--More maps: Half a dozen is pretty stingy, and the lack of variety can get old just within a single gaming session.
--Better maps: The center of Firebase Reactor is a killzone. At least stop making us defend it every mission. And the extraction point at Firebase Ghost is difficult to secure and hold even on Bronze difficulty because it's surrounded by superior positions that have plenty of cover. Not difficult as in "challenging." Difficult as in "can suddenly break a team."
--Better conclusion: It is not made clear that the team does not need to be in the extraction area right away. The "capture and hold" objective elsewhere has conditioned us to staying in one place when we see that big blue circle. But at the end of a mission, it's suicide. Yet we still do it, because of the conditioning. I haven't seen this as much at the snow map (forget what it's called), but it's common elsewhere. When you use on the Ghost map, it's a recipe for disaster.
--Better unlocks: I really hate it when I save up 60,000 credits and my Spectre Pack unlocks a suit pattern, often for a class that I'm not interested in playing. Also, who cares about the 100k XP that comes along with it, when the class in question is already at the level cap?
--Better credits: When a character has reached the level cap, some of the XP rewarded at the end of a mission should be converted to additional credits. Not *all* of it, that would be silly. But I'd be happy with even a 10% conversion, at least on Bronze.
--Better difficulties: Silver level really should have a level requirement of 15 or higher.
--Better squads: When a player drops from a game in progress, it's pretty much a silent affair and can kill a team. It would be nice to see a standardized way to get someone to auto-fill that slot. I have been connected to a few games in progress myself, but the process is very poor. I wanted to be given a *choice* to do so, and I want to be given an additional *incentive*. I also want to know what wave they're on, and what the objective of that wave is. Because otherwise, it kind of sucks to be dropped in like that, often in the midst of enemies, half your team dead, and no idea what's going on or where anyone is.
It would also be nice to see a new enemy faction, but that's not as much of a priority to me. Mercs would be relatively easy, since Bioware already has the game assets. But don't forget about the Collectors, either. I'd love to fight them using my Mass Effect 3 skills this time.
Modifié par Felonious_Monk, 20 mars 2012 - 12:06 .





Retour en haut






