Future MP Content - What Do We Want?
#176
Posté 20 mars 2012 - 09:07
: Krogan Factions (ones that rebell against Wrex/Wreav, for example)
: Rachni (sour yellow note bad guys lol)
: Mercanary bands - (a mix between rouge Salarian STG units, Asari commandos, batarian Warlords)
: COLLECTORS!
Playable : GETH!
: Batarians
: More Asari, Salarian, Drell classes ( ex, Justicars, Drell Assassins, Salarian STG)
: PROTHEANS!
Maps(firebases) : Feros
: Ilos
: Citadel
: Earth (with reapers destroying crap in the backround!)
: Horizon
:Thessia
#177
Posté 20 mars 2012 - 09:29
Also, new races would be nice.
#178
Posté 20 mars 2012 - 09:31
Geth. Geth. Geth. Geth. Geth.
So, many, Geth!
#179
Posté 20 mars 2012 - 09:32
#180
Posté 20 mars 2012 - 09:33
#181
Posté 20 mars 2012 - 09:35
#182
Posté 20 mars 2012 - 09:38
#183
Posté 20 mars 2012 - 09:48
#184
Posté 20 mars 2012 - 09:50
Demon9ne wrote...
Bioware: If you add laser sights to the weapon mods, please make the character appearance "lights" setting determine the color of the lasers (default red). =)
now THAT is an awesome idea:O except for black and white, they might be a little hard to see on some maps
#185
Posté 20 mars 2012 - 09:53
Modifié par Demon9ne, 20 mars 2012 - 09:54 .
#186
Posté 20 mars 2012 - 10:01
Buff/nerf falcon
More maps, more enemies, more modes
#187
Posté 20 mars 2012 - 10:19
And this beast of a weapon shall be called the "Violator".
#188
Posté 20 mars 2012 - 10:31
Kailjaiden wrote...
Playable : GETH!
: Batarians
: More Asari, Salarian, Drell classes ( ex, Justicars, Drell Assassins, Salarian STG)
: PROTHEANS!
The Asari class skill is called "Asari Justicar" and the Drell class skill is called "Drell Assassin." Salarains are called "Salarian Operative" which could mean STG.
When I found that, I got a little sad that there wouldn't be these types (unless they change the names given), but then again, more than six classes would break the ME mold... Which isn't necessarily a bad thing.
I think we can all agree we want some friggin' sweet Geth options!
#189
Posté 20 mars 2012 - 11:51
I loled hardLoboFH wrote...
I want our real heroe:
More maps, with thematic tie-ins to their missions. One mission like the traditional ones: Earth, like the Vancouver attack. Each wave defeated is another shuttle lifting off full of civilians: hiccups in the launch system means players would have to complete the occasional set of bonus objectives along with fighting waves. No insta-fail missions for not completing bonus objectives on time, that defeats the meaning of "bonus." Another mission like London, though I'm envisioning it more on Thessia or Eden Prime: fight through a linear course of enemies and have a Reaper destroyer be the endboss. Have it tower over the players as they get closer, wave after wave. Cinematic destruction of environment not necessary. In the end, missions must feel more thematically involved with the rest of the game! Make them matter!
Change the lobby to use the Galaxy Map functionality. This is how the SP game works, no reason the MP shouldn't use this, too.
More enemy sets! Indoctrinated Batarian military, indoctrinated anything would make a good reason to see conflicts versus forces that wouldn't normally be a threat in the face of the Reapers. Collectors are a missed foe from ME2; would be good to see them back.
#190
Posté 20 mars 2012 - 11:57
#191
Posté 21 mars 2012 - 12:01
#192
Posté 21 mars 2012 - 12:05
ZephyrAM wrote...
- New Races (Geth, Vorcha, Batarian, Raloi, Virtual Aliens)
- New Maps
- New Modes (Linear Mission, Boss battles)
- New Weapons
- New Enemy Factions
- Separate Store Packs (Character pack, Weapon pack, Mod pack)
- Remove Character card once all Appearances are unlocked
*The bold is what else I would like added. I'm very interested in seeing the aliens revealed in the Cerberus Network back in ME2, and adding them as mutliplayer characters is a cool idea in my opinion.
#193
Posté 21 mars 2012 - 12:05
ZephyrAM wrote...
- New Races (Geth, Vorcha, Batarian)
- New Maps
- New Modes (Linear Mission, Boss battles)
- New Weapons
- New Enemy Factions
- Separate Store Packs (Character pack, Weapon pack, Mod pack)
- Remove Character card once all Appearances are unlocked
This.
Also an endless mode, you can never go wrong with endless.
#194
Posté 21 mars 2012 - 12:43
An Atlas can't revive friends or do certain objectives. limit # per match?
and have armour for health for both.
A Phantom ?
"and as a joke that could actually be alot of fun. give every one that "tank" from Mass Effect 2.. for use on certain map/s"
A Cain one shot per game replaces the cobra if equiped. an insta kill if friendly fired.
Make the game more stable.
engineers can repair armour. *have to be not moving*
The repair rate 2.5% every 1 sec.
board a ship map: all husks on board.
give geth a Colossus on certain maps. limit one even on gold. it just hits harder/slightly faster and more hp on gold. wave #11 kill colossus. no time limit, bonus creds for how fast it's downed. it also has a limited amount of support troops.
*this is my suggestion it in no way reflects your image in a mirror.*
#195
Posté 21 mars 2012 - 02:40
GM Jaken wrote...
The Asari class skill is called "Asari Justicar" and the Drell class skill is called "Drell Assassin." Salarains are called "Salarian Operative" which could mean STG.
When I found that, I got a little sad that there wouldn't be these types (unless they change the names given), but then again, more than six classes would break the ME mold... Which isn't necessarily a bad thing.
I think we can all agree we want some friggin' sweet Geth options!
I have been thinking a lot on "specie specific" classes ever since that supposed DLC leak (I choose not to believe its real until BW announces it). I believe it could work if they made a seperate catagory labeled "specialists" or something. In addition to those three and the Krogan Battlemaster, "Turian Enforcer", and "Quarian..." um... "Machinist"? I would be ok with this if it were free DLC and the rarity was N7 level.
#196
Posté 21 mars 2012 - 02:42
#197
Posté 21 mars 2012 - 02:57
frozngecko wrote...
I'd like a totally new co-op mode...like a story mode similar to Left 4 Dead's mode where you actually have objectives and you have to move around to get from the start to the end.
Also, new races would be nice.
I was just thinking of L4D-- having the team constantly on the move, towards an objective. Most of the single player missions are like that, love to see this in MP as well.
#198
Posté 21 mars 2012 - 04:01
Also, I think it would be nice if unlocking weapons in MP would make them available for purchase in SP. Because with all due respect to Bioware, it's pretty clear that war assets have a... controversial amount of utility.
#199
Posté 21 mars 2012 - 04:05
#200
Posté 21 mars 2012 - 04:20
On top of that it would be nice to see classes have bonuses to certain actions like engineers and infiltrators being able to hack doors and consoles faster etc basically the kind of things that make classes work together in their most benificial ways but that's just a bonus.
Modifié par IGoosI, 21 mars 2012 - 04:23 .





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