Does Inventory Management Do Anything for You?
#1
Posté 29 novembre 2009 - 11:06
#2
Posté 29 novembre 2009 - 11:08
Modifié par marshalleck, 29 novembre 2009 - 11:09 .
#3
Posté 29 novembre 2009 - 11:10
What do you think the dog is in your group for? Fighting?
Hell no! he's a pack mule/dog.
#4
Posté 29 novembre 2009 - 11:11
I am agains weight limiation, don't wanna go every 2 or 4 hours back to the city.
I also like limitess inventory in some way, to avoid going back to town when i am stuck for hours in a dunjeon like in the tower of the circle or deep roads.
#5
Posté 29 novembre 2009 - 11:15
I think of it this way. If I'm in a dungeon and my inventory is full, I'm going to leave that dungeon, sell everything that I don't want to keep, and then come back to the dungeon to begin looting again. That's just about as realistic as carrying too many swords and breastplates, but it's infinitely more annoying!
And that bit about the tower, where you couldn't leave the entire time... Bah! It was really unfun deleting items to make room for betters ones.
Modifié par Seifz, 29 novembre 2009 - 11:15 .
#6
Posté 29 novembre 2009 - 11:28
But still....an awesome game!
#7
Posté 29 novembre 2009 - 11:29
Jolly Teaparty wrote...
Simple question. Do you think it adds anything to RPGs like Dragon Age? Or do you prefer Final Fantasy style unlimited shared party storage? Maybe you like even more limited, weight-based inventory systems? Dump your opinions here.
#8
Posté 29 novembre 2009 - 11:39
#9
Posté 29 novembre 2009 - 11:46
If I can wear a suit of full plate armor, carry even so much as one extra full plate breastplate, and still fight effectively, the 'realism' side of it is completely broken, so inventory management as a whole should be eliminated.
#10
Posté 29 novembre 2009 - 11:51
One that you can organize and no simple list. I also love seeing items per their appearance rather than their name.
#11
Posté 29 novembre 2009 - 11:53
#12
Posté 29 novembre 2009 - 11:55
Koyasha wrote...
Inventory should come in two types. Unlimited, and totally realistic, down to weight, size, and bulk of an item. Anything in between is idiotic.
If I can wear a suit of full plate armor, carry even so much as one extra full plate breastplate, and still fight effectively, the 'realism' side of it is completely broken, so inventory management as a whole should be eliminated.
Exactly.
#13
Posté 29 novembre 2009 - 11:59
As for the original question, I prefer unlimited inventory. I don't want to bother with it, and there's nothing more annoying than being halfway through a dungeon and having your inventory fill up.
#14
Posté 30 novembre 2009 - 12:06
#15
Posté 30 novembre 2009 - 02:26
I guess what I'm saying is I agree with Koyasha. Although really I find all inventory management ever does is irritate me. I don't recall a single time where I said to myself "wow this game has such realistic inventory management" or "wow managing my inventory is really presenting an interesting challenge". It's always just "ffs where's the vendor".
#16
Posté 30 novembre 2009 - 02:31
They could create a realistic inventory system and a more realistic economy at the same time--vendors that aren't interested in rusted swords assorted junk. To compensate they could make gems, precious metals and magical items worth much more.
Modifié par marshalleck, 30 novembre 2009 - 02:35 .
#17
Posté 30 novembre 2009 - 02:37
#18
Posté 30 novembre 2009 - 02:37
Ofcourse if you had the second kind-of mechanic, and you got your gear from loot, I would still include a "bag of holding" that you can dump loot into, but it is so hard to search(for the charactor not the player) that you can't pull items out of it in the field.
Modifié par Kela_Ravenwood, 30 novembre 2009 - 02:38 .
#19
Posté 30 novembre 2009 - 02:48
Auto-looting corpses like in Mass Effect would be nice, too, complete with a message about what exactly was picked up. The only times I want to click on people are when I want to talk or when I want them to die.
#20
Posté 30 novembre 2009 - 02:52
Weight restrictions are usually a pain... until they are no longer an issue... I could carry over 1,200lb in Oblivion with my Nord girl... but by then... I was so sick of that game...
Also, that's what Bags of Holding are for! Where are they???
Modifié par RageGT, 30 novembre 2009 - 02:54 .
#21
Posté 30 novembre 2009 - 02:54
haven't got unlimited on my char but have the chest mod on camp
#22
Posté 30 novembre 2009 - 02:56
Drops should be only for things you would actually use in game. From an RP perspective you would only take things of value would you not? Could you imagine killing monster after monster all the while stripping them of each and every item of clothing/armor/weapons etc. and taking it with you? Hope you have a horse and wagon to carry it all! You would also be leaving behind a trail of naked dead enemies and people would think you were a very deranged individual to say the least.
#23
Posté 30 novembre 2009 - 02:57
bjdbwea wrote...
Inventory management is a must in my opinion. Really, recent RPGs are too dumbed down in many regards, and the inventory is one of them. At the very least make it strength dependent. Better yet, give every character their own inventory. No sharing of items should be possible during during combat either.
This
+1
#24
Posté 30 novembre 2009 - 03:47
Mischa the Hoarder (Merchant who holds items for you at the camp.)
social.bioware.com/project/1021/
Summonable Chest (Summons a chest, into which you put items.)
social.bioware.com/project/754/
#25
Posté 30 novembre 2009 - 03:49
To me the reason that every creature doesn't supply loot of some kind, atleast those that are using weopons and armor, is because your already picking through the junk and only taking things that have some value. Think about it, if your ambushed by a group of well armed Assasins why is the chances that they would only have between them all a sword, 2 or 3 pieces of armor, and a bow. When during the fight there where Archers, Swordsmen and such all fighting against you, what happened to all that armor and gear, other then it being destroied beyond repair durring the battle.PianoPete wrote...
I vote unlimited. Shuffling/selling worthless inventory is a chore. It is not fun and it is time consuming. I would rather be actually playing the game. Just give us gold or markers or ears or something instead of junk that needs to be managed and sold for gold. Why make us do this chore?
Drops should be only for things you would actually use in game. From an RP perspective you would only take things of value would you not? Could you imagine killing monster after monster all the while stripping them of each and every item of clothing/armor/weapons etc. and taking it with you? Hope you have a horse and wagon to carry it all! You would also be leaving behind a trail of naked dead enemies and people would think you were a very deranged individual to say the least.
That is why my preferance is for an in excessable, save at camp/marketplace, bag of holding device, and have a limited Tetris like personal inventory for party members.
Want a tertiary 1-handed sword fine, but it takes up as much room in your bag as 2 cases of health/mana pots. Want a back-up breastplate, fine but it takes up as much room as two 1-handed swords, same with leg armor.
Modifié par Kela_Ravenwood, 30 novembre 2009 - 03:56 .





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