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What's with this "No Closure" BS?


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209 réponses à ce sujet

#201
Ruari

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Capeo wrote...

ichik wrote...

I can't accept, that some1 with account registered 1 week ago, with only posts that justify the bad ending, no userpic, no google-able nickname, who owns only a ME3 and has no available mutiplayer data (very propably didn't even launch it ever), has no signature is a real person, yeah, i highly doubt that. Especially after all these issues, when EA was caught red-handed doing this multiple times.

Also, i love how you ignore the real issues about the closure and just repeat all that marketing BS, that have already been said multiple times. That makes me even more suspicious.

Never seen any real person who actually liked ME3 ending btw, asked all my RL friends and relatives, all of them ('round 10 ppl who already finished it, others either not interested in the series or didn't have time yet) said the ending makes no sense and is very frustrating.

Am i clear in my denial now, mr?


Agreed.  Quite fishy that.


To be fair, I don't think he's actually a Bioware puppet poster. He's probably just an indoctrinated husk who drank the reaper kool aid about the whole game being an ending. I'll have to keep that fact in mind with DA3. It sure will save me money not buying that game since I can just imagine all closure we won't be getting if Bioware keeps that stupid mindset

#202
Tommytsunami

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The closure we want is not just seeing those events, but seeing what happens with them AFTER the reapers are defeated. My idea of closure is something along the lines of the Dragon Age: Origins epilogue where it tells you exactly what your companions are doing and how everything plays out after you defeat the Arch Demon...

#203
h8torade

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Dav3VsTh3World wrote...

I've been seeing multiple comments from these "Retake Mass Effect 3" folks saying that Mass Effect 3 had no closure at all yet they only focused on the last 15 minutes of the game,

Need I remind these people that the entire second half of the game was closure. Let me give you guys that reminder

  • Resolving the Quarian/Geth war, (if you talk to Tali afterwards you'll find full closure on that story arch)
  • Curing the Genophage (or leaving it unchecked, Talking to Wrex/Wreav on Earth afterwards ties up that story)
  • Destroying Cerberus
  • Setting closure to Jack's storyline as a military teacher finding the closest thing she has to a family.
  • Finally finishing off Miranda's storyline with her killing her father (if she survives depends on the player)
  • Finding resolve or annialation of the Racini Queen, be it legit or artificial
  • Thane's tragic end, and subsequent vengence
  • Jacob finally finding the peace to start a family.
  • Samara many possible endings with her daughters


Best case scenario for the quarians is that they left the majority of their 17 million of population back on rannoch and only had skeleton crews in their fleet to take back earth.  Otherwise even if they all survived the battle they would die from starvation because the food in that region of space is toxic and it would take too long to use FTL travel to get somewhere habitable by them.  Same thing for turian crews on their ships.

The big stink about curing the genophage was what would happen after the war.  Wrex says he would encourage the other clans on tuchunka to follow his leadership and avoid the mistakes of the past.  Except hes stuck on earth.

Destroying cerberus is a valid closure point but you cannot deny that having a mission where you take back omega from cerberus for aria instead of running around the citadel to get her influence over the merc groups would have been nice.

Jack had good closure but just me personally I would have liked an option where she died to save her students.
Also having her controlled by cerberus along with legion at the end of the cerberus base was good if you gave legion to cerberus in ME2 and skipped the grissom mission.

Its made clear that the Rachni are capable of creating lots soldiers very quickly as stated by your team members during that mission.  Why do we not see any rachni fighting for the united galaxy other than a mention of rachni helping with the crucible?  Wouldnt this situation be the perfect time for the rachni to redeem themselves?

Thane was a good ending.

Jacob starts a family but does he get the chance to raise his child so that he/she does not repeat the ethical mistakes of the grandfather.

Samara could have had an ending where she no longer is a justicar and starts her own monestary to live with her daughter.  This could have been an aditional decision point in the game for shepard during that mission.

Modifié par h8torade, 20 mars 2012 - 02:29 .


#204
ichik

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Well, actually quarians have large hydroponics farms on their motherships, if i remember correct.

#205
raider_1001

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All those nerd talks about "closure", "happy", "bleak", "sad", "plot holes" is hiding the real issue: The ending is not connected to the main plot in anyway what-so-ever.

The main game plot is about save the Earth, stop the Reaper, making alliances (or back stabbing people) and making scarifies. The ending is about resolving an abstract thought experiment ladened with techno-gibberish and circular logic. The disconnect is about as bad as watching Star War Episodes VI ended with a pie fight between the Emperor and Luke, with the Ewoks waiting the eat the loser.

In short, we don't need the ending to be happy, more closure, etc, we need the ending to MAKE SOME LOGICAL SENSE. Until we get this message across the media, Bioware can still get away with labeling us as bunch of happy ending lovers with no real life.

Modifié par raider_1001, 20 mars 2012 - 02:54 .


#206
jedierick

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Dav3VsTh3World wrote...

I've been seeing multiple comments from these "Retake Mass Effect 3" folks saying that Mass Effect 3 had no closure at all yet they only focused on the last 15 minutes of the game,

Need I remind these people that the entire second half of the game was closure. Let me give you guys that reminder

  • Resolving the Quarian/Geth war, (if you talk to Tali afterwards you'll find full closure on that story arch)
  • Curing the Genophage (or leaving it unchecked, Talking to Wrex/Wreav on Earth afterwards ties up that story)
  • Destroying Cerberus
  • Setting closure to Jack's storyline as a military teacher finding the closest thing she has to a family.
  • Finally finishing off Miranda's storyline with her killing her father (if she survives depends on the player)
  • Finding resolve or annialation of the Racini Queen, be it legit or artificial
  • Thane's tragic end, and subsequent vengence
  • Jacob finally finding the peace to start a family.
  • Samara many possible endings with her daughters
Just a few I can think of off the top of my head, oh and then of course there's Shepard dying ... so that's the end of his story.

Honestly how can people say the game has no closure when the game is filled with it?

[*]
The one thing that the OP is missing, is that 99% of the people who say there is no closure is fine with 99% of the game, they love it. And need I point out that your bullets only point out closure to other NPC characters stories, that Shepard took part in.  So I think your point is somewhat moot, becasue the end of the game does not bring closure to SHEPARDS story, his ending makes no sense, doesnt fit. 

#207
donbaloo

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The OP summed up my opinion on this matter of closure as well, though I've tried to be a little more civil about it. I found the closure on each of the character arcs tremendously satisfying and the ending doesn't nullify that at all. In those moments of completion, that stuff mattered TREMENDOUSLY! Those brief conversations with each teammate either before their deaths or before the final assault....tremendous meaning in all of that closure.

No matter what the ending would have been, all of it becomes invalid at some point in time. For the Stargazers, none of that stuff really matters. It was long ago and irrelevant because that's how the big picture works. But for the folks involved, in the moment...it meant the world.

#208
Joolazoo

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donbaloo wrote...

The OP summed up my opinion on this matter of closure as well, though I've tried to be a little more civil about it. I found the closure on each of the character arcs tremendously satisfying and the ending doesn't nullify that at all. In those moments of completion, that stuff mattered TREMENDOUSLY! Those brief conversations with each teammate either before their deaths or before the final assault....tremendous meaning in all of that closure.

No matter what the ending would have been, all of it becomes invalid at some point in time. For the Stargazers, none of that stuff really matters. It was long ago and irrelevant because that's how the big picture works. But for the folks involved, in the moment...it meant the world.


.did you really just say closure doesn't matter because at some mpoint in time it won't matter? That makes absolutely no sense at all. In what scenario in life do you not ask for closure because 100 years down the line it won't matter? The ending TOTALLY nullfies everything you've done. You are saying things without explaing any of them. How does the fact that none of the allies you helped will be back on their planet within the next century not make the things you did invalid. Not to mention the people you brought on the mission with you are through a relay in another part of the galaxy...

You don't get closure right before the climax of an event. It's not closure to have your loved one say I love yuou before an earthquake happens and then you don't know jack **** about what happened to them. That is the opposite of closure. We know nothing about what happened to the individual characters or species after the EMP bomb or w/e u want to call it.

Modifié par Joolazoo, 20 mars 2012 - 08:11 .


#209
Egonne

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So, ignoring the problems with the squad mates magically appearing on the Normandy, they exit the Normandy, with not a scratch on them after the failed Citadel beam charge that nearly killed Shepard, seemingly happy to be stranded on an unknown world after watching the death of Shepard for the THIRD time (Hackett knew Shepard was alive, did he FORGET to tell the crew of the Normandy he was on the Citadel?) and watching the destruction of the Mass relay system and with it any chance of them EVER seeing any of their loved ones again?

This would be the same as watching Gilligan and his friends exit the ship after they were stranded and being seemingly HAPPY about being there, after watching the mushrooms clouds of atomic weapons exploding over the North America continent, and the Skipper being washing over board and drowned during the wreck.

Not really my idea of closure....can't imagine it is ANYONE'S idea of closure. It really doesn't even make any sense.

#210
donbaloo

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@Joolazo
Nah, what I'm saying is that closure on the issues that defined those relationships (as pointed out by the OP) was most certainly achieved in the game. And were very well done in my opinion. It doesn't matter what happens after that moment of closure, it can't erase what was achieved in the moment. I may cure the genophage and the Krogan may annihilate themselves next year. But that doesn't diminish what Wrex, Eve and I accomplished together. The closure on the issue that defined our relationship remains.