Force or radius for throw?
#1
Posté 19 mars 2012 - 11:54
#2
Posté 19 mars 2012 - 11:56
#3
Posté 19 mars 2012 - 11:57
#4
Posté 19 mars 2012 - 11:57
#5
Posté 19 mars 2012 - 11:57
#6
Posté 19 mars 2012 - 11:58
Distilled Poison wrote...
Radius imo, you can often hit 2 or more. Rapid explosion set up. Force is irrelevant, again, imo.
Agreed.
#7
Posté 19 mars 2012 - 11:58
#8
Posté 19 mars 2012 - 11:59
why wouldn't you want to hit more people thus more potential biotic explosions?
#9
Posté 19 mars 2012 - 11:59
#10
Posté 20 mars 2012 - 12:00
TheChosen0ne wrote...
So radius effects how big the biotic explosions are?
Nope. You can, however, hit a target next to the debuffed one and still detonate the debuff.
#11
Posté 20 mars 2012 - 12:01
If you hit a surface or wall near something it will still trigger. If you accidentally hit another target nearby (happens somewhat often), the extra range might still hit your intended target.
#12
Posté 20 mars 2012 - 12:03
Ediblestarfish wrote...
Prefer radius, since it gives you some extra leeway to setup for biotic detonation.
If you hit a surface or wall near something it will still trigger. If you accidentally hit another target nearby (happens somewhat often), the extra range might still hit your intended target.
+1.
I will recommend radius as well...
#13
Posté 20 mars 2012 - 12:05
#14
Posté 20 mars 2012 - 12:06
#15
Posté 20 mars 2012 - 12:07
FiGhTiNCoWBoY wrote...
You can't set off 2 biotic detonations with 1 Throw /w radius, this has been stated by the devs already...
when they're grouped i can be ahrd to hit the right enemy thus making you miss and have no explosion
the area hit them meaning you don't miss which does infact mean you have more explosions
potentially
#16
Posté 20 mars 2012 - 12:09
#17
Posté 20 mars 2012 - 12:14
#18
Posté 20 mars 2012 - 12:48
#19
Posté 20 mars 2012 - 12:50
Distilled Poison wrote...
@Fight- But you can still prime multiple targets for detonations with 1 throw. Not to mention the utility of multiple targets disabled far exceed that of 1 target slightly more disabled.
Thow can only detonate, it cannot prime.
#20
Posté 20 mars 2012 - 01:00
anidamo wrote...
Question: judging by the replies in the thread, it looks like radius is the winner. I have to ask, though... does increased force also translate to increased damage from detonations, or is the detonation damage the same regardless? Because if more force = stronger detonations, then I may just have to go with force...
I am under the impression that it does, however I have only a Human Sentinel I rarely use for this statement and it should not be taken as gospel. I like setting them off with Shockwave on my Human Adept however, though I don't know if the 50% bonus from two skills both stack.
#21
Posté 20 mars 2012 - 01:07
#22
Posté 20 mars 2012 - 01:35
The only advantage extra force has is against unshielded targets, however, against an unshielded target you will almost always 1hit ko them, even if you do not 1hit them they will most likely be throw out of your line of sight and wont be on their feet again for couple of seconds.
If you did have more force you would just convert a couple of those 2 hit ko's into 1 hit's.
Radius naturally gives better crowd control (and most of the game is fighting hordes, if our not fighting hordes, you will be setting up biotic explosions; in which case force will not help you, and radius will allow you to set off nearby explosions)
#23
Posté 20 mars 2012 - 01:39
#24
Posté 20 mars 2012 - 01:41
#25
Posté 20 mars 2012 - 01:42





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