for my next playthrough, I planning on being a Dwarven commoner warrior, and i'm trying to plan out how i'm going to get the best combination possible.
so far i've been thinking to pump dex up to the minimum needed for the 12 DW talents which is 36 (32 + 4 from the fade) and then throw everything else I get into strength, and the two weapons i'd have is gaxkang's drop and starfang. is this a feasible build, or would I do better as a rogue with daggers?
strength-based DW warrior?
Débuté par
Alphakiller
, nov. 30 2009 12:03
#1
Posté 30 novembre 2009 - 12:03
#2
Posté 30 novembre 2009 - 12:15
This should work well enough. Awesome single-target raw damage, Two AoE attacks, and not too bad defense thanks to the high dex.
#3
Posté 30 novembre 2009 - 12:20
Might as well be rogue if you are going to pump dex. If it was the other way around and you were going to pump strength to 36, then it wouldn't be an issue, but I find any dex over the required amount for tier 4 shield powers to be pretty useless on a warrior. Strength dictates your ability to wear armor and damage # when you are a warrior, so a significant absence of it wouldn't be good. Not to mention that at should you get to level 10 with this char, most of your points would be in dex and fairly nothing in all other stats, etc etc etc.
#4
Posté 30 novembre 2009 - 12:22
I'm playing one (just got to the Landsmeet episode) right now, and it works well enough. Somewhat 36 str, 40 dex, 22 or so cunning (for persuasion, I forgot about the fade buffs, so it worked up itself
), the rest on stam to have some health too.
Not as durable as a well-equipped shield warrior, but it hits hard, and fun to play. And if you get bored, you can always switch to the party mage
Not as durable as a well-equipped shield warrior, but it hits hard, and fun to play. And if you get bored, you can always switch to the party mage
#5
Posté 30 novembre 2009 - 12:25
what I was saying is that dex is only going to be the minimum required for the duel wield talents, and i'm going to increase it evenly with strength as I go along getting the talents. all other stats I get, including mortal vessel tomes, are going to be pumped into strength. no investment into anything else period.
#6
Posté 30 novembre 2009 - 12:59
well, in my case, it was the fade again
So I pumped dex up to 36, then went there and got my forgotten bonuses.
If you stick with the basic (I don't remember, ten or twelve?) constitution, health can be tricky on higher difficulties. I currently play it on hard, and this far it works well as long as I have a trusty tank with me.
If you stick with the basic (I don't remember, ten or twelve?) constitution, health can be tricky on higher difficulties. I currently play it on hard, and this far it works well as long as I have a trusty tank with me.
#7
Posté 30 novembre 2009 - 01:00
well... I don't think health will be a problem for me either. lifegiver plus blood dragon armor set = all health you'll need(in my experience).
#8
Posté 30 novembre 2009 - 04:36
I did this on my last play through. I had about 36 base DEX and 72 base STR. To be completely honest, this character was a real monster, far better than any CUN based DW rogue due to the fact that his damage output was consistent (no waiting for status effects, no flanking) and his special attacks were actually worth using (dual weapon sweep and whirlwind consistently doing around 200 pts of damage).
I used really slow axes and I found that after about 40 or 42 STR, the extra damage modifier on the axe (1.1) vs the longsword (1.0) made axes start to out damage the long swords in DPS even though they swung slower.
Max hit was 137pt critical. I believe it was on the arch demon actually and I did it without using any damage buffs from any other party members.
EDIT: Here are the screenshots I posted to the forum a few days ago


DW warrior when built/geared appropriately is a freaking MONSTER. People totally underestimate the benefit of using really slow (but hard hitting weapons) with the special attack moves like flurry and punisher. The animations for those moves are static, so while it's a dps "decrease" for a rogue using dual daggers, for a guy hefting really slow axes it's a massive attack that dumps a couple hundreds pts in someones face.
I used really slow axes and I found that after about 40 or 42 STR, the extra damage modifier on the axe (1.1) vs the longsword (1.0) made axes start to out damage the long swords in DPS even though they swung slower.
Max hit was 137pt critical. I believe it was on the arch demon actually and I did it without using any damage buffs from any other party members.
EDIT: Here are the screenshots I posted to the forum a few days ago


DW warrior when built/geared appropriately is a freaking MONSTER. People totally underestimate the benefit of using really slow (but hard hitting weapons) with the special attack moves like flurry and punisher. The animations for those moves are static, so while it's a dps "decrease" for a rogue using dual daggers, for a guy hefting really slow axes it's a massive attack that dumps a couple hundreds pts in someones face.
Modifié par JJM152, 30 novembre 2009 - 04:41 .
#9
Posté 30 novembre 2009 - 05:03
what if you put almost all your stats in dex and fight with 2 daggers? won't you jave good damage and very high defense?
#10
Posté 30 novembre 2009 - 05:23
interesting... JJM, you're inspiring me to actually go through with this!
but what specs do you think I should use?
but what specs do you think I should use?
#11
Posté 30 novembre 2009 - 05:58
00eric wrote...
what if you put almost all your stats in dex and fight with 2 daggers? won't you jave good damage and very high defense?
Make a rogue.
Seriously, warriors don't get talents like lethality, nor the innate rogue flanking bonus (hard coded into the engine) or the backstab multiplier. Plus daggers are only good with a lot of armor penetration - which once again warriors get hosed on. (I'd say the warrior version of armor penetration is just hitting REALLY HARD).
Rogues are viable dual wielders with daggers because their talents favor this. Inversely, they get hosed on special moves like flurry, punisher, dual weapon sweep and whirlwind because of their dagger use.
#12
Posté 30 novembre 2009 - 06:01
Alphakiller wrote...
interesting... JJM, you're inspiring me to actually go through with this!
but what specs do you think I should use?
I was berserker/champion.
Berserker 3 pts, champ 4 pts. This worked really good for added damage/health regen from berserker and the fully upgraded War Cry abilitiy from the Champion spec is freaking uber. My warrior can take out ungodly amounts of enemies because he can stack a large armor stat with a high defense, combined with good damage output and area of effect attacks and finally War Cry for dumping stuff on it's butt and debuff (to mitigate damage).
I find that this character actually benefits from the warrior death blow ability. Even that measly 5 sta from a kill adds up when you are dropping 3-4 guys with a whirlwind or sweep.
#13
Posté 01 décembre 2009 - 02:04
So did you put any points to Willpower because of all the sustains you needed? And how about Constitution? What axes did you use btw? Why no Starfang? Thanks for the build!
#14
Posté 02 décembre 2009 - 04:32
kooaznboi1088 wrote...
So did you put any points to Willpower because of all the sustains you needed? And how about Constitution? What axes did you use btw? Why no Starfang? Thanks for the build!
All points went into STR and DEX. The only sustains I ever ran were Momentum and Berserker, with occasionally Rally. Stamina isn't much of an issue once you get the Fade bonuses and some gear that adds willpower/stamina and stamina regeneration.
My equipment was actually probably fairly sub optimal. Weapons were the expensive axe from the camp vendor (Veshaille I think?) and the one you find in Denerim "Aodh". I heard there is a better one out there, but I didn't find it on my play through.
Axes are definately the way to go. I compared the Keening Blade with Veshaille and my damage was actually higher with the axe, I suspect, because I had such a high strength score and the axe multiplier is 1.1 instead of 1.0
#15
Posté 02 décembre 2009 - 04:46
JJM152 wrote...
(I'd say the warrior version of armor penetration is just hitting REALLY HARD).
Golden rule to follow if there ever was one ;]





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