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Does Inventory Management Do Anything for You?


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46 réponses à ce sujet

#1
Jolly Teaparty

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Simple question. Do you think it adds anything to RPGs like Dragon Age? Or do you prefer Final Fantasy style unlimited shared party storage? Maybe you like even more limited, weight-based inventory systems? Dump your opinions here.

#2
marshalleck

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Should be weight-limited per character according to an average of their strength and constitution and equipped items should count against the total.

Modifié par marshalleck, 29 novembre 2009 - 11:09 .


#3
thegreateski

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Unlimited.

What do you think the dog is in your group for? Fighting?

Hell no! he's a pack mule/dog.

#4
Walina

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I like that your inventory is organized.

I am agains weight limiation, don't wanna go every 2 or 4 hours back to the city.

I also like limitess inventory in some way, to avoid going back to town when i am stuck for hours in a dunjeon like in the tower of the circle or deep roads.

#5
Seifz

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I can't stand limited inventories. They're just annoying. I understand the desire for realism sometimes, but the inventory just isn't a place where I want realism at all.

I think of it this way. If I'm in a dungeon and my inventory is full, I'm going to leave that dungeon, sell everything that I don't want to keep, and then come back to the dungeon to begin looting again. That's just about as realistic as carrying too many swords and breastplates, but it's infinitely more annoying!

And that bit about the tower, where you couldn't leave the entire time... Bah!  It was really unfun deleting items to make room for betters ones.  :(

Modifié par Seifz, 29 novembre 2009 - 11:15 .


#6
Massieve_Slang

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The limitation was just annoying. Especially as you had to buy more bags to carry more items. Waste of money. I rather had used it for cool armor sets. Also I discovered very late in the game there was a container at the wardens keep (downloadble content) where you could dump stuff you wanted to keep but did not used at the time. Like armors you could not wear yet and stuff. Slightly annoying. I agree with Seifz on the realistic bit btw.



But still....an awesome game!

#7
Snackbot

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I pefer 2 pockets with holes compared to anything in an Asian RPG.


Jolly Teaparty wrote...

Simple question. Do you think it adds anything to RPGs like Dragon Age? Or do you prefer Final Fantasy style unlimited shared party storage? Maybe you like even more limited, weight-based inventory systems? Dump your opinions here.



#8
bjdbwea

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Inventory management is a must in my opinion. Really, recent RPGs are too dumbed down in many regards, and the inventory is one of them. At the very least make it strength dependent. Better yet, give every character their own inventory. No sharing of items should be possible during during combat either.

#9
Mnemnosyne

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Inventory should come in two types. Unlimited, and totally realistic, down to weight, size, and bulk of an item. Anything in between is idiotic.

If I can wear a suit of full plate armor, carry even so much as one extra full plate breastplate, and still fight effectively, the 'realism' side of it is completely broken, so inventory management as a whole should be eliminated.

#10
Eshme

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I prefer limited Inventories with a soft limit. Like, i hate being unable to switch items cause temporary space is not there.

One that you can organize and no simple list. I also love seeing items per their appearance rather than their name.

#11
UlteriorModem

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The lack of ability to store items off charecter without getting some ad on was a ridiculous decision.

#12
theczaroftsars

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Koyasha wrote...

Inventory should come in two types. Unlimited, and totally realistic, down to weight, size, and bulk of an item. Anything in between is idiotic.
If I can wear a suit of full plate armor, carry even so much as one extra full plate breastplate, and still fight effectively, the 'realism' side of it is completely broken, so inventory management as a whole should be eliminated.


Exactly.

#13
gsmithcat

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Yeah, it cracked me up that a suit of armor took up as much space in my inventory as an elf root. It cracked me up even more that I could carry around 10 suits of identical armor in one slot.



As for the original question, I prefer unlimited inventory. I don't want to bother with it, and there's nothing more annoying than being halfway through a dungeon and having your inventory fill up.

#14
thestreaker

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I'd prefer it if it were completely unlimited. It's already silly enough that my warrior can somehow carry around 10 suits of armor on his back while he's off fighting darkspawn. To imply that a higher strength value would allow him to carry 20 suits of armor on his back whilst fighting darkspawn is just nonsense - I'd rather have the abstracted "bag of holding" unlimited inventory, rather than have to try and make sense out of the weight limit.

#15
Jolly Teaparty

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Personally I feel that only unlimited makes any sense, not because the weight-based system isn't a reasonable concept but because implementations are invariably rubbish. I've seen one where every throwing axe was a pound and came in stacks of 50. Reasonable for the game, yes, but what's the sense in trying to enforce realism if you're going to half-arse it.



I guess what I'm saying is I agree with Koyasha. Although really I find all inventory management ever does is irritate me. I don't recall a single time where I said to myself "wow this game has such realistic inventory management" or "wow managing my inventory is really presenting an interesting challenge". It's always just "ffs where's the vendor".

#16
marshalleck

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I notice that those in favor of infinite inventory also operate on the assumption that vendors will want to buy every last piece of crap the player picks up during their adventures. Really, most of the equipment found in this game would be in such a shoddy state of disrepair that it would be worth little more than scrap.

They could create a realistic inventory system and a more realistic economy at the same time--vendors that aren't interested in rusted swords assorted junk. To compensate they could make gems, precious metals and magical items worth much more.

Modifié par marshalleck, 30 novembre 2009 - 02:35 .


#17
Jolly Teaparty

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If what you're proposing means I'd have to do more than press the loot-all button in my adventuring then thems fightin' words buddy.

#18
Kela_Ravenwood

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IMO, there are only 2 vaild reasons for an inventory managment mechanic that is not Unlimitied, 1st is that having an unlimited inventory bogs the game down and can if it gets too full make it unplayable, not something I think modern games really have an issue with. Second, is there is some stratigic aspect to it, al'a load-outs or whatever. Bulk and Weight play a large part. For exsample healing potions come in crates of 10, you can carry 10 crates total, but that leaves no room for a manna pots or ammo. A sword takes up 1.5 crate slots while a piece of armor takes up 2.
Ofcourse if you had the second kind-of mechanic, and you got your gear from loot, I would still include a "bag of holding" that you can dump loot into, but it is so hard to search(for the charactor not the player) that you can't pull items out of it in the field.

Modifié par Kela_Ravenwood, 30 novembre 2009 - 02:38 .


#19
MarloMarlo

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Unlimited is my favorite kind, because I'd rather not have to mess with it, but I also like it when there isn't a lot of junk to pick up in the first place. If all the loot was just quest stuff, money and gear that wasn't generic (except maybe right at the start), my inventory experience would be much more pleasant. Keep the elfroots and leather gloves on the vendors and just let me concentrate on running and killing when I'm exploring.



Auto-looting corpses like in Mass Effect would be nice, too, complete with a message about what exactly was picked up. The only times I want to click on people are when I want to talk or when I want them to die.

#20
DragonRageGT

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I liked the tetris thing in NWN... then NWN2 iconized everything and so it remains...

Weight restrictions are usually a pain... until they are no longer an issue... I could carry over 1,200lb in Oblivion with my Nord girl... but by then... I was so sick of that game...

Also, that's what Bags of Holding are for! Where are they??? ;)

Modifié par RageGT, 30 novembre 2009 - 02:54 .


#21
Lominia

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unlimited for me. an option for unlimited or realism would keep everyone happy, i think.

haven't got unlimited on my char but have the chest mod on camp

#22
PianoPete

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 I vote unlimited. Shuffling/selling worthless inventory is a chore. It is not fun and it is time consuming. I would rather be actually playing the game. Just give us gold or markers or ears or something instead of junk that needs to be managed and sold for gold. Why make us do this chore?
Drops should be only for things you would actually use in game. From an RP perspective you would only take things of value would you not? Could you imagine killing monster after monster all the while stripping them of each and every item of clothing/armor/weapons etc. and taking it with you? Hope you have a horse and wagon to carry it all! You would also be leaving behind a trail of naked dead enemies and people would think you were a very deranged individual to say the least.

#23
Sloth Of Doom

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bjdbwea wrote...

Inventory management is a must in my opinion. Really, recent RPGs are too dumbed down in many regards, and the inventory is one of them. At the very least make it strength dependent. Better yet, give every character their own inventory. No sharing of items should be possible during during combat either.


This

+1

#24
Sabin Stargem

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I don't care for limited inventory in this kind of game.  That sort of thing is better used in Roguelikes and Operation Flashpoint.  Fortunately, there are now a number of mods worth checking.  Quite the boon for those of us not interested in digital housekeeping.


Mischa the Hoarder (Merchant who holds items for you at the camp.)
social.bioware.com/project/1021/


Summonable Chest (Summons a chest, into which you put items.)
social.bioware.com/project/754/

#25
Kela_Ravenwood

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PianoPete wrote...

 I vote unlimited. Shuffling/selling worthless inventory is a chore. It is not fun and it is time consuming. I would rather be actually playing the game. Just give us gold or markers or ears or something instead of junk that needs to be managed and sold for gold. Why make us do this chore?
Drops should be only for things you would actually use in game. From an RP perspective you would only take things of value would you not? Could you imagine killing monster after monster all the while stripping them of each and every item of clothing/armor/weapons etc. and taking it with you? Hope you have a horse and wagon to carry it all! You would also be leaving behind a trail of naked dead enemies and people would think you were a very deranged individual to say the least.

To me the reason that every creature doesn't supply loot of some kind, atleast those that are using weopons and armor, is because your already picking through the junk and only taking things that have some value. Think about it, if your ambushed by a group of well armed Assasins why is the chances that they would only have between them all a sword, 2 or 3 pieces of armor, and a bow. When during the fight there where Archers, Swordsmen and such all fighting against you, what happened to all that armor and gear, other then it being destroied beyond repair durring the battle.

That is why my preferance is for an in excessable, save at camp/marketplace, bag of holding device, and have a limited Tetris like personal inventory for party members.
Want a tertiary 1-handed sword fine, but it takes up as much room in your bag as 2 cases of health/mana pots. Want a back-up breastplate, fine but it takes up as much room as two 1-handed swords, same with leg armor.

Modifié par Kela_Ravenwood, 30 novembre 2009 - 03:56 .