Dragon age is simply too easy
#1
Posté 30 novembre 2009 - 12:05
Why is the game so easy?
1: you can kite mobs way too easily and you can easily peel off packs of mobs.
2: Most CC spells are overpowered
3: Radius of most AoE spells is absurd. Damage is relatively ok( except SotC)
4: spell combos are OP
5: Not enough enemy casters, virtually no healers.
6: heavy armor pulls aggro on sight just cause they look mean... ( lol?)
Hopefully custom modules will introduce survival modes or ultra hard and stuff like that so I can push my team and maybe perhaps wipe =O Hell I even managed to kill the girl that is supposed to wipe the floor with your team so you end up in prison.
Don't get me wrong though I love this game a lot it's actually the first single player game that held my interest in years. I never play offline usually. Combat is very fun and tactical pausing is great.
Just wanted to vent a little sorry.
#2
Posté 30 novembre 2009 - 12:08
no wonder she was the only person who was a match for my AW/BM...
I mean I still won, but she did so much more damage than other things ever did.
#3
Posté 30 novembre 2009 - 12:11
Modifié par Zarenthar, 09 décembre 2009 - 05:32 .
#4
Posté 30 novembre 2009 - 12:14
#5
Posté 30 novembre 2009 - 12:17
0 Mages = Nightmare
1 Mage = Hard
2 Mages = Normal
3 Mages = Easy
Either way, DA:O is'nt a test of manhood or anything. You're facing an opponent whose essentially a list of detect/move/attack/use commands like you can set up for your party in the tactics screen. If beating that is challenging, we'd best start taking orders from our microwaves now and save everyone a lot of hassle.
#6
Posté 30 novembre 2009 - 12:44
as an RTS player myself I would enjoy that thoroughly.
#7
Posté 30 novembre 2009 - 04:38
Yeah speccing for AoE and spamming the taunt/FF exploit and just popping Storm of the Century on bosses is easy mode but if you don't use any of those you need a lot of control and careful positionning to be successful.
Seriously ever tried triple casting fireball as you yell" IMA FIRIN' MAH LAZER!!!"
Modifié par Zarenthar, 30 novembre 2009 - 04:38 .
#8
Posté 30 novembre 2009 - 10:22
#9
Posté 30 novembre 2009 - 10:25
#10
Guest_Draetor_*
Posté 30 novembre 2009 - 10:29
Guest_Draetor_*
While pausing is good and needed for some fights, I hate doing it for everything because the fights become trivial and not as fun in live action.
#11
Posté 30 novembre 2009 - 10:32
Why is the game so easy?
1: you can kite mobs way too easily and you can easily peel off packs of mobs.
2: Most CC spells are overpowered
3: Radius of most AoE spells is absurd. Damage is relatively ok( except SotC)
4: spell combos are OP
5: Not enough enemy casters, virtually no healers.
6: heavy armor pulls aggro on sight just cause they look mean... ( lol?)
1) Congratulations, you can exploit the dumb ai. Yes, its an exploit. If they had a lick of sense they'd stop chasing you. This is abit like turning on godmode then complaining about the difficulty.
2) Opinion. I think they are balanced considering how squishy a mage is.
3) Opinion. I think the size is ok. If the target is on the move you could easily miss the bulk of your targets. Or if your aiming directly at the creature you could hit yourself.
4) Opinion. I have not found a single spell combination to be all that useful. Storm of the century? Don't make me laugh, dumping 10 points for a single spell better have a nice return on investment. I'd much rather have mages with repulse fields and heals.
5) Opinion. I thought pretty much every major fight had at least one caster. However, I will give you that the enemy healers tended to suck. Imo, they need to cast more heals on their allies sooner.
6) Never really noticed this. Sure the game mentions it. However, if you drop a fireball on a stack of critters, they pretty much ignore my warrior and come straight for me. Only time this does not occur is if my warrior goes in first, and has hate talents activated. Even then, it is rare for my mage to be ignored.
Modifié par Mavkiel, 30 novembre 2009 - 10:33 .
#12
Posté 30 novembre 2009 - 10:33
Squishy?? Even wearing cloth, my mage has better defense and more armor than the best equipped tank. Pump your mage's con up to 30, get arcane shield, rock armor and shimmering shield and you can stand in as well as any tank.2) Opinion. I think they are balanced considering how squishy a mage is.
Wow! Leaving aside StoC trivializes most encounters and shatter is bread and butter, have you tried the glyph paralyze combo?4) Opinion. I have not found a single spell combination to be all that useful.
Modifié par hOnOr, 30 novembre 2009 - 10:41 .
#13
Posté 30 novembre 2009 - 10:39
#14
Posté 30 novembre 2009 - 10:48
Also, your depending on the person getting the arcane warrior spec. Which imo is not balanced well. Every other mage specilization has a very real downside.
Shifters - long cast time, cant cast spells, cannot use potions. Abilities require mana to use.
Blood mages - Cannot get healed from spells or potions (well its reduced to almost nothing) The blood sacrifice spell has a long cool down. Decent to keep casting spells, not that useful for keeping yourself alive.
Arcane warrior -- Fatigue + mana drain with shimmering shield. This is a joke. I had several hundred mana potions, without cheating. Investing in potions as a mage seems like a good idea. If you get blood mage your downside has been reduced to a simple inability to use heal/potions when in blood mode. Now if potions had a real cool down timer this class might have a downside.
edit: Regarding glyph/paralyzation combo. Yes, that is nifty. However, you are sacrificing your repulse for it. I would much rather have the repulse up and cast a spell like fireball on the outer edges of the field. Not saying the combo isnt useful, but it is very situational.
Modifié par Mavkiel, 30 novembre 2009 - 10:51 .
#15
Posté 30 novembre 2009 - 10:52
So... play the game with only 1 mage in your party and try not to use abusive spells and all of the sudden it's a lot more challenging.
#16
Posté 30 novembre 2009 - 11:48
#17
Posté 01 décembre 2009 - 01:52
#18
Posté 01 décembre 2009 - 02:03
My second play through I played cunning dagger rogue+shale+dog+ wynne and also had some challenging fights
On my third play through i put it on nightmare used me arcane war/bm+morigan+shale+ leli switching to zev when he could pick locks good enough and the game was absurdly easy. Minor health politices on an arcane mage heal for enormous amounts combined with their basic abilities and blood wound everything just fell over most of the time and with some quick gear switches I rarely got frustrated.
The game should be called dragon mage:origins
#19
Posté 01 décembre 2009 - 02:05
That being said, if you think mages are so overpowered that you don't have fun anymore don't use any. Problem solved.
You'll need fresh tactics to play the game without abusing Cone of Cold and Force Field.
What is overpowered but never mentioned is the fact that you can get way more manuals and tomes for Mages to boost their talents...
Modifié par Kalcalan, 01 décembre 2009 - 02:07 .
#20
Posté 01 décembre 2009 - 03:44
EDIT: quick note on mana clash I know it is OP but enemy mages account for a huge number of restarts without it so even if it is to good there is defnitly a need for it on nightmare imo.
Modifié par grymstone, 01 décembre 2009 - 03:46 .
#21
Posté 01 décembre 2009 - 03:51
Glyph of nullification is a good alternative.grymstone wrote...
EDIT: quick note on mana clash I know it is OP but enemy mages account for a huge number of restarts without it so even if it is to good there is defnitly a need for it on nightmare imo.
#22
Posté 01 décembre 2009 - 04:05
#23
Posté 01 décembre 2009 - 06:24
One rogue was a bard/duelist and the other was a bard/ranger. They each used a different song and kind of played a compliment to one another. It was kind of cool to put them back to back and have them using the arrows. Looked cool, anyways. Interesting party, try it out; or not...
My second play through I started using magic and the game became easier.
Modifié par JHorwath, 01 décembre 2009 - 06:24 .
#24
Posté 01 décembre 2009 - 06:33
everyone plays how they want to play... if the game is too easy for you stop using cheap codes or exploits
#25
Posté 01 décembre 2009 - 07:04
My first game was on easy with 1 mage and I struggled a bit, though to be fair I wasn't building my characters very well.
Second game was on Nightmare with 3 mages and it felt like it was roughly the same difficulty (once I got the Morrigan and Wynne that is)





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