Future MP Content - What Do We Want?
#1
Posté 19 mars 2012 - 08:35
Anyway, I've also been noticing a lot of fun ideas for new MP content, and I wanted to open a thread of us to just say what we want in regards to MP content. I'll start.
Obviously, we want new races to play. Personally, I would really love playing a vorcha. On a silly note, it would be awesome for a vorcha engineer to have a suicide-bomb explosion set to his (Y). And his model could be covered in explosives. Since there's no friendly fire, it would be nice to sacrifice yourself to kill the brutes and banshees that are eating your team, but yeah I'm totally stretching here.
As far as future maps, I hope they give us more objectives. I understand that adding new objectives to current maps would be a large undertaking (albiet not unheard of), but perhaps some objectives that are more in line with the SP N7 missions - like protect the civilians for extract, bring the reaper tech to the shuttle, etc. Maybe new maps can have a static Wave 10 objective, unique to the map, that add a different expectation from the map you're playing.
As far as locale, I woudl love to fight on more homeworlds, specifically Thessia. I wouldn't mind a Palaven, or the moon from SP, but Thessia was awesome IMO.
My last idea (for this first post) is for a new enemy type. Husks. Just waves of dozens upon dozens of husks. Call it Huskalypse, or Apocahusk. And then special threat waves (ie 5, 7, 9 and 10 on silver) are just Husks with the armor from Marauders. But, you know, like two dozen of them. Granted, vanguards would have a field day with this type. Also, it shouldn't be available with Unknown Enemy.
One of my team mates was pondering on an endless mod, with objectives every three rounds. I'm pretty sure I'd need more rockets for that kinda business...
So, yeah, open floor. There is no wrong answer: What do you WANT?
#2
Posté 19 mars 2012 - 08:37
XP/Credits are awarded to both sides based on how well each side performs.
#3
Posté 19 mars 2012 - 08:39
#4
Posté 19 mars 2012 - 08:41
UK Wildcat wrote...
I'd like to see an objective mode with an AI Harbinger controlling enemies. Perhaps even a PC mode where five players queue, one person is chosen as the harbinger and can randomly select enemies to control, with the other four working against him.
XP/Credits are awarded to both sides based on how well each side performs.
I like the Harbinger control idea. It would make the "high value target" thing make sense contextually, but could have a spin, in that there aren't just four, Harbinger does his thing throughout the wave.
ManualReplica wrote...
Husk only game mode!
Iknowright?!
#5
Posté 19 mars 2012 - 08:43
- New Maps
- New Modes (Linear Mission, Boss battles)
- New Weapons
- New Enemy Factions
- Separate Store Packs (Character pack, Weapon pack, Mod pack)
- Remove Character card once all Appearances are unlocked
#6
Posté 19 mars 2012 - 08:44
#7
Posté 19 mars 2012 - 08:46
I'd also like to see London and Palaven as a map, or maybe an Alliance/Citadel/Quarian ship? Something like repel the invaders. Every few waves we'd have to get some of the parts of the ship back online. Not sure how extraction would work. Run to the escape pods, perhaps?
#8
Posté 19 mars 2012 - 08:46
ZephyrAM wrote...
- New Races (Geth, Vorcha, Batarian)
- New Maps
- New Modes (Linear Mission, Boss battles)
- New Weapons
- New Enemy Factions
Kinda going for specifics here.
- Separate Store Packs (Character pack, Weapon pack, Mod pack)
- Remove Character card once all Appearances are unlocked
Now you're talking. Maybe have the Character Card become reavailable if you Promote. Shouldn't be that hard, right?
#9
Posté 19 mars 2012 - 08:47
#10
Posté 19 mars 2012 - 08:48
GM Jaken wrote...
ZephyrAM wrote...
- New Races (Geth, Vorcha, Batarian)
- New Maps
- New Modes (Linear Mission, Boss battles)
- New Weapons
- New Enemy Factions
Kinda going for specifics here.- Separate Store Packs (Character pack, Weapon pack, Mod pack)
- Remove Character card once all Appearances are unlocked
Now you're talking. Maybe have the Character Card become reavailable if you Promote. Shouldn't be that hard, right?
promotion doesn't lose the character, though I guess you could get it for the experience. honestly, the experience bonus isn't enough for me to give a rat's ass, as I can easily get over the 100k from spectre pack classes by doing one random bronze in 15 minutes.
#11
Posté 19 mars 2012 - 08:48
Boss Battles
More Weapons
#12
Posté 19 mars 2012 - 08:48
GundamHeavyarms wrote...
I'd like an objective to bring down a Reaper. Maybe have all four teammates armed with missile launchers and have husks swarming the area.
I'd also like to see London and Palaven as a map, or maybe an Alliance/Citadel/Quarian ship? Something like repel the invaders. Every few waves we'd have to get some of the parts of the ship back online. Not sure how extraction would work. Run to the escape pods, perhaps?
Or maybe, instead of extraction, hold out for reinforcements, then you actually TAKE the Firebase. But, that does kinda make it weird when you play the map again.
Taking down a Reaper. Yeah, do want. But, it might take away from Shepard's awesomeness... "Shepard killed X reapers? Yeah, I killed five like yesterday..."
#13
Posté 19 mars 2012 - 08:48
How about a take and hold gameplay? Capture a fortified objective, defend it, move to next objective.
Or how about defeating a Reaper? Have a Reaper stomping around and reapers dropping everywhere, as you scramble to activate defenses.
#14
Posté 19 mars 2012 - 08:50
#15
Posté 19 mars 2012 - 08:50
- what Klokos said about flashlights
-****a Bonus Map on the Collector Ship where the only enemy type is Collectors (same as "Reapers", only Mauraders--> Collector Guardians, Cannibals--> Collectors w/ regen, Banshees --> Harbinger, Brutes--> land/air combo Praetorians, and Abominations that can run faster than husks replace harvestors)
#16
Posté 19 mars 2012 - 08:51
Buff terrible weapons
Rebalancing
- don't think it is too much to ask
More playable races/new factions/more maps/New objectives/new modes
- I would buy a dlc for these
#17
Posté 19 mars 2012 - 08:53
It would remind me of my Halo 3 days, taking down Scarabs.
#18
Posté 19 mars 2012 - 08:53
Klokos wrote...
I want night/cave maps where players have to use their flashlights.
OMG, gimme.
In tandem with the Huskalypse!!!
#19
Posté 19 mars 2012 - 08:54
Mercs (Blue Suns, Blood Pack, Eclipse)
Collectors
New Game Mode:
Adding onto Harbinger idea:
One person controls (a)n Atlas, Banshee, or Prime and see's how many kills (s)he can get w/o being killed. Once the power player is killed, the person who finished the player takes his place. The person with the most points in the allotted time wins. c: NO COBRA'S. >:C
#20
Posté 19 mars 2012 - 08:54
Reaper Destroyer - achieve various objectives with the end goal to allow a support fleet to target or an unreasonable numbers of missile platforms to fire upon it. 5 waves of objective missions, with the 6th being us either running around launching missiles or painting various parts on the Reaper Destroyer with lasers, Shepard style.
Geth Colossus - Dodge plasma balls the size of a Krogan. ????. Kill it, somehow.
Cerberus Gunships x3 - ????. Launch Krogans at the gunships to headbutt them to death.
#21
Posté 19 mars 2012 - 08:59
mysticforce42 wrote...
Boss Fights.
Reaper Destroyer - achieve various objectives with the end goal to allow a support fleet to target or an unreasonable numbers of missile platforms to fire upon it. 5 waves of objective missions, with the 6th being us either running around launching missiles or painting various parts on the Reaper Destroyer with lasers, Shepard style.
Geth Colossus - Dodge plasma balls the size of a Krogan. ????. Kill it, somehow.
Cerberus Gunships x3 - ????. Launch Krogans at the gunships to headbutt them to death.
Yeah, whay happened to the gunship fights? And the Colossus! Prime real estate for DLC!
#22
Posté 19 mars 2012 - 08:59
More difficult, I think, would be new enemy types since they have to be balanced, designed, animated, and whatnot. But those would be a nice addition, since it will make us have to get used to their tactics.
Lastly, would be new powers. Might be tough to balance (might need to raise level cap too?), but it would give new and different flavours to the classes we've come to know.
New weapons are always appreciated, but I'd want the other things I mentioned more.
The idea of bringing Harbinger in would be really cool. I agree with GM Jaken that it would make the "high value target" thing make more sense in the Reaper faction. I don't necessarily need to control Harbinger, but just involving him would make some missions make more sense.
Escort missions might be a little troublesome logistically. Where would the important person be spawned? At the LZ? In the middle of a horde of geth? At the end of a wave, not all players might be in the same spot. So will we have to rush to the VIP? How do we escort? Will one person out of the squad of 4 be "out of duty" since s/he has to hold up the VIP, leaving only three players to fend off the enemies? It's not a bad idea, but just a few things to think about.
#23
Posté 19 mars 2012 - 08:59
If that means special selection in enemy that's ok.
Also more variety, more maps, more enemy factions, more character unlocks.
This is not a change this post, just what I'd really like.
It'll keep the interest longer.
#24
Posté 19 mars 2012 - 09:03
More PVE game modes.
More weapon customization? Colors, barrel type, ect.
More enemy factions.
More enemy units (Geth Stalker, Cerberus Synthetic, Reaper Praetorian)
Bigger maps and more enemies?
More maps.
Redo the leveling, promoting and character cards.
#25
Posté 19 mars 2012 - 09:04
GM Jaken wrote...
Klokos wrote...
I want night/cave maps where players have to use their flashlights.
OMG, gimme.
Yeah, this would be really interesting. It can be awesome amazing or awesome annoying. Hahah! But a really interesting idea nonetheless. I'd be down for that.





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