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Force or radius for throw?


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42 réponses à ce sujet

#1
TheChosen0ne

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for an asari adept build?

#2
TexasToast712

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Force. Throw is only good if you get Guardians bunched up. It will knock them all back at once.

#3
Distilled Poison

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Radius imo, you can often hit 2 or more. Rapid explosion set up. Force is irrelevant, again, imo.

#4
Painis Cupcake

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If you're doing it for detonations, I think radius matters.

#5
Deucetipher

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Alternatively, area for setting off multiple explosions, especially when working with a drelldept.

#6
ttchip

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Distilled Poison wrote...

Radius imo, you can often hit 2 or more. Rapid explosion set up. Force is irrelevant, again, imo.


Agreed.

#7
aimlessgun

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I can't think of a situation off the top of my head where that extra force would come in handy. Don't recall any cases where a throw leaves an enemy at 10% HP or something and that upgrade would let me one shot them.

#8
kieran.me

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radius

why wouldn't you want to hit more people thus more potential biotic explosions?

#9
TheChosen0ne

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So radius effects how big the biotic explosions are?

#10
ttchip

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TheChosen0ne wrote...

So radius effects how big the biotic explosions are?


Nope. You can, however, hit a target next to the debuffed one and still detonate the debuff.

#11
Ediblestarfish

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Prefer radius, since it gives you some extra leeway to setup for biotic detonation.

If you hit a surface or wall near something it will still trigger. If you accidentally hit another target nearby (happens somewhat often), the extra range might still hit your intended target.

#12
NOO3TASTIC

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Ediblestarfish wrote...

Prefer radius, since it gives you some extra leeway to setup for biotic detonation.

If you hit a surface or wall near something it will still trigger. If you accidentally hit another target nearby (happens somewhat often), the extra range might still hit your intended target.


+1.

I will recommend radius as well...

#13
FiGhTiNCoWBoY

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You can't set off 2 biotic detonations with 1 Throw /w radius, this has been stated by the devs already...

#14
Scrapulous

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Radius. Throw with Radius is a great tool against bunches of husks who stealthily flank you or a bunch of swarmers approaching you or a cluster of unshielded enemies who spawned near you when you're low on health. Think of it as CC that has utility as a detonator and garbage disposal.

#15
kieran.me

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FiGhTiNCoWBoY wrote...

You can't set off 2 biotic detonations with 1 Throw /w radius, this has been stated by the devs already...


when they're grouped i can be ahrd to hit the right enemy thus making you miss and have no explosion

the area hit them meaning you don't miss which does infact mean you have more explosions

potentially

#16
Distilled Poison

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@Fight- But you can still prime multiple targets for detonations with 1 throw. Not to mention the utility of multiple targets disabled far exceed that of 1 target slightly more disabled.

#17
E_rik

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I took everything force related. Love sending enemies barraling around the map.

#18
anidamo

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Question: judging by the replies in the thread, it looks like radius is the winner. I have to ask, though... does increased force also translate to increased damage from detonations, or is the detonation damage the same regardless? Because if more force = stronger detonations, then I may just have to go with force...

#19
BraveLToaster

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Distilled Poison wrote...

@Fight- But you can still prime multiple targets for detonations with 1 throw. Not to mention the utility of multiple targets disabled far exceed that of 1 target slightly more disabled.


Thow can only detonate, it cannot prime.

#20
Sevrun

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anidamo wrote...

Question: judging by the replies in the thread, it looks like radius is the winner. I have to ask, though... does increased force also translate to increased damage from detonations, or is the detonation damage the same regardless? Because if more force = stronger detonations, then I may just have to go with force...


I am under the impression that it does, however I have only a Human Sentinel I rarely use for this statement and it should not be taken as gospel.  I like setting them off with Shockwave on my Human Adept however, though I don't know if the 50% bonus from two skills both stack.

#21
BraveLToaster

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The rank of the skill and any detonation perks influence explosion damage, but the actual damage of the skill does not. You might get a little extra physics damage since the force is still applied, but not much. The last rank (for 200+power bonus damage and 50% force) makes a more noticeable difference.

#22
S9ilent

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Radius.
The only advantage extra force has is against unshielded targets, however, against an unshielded target you will almost always 1hit ko them, even if you do not 1hit them they will most likely be throw out of your line of sight and wont be on their feet again for couple of seconds.
If you did have more force you would just convert a couple of those 2 hit ko's into 1 hit's.

Radius naturally gives better crowd control (and most of the game is fighting hordes, if our not fighting hordes, you will be setting up biotic explosions; in which case force will not help you, and radius will allow you to set off nearby explosions)

#23
TheChosen0ne

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Is it ok to use throw against unarmored/unshielded enemies instead of trying to detonate all the time?

#24
BraveLToaster

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Yes, it is great CC against unprotected foes, though if there is a group of them you may want to Stasis for the explosion.

#25
TheChosen0ne

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Stasis+throw is still a good combo? Everyone says to use warp+throw