Arcane Warrior
#1
Posté 29 novembre 2009 - 11:23
#2
Posté 29 novembre 2009 - 11:24
#3
Posté 29 novembre 2009 - 11:25
Just plow through everything like a run away bulldozer being driven by a drunken monkey.
#4
Posté 29 novembre 2009 - 11:32
#5
Posté 29 novembre 2009 - 11:32
It turns you into a warrior, if you want to play a warrior then play a warrior.
Armor comes with steep stamina penalities and the warrior skill itself has a huge upkeep and fatigue. Shimmering and the ability to wear armor better than leather is nice, but unless you really want to play a spellsword, skip the last ability and don't turn on the first ability, it's a waste of mana.
Even then avoid sustained abilities, shimmering is all you will need defense wise and it will drain you so you don't want to start battles at half mana going downward.
#6
Posté 29 novembre 2009 - 11:36
#7
Posté 29 novembre 2009 - 11:55
The first ability of the AW line isn't a waste of mana, its a huge attack and damage bonus that you will *need* especially early on to do anything in melee. Its a waste to start battle with it, or to keep it on for casting because of it's fatigue/upkeep, but its a must use for melee.
Arcane warriors aren't really eldrich knights or spell swords. They aren't meant to be. They can cast OR fight pretty well, but not both at once. You can switch between them freely but if you try to do both at once you end up not doing them as well.
Modifié par jdeneweth, 29 novembre 2009 - 11:56 .
#8
Posté 30 novembre 2009 - 12:13
If you're not going blood made, I recommend medium armor and a decent willpower stat. It left with enough mana that I could cast all my heavy hitter spells once and all my minor spells several times. So, I could start the battle with Death Cloud or Crushing Prison, and then I could pull of several Mind Blasts or Cones of Cold.
Make sure you get plenty of buffs. Death Magic is great. It made me nearly invincible, especially in large battles.
Don't forget to put points into Dexterity or you'll be missing a lot.
#9
Posté 30 novembre 2009 - 12:16
gsmithcat wrote...
Don't forget to put points into Dexterity or you'll be missing a lot.
Or strength?
#10
Posté 30 novembre 2009 - 04:04
#11
Posté 30 novembre 2009 - 04:11
Patrick2415 wrote...
So I do need to put points into Dex? Not str though right doesnt my magic compensate for that? And does AW turn me into like a tank or?
Dont worry about strength.
A high Magic score increases spellpower which is strength for an AW. Its a fun class to play. You cant blast many spells or your mana will go.. combo with BM is great. Like an earlier poster said, death magic constantly replens your health
#12
Posté 30 novembre 2009 - 04:16
I wonder why the game programmers put an GodMode command if you can use a AW/BM mage.
Yes it turns you into a tank.. actually you the game becomes a long cinematic film whith you walking in the field without being hurt at all. Can it be more boring?
#13
Posté 30 novembre 2009 - 04:26
#14
Posté 30 novembre 2009 - 04:32
#15
Posté 30 novembre 2009 - 04:49
Miasma is a good spell for an Arcane Warrior, because it lowers your opponents' attack and defense in a pretty wide area around you, so your party members benefit as well.
I normally start my battles without any sustainables on and begin casting some spells. Then, as I'm running out of mana, I start activating sustainables that don't cost too much fatigue. I activate Combat Magic and Shimmering Shield last, pull out my sword and start helping my tank in melee. It's a fun way to play for me.
#16
Posté 30 novembre 2009 - 06:07
arrrasdgaehjskmszkm wrote...
You still need str or dex to actually hit something.. suppose this is the "weakness" of this build XD
I wonder why the game programmers put an GodMode command if you can use a AW/BM mage.
Yes it turns you into a tank.. actually you the game becomes a long cinematic film whith you walking in the field without being hurt at all. Can it be more boring?
That depends on your understanding of boring. I happen to find it rather cool playing a character who can just stride through enemy fire and effortlessly wipe everything out. I mean, there are still revenants and horrors and that kind of stuff to keep some challenge in there. But I've never really played RPGs to demonstrate l33t-uber-pwnage-skillz. Other genres are better suited for that.
#17
Posté 30 novembre 2009 - 06:16
AW is fun, definitely breaks the "mage is a scrawny bugger with a stick" mold.
FYI, with Wynne's support (tweak her to constantly heal and buff everyone) you become a nary-unstoppable juggernaut.
#18
Posté 30 novembre 2009 - 06:21
#19
Posté 30 novembre 2009 - 06:22
adam_nox wrote...
AW warrior isn't as great as that.
It turns you into a warrior, if you want to play a warrior then play a warrior.
Armor comes with steep stamina penalities and the warrior skill itself has a huge upkeep and fatigue. Shimmering and the ability to wear armor better than leather is nice, but unless you really want to play a spellsword, skip the last ability and don't turn on the first ability, it's a waste of mana.
Even then avoid sustained abilities, shimmering is all you will need defense wise and it will drain you so you don't want to start battles at half mana going downward.
So you obviously have no idea how to regen mana efficiently, right?
#20
Posté 30 novembre 2009 - 06:23
Damar Stiehl wrote...
AW is fun, definitely breaks the "mage is a scrawny bugger with a stick" mold.
You, good sir, have just summed up in a single sentence why I think the AW is Win. Have a pie
Stereotypes fail. Sword and spell FTW
#21
Posté 01 décembre 2009 - 07:30
#22
Posté 01 décembre 2009 - 07:35
#23
Posté 01 décembre 2009 - 07:48
#24
Posté 03 décembre 2009 - 09:10





Retour en haut






