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Dragon age is simply too easy


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#51
Dragon Age1103

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I kind of think Nightmare is only really challenging at the beginning I guess it depends what you call a challenge though. Personally I set my standards so no party member will ever get an injury & I try to limit my potions & I never use 2 mages but I forgot about the Bercilian Forest with the Demon at the comfortable yet tiring little camp. lol I think you can stop your party form failing asleep if you have a high enough mental resis which I did not :( Anyways an injury or two won't break it for me, I still get the some rush from my 1st play through when every last thing seems to go perfect in a battle & that victory just seems so glorious!!! I'm hooked on this game!!!!!!

Back to original poster though still not way too easy just you need to play a real party instead of that easy mage fest before claiming that

#52
Duck and Cover

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Tale Dakari wrote...

Damn, am I the only one thinking this game is challenging on normal difficulty?


yupImage IPB

jk. depends on how you play. If you play without using exploits (forcefield *cough*) then it can be challenging. Although once you get fire resist gear (from mr high dragon) you don't need to worry about aoe too much. just inferno away and it becomes easy again.

the game is challenging on normal if you don't use aoe damage spells, without a doubt.

#53
Scyles

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The game is too easy because the AI sucks and spells are imbalanced. Any player with an IQ is going to stumble upon "exploits" that make the game too easy. Within the first half hour of playing, I had discovered that varying strengths of health poultices were on a different timer, allowing me to trivialize many encounters by simply cycling poultices. During that same time period, I also discovered that I could fire a bow or mage staff into a large group of enemies in the distance, and only one or two would come at me at a time. They'd never make it.



Later on, I discovered that I didn't even have to use stealth to open doors and view enemies without getting rushed. I could just open the door from the side. I found out that I could cast spells through walls. A single casting of Blizzard through a wall was enough to win nearly every such encounter. Still later, I found out that Cone of Cold's freeze duration eventually grew to last longer than it's cooldown, allowing me to freeze even yellows indefinitely.



I found that I could do really stupid stuff like control a ranger pet from several rooms away, send it to its death, summon another pet to take its place, repeat. I could do this with a whole horde of pets. I could throw grenades from stealth without revealing myself. I could set traps without revealing myself. I could disappear in the middle of a fight and heal myself. I could max my fire resist and stand in my Inferno, and my enemies would happily join me.



I'm not trying the break the game, it just happens every time I try to get clever and that is not a problem with me. The game is flawed.

#54
Dragon Age1103

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Scyles wrote...

The game is too easy because the AI sucks and spells are imbalanced. Any player with an IQ is going to stumble upon "exploits" that make the game too easy. Within the first half hour of playing, I had discovered that varying strengths of health poultices were on a different timer, allowing me to trivialize many encounters by simply cycling poultices. During that same time period, I also discovered that I could fire a bow or mage staff into a large group of enemies in the distance, and only one or two would come at me at a time. They'd never make it.

Later on, I discovered that I didn't even have to use stealth to open doors and view enemies without getting rushed. I could just open the door from the side. I found out that I could cast spells through walls. A single casting of Blizzard through a wall was enough to win nearly every such encounter. Still later, I found out that Cone of Cold's freeze duration eventually grew to last longer than it's cooldown, allowing me to freeze even yellows indefinitely.

I found that I could do really stupid stuff like control a ranger pet from several rooms away, send it to its death, summon another pet to take its place, repeat. I could do this with a whole horde of pets. I could throw grenades from stealth without revealing myself. I could set traps without revealing myself. I could disappear in the middle of a fight and heal myself. I could max my fire resist and stand in my Inferno, and my enemies would happily join me.

I'm not trying the break the game, it just happens every time I try to get clever and that is not a problem with me. The game is flawed.


  I'm pretty sure after 1 play through most would figureout all those little exploits but you basically said you play like a giant coward & make the game pointless due to a lack of any challenge. very nice!!

Modifié par Dragon Age1103, 01 décembre 2009 - 04:47 .


#55
Prethen

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I must be doing something wrong. I'm playing Hard mode and it's plenty challenging for me.



By the way....what's CC spells?

#56
grymstone

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cc= crowd control spells like sleep mass paralysis, blood wound, etc anything that takes multiple enemies out of combat for a certain period of time. It can also apply to single target spells like paralysis, force field, blood control, and crushing prison. The term started with mudding or mmorpg and has kind of splashed over into single player games.

#57
The Prime Magus

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Yeah, I swear people are playing a different game than me. It's getting better, but seriously, with ridiculously more armor, shield wall, threaten, and taunt, I still see AI ignore my tank attack my squishier DPS, and I'm beginning to doubt the value of even the tank's armor...on normal and hard, unless the tank's glugging health pots as their one and only action(which often leaves me struggling to maintain a decent quantity), and even with cone of cold, fear(or terrorize was it?), and that 1 sec PBAoE stun, they go down HARD. I try and save them with a forcefield sometime but...then they don't necessarily keep all that aggro off the mage and DPS while they're in there.



I used to play on only hard but I've been turning it down on easy because of these things...but I'm only level 10? Maybe something changes higher up?

#58
grymstone

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It has been my experience that aggro management at least on the console is more or less a wash my next play through i plan on maximizing my squad for dps instead of having a dedicated tank.

#59
Destalen

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I am looking forward to attempting a mageless run through on nightmare, I'm hoping to find a good challenege to it.

#60
Invalidcode

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Prethen wrote...

I must be doing something wrong. I'm playing Hard mode and it's plenty challenging for me.

By the way....what's CC spells?


CC stands for Crowd control. General it means the spells that disable enemy, for example: cone of cold, force field, crushing prison.

Nothing wrong with you, hard is plenty challening.

Thing is DA is a little bit like ME, once you get higher level and better gears, the game became 'easy'. ME on insane is pretty fun when you start at level 1, you got to do everything right to stand a chance, but only at the early levels, once you level a few and get to mid game...it became 'too easy'. DA:O is kind of the same.

#61
XOGHunter246

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i feel lonely when soloing i need at least one companion or even sometime two for banter

#62
grymstone

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I don't think 1 mage ruins the challenge of the game really especially a dedicated healer. I have no intention of attempting a play through without a healer. On a side note about mages I think the whole magic boosting the amount healed from consumables is a big deal perhaps moving this to will + con would make those attributes more attractive and a little easier to justify putting points into. I know I can notice a big dif when playing my rogue vs playing arcane warrior.

#63
Saurel

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Melichai wrote...

You were playing with 3 mages. Heres the difficulty settings:

0 Mages = Nightmare
1 Mage = Hard
2 Mages = Normal
3 Mages = Easy

Either way, DA:O is'nt a test of manhood or anything. You're facing an opponent whose essentially a list of detect/move/attack/use commands like you can set up for your party in the tactics screen. If beating that is challenging, we'd best start taking orders from our microwaves now and save everyone a lot of hassle.


I had 1 mage, not sure if its an actual ranking system. But I found the game to be likeable level of hardness.

Its not like Fable or anything where it hurts the game. I mean  DA being too easy never crossed my mind.

*shrugs*

Modifié par Saurel, 01 décembre 2009 - 07:27 .


#64
Dark83

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I don't understand. The OP is uploading characters to his profile, but only has one non-level 1 character, a level 15 mage. The mage is wearing barely any equipment, has killed 45 people, the most powerful being a Hurlock Emissary.

He went from A Letter to Jogby at level 3 to level 13 in fifteen minutes, where he did Chasind Trail Markings.

That can't possibly be the character that beat the Summer Sword lady.


#65
Svest

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Dark83 wrote...

I don't understand. The OP is uploading characters to his profile, but only has one non-level 1 character, a level 15 mage. The mage is wearing barely any equipment, has killed 45 people, the most powerful being a Hurlock Emissary.
He went from A Letter to Jogby at level 3 to level 13 in fifteen minutes, where he did Chasind Trail Markings.
That can't possibly be the character that beat the Summer Sword lady.


Character profiles often don't get loaded here properly.  Until today it looked like I had beat the game with a lvl 3 character (the achievements uploaded but the character data didn't).  Its still not right for my rogue, but its a little better since it thought he was still lvl 1 until today.

#66
Valcutio

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You didn't use a rogue? Then you fail at this game in more ways than you realize. Time to go back and learn your RPG basics. ;)

#67
Fadook

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There are too many hugely effective crowd control spells. Cone of Cold, Sleep, Waking Nightmare, the insane overpoweredness that is Crushing Prison. Add the Shatter effect and normal battles become trivial.

#68
EJ42

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Faerell Gustani wrote...

EJ42 wrote...

You are the cause of your own problems.
If the game is "too easy" with your playstyle, then change your playstyle.
I could use the toolset to make my characters nearly invulnerable, but should I then say the game is too easy?
If it's too easy, then change the rules to suit your desired level of difficulty.
Try playing the game without pausing during combat.
If you can't find a way to have fun with a ball, then it's not the ball's fault.

Did you fail to read the part about "Playing to the best of your ability"?
Pausing is apart of that difficulty.
Changing the rules...that requires devs or modders.  I already have the difficulty slider up to Nightmare...while I am pretty good at tactics there are people who are way better than me.

Difference between a ball and a single player computer game.
The ball is a tool, not a game.  You can use the ball for games, but inherently it is not a game.
A single player computer game is a game...shock...it's in the title single player computer game.

Try a new analogy.

No.  I didn't fail to read the part about "Playing to the best of your ability."

I just fail to see how you expect a game that you can Pause and Save/Load to ever be difficult.

Are you looking for chess-style strategy?

No non-twitch game is "difficult" to play, unless it has some sort of puzzle or strategic component.  That's not what this game is.  For it to be "difficult," most players would just find it "frustrating."

Bioware gives players the ability to do whatever they please with the game.  You have to choose how much you're willing to limit yourself.

#69
Zarenthar

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Dark83 wrote...

I don't understand. The OP is uploading characters to his profile, but only has one non-level 1 character, a level 15 mage. The mage is wearing barely any equipment, has killed 45 people, the most powerful being a Hurlock Emissary.
He went from A Letter to Jogby at level 3 to level 13 in fifteen minutes, where he did Chasind Trail Markings.
That can't possibly be the character that beat the Summer Sword lady.


woahh!! After seeing your post I went to see my game profile( never did before) and something is seriously broken because none of these stats are exact.  I killed a lot more than 45 mobs and I finished the game around lvl 18-19 I think. My characters are indeed wearing little to no gear though.

 /facepalm

nvm I just figured out why the stats are messed up... After I finished the game I reloaded a save game just before the joining and did the endless quest turn in with the blood vials( bugged quest with Duncan)  So what were seeing is the half hour I played on my rollback character where I killed a few Darkspawn and got to lvl 15 in a few minutes =P

I really don't know why the site behaves that way though rollbacks shouldn't override the "main's" stats like that... So yeah you're right what you saw wasn't my true character rest assured.

Modifié par Zarenthar, 02 décembre 2009 - 03:26 .


#70
Faerell Gustani

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EJ42 wrote...No.  I didn't fail to read the part about "Playing to the best of your ability."

I just fail to see how you expect a game that you can Pause and Save/Load to ever be difficult.

Perhaps you're misunderstanding my idea of difficulty.  That being that I actually have to think and devise and use different strategies for different bosses, ect.

Pausing is apart of the game.  A difficult game would mean that I pause the game because I need to think about my next move and if I choose my next move incorrectly, I could get my party wiped.
Regarding Save/Load, I consider it a difficult fight if I have
to reload a specific fight more than 2 times due to party wipe
(happened twice the entire game, on Flemmeth cause it was the first
time I faced a dragon, and on Ser Cauthrien).
Sometimes I reloaded because I wanted to try the fight again because I felt I could do it without losing anyone, but really the "injury" system isn't much of a penalty.  I could have continued on and burned some injury kits (have like 20+ stacked up).

I changed strategy all of 2 times in the entire game with my run through as a dual wielding rogue, Alistair, Morrigan, and Lelianna as an archer.  The first time I changed strategy was when I picked up Morrigan, I started to control and use her.

Are you looking for chess-style strategy?

Yes and no.  Having to stop and think about what I'm doing is what I'm looking for.  The issue is that combat is repetetive and simple.  It's become a chore rather than a challenge.  I'm looking for the game to force me to change and rethink my strategy every few fights...not fight every fight with the same strategy.

No non-twitch game is "difficult" to play, unless it has some sort of puzzle or strategic component.  That's not what this game is.  For it to be "difficult," most players would just find it "frustrating."

Strategic component?  You mean like how Dragon Age was billed as a tactical RPG that suggest that you use Tactical pausing?  And how nightmare mode says that it's for "tactical geniouses"? (I know that sure as hell I'm no tactical genious)

Bioware gives players the ability to do whatever they please with the game.  You have to choose how much you're willing to limit yourself.

I'm limiting myself by sticking to not exploiting game and AI bugs.  Aside from that I'm playing the game as intended by design, but I'm still able to walk through the game with little trouble.
Why should I have to "limit myself"?
It's like fencing.  I can beat up newbies all day, but that's boring.  Eventually beating them up with my left hand or while hopping on one leg get boring too.  The only way that it's going to get "fun" again is when I come against something that requires me to do something different in order to win.

I don't expect the AI to be as dynamic as a human, but I also expect it to be intelligent enough such that I can't beat it with the same strategy regardless of the fight.  I used the same strategy for pretty much all bosses on Hard mode and did just fine.

Edit:
I just thought of something.  I really don't get what's so wrong with wanting a challenge.   Most of the posts that state the game is too easy have come from relatively intelligent posters who give constructive criticism in their posts.  We aren't just saying "game sux, make harder".  We've come in with suggestions on how to tone down mages such that they still fulfill their role but not nerf them to unplayablity.  Yet we get people posting to us like we're being entirely unreasonable in our requests.  Does what we ask for affect you negatively?  You guys can turn down the difficulty slider.  We can't turn the slider up anymore.

Modifié par Faerell Gustani, 02 décembre 2009 - 06:04 .


#71
Alneverus

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Faerell Gustani wrote...

Edit:
I just thought of something.  I really don't get what's so wrong with wanting a challenge.   Most of the posts that state the game is too easy have come from relatively intelligent posters who give constructive criticism in their posts.  We aren't just saying "game sux, make harder".  We've come in with suggestions on how to tone down mages such that they still fulfill their role but not nerf them to unplayablity.  Yet we get people posting to us like we're being entirely unreasonable in our requests.  Does what we ask for affect you negatively?  You guys can turn down the difficulty slider.  We can't turn the slider up anymore.


Agreed... in so many ways. To a large amount of posts in regards to mages are that they simply need to be balanced better. Better balance = better challenge.

#72
Prometheus_ts

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I play since beginningg at hard level and its sometime quite hard to past byond some points without a proper strategy I like that difficulty setting .....

#73
nuculerman

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 Congrats to anyone that thinks this game was easy on the first playthrough.  The vast majority of Bioware's customer base, myself included, disagrees with you.  So at the end of the day, Bioware knows best.

Personally I can beat the game on nightmare with just about any group that has at least one mage.  But that's because I'm on my fourth playthrough.  My first playthrough?  I had to switch the difficulty to easy on numerous occasions, and I STILL died and had to reload on fights such as Flemeth, High Dragon, Brood Mother, and Revanants in the Berellian Forest.

The fact is that this game has a really steep learning curve.  Much steeper than the vast majority of games out there.  I can't fathom how people can complain that this game is too easy.  Name some games you think are actually difficult then.  Because I could beat Nighmare on BioShock after one playthrough, Very Hard on FO3 on my first playthrough, and maximum difficulty on the slider in Oblivion on my second playthrough.  Dragon Age took me three playthroughs to master the game.  It has, by quite a decent margin, the steepest learning curve out of any game I've ever played.  Any game I've ever played, RPG, tactical RPG, RTS or otherwise, I've been able to defeat on the hardest difficulty.  I'm sure all of us over the age of 15 can claim the same thing.  Some people take longer than others, some people might give up because it's taking them too many tries, but I have no doubt just about every single one of us can play a game long enough to master it.

So congrats if you found this easy.  Maybe it's just your game.  I've yet to find a FPS that I think is remotely hard and I still think FO3 was insanely easy on Very Hard with just about any class.  I, however, found DA:O quite difficult.  Almost too difficult.  Because it's like this; it's really easy to have incredibly nerfed characters and parties if you don't build them up correctly.  Picking the right talents and spells may come naturally to some people, but a lot of us are just guessing, and many times, incorrectly.  In DA:O, if you do that, your game is FUBAR.  Even on easy.

If you do pick them correctly, every single class has an epically broken setup that anyone who feels like it can exploit.  My dual wielding berserker/champion, no matter who is in his party, makes "hard" mode look like the"very easy" mode some of us wish existed.  My ranger/bard can solo the majority of nightmare.  And I can go eat dinner while my AW/BM solo's bosses.  

In any event, I don't think Bioware did anything wrong here.  I've played the majority of their titles and I think this is one of the harder ones.  As compared to the vast majority of games out there, it's far more difficult.  If this is just your style game, you know how to build parties so they kick ass, or whatever it is that makes this too easy for you, go download a mod.  I really don't think your complaints to Bioware are justified in the least.

#74
MartinJHolm

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Zarenthar wrote...

6: heavy armor pulls aggro on sight just cause they look mean... ( lol?)

Not sure what version of the game you play, I play the PC version and my tanks can rarely hold aggro even with threathen enabled and using taunt from time to time.

Very nice use of WoW lingo in your post btw.

Modifié par MartinJHolm, 02 décembre 2009 - 02:00 .


#75
Vaetar

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Nuculerman, try a little game called Dwarf Fortress. Not even the tag-line 'Remember: Losing is FUN' prepared me for the hell that game is...



As for the game being easy: When you solo the high dragon on nightmare I think you can safely say the game is too easy...