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Future MP Content - What Do We Want?


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#76
Felonious_Monk

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I appreciate that multiplayer was apparently intended to be an add-on to the game, rather than a serious player investment. So I don't know how much they even want to put into it. But speaking as someone who plays MP shooters quite a bit...

--More maps: Half a dozen is pretty stingy, and the lack of variety can get old just within a single gaming session.

--Better maps: The center of Firebase Reactor is a killzone. At least stop making us defend it every mission. And the extraction point at Firebase Ghost is difficult to secure and hold even on Bronze difficulty because it's surrounded by superior positions that have plenty of cover. Not difficult as in "challenging." Difficult as in "can suddenly break a team."

--Better conclusion: It is not made clear that the team does not need to be in the extraction area right away. The "capture and hold" objective elsewhere has conditioned us to staying in one place when we see that big blue circle. But at the end of a mission, it's suicide. Yet we still do it, because of the conditioning. I haven't seen this as much at the snow map (forget what it's called), but it's common elsewhere. When you use on the Ghost map, it's a recipe for disaster.

--Better unlocks: I really hate it when I save up 60,000 credits and my Spectre Pack unlocks a suit pattern, often for a class that I'm not interested in playing. Also, who cares about the 100k XP that comes along with it, when the class in question is already at the level cap?

--Better credits: When a character has reached the level cap, some of the XP rewarded at the end of a mission should be converted to additional credits. Not *all* of it, that would be silly. But I'd be happy with even a 10% conversion, at least on Bronze.

--Better difficulties: Silver level really should have a level requirement of 15 or higher.

--Better squads: When a player drops from a game in progress, it's pretty much a silent affair and can kill a team. It would be nice to see a standardized way to get someone to auto-fill that slot. I have been connected to a few games in progress myself, but the process is very poor. I wanted to be given a *choice* to do so, and I want to be given an additional *incentive*. I also want to know what wave they're on, and what the objective of that wave is. Because otherwise, it kind of sucks to be dropped in like that, often in the midst of enemies, half your team dead, and no idea what's going on or where anyone is.

It would also be nice to see a new enemy faction, but that's not as much of a priority to me. Mercs would be relatively easy, since Bioware already has the game assets. But don't forget about the Collectors, either. I'd love to fight them using my Mass Effect 3 skills this time.

Modifié par Felonious_Monk, 20 mars 2012 - 12:06 .


#77
RNG God

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New races. More specifically, Elcor Vanguard with the ability to wield an automatic widow on his back, and Volus adept that spurts biotic god one liners that stun enemies.

Also, I want to stop getting goddamn character cards after I can change the final option.
RNG: "Herp derp xtra wasted xp for you!"

Modifié par SalvationThroughDestruction, 20 mars 2012 - 12:11 .


#78
1zeo11

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[quote]Crinkles wrote...

I think a timed survival mission would be nice, as an alternative to the wave system. Basically, it's wave 11 on steroids. Story-wise, your team has completed the mission, but extraction is delayed and the enemy is closing in. There are no waves, just a constantly increasing amount of enemies---the map would have to have a "king of the hill" structure, with the players at an advantage. Because a waveless game has a higher intensity, this is also a perfect opportunity to give people the shorter games they're asking for. [/quote]

Yeah, totally diggin' on this. The survival mode seems to be on a lot of people's minds. While we're all brain storming up in here, I have a question of the ones that have brought this up, or for those of us that like the idea: How do we make credits in this mod?
[/quote]

You could mix everything for a new survival mode:

You see that in the wave mode actually you can revive yourself using medigel or be revived by one of your "friends", you can put that here, but everytime you "die", you lose money, that means, it would be like:

-Bronze: You start with 30000 creds, each time you bleed out (spacebar tapping ra*e), you lose 5000 creds. Each time you revive a friend you gain 2500 creds. If you use a medigel you lose 10000 creds. By killing you just earn XP as always. If you die you'll lose all your money, but not your XP (like on wave mode if you can't survive the third wave and you end with 0 creds and all the XP you have gained) And something like that. That seems the best idea.

Also, i'd thinked in another game mode:

The survival: You start in a complete warzone with your squad. The only way to recover your ammo is using the thing that you "buy" on the packs (something like spare ammo, i don't remember the name) The idea is more than fight the enemy, survive at all costs, this means, running around, shooting idiots, using powers, throwing your shoes at them, make a pole dance using an asari, wathever, the idea is that this is a survival mode. The first one to die just get's his XP, the second one, his XP and 5000 creds, the third 20000 creds and the survival won creds by this way:

When he's the only one left, he will start to win 1000 extra creds per 10 seconds, plus the 45000 creds for being the survival. When he dies, the game is over. It's kinda complicated and maybe it will be crazy just to try, but hey, easy money for the cowards.

Also, i would want to carry 3 equipment (3 missile launcher ammo, 3 medi-gels, 3 survival thing that restore's your life and shields).

And i think if you put playable geth, then while using them you can't fight with the faction geth, people will get confused and shoot at you.

Also, like the idea of male quarians.

And i thinked of a variant of the "kill these 4 guys" but kill entire "squads", for example "We've have reports of several enemy's special ops in the vicinity, find them and kill them", of course, this squads will be something like elite squads, with strong weapons-weak defenses or vice-versa.

Anyway, we've have tons of ideas, but i hope Bioware listen to us and stop thinking in just making more money

#79
vladgd

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i have a minor suggestion. use exp gained from a level 20 character and add it to your N7 level after say every 500,000 exp.

quarian sentinel would also be nice.

#80
GM Jaken

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1zeo11 wrote...

Crinkles wrote...

I think a timed survival mission would be nice, as an alternative to the wave system. Basically, it's wave 11 on steroids. Story-wise, your team has completed the mission, but extraction is delayed and the enemy is closing in. There are no waves, just a constantly increasing amount of enemies---the map would have to have a "king of the hill" structure, with the players at an advantage. Because a waveless game has a higher intensity, this is also a perfect opportunity to give people the shorter games they're asking for.


Yeah, totally diggin' on this. The survival mode seems to be on a lot of people's minds. While we're all brain storming up in here, I have a question of the ones that have brought this up, or for those of us that like the idea: How do we make credits in this mod?

You could mix everything for a new survival mode:

You see that in the wave mode actually you can revive yourself using medigel or be revived by one of your "friends", you can put that here, but everytime you "die", you lose money, that means, it would be like:

-Bronze: You start with 30000 creds, each time you bleed out (spacebar tapping ra*e), you lose 5000 creds. Each time you revive a friend you gain 2500 creds. If you use a medigel you lose 10000 creds. By killing you just earn XP as always. If you die you'll lose all your money, but not your XP (like on wave mode if you can't survive the third wave and you end with 0 creds and all the XP you have gained) And something like that. That seems the best idea.

Also, i'd thinked in another game mode:

The survival: You start in a complete warzone with your squad. The only way to recover your ammo is using the thing that you "buy" on the packs (something like spare ammo, i don't remember the name) The idea is more than fight the enemy, survive at all costs, this means, running around, shooting idiots, using powers, throwing your shoes at them, make a pole dance using an asari, wathever, the idea is that this is a survival mode. The first one to die just get's his XP, the second one, his XP and 5000 creds, the third 20000 creds and the survival won creds by this way:

When he's the only one left, he will start to win 1000 extra creds per 10 seconds, plus the 45000 creds for being the survival. When he dies, the game is over. It's kinda complicated and maybe it will be crazy just to try, but hey, easy money for the cowards.

Also, i would want to carry 3 equipment (3 missile launcher ammo, 3 medi-gels, 3 survival thing that restore's your life and shields).

And i think if you put playable geth, then while using them you can't fight with the faction geth, people will get confused and shoot at you.

Also, like the idea of male quarians.

And i thinked of a variant of the "kill these 4 guys" but kill entire "squads", for example "We've have reports of several enemy's special ops in the vicinity, find them and kill them", of course, this squads will be something like elite squads, with strong weapons-weak defenses or vice-versa.

Anyway, we've have tons of ideas, but i hope Bioware listen to us and stop thinking in just making more money


That's a lot to process.  I like your idea about subtracting money when you die, except it shouldn't penalize you for using medi-gel, since medi-gel costs money to acquire.

As for your true survival idea, I would totally be down for that, but it sounds like it can go on for hours.  But, hey, I'm no dev.

Also, you can already carry 3 of your supplies.  You can find capacity upgrades as rare cards.  I currently have 4 thermal clip packs and 3 spec ops survival kits, but still at 2 on the others.  I think the max is 5.

As for the geth, when a human male soldier makes himself white, he looks like a Cerberus, so if they added geth, I don't think it would matter.  And yeah, need quarian males!

I hope the BioWare community organizers do look at this thread and see what we all have to say.  And, hey, I think we'd pay money for some of these ideas, especially new maps.

Edit: Had a misplaced /quote, fixed it.

Modifié par GM Jaken, 20 mars 2012 - 12:31 .


#81
kieran.me

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prothean character ONLY for those who bought the DLC

being very old and can get information onstantly by touch let them be any class and have that DOT javik has as the central ability

#82
TexasToast712

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Krogan Vanguard
Laser sight mod.

#83
MrTango LXXII

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Better adepts, better soldiers.

#84
1zeo11

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GM Jaken wrote...

1zeo11 wrote...

Crinkles wrote...

I think a timed survival mission would be nice, as an alternative to the wave system. Basically, it's wave 11 on steroids. Story-wise, your team has completed the mission, but extraction is delayed and the enemy is closing in. There are no waves, just a constantly increasing amount of enemies---the map would have to have a "king of the hill" structure, with the players at an advantage. Because a waveless game has a higher intensity, this is also a perfect opportunity to give people the shorter games they're asking for.


Yeah, totally diggin' on this. The survival mode seems to be on a lot of people's minds. While we're all brain storming up in here, I have a question of the ones that have brought this up, or for those of us that like the idea: How do we make credits in this mod?

You could mix everything for a new survival mode:

You see that in the wave mode actually you can revive yourself using medigel or be revived by one of your "friends", you can put that here, but everytime you "die", you lose money, that means, it would be like:

-Bronze: You start with 30000 creds, each time you bleed out (spacebar tapping ra*e), you lose 5000 creds. Each time you revive a friend you gain 2500 creds. If you use a medigel you lose 10000 creds. By killing you just earn XP as always. If you die you'll lose all your money, but not your XP (like on wave mode if you can't survive the third wave and you end with 0 creds and all the XP you have gained) And something like that. That seems the best idea.

Also, i'd thinked in another game mode:

The survival: You start in a complete warzone with your squad. The only way to recover your ammo is using the thing that you "buy" on the packs (something like spare ammo, i don't remember the name) The idea is more than fight the enemy, survive at all costs, this means, running around, shooting idiots, using powers, throwing your shoes at them, make a pole dance using an asari, wathever, the idea is that this is a survival mode. The first one to die just get's his XP, the second one, his XP and 5000 creds, the third 20000 creds and the survival won creds by this way:

When he's the only one left, he will start to win 1000 extra creds per 10 seconds, plus the 45000 creds for being the survival. When he dies, the game is over. It's kinda complicated and maybe it will be crazy just to try, but hey, easy money for the cowards.

Also, i would want to carry 3 equipment (3 missile launcher ammo, 3 medi-gels, 3 survival thing that restore's your life and shields).

And i think if you put playable geth, then while using them you can't fight with the faction geth, people will get confused and shoot at you.

Also, like the idea of male quarians.

And i thinked of a variant of the "kill these 4 guys" but kill entire "squads", for example "We've have reports of several enemy's special ops in the vicinity, find them and kill them", of course, this squads will be something like elite squads, with strong weapons-weak defenses or vice-versa.

Anyway, we've have tons of ideas, but i hope Bioware listen to us and stop thinking in just making more money


That's a lot to process.  I like your idea about subtracting money when you die, except it shouldn't penalize you for using medi-gel, since medi-gel costs money to acquire.

As for your true survival idea, I would totally be down for that, but it sounds like it can go on for hours.  But, hey, I'm no dev.

Also, you can already carry 3 of your supplies.  You can find capacity upgrades as rare cards.  I currently have 4 thermal clip packs and 3 spec ops survival kits, but still at 2 on the others.  I think the max is 5.

As for the geth, when a human male soldier makes himself white, he looks like a Cerberus, so if they added geth, I don't think it would matter.  And yeah, need quarian males!

I hope the BioWare community organizers do look at this thread and see what we all have to say.  And, hey, I think we'd pay money for some of these ideas, especially new maps.

Edit: Had a misplaced /quote, fixed it.


The idea is that in the survival mode there's constant enemy spawn, each 5 minutes the difficulty increaces (faster spawning) and the more you kill an enemy, you increase the chance of a big enemy appears (for example, a brute or a phantom) This makes the player uses tactics to stun the enemy (use powers) and not shoot, after all, the only way to regain ammo is, as i said, with the thermal clip pack. That's why i said it is more like a crazy idea. It is also the reason i put 10 second = 1000 creds when there's the survivor, he could be overrun or, for example, be sorrounded by 1 Atlas on one side, phantom on the other and a turret in front of him, he has to search a way to stun enemies (eventually kill them) and escape (throw a power to the banshe so she makes that mini jump she does, if you're fast you can use it as an escape thing. Even use stasis if you're an adept) It is that, "survival", not "kill enemies" mode.

As for the white human, the difference is still the color, cerberus has alot of "decals" on them, wich make them visible easy to find. But if you use the same model, the thing changes. It's hard to difference one geth from the other if everyone is using the same colour. Also, many of the primary colors are already used: black, red, blue, white or light blue, dark gray, red; and the ones that you could use to look different would be green tones and purple tones. That's my point.

And i think that the powers are very good with the power that they already have, maybe some biotics are underpower, but the rest, they're meant to basically help you finish them off, not to be killing every time with them. But i also agree that there's some others overpowered. I do not think that the biotic charge or reave ar overpowered, they have that power because if you use them you are very vulnerable, like the nemesis, high power but low health. Reave leave you withouth barriers and charge leaves you in front of your enemy. They're also not very effective with tons of enemies (that's the common error and why many of the ones using them gets pinned down so often) but they're effective when there's no more than 3 enemies in a close radious.

#85
Ragnakuna

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I've commented elsewhere on MP custom classes but I'd really like to see some customization options that take advantage of N7 ranking. Presets every fifty or seventy-five levels to keep the players interested long enough to get our class of choice to look how we want while experimenting with different builds.

#86
D Amiri

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I want Dungeons. Point A to Point B, kill the boss type mode. Just like the SWOTOR flashpoints and operations. Fight through an area kill the mini-bosses, kill the boss, collect the loots.

#87
shepard1038

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New characters and New Maps!!

#88
Viquey

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Playable geth characters. More than anything.

Distant second would be Palaven, Thessia, Earth and maybe even Rannoch and Sur'Kesh maps. All species are fighting for their worlds, so why don't we ever fight ON them? :D

But really, geth characters. GIMME. TAKE MAH MONEH, GIMME GETHUMS.

*cough* That is all. >.>

#89
Xceptopec

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A service record - detailing weapons usage, kills, medals etc

Some MP specific bonus (other than +10 N7 levels) when promoting MP chars.

More than 3 enemies - We have Geth (and depending on choices in SP, most of us know what happens with the Geth), why therefore, are the 3 Merc packs not also in as MP enemies?

Different game modes (including some that are nothing more than just-for-laughs, Halo 3 MP as an example had some great ones).

And the never-going-to-happen suggestion.

Playable Hanar :D

#90
Ivar01

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Well now, let's see.

Myself I would say the following.
--------------------
New Battle of earth themed map, perhaps with Zaeed Massasini as the commander voice(unlikely but would be awesome if it happened.)

The Armors from the single player brought in as card sets. So get the particular card and get the whole set as a customization choice. Would require modification for Turians, Krogans, Salarians, and Quarians.

#91
AnathamaDye

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Maps
alternate outfits with different custom appearances
some ranking system that shows how many times you promoted
some appearance award for promoting
a selection of different powers for all the races
REAL skin tones instead of just a subtle hue change.

#92
de3ex

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New enemies. The Collectors, the combined Mercenary groups (Blue Suns, Blood Pack, Eclipse). As for new locations, I would like to see more open ended and larger maps. Not that the current ones are too small, but more room to maneuver, coordinate and attack would be great. For example, when there's two brutes and a banshee in the cramped corridors of Firebase Glacier, it gets too chaotic and reckless. I'd also like to see new species to play as also. Vorcha, Batarians, even throw in a Prothean!

Modifié par de3ex, 20 mars 2012 - 01:51 .


#93
naphthol

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would love new characters to use. prothean or batarian would be fantastic. I think just about everyone would enjoy playing as a batarian every now and then.

how about an ability to set the number of waves that a match will have? 5, 10 ... 25? some like quick matches, some would almost certainly love a good marathon match.

#94
BattlemastaWrex

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Personally, I've never taken any interest in the Vorcha or Batarians, but playing as one in MP would be fun.
New Races:
Geth - Specifically, Infiltrators and Engineers. I wonder what kind of special ability or moves they might have.
Batarians - I would really want to be a Batarian in MP. Soldiers and sentinels.
Vorcha - Weaker, but would have really good health regeneration. I don't know what specific classes, but nothing to do with biotics.
Prothean - Not sure how canon this might be, but having a Prothean Adept and a Vanguard would be cool.

New Weapons:
I want more weapons to be added to each tier, specifically Silver, Gold and N7, but also some special weapons. By special weapons I specifically mean those unlocked through Op Goliath and other programs and events.

New Maps:
Don't care, just make it free so everyone can play. Possible locations could include Eden Prime, Khar'Shan (PLEASE!), Thessia, Palaven (No, not Menae), Citadel, Omega and Sur'Kesh.

Other Content:
Trading. TF2 has a similar unlock system which goes great with trading. That would be great.
MP DLC that tied in with SP DLC.
Thanks. 

#95
Pinkflamingo22

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Husk horde survival, more armor customization, better missions

#96
Highlord Heian

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Varying enemies - collectors, security droids, mercenaries... basically every enemy you fought for the entirety of ME2.

They made three distinct mercenary groups, I'm shocked they never made a 3-way multiplayer land-grab mode, or something.

Bigger maps. class-specific objectives - biotic, tech, physical.

A map that is entirely timed, taking place on a ship that is going to crash, explode, flood with tribbles, and the objective is to either stop the crash or enable escape pods (for a lesser bonus in the end).

#97
ParanoidDrone

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I'd like a Mercenary faction, Blood Pack/Blue Suns/Eclipse all rolled into one. I'm not sure it would fit storywise since they have no reason to be fighting a special ops squad, but w/e. Between the 3 groups, there's a wide variety of enemy units and protections, which in turn would force a flexible squad.

#98
monsterman301

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I want a Prothean adept, it would be beast with dark channel. I'm an adept user, the human adept is awesome but I really want to run an alien race and I don't like the asari and the drell adept is more of a support adept, setting up the biotic explosions for everyone else. Which is cool and all but in my main squad I'm the only adept so it makes it kinda pointless to set up when there's no one to finish. A geth infiltrator would be cool to see and some male quarians too. Also bigger more open maps kind of like dagger. More enemies too, the collectors would be fun to fight. There's so much they can do with it lets just hope they take full advantage of it.

#99
ParanoidDrone

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Wouldn't the collectors be grouped with the Reapers? Although I wouldn't say no to Scions and Praetorians being added to the Reaper squad.

On second thought, if that happens, the rest of the Reapers better get nerfed. I do NOT want to think about dealing with a Praetorian and a Banshee at the same time.

#100
blitzkkrieg

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A lot of what I'm hoping for has already been said; more characters, maps, weapons, mods, etc etc. I also like the idea of a service record showing what class/weapons you use the most, what you get the most kills with, etc. Rolling with the more missions idea, maybe if they introduced larger maps they could allow larger lobbys for objective game types.

An example of this could be the SP mission when you have to deactivate the bomb. Have 2 or 3 shuttles drop off 6-12 player (pending on how the servers could handle it), then have the storm the no-mans land to get out of mortar fire, then objectives stem from there, maybe different objectives for different teams.

Basically, more interesting and fun content.