Future MP Content - What Do We Want?
#26
Posté 19 mars 2012 - 09:05
#27
Posté 19 mars 2012 - 09:06
#28
Posté 19 mars 2012 - 09:06
Aside from that, I'd like new playable races (Geth etc) and new enemy factions and more maps and more objectives.
Boss battles would be a fun thing. Taking down a Reaper? People in your group need to secure missile consoles and defend them while targeting pinpoints the Reaper, then boom. Etc.
I'd also REALLY love customizable ability sets, or powers that unlock via equipment packs that you can choose from in said customizability. That way, you can pick your race of choice and choose your own powers (aside from the Fitness and Racial default ones). Certain races may not be able to use certain power sets, though, as some races aren't capable of biotics and so forth. But still, would be fun to have the customizability instead of standard classes.
Modifié par Deviija, 19 mars 2012 - 09:09 .
#29
Posté 19 mars 2012 - 09:09
#30
Posté 19 mars 2012 - 09:12
GundamHeavyarms wrote...
I'd also like to see London
I just hit london last night, and the first thing through my mind was that it'd make a nice MP map.
#31
Posté 19 mars 2012 - 09:12
Yeah, that would be great.
Failing that, more objective types in Horde mode itself. 3 doesn't make for enough variety. Maybe tailor ir to a specific enemy faction?
#32
Posté 19 mars 2012 - 09:14
Valentia X wrote...
Probably in the minority here, but I'd like the option of using excess xp towards something. I have a level 20 drell adept that I'm not promoting, so being able to, say, store up excess xp to unlock customization or something. I wouldn't mind it being a buttload of xp, but I feel like its being wasted.
I'd rather have them transform excess XP into credits if you choose to play a level 20 character (maybe 10 xp = 1 credit)
Other than that: More variety and customization. I liked the idea of using custom armor similar to SP. It's not gonna happen, though. They'd have to design items for various races.
Modifié par ttchip, 19 mars 2012 - 09:16 .
#33
Posté 19 mars 2012 - 09:15
stribies wrote...
You know those spiders that the ravagers poop out when you shoot their sack? Nothing but those please.
This ^
But in a pitch black cave
#34
Posté 19 mars 2012 - 09:17
#35
Posté 19 mars 2012 - 09:19
Sorileus wrote...
They should add armor from SP as unlockes in MP :/. Just a thought.
That would be a good weekend reward. Kill x of y or play z rounds, get a special armour set. I will kill or play where ever they want it it means I can cartwheel roundhouse kill enemies in blood dragon armour
#36
Posté 19 mars 2012 - 09:19
ttchip wrote...
Valentia X wrote...
Probably in the minority here, but I'd like the option of using excess xp towards something. I have a level 20 drell adept that I'm not promoting, so being able to, say, store up excess xp to unlock customization or something. I wouldn't mind it being a buttload of xp, but I feel like its being wasted.
I'd rather have them transform excess XP into credits if you choose to play a level 20 character (maybe 10 xp = 1 credit)
This. I'll leave the conversion of XP to credit for them to determine (whether it be 10XP or 50 or 100XP for 1 credit, whatever), but this would make me feel better when I play with my level 20.
#37
Posté 19 mars 2012 - 09:21
- New Races (Geth, Vorcha, Batarian)
- New Maps --- !!!
- New Modes (Linear Mission, Boss battles)
- New Enemy Factions --- (I miss fighting mercs... or rogues)
- Remove Character card once all Appearances are unlocked --- (unlocked and exped)
I'll add mine:
- FREE +2? alternative armors and head gear/head settings --- sounds like a miracle
- 2 promotes (and all further) makes you can change 1 power skill/pick all 3 restricted to the current class
#38
Posté 19 mars 2012 - 09:23
#39
Posté 19 mars 2012 - 09:23
Redo the leveling, promoting and character cards.
Yeah I'd love more skills or at least have and extra 6 skill points.
#40
Posté 19 mars 2012 - 09:28
Maybe a different game mode, random enemies per wave, endless waves (more credits), and a harder difficulty.
Blood pack, eclipse, and blue suns can be combined as the Mercenaries. Comprised of blue sun mechs, eclipse vangaurds, batarian sentinels, blood pack vorcha and krogan troops, eclipse salarian engineer.
Collectors - Plaetorians, Abominations, Scions, collector drone, collector gaurdian, collector troop, collector assassin.
Modifié par DCko, 19 mars 2012 - 09:35 .
#41
Posté 19 mars 2012 - 09:29
Lime The Dragon wrote...
Prothean Race
Sten.jpg
#42
Posté 19 mars 2012 - 09:30
ZephyrAM wrote...
- New Races (Geth, Vorcha, Batarian)
- New Maps
- New Modes (Linear Mission, Boss battles)
- New Weapons
- New Enemy Factions
- Separate Store Packs (Character pack, Weapon pack, Mod pack)
- Remove Character card once all Appearances are unlocked
BAM!
There we go, all future DLC covered.
The only thing I want at this time are the Geth... im so anxious to play as them, can't wait until past April though... I am too impatient!
#43
Posté 19 mars 2012 - 09:33
#44
Posté 19 mars 2012 - 09:42
Valentia X wrote...
Probably in the minority here, but I'd like the option of using excess xp towards something. I have a level 20 drell adept that I'm not promoting, so being able to, say, store up excess xp to unlock customization or something. I wouldn't mind it being a buttload of xp, but I feel like its being wasted.
Like bonus creds? That'd be nice.
#45
Posté 19 mars 2012 - 09:46
This, and Geth as playable MP characters.UK Wildcat wrote...
I'd like to see an objective mode with an AI Harbinger controlling enemies. Perhaps even a PC mode where five players queue, one person is chosen as the harbinger and can randomly select enemies to control, with the other four working against him.
XP/Credits are awarded to both sides based on how well each side performs.
#46
Posté 19 mars 2012 - 09:54
-More maps
-More mission objectives
#47
Posté 19 mars 2012 - 09:57
#48
Posté 19 mars 2012 - 10:12
Biotic Volus playable character.
Charge/Nova/3rd option either Lift, Pull or Singularity. Volus' Nova would be like a Super Mario-type aoe butt-stomp. Charge is like usual; the 3rd option is there to set up hilarious looking biotic combinations. It'd be like Volus Bowling. On second thought, Slam would be awesome as well.
Also, you have to waddle everywhere. The side-step and running animations are just the volus rolling everywhere like a Willy Wonka-type giant blueberry.
I'm serious. Because it would be seriously funny.
#49
Posté 19 mars 2012 - 10:14
Volus Biotic. All biotic powers. Highest weight capacity.Sun and Snow wrote...
If I could pick just one thing...
Biotic Volus playable character.
Charge/Nova/3rd option either Lift, Pull or Singularity. Volus' Nova would be like a Super Mario-type aoe butt-stomp. Charge is like usual; the 3rd option is there to set up hilarious looking biotic combinations. It'd be like Volus Bowling. On second thought, Slam would be awesome as well.
Also, you have to waddle everywhere. The side-step and running animations are just the volus rolling everywhere like a Willy Wonka-type giant blueberry.
I'm serious. Because it would be seriously funny.
#50
Posté 19 mars 2012 - 10:15
Adding customizable Armors (just those of SP) would be awesome though!
Modifié par aequitaz, 19 mars 2012 - 10:17 .





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