Opinions? Mages - Templars?
#26
Posté 30 novembre 2009 - 05:25
But yeah, I wish you could wipe out the Templars and the Chantry.
#27
Posté 30 novembre 2009 - 06:41
Animora wrote...
They would only be apostates because people would deem it so, they are no less or more dangerous than the mages stuck in the tower.
I think you need to play the Mage origin or perhaps wait until you battle some of these blood mages.
#28
Posté 30 novembre 2009 - 06:57
Sarethus wrote...
This is something people seem to forget: 1 Templar is not a match for 1 Blood or Non-Blood Mage. A team of templars is a match though.
Not necessarily, maybe this one mage was incredibly powerful, for the same reason that your character, if a mage, was regarded as 'Irving's Prodigy' or something to that effect if you played the magi origin. You can also tell by miscellaneous conversations going around in the area where you wake up (an apprentice talks to another about you; saying it was the quickest, cleanest harrowing they've ever heard about, but you can't actually talk to these apprentices with anything more than generic replies).
Having said that though, mages in this game are stupidly tough (if you don't really boost your constitution scores
#29
Posté 30 novembre 2009 - 07:07
veryalien wrote...
Animora wrote...
They would only be apostates because people would deem it so, they are no less or more dangerous than the mages stuck in the tower.
I think you need to play the Mage origin or perhaps wait until you battle some of these blood mages.
I'm somewhat conflicted about what we're told, what we see and what a bloodmage PC can do. All through the game bloodmagic is given this huge reputation of being powerful and uber evil. In cut scenes this seems to hold true. Then if a mage PC picks up the specialization, it's kind of an anti-climax. Sure the Bloodmagic tree is pretty nice but it's not super overpowered. It just doesn't seem to live up to everything we hear about it.
Honestly, I lean towards believing the lore. I suspect that many of the more exotic bloodmagic abilities just couldn't be given to the PC for the sake of game balance. This certainly lends more credence to how seriously the Templars and Chantry in general take bloodmages.
As for apostate mages in general, I found it very interesting working for the free mage coalition or whatever it was called. It suggests that the Chantry knows that there are organized apostate mages working in the world. It doesn't really seem like they are pushing to eliminate them, either. I think they certainly do enjoy their stranglehold on their Tranquil money makers and their own carefully controlled magic users.
One question; who controls the mages? Somehow I've overlooked this bit of lore. I know that they sorta have the power to direct themselves but the Templars can prohibit them from leaving the tower which limits their freedom and ability to act in the world. The king requested their presence against the Chantry's wishes, so does he have ultimate power as he would over any other citizen of Ferelden?
MN.
Edited for typos!
Modifié par themanynamed, 30 novembre 2009 - 07:08 .
#30
Posté 30 novembre 2009 - 11:03
Modifié par themaxzero, 30 novembre 2009 - 11:15 .
#31
Posté 30 novembre 2009 - 12:06
themanynamed wrote...
veryalien wrote...
Animora wrote...
They would only be apostates because people would deem it so, they are no less or more dangerous than the mages stuck in the tower.
I think you need to play the Mage origin or perhaps wait until you battle some of these blood mages.
I'm somewhat conflicted about what we're told, what we see and what a bloodmage PC can do. All through the game bloodmagic is given this huge reputation of being powerful and uber evil. In cut scenes this seems to hold true. Then if a mage PC picks up the specialization, it's kind of an anti-climax. Sure the Bloodmagic tree is pretty nice but it's not super overpowered. It just doesn't seem to live up to everything we hear about it.
Honestly, I lean towards believing the lore. I suspect that many of the more exotic bloodmagic abilities just couldn't be given to the PC for the sake of game balance. This certainly lends more credence to how seriously the Templars and Chantry in general take bloodmages.
As for apostate mages in general, I found it very interesting working for the free mage coalition or whatever it was called. It suggests that the Chantry knows that there are organized apostate mages working in the world. It doesn't really seem like they are pushing to eliminate them, either. I think they certainly do enjoy their stranglehold on their Tranquil money makers and their own carefully controlled magic users.
One question; who controls the mages? Somehow I've overlooked this bit of lore. I know that they sorta have the power to direct themselves but the Templars can prohibit them from leaving the tower which limits their freedom and ability to act in the world. The king requested their presence against the Chantry's wishes, so does he have ultimate power as he would over any other citizen of Ferelden?
MN.
Edited for typos!
It was very anti-climatic wasn't it? When I took Blood Magic I expected to do something as awesome as Jowan's aoe knockdown crushing move, but it didn't quite turn out like that. Privately I also believe concept of balance shouldn't be so stringently maintained in a single-player only game either.
Although, I also think the Chantry/Templar extermination parties generally believe/assume that all maleficars/apostates are Blood Mages and thus tend to over-estimate or exaggerate the capabilities of all Blood Mages, if you know what I mean.
#32
Posté 01 décembre 2009 - 02:46
What did not make sense to me is sending Irving in and only getting so many spells out of him. Actually it probably made sense since Irving is old and couldn't learn everything he wanted to at the Circle.





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