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Dragon age is simply too easy


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120 réponses à ce sujet

#1
Zarenthar

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A lot of decisions are tough and heart breaking but the overall difficulty level of the game is laughable. I had to put it on Nightmare early on to feel some kind of challenge which is sad. Maybe my setup of 3 mages+ Shale is OP for a first playthrough i'll try a more melee heavy setup next time maybe I'll actually have to use HP/MP pots more than a dozen times throughout the game. Heck I have over 70 poultices and a ****load of mana pots because I was constantly holding back in fear of running out  XD it obviously never happened. I hardly even bothered with gear my mages still barely have 130 HP and wear crappy rags. Only Allastair is somewhat geared and I don't even use him =P

Why is the game so easy?
1: you can kite mobs way too easily and you can easily peel off packs of mobs.
2: Most CC spells are overpowered
3: Radius of most AoE spells is absurd. Damage is relatively ok( except SotC)
4: spell combos are OP
5: Not enough enemy casters, virtually no healers.
6: heavy armor pulls aggro on sight just cause they look mean... ( lol?)


Hopefully custom modules will introduce survival modes or ultra hard and stuff like that so I can push my team and maybe perhaps wipe =O Hell I even managed to kill the girl that is supposed to wipe the floor with your team so you end up in prison.

Don't get me wrong though I love this game a lot it's actually the first single player game that held my interest in years. I never play offline usually. Combat is very fun and tactical pausing is great.

Just wanted to vent a little sorry.

#2
Alphakiller

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... you mean letting that girl kill you doesn't lose you the game?



no wonder she was the only person who was a match for my AW/BM...

I mean I still won, but she did so much more damage than other things ever did.

#3
Zarenthar

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Yeah she 3 shots Alastair =P

Modifié par Zarenthar, 09 décembre 2009 - 05:32 .


#4
DrekorSilverfang

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Yea I found 1 mage + 3 DW'ers to be way overpowered in nightmare, I just CC'd everything and they chewed through things in seconds.

#5
Melichai

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You were playing with 3 mages. Heres the difficulty settings:



0 Mages = Nightmare

1 Mage = Hard

2 Mages = Normal

3 Mages = Easy



Either way, DA:O is'nt a test of manhood or anything. You're facing an opponent whose essentially a list of detect/move/attack/use commands like you can set up for your party in the tactics screen. If beating that is challenging, we'd best start taking orders from our microwaves now and save everyone a lot of hassle.

#6
Alphakiller

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perhaps the tactics screen needs a bit of work. perhaps designing it like an actual rts where each individual unit will micro as if you're playing a hard enemy...



as an RTS player myself I would enjoy that thoroughly.

#7
Zarenthar

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playing 3 mages on Nightmare still require a lot of skill because they had like 130 HP so there's no room for mistakes and tbh it all boils down to playstyle and choosing not to use ridiculously overpowered spells.

Yeah speccing for AoE and spamming the taunt/FF exploit and just popping Storm of the Century on bosses is easy mode but if you don't use any of those you need a lot of control and careful positionning to be successful.

Seriously ever tried triple casting fireball as you yell" IMA FIRIN' MAH LAZER!!!"

<3 mages

Modifié par Zarenthar, 30 novembre 2009 - 04:38 .


#8
frostajulie

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wow I read this and cry over how bad I suck, I play on casual and still die during those random encounters when the animals shred me to pieces

#9
Forumtroll

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Someone is cooking a survival mode as speak. I wait with baited breathe.

#10
Guest_Draetor_*

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It's alright, everyone plays differently. Those who use a lot of mages and pause between every micro-managed spell will find the game easy. Those who use more melee and hardly pause will find the game more challenging.



While pausing is good and needed for some fights, I hate doing it for everything because the fights become trivial and not as fun in live action.

#11
Mavkiel

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Why is the game so easy?
1: you can kite mobs way too easily and you can easily peel off packs of mobs.
2: Most CC spells are overpowered
3: Radius of most AoE spells is absurd. Damage is relatively ok( except SotC)
4: spell combos are OP
5: Not enough enemy casters, virtually no healers.
6: heavy armor pulls aggro on sight just cause they look mean... ( lol?)


1) Congratulations, you can exploit the dumb ai. Yes, its an exploit. If they had a lick of sense they'd stop chasing you. This is abit like turning on godmode then complaining about the difficulty.

2) Opinion. I think they are balanced considering how squishy a mage is.

3) Opinion. I think the size is ok. If the target is on the move you could easily miss the bulk of your targets. Or if your aiming directly at the creature you could hit yourself.

4) Opinion. I have not found a single spell combination to be all that useful. Storm of the century? Don't make me laugh, dumping 10 points for a single spell better have a nice return on investment. I'd much rather have mages with repulse fields and heals.

5) Opinion. I thought pretty much every major fight had at least one caster. However, I will give you that the enemy healers tended to suck. Imo, they need to cast more heals on their allies sooner.

6) Never really noticed this. Sure the game mentions it. However, if you drop a fireball on a stack of critters, they pretty much ignore my warrior and come straight for me. Only time this does not occur is if my warrior goes in first, and has hate talents activated. Even then, it is rare for my mage to be ignored.

Modifié par Mavkiel, 30 novembre 2009 - 10:33 .


#12
hOnOr

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The line seems to be if you've played MMOs and done raids. If you have, the tactics and combats are simple and second nature. If you've never done that, the game is harder. At one point I decided not to blind fire SotC into various areas I thought there might be enemies because it was making things too easy.

2) Opinion. I think they are balanced considering how squishy a mage is.

Squishy??  Even wearing cloth, my mage has better defense and more armor than the best equipped tank.  Pump your mage's con up to 30, get arcane shield, rock armor and shimmering shield and you can stand in as well as any tank.

4) Opinion. I have not found a single spell combination to be all that useful.

Wow!  Leaving aside StoC trivializes most encounters and shatter is bread and butter, have you tried the glyph paralyze combo?

Modifié par hOnOr, 30 novembre 2009 - 10:41 .


#13
XOGHunter246

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I agree it is too easy the AI isn't too clever either like standing in one position.

#14
Mavkiel

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What difficulty are you playing at? No offense intended but my warrior had double my mages armor. Even with those spells up. Defense wise my warrior was lower then my mages, but not THAT much lower.

Also, your depending on the person getting the arcane warrior spec. Which imo is not balanced well. Every other mage specilization has a very real downside.

Shifters - long cast time, cant cast spells, cannot use potions. Abilities require mana to use.

Blood mages - Cannot get healed from spells or potions (well its reduced to almost nothing) The blood sacrifice spell has a long cool down. Decent to keep casting spells, not that useful for keeping yourself alive.

Arcane warrior -- Fatigue + mana drain with shimmering shield. This is a joke. I had several hundred mana potions, without cheating. Investing in potions as a mage seems like a good idea. If you get blood mage your downside has been reduced to a simple inability to use heal/potions when in blood mode. Now if potions had a real cool down timer this class might have a downside.

edit: Regarding glyph/paralyzation combo. Yes, that is nifty. However, you are sacrificing your repulse for it. I would much rather have the repulse up and cast a spell like fireball on the outer edges of the field. Not saying the combo isnt useful, but it is very situational.

Modifié par Mavkiel, 30 novembre 2009 - 10:51 .


#15
ITSSEXYTIME

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Mages are OP and have powerful spells that trivialize the hardest encounters in the game (big mobs of enemies) as well as make single boss fights easy because of spells like Cone of Cold that will freeze just about anything.



So... play the game with only 1 mage in your party and try not to use abusive spells and all of the sudden it's a lot more challenging.

#16
Murdario

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handicap yourself. try playing with one hand tied behind your back, or if thats too easy then try playing with your feet. obviously mages arent overpowered and theres no need for class balance in single player games, you are just not trying hard enough to suck. you need to "roleplay" as a complete retard, then the game will be fun.

#17
hOnOr

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Soloing is too time consuming for me, but I have found some fun and a bit more challenge in duoing. :)

#18
grymstone

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My first play through i used wynne+alistair+me (dual wield war)+ leli on hard mode and the game was pretty challenging at points.



My second play through I played cunning dagger rogue+shale+dog+ wynne and also had some challenging fights

On my third play through i put it on nightmare used me arcane war/bm+morigan+shale+ leli switching to zev when he could pick locks good enough and the game was absurdly easy. Minor health politices on an arcane mage heal for enormous amounts combined with their basic abilities and blood wound everything just fell over most of the time and with some quick gear switches I rarely got frustrated.



The game should be called dragon mage:origins

#19
Kalcalan

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The AI could be better... I mean any baddies with half a brain would target the mage first and ignore the guy in heavy plate. You may dodge a two handed axe but fireballs never miss.

That being said, if you think mages are so overpowered that you don't have fun anymore don't use any. Problem solved.

You'll need fresh tactics to play the game without abusing Cone of Cold and Force Field.

What is  overpowered but never mentioned is the fact that you can get way more manuals and tomes for Mages to boost their talents...

Modifié par Kalcalan, 01 décembre 2009 - 02:07 .


#20
grymstone

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I am not sure if you are referring to me or the original poster Kalc but I purposely avoided the force field line of spells because of the overwhelming amount of people saying it was op. I only have my main spec'd with cone of cold because it was my understanding it was only abusive when chain cast by multiple mages. I honestly think blood wound is pretty OP as well and eventually stopped using it. Right now i pretty much just use mana clash fireball winters grasp and the arcane warrior line and miasma/flaming weapons.

EDIT: quick note on mana clash I know it is OP but enemy mages account for a huge number of restarts without it so even if it is to good there is defnitly a need for it on nightmare imo.

Modifié par grymstone, 01 décembre 2009 - 03:46 .


#21
hOnOr

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grymstone wrote...

EDIT: quick note on mana clash I know it is OP but enemy mages account for a huge number of restarts without it so even if it is to good there is defnitly a need for it on nightmare imo.

Glyph of nullification is a good alternative.

#22
Erik Mcvay

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i have yet to use more than 1 mage in a party and it usually morrigan with spirit healer, more mages does sound better

#23
JHorwath

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My first play through was with two rogues, alistair, and wynne. That was an interesting play through. Actually, kind of tough since I didn't really know what I was doing. I had no cone of cold. I did have force field but I used that to crowd control. Didn't help that much.

One rogue was a bard/duelist and the other was a bard/ranger. They each used a different song and kind of played a compliment to one another. It was kind of cool to put them back to back and have them using the arrows. Looked cool, anyways. Interesting party, try it out; or not...

My second play through I started using magic and the game became easier.

Modifié par JHorwath, 01 décembre 2009 - 06:24 .


#24
Hizoka003

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the only mage i use is Wrynn to heal my meat popsicles







everyone plays how they want to play... if the game is too easy for you stop using cheap codes or exploits

#25
Rhys Cordelle

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Yeah I like the idea of playing it through with just one companion (and no summons), rather than soloing.



My first game was on easy with 1 mage and I struggled a bit, though to be fair I wasn't building my characters very well.



Second game was on Nightmare with 3 mages and it felt like it was roughly the same difficulty (once I got the Morrigan and Wynne that is)