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Dragon age is simply too easy


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#26
menasure

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Melichai wrote...

You were playing with 3 mages. Heres the difficulty settings:

0 Mages = Nightmare
1 Mage = Hard
2 Mages = Normal
3 Mages = Easy

Either way, DA:O is'nt a test of manhood or anything. You're facing an opponent whose essentially a list of detect/move/attack/use commands like you can set up for your party in the tactics screen. If beating that is challenging, we'd best start taking orders from our microwaves now and save everyone a lot of hassle.


as far as i can tell 2 mages was harder than 1 mage for me but it might had something to do with a lack of potions, too much specialization in heavy mana consumption spells combined with a lack of a tank and "friendly" fire. a party seems to be worthless for some reason when you are using cloth as mage and when you are expected to tank with that because you just froze 3 of your party members for example :lol:

anyway the more mages the more squishyness all together because there seems to be always at least one mob who goes for a caster and by the time your fighters turned their back he might already be half dead and you just exposed the back of those fighters to a whole horde of enemies lol.

Modifié par menasure, 01 décembre 2009 - 07:41 .


#27
Faerell Gustani

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I'm getting rather tired of the suggestion that people who find mages to be OP should just:

1. not use spell combos

2. not use mages



Those are work-arounds, not solutions. Not using their abilities does not suddenly make them not OP. Most of these complaints are generated because these players want a challenging game. I mean, it wouldn't be a satisfying "game" if it were not challenging. I wouldn't feel accomplished and satisfied if I went and beat MathBlaster for 3rd graders.



Challenge rating (in terms of "easy vs hard") is based on how hard the gamer has to 'try' to beat the game. If I am struggling while playing to the best of my ability, I will enjoy myself upon victory. If this game is Final Fantasy easy in the sense that I just press auto attack and can win the game, then I don't really enjoy myself.

Sure, as a roleplayer I enjoy the story, but if the game is too easy then they might as well have written a "choose you own adventure" book with some cinematic scenes. Simply put, challenge is the sole reason that this is a game and not just a fantasy novel.



The game should be equally (or approximately equally) challenging regardless of what path I choose. When the combat and puzzles become mundane and "too easy" is when this stops being a game and becomes a chore to click through so I can read/watch the next part of the cinematic.



So hopefully that addresses the point of "don't use spell combos". Short version:

Using Spell Combos are apart of playing to my "full ability". Being challenged while playing to my full ability is what I'm seeking. Not "being challenged while playing half-heartedly".



Regarding "don't use mages":

I like the mage characters. Morrigan is an interesting character to me and seems important to the plot. I hear Wynne and Morrigan have really good banter as well, I don't want to OP my party by having them both in there, but I want to hear the banter.

I also like roleplaying a mage and it annoys me that by doing so I ruin the "Game" portion of "roleplaying game". As "game" implies "challenge".

#28
EJ42

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You are the cause of your own problems.

If the game is "too easy" with your playstyle, then change your playstyle.

I could use the toolset to make my characters nearly invulnerable, but should I then say the game is too easy?

If it's too easy, then change the rules to suit your desired level of difficulty.

Try playing the game without pausing during combat.

If you can't find a way to have fun with a ball, then it's not the ball's fault.

#29
Loc'n'lol

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wow I read this and cry over how bad I suck, I play on casual and still die during those random encounters when the animals shred me to pieces




To be fair, those wolves are totally evil and this is possibly the hardest random encounter in the game.

#30
N0rasmus

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*yawn?



http://thenexusforum...howtopic=163396



Enjoy. Learn to look for mods.

#31
Faerell Gustani

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EJ42 wrote...

You are the cause of your own problems.
If the game is "too easy" with your playstyle, then change your playstyle.
I could use the toolset to make my characters nearly invulnerable, but should I then say the game is too easy?
If it's too easy, then change the rules to suit your desired level of difficulty.
Try playing the game without pausing during combat.
If you can't find a way to have fun with a ball, then it's not the ball's fault.

Did you fail to read the part about "Playing to the best of your ability"?
Pausing is apart of that difficulty.
Changing the rules...that requires devs or modders.  I already have the difficulty slider up to Nightmare...while I am pretty good at tactics there are people who are way better than me.

Difference between a ball and a single player computer game.
The ball is a tool, not a game.  You can use the ball for games, but inherently it is not a game.
A single player computer game is a game...shock...it's in the title single player computer game.

Try a new analogy.

#32
Faerell Gustani

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N0rasmus wrote...

*yawn?

http://thenexusforum...howtopic=163396

Enjoy. Learn to look for mods.

lol, I don't disagree with you.  Once I finish my latest NM run through with a warrior, I plan on modding it up.

However, it does make me feel that game designers are slipping these days.  The games are more and more targeted to the masses of "casual gamers" who will pay for shiny graphics and care little for gameplay.  Graphics are meant to support gameplay and immersion...not the other way around.

#33
Jab0r

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The games are more and more targeted to the masses of "casual gamers" who will pay for shiny graphics and care little for gameplay.


I think you're confusing "gameplay" with "challenge".

I game can have exceptional gameplay and immersion without being IWBTG hard.

#34
Dragon Age1103

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Yeah playing 3 mages will do that. No offense but you can't complain about it being too easy if you use a char type & 3 of them at that who can cast from so far away & just spam AOE spells & kill anything before you ever have to fight. I just switched to nightmare b/c hard was getting too easy but I refuse to use more than 1 mage b/c even that is over powered. Bioware really failed me with the mages. i know magic should be dangerous & powerful but the cooldown time on speels should be at minimum 3 times longer if not more. Even with just 1 mage I can clear rooms with the rest of my party on hold a few hundred feet back. Try a different party combo instead of all over powered mages. Play 2 warriors, archer & a rogue or something.

#35
Orbelle

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I dunno about you guys, but this game sucks in terms of scaling difficulty vs. leveling. I played all the previous rpgs and ripped through them easy. Elder Scrolls, Baldur's gate 1 & 2 (and I totally pawned Kangaxx the Demilich with no losses), Neverwinter Nights 1 & 2, Icewind Dale 1 & 2, King's Quest, you name it. All easy. With Dragon Age, some parts are easy then WHAM, things get near impossible. This is the first Bioware game where I think they totally dropped the ball on balanced progression. As if the ridiculously slow pacing is bad enough (basically feels like they stretched a 10 hour game into a 150+ hour game). In a nutshell, this game is frustrating and not fun at all. I'm going to play on Easy from now on, but if I get an XP penalty then Uninstalling and burning this crap game.

#36
Sereaph502

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Zarenthar wrote...

A lot of decisions are tough and heart breaking but the overall difficulty level of the game is laughable. I had to put it on Nightmare early on to feel some kind of challenge which is sad. Maybe my setup of 3 mages+ Shale is OP for a first playthrough i'll try a more melee heavy setup next time maybe I'll actually have to use HP/MP pots more than a dozen times throughout the game. Heck I have over 70 poultices and a ****load of mana pots because I was constantly holding back in fear of running out  XD it obviously never happened. I hardly even bothered with gear my mages still barely have 130 HP and wear crappy rags. Only Allastair is somewhat geared and I don't even use him =P

Why is the game so easy?
1: you can kite mobs way too easily and you can easily peel off packs of mobs.
2: Most CC spells are overpowered
3: Radius of most AoE spells is absurd. Damage is relatively ok( except SotC)
4: spell combos are OP
5: Not enough enemy casters, virtually no healers.
6: heavy armor pulls aggro on sight just cause they look mean... ( lol?)


Hopefully custom modules will introduce survival modes or ultra hard and stuff like that so I can push my team and maybe perhaps wipe =O Hell I even managed to kill the girl that is supposed to wipe the floor with your team so you end up in prison.

Don't get me wrong though I love this game a lot it's actually the first single player game that held my interest in years. I never play offline usually. Combat is very fun and tactical pausing is great.

Just wanted to vent a little sorry.





Good for you.

Now run along and make a super ultra hardcore mod that makes every enemy kill you in one shot, and when a teammate dies they stay dead, and can never be revived.

And make sure to make it so the mod disables saving/loading, because then you could just save/load until you beat an encounter.

#37
Alneverus

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Dragon Age1103 wrote...

Yeah playing 3 mages will do that. No offense but you can't complain about it being too easy if you use a char type & 3 of them at that who can cast from so far away & just spam AOE spells & kill anything before you ever have to fight. I just switched to nightmare b/c hard was getting too easy but I refuse to use more than 1 mage b/c even that is over powered. Bioware really failed me with the mages. i know magic should be dangerous & powerful but the cooldown time on speels should be at minimum 3 times longer if not more. Even with just 1 mage I can clear rooms with the rest of my party on hold a few hundred feet back. Try a different party combo instead of all over powered mages. Play 2 warriors, archer & a rogue or something.


True, Bioware did drop the ball on balancing mages, and if I recall from an article I read the developer in it stated they had no intention of changing mages because 'they aren't overpowered, they are awesome'.(If I could find the article again I would post the link happily)  A lot of games that have been released of late have a scew toward magic, to be blatantly honest. I run with only 1 mage (on heal bot duty only) after toying with a 2 mage party. Simply because it was rather quick for me to drop a repulsion glyph, AoE a room, and when the mobs started running through and resisting the glyph, just dropped a paralysis glyph and sent in the Rogue DPS to mop them up. Done.

Like my opinion or no, using a mage heavy party is simply taking advantage of a flawed balance system and complaining the game is too easy because of that simply implies you are using bad design to complain. Try using other classes for those encounters and see how quickly battle changes. If you really want to complain, you should complain that the mage class needs to be rebalanced.

#38
magickingdom

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I'm glad some of you find the game so easy. I do not. I have struggled with a lot of it. And still have a long way to go. You need to remember the game is played by a wide range of players. Not all of us are game pros. I am currently stalled on a section, and don't know how to beat it. I have a very hard time believing any one solos the game on any level.

#39
Dalandon

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EJ42 wrote...

You are the cause of your own problems.
If the game is "too easy" with your playstyle, then change your playstyle.
I could use the toolset to make my characters nearly invulnerable, but should I then say the game is too easy?
If it's too easy, then change the rules to suit your desired level of difficulty.
Try playing the game without pausing during combat.
If you can't find a way to have fun with a ball, then it's not the ball's fault.


My thoughts exactly.

I personally use only 1 mage per party. Currently i'm leveling a DW warrior and Wynne is the only mage i use, and obviously she's the healer. She only has the spirit healer specialization and no offesive spells except the earth spells. Works great too. 

#40
Dragon Age1103

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Alneverus wrote...

Dragon Age1103 wrote...

Yeah playing 3 mages will do that. No offense but you can't complain about it being too easy if you use a char type & 3 of them at that who can cast from so far away & just spam AOE spells & kill anything before you ever have to fight. I just switched to nightmare b/c hard was getting too easy but I refuse to use more than 1 mage b/c even that is over powered. Bioware really failed me with the mages. i know magic should be dangerous & powerful but the cooldown time on speels should be at minimum 3 times longer if not more. Even with just 1 mage I can clear rooms with the rest of my party on hold a few hundred feet back. Try a different party combo instead of all over powered mages. Play 2 warriors, archer & a rogue or something.


True, Bioware did drop the ball on balancing mages, and if I recall from an article I read the developer in it stated they had no intention of changing mages because 'they aren't overpowered, they are awesome'.(If I could find the article again I would post the link happily)  A lot of games that have been released of late have a scew toward magic, to be blatantly honest. I run with only 1 mage (on heal bot duty only) after toying with a 2 mage party. Simply because it was rather quick for me to drop a repulsion glyph, AoE a room, and when the mobs started running through and resisting the glyph, just dropped a paralysis glyph and sent in the Rogue DPS to mop them up. Done.

Like my opinion or no, using a mage heavy party is simply taking advantage of a flawed balance system and complaining the game is too easy because of that simply implies you are using bad design to complain. Try using other classes for those encounters and see how quickly battle changes. If you really want to complain, you should complain that the mage class needs to be rebalanced.


This was just an awesome response & I completely agree. Warriors, ROgues, Archers are NOT weak as many would claim they just take a little more time to develop which is upsetting at times but hit lv 10 with those 3 classes & you'll start doing massive damage.
   Examples Arrow of Slaying with a long range bow & the 1st stealth ability, you'll probably never have to fight another mage again. Momentum with dual wielding you will deal such a ridiculous amount of DPS but still keep a balance.
   I LOVE this game, my 2nd play through is almost over & its even better than my 1st!!! I leared more from my 1st to make this one just that great. Anyways Mages are horribly overpowerd you can use just 1 or 3 like you are doig now & complain of your own mistake which is flushing out a flaw in the game to full advantage making it less fun.

#41
Duck and Cover

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I'm so sick of people saying the game is easy. Do you think you are so cool because you are a master at the game. I don't believe anyone who says the game is easy. True good players don't feel the need to brag how good they are.

#42
Dragon Age1103

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magickingdom wrote...

I'm glad some of you find the game so easy. I do not. I have struggled with a lot of it. And still have a long way to go. You need to remember the game is played by a wide range of players. Not all of us are game pros. I am currently stalled on a section, and don't know how to beat it. I have a very hard time believing any one solos the game on any level.


lol, no need to get a little defensive he's not  a pro gamer just using a weak point in the bames combat balance to his advantage. Nightmare is chaellenging but with 3 mages leveld just decently almost nothing is challenging :(

#43
MS3825

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frostajulie wrote...

wow I read this and cry over how bad I suck, I play on casual and still die during those random encounters when the animals shred me to pieces


Me too. I keep having to go other places to try and level and redo encounters a ton of times.

#44
gammle

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MS3825 wrote...

frostajulie wrote...

wow I read this and cry over how bad I suck, I play on casual and still die during those random encounters when the animals shred me to pieces


Me too. I keep having to go other places to try and level and redo encounters a ton of times.



Yea same here.... But i always play as tank warrior so i get full controll over the fights and i use paus and move around my chars alot for example i tank the melee hoards and leliana/alistar takes the mages/archers while morgianna heals the party and stun npc's

#45
Ulicus

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I'd like a difficulty between Hard and Nightmare (I'm using the 360 version, so don't know how much of a difference that makes. I hear the DA difficulty is easier on the consoles).  Nightmare is manageable but often frustrating (usually in the strangest of encounters) but Hard just seems like too great a step down.

I've just got through to Lothering with a female swordboarder on Hard and I've barely had to quaff a single potion... and this is with my own added "challenge" of not allowing any party members to fall in battle without reloading, too.  I mean, partly it's because I'm much more experienced with the game now than I was (my first playthrough was on Nightmare with a male swordboarder, and I was quaffing potions like you wouldn't believe -- it was really, really hard in a lot of places -- I've since taken a mage half way through a nightmare game, too) but it's surprising just how less aggressive the enemy AI just one difficulty down.

For example, on nightmare I was fending off fireballs as soon as I encountered the hurlock emissary in the wilds... on hard he didn't seem to think it was worth casting. :?

Heh. Maybe I should switch between difficulties depending on how hard I feel the encounter should be from a RP perspective. Not a bad idea, actually.

Modifié par Ulicus, 01 décembre 2009 - 12:53 .


#46
Tale Dakari

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Damn, am I the only one thinking this game is challenging on normal difficulty?

#47
BanditGR

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Melichai wrote...

You were playing with 3 mages. Heres the difficulty settings:

0 Mages = Nightmare
1 Mage = Hard
2 Mages = Normal
3 Mages = Easy

Either way, DA:O is'nt a test of manhood or anything. You're facing an opponent whose essentially a list of detect/move/attack/use commands like you can set up for your party in the tactics screen. If beating that is challenging, we'd best start taking orders from our microwaves now and save everyone a lot of hassle.


Best post in the thread or forum even.

#48
Kalcalan

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Duck and Cover wrote...

I'm so sick of people saying the game is easy. Do you think you are so cool because you are a master at the game. I don't believe anyone who says the game is easy. True good players don't feel the need to brag how good they are.


Bragging about a single player game is just something some players will always do. It's no competition and as far as I'm concerned I don't care. Some people take gaming very seriously and invest a lot of time planning their builds and stuff, it's just a way to play the game. The important thing is to enjoy the game, regardless of how "good" you are at it.

There are things that people like to call combos but most of the time it's just cheesy stuff that you can do in game but that doesn't make much sense as it violates the verisimilitude of the game world.

It happens in every game (even in NWN or good old BG).

There are possibilities to spam area of effect spells that will clean up an enitre mob faster than you can say Jack Robinson. There is nothing wrong with that but it becomes cheesy when you exploit the AI's limits or the fog of war to cast such spells while being out of range. It can only get worse if you have more spellcasters.

Even without cheesy tactics you can seriously make most fights unchallenging provided you know how to make the most of your spells.

Cone of Cold is a perfect example, it will disable a foe and if more than one mage can cast it there is no way any foe can ever get to attack the party...

Still, there is a fine line between maximizing your strategy to enjoy your game better and outsmart the AI so much that whatever the game is throwing your way you won't face any challenge.

I can understand people who say that skipping mages is no solution for them but unless you find a mod that boosts every enemy (I think there was a link posted above in this thread dor such a mod -more often than not such mods are just another way of crippling your party's efficiency to make the game more difficult, it isn't that different from avoiding the spells that are considered to be overpowered) or makes it so that the AI will target mages more (making it harder to keep your mage alive and increasing the necessity of protecting the mage) you can't expect a party made of three mages spamming disabling or area of effect spells to provide much of a challenge.

Modifié par Kalcalan, 01 décembre 2009 - 01:00 .


#49
Iggynous

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i always have 2 warriors, a rouge, and a mage (unless its a dragon; then a switch the rouge for a mage) and i have found DA:O very easy



when i first started playing, i did my origin on normal, but had to switch it to hard because it was just to easy



after my first main story mission i put it up to nightmare to see what it was like, and seemed exactly the same as hard



ive played a few playthroughs now on nightmare, not having any problems, so yes i agree that this game is much to easy, where's the fun if there is no challenge!!




#50
Dragon Age1103

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Ulicus wrote...

I'd like a difficulty between Hard and Nightmare (I'm using the 360 version, so don't know how much of a difference that makes. I hear the DA difficulty is easier on the consoles).  Nightmare is manageable but often frustrating (usually in the strangest of encounters) but Hard just seems like too great a step down.

I've just got through to Lothering with a female swordboarder on Hard and I've barely had to quaff a single potion... and this is with my own added "challenge" of not allowing any party members to fall in battle without reloading, too.  I mean, partly it's because I'm much more experienced with the game now than I was (my first playthrough was on Nightmare with a male swordboarder, and I was quaffing potions like you wouldn't believe -- it was really, really hard in a lot of places -- I've since taken a mage half way through a nightmare game, too) but it's surprising just how less aggressive the enemy AI just one difficulty down.

For example, on nightmare I was fending off fireballs as soon as I encountered the hurlock emissary in the wilds... on hard he didn't seem to think it was worth casting. :?

Heh. Maybe I should switch between difficulties depending on how hard I feel the encounter should be from a RP perspective. Not a bad idea, actually.


That is true hard on PC is equal Nightmare on 360.