts. Either way, a writer did a bad job if you don't feel anything for the characters he or she had created.secretsandlies wrote...
That is a problem. You treat characters as if they are alive, when they are not. Voice actors are, devs are, writers are - game characters are not.
Don't you cry if a movie comes with a bad ending, 'cause the main character dies? Don't you wish you could change his or her fate? See, I do. I'm a 30y old dude and I'm manly enough to allow tears for a touching movie.
No. ME1 was a RPG. Shooting the bad guys was part of the entire experience, but actually, I enjoyed the talking parts far more. ME2 was similar, 'though more shooting was involved. ME3 - well, all about shooting, little about the RP part.This game from very ME1 is about shooting bad guys. So i will buy DLC about shooting something down, but i refuse to buy DLC about most useless thing in entire setting.
Don't get me wrong: if you like the series for the action, I'm totally fine with that. But it's not the series' core. The story is. I'd go that far and say, you could have told half of the story without shooting a single bullet. In fact I consider it as a missed opportunity to show missions in ME2 and ME3 which are not about shooting people. ME1 had a couple of missions where you could go through without shooting. And MOST missions had at least one or two sections where you had to talk to people: Feros, Noveria, Citadel.
Well, I say it again: the ME series is a RPG. That means, you can play your main character the way you want. If you love to be the lonely soldier, you can play Shepard like that. If you want an idealistic man, you can do it. If you love your Shepard being an complete a**hole - you can do it.As it was said before - there is a lot of dating simulators, including Sims (even if it's retarded product). ME is not one of them.
The games were never created as purely action games. It's just ME3 that took that path, which is a shame, but ME1 and ME2 allowed you to play your Shepard the way you wanted while ME3 forces you to play Shepard the way the developers had in their mind.
Your Shepard.and CptData - Shepard's reason to go on is his/her duty as a soldier. And only in death does duty ends.
I have an entire other mindset: duty comes first, but he'd break down without emotional support of his friends and his lover. If you RP your Shepard to go through hell thrice, dying once (or twice, depending on your final choice), it's your way to play your Shepard.
Just for your info: since I'm a writer by myself, you can be sure I know what I'm talking about.
--------------------
secretsandlies wrote...
Planescape Torment IS rolepaying game. BG is RPG. Hell, even NWN is RPG.
ME is action with rpg elements. Always was, is and will be.
And you wanna escape into computer game? really? adventure? jeez i maybe old, but my understanding of adventure or escaping is bicycle and country side. Or wife, plane, warm country, beach and alcohol. Tabletop wargaming is nice too. I am playing pc games for quick relaxation after day work, it is game, nothing more.
problem is that many of you guys identify themselves with the character you are playing. I can't say it's bad, my Daemon Prince have a name and trophy rack. And romance DLC would be a good idea, if original product would have fully developed social system, when ME do not have that.
No. Just "no".
ME1 was as much RPG as KotOR was, the only and ONLY big difference was the combat system (turn based vs real time). It even had several similar plot points!
ME2 was STILL pretty much a RPG. Keep in mind: RPG does not mean "skill trees" and "looting". It means "interaction with other characters". ME1 and ME2 did a good (if not always amazing) job in that field. ME3 failed here - and not just in one instance.
The way you're talking gives me the idea you're not that old you pretend to be - no offense
I mean, hands down: you played a lot of games, so I did. I'm in that business for 17 or 18 years now - more or less. Programmed text adventures on my ol' C64. My first -real- PC had 100 MHz. I loved it for being fast enough to run DOOM smoothly. I played numerous RPGs - and I say, ME is a RPG. It's no action game. It's no third person shooter. It's no shooter in general.
Modifié par CptData, 10 novembre 2012 - 09:50 .
#246
Posté 10 novembre 2012 - 10:29
And i didn't said that ME is shooter, BF is shooter, duke is. Me is action, Me1 had one good thing, subplot missions can be solved with out killing a "bad" guy, you could talk him down one way or another. But before that you kill his minions in 80% of times. Every mission have combat. Yes you can force Saren to make suicide, but still you have to deal with him after, because well you know - avatar of the reaper.
And now lets take a look on PST, in entire(!) game you have to fight only Transcendent one, yeah there are thugs, shadows and demons, but in a scale of game, battles takes 5% of gameplay if you want.
In ME combat is a major part of gameplay, so yeah it's a action with rpg elements. You can "talk" to characters to some point. But that's it.
And i am not saying that my opinion is universal truth, it's just like i see it. ME do not have deep social system in it, your interaction with characters is very very very limited. Hell they can't even dump you. Is ME1 deeper game than rest of ME games? Yes! Can i call it RPG? at some moments yes, but there is very few such moments.
So to justify DLC with extanded level of relationships - i mean, dates, walks, conversations, devs should remake entire social entaraction system for the game, Because i don't think any of you just want "sex" scenes right? And again this game is not about that - this game is about shooting down god child, because his logic is flawed.
Modifié par secretsandlies, 10 novembre 2012 - 10:35 .
#247
Posté 10 novembre 2012 - 10:39
ME1 is still a RPG. It comes with action elements, true, but it's still clearly a RPG. Name me one RPG that allowed you to go through without fighting, without raising a gun? Not even Deus Ex (the first one), pretty much a prototype for TRUE RPGing, achieved that goal.
ME2 had more action elements, which is a shame since I missed the silent parts of a mission - or missions without shooting at all. I think it was part of the unique experience in ME1. Solving some jobs without a gun - perfect.
ME3, however, lost most of the RP stuff. Seriously: what's left of the RP part? You couldn't even holster your gun ...
Just saying. Even if you're right (and you are for ME3, no doubt), the focus of ME3 is clearly "action only" and the remnants of RP feel inferior, especially if compared to the first two parts. Which is, as I said, a shame. It simply feels as if EA/BW tried to get the action kids from the CoD community instead keeping the old fans. 'though I understand it's a commercial decision, it definitely was upsetting for the core fans - like me.
It's not just the romances or the endings. It's the lack of RP in ME3.
#248
Posté 10 novembre 2012 - 11:36
#249
Posté 10 novembre 2012 - 11:43
Modifié par CptData, 10 novembre 2012 - 11:57 .
#250
Posté 10 novembre 2012 - 11:43





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