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Dragon age is simply too easy


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#76
XOGHunter246

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what they should of done is given the enemies more hp and similar spell to make you sleep freeze ect then it would be more challenging .

#77
Kalcalan

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XOGHunter246 wrote...

what they should of done is given the enemies more hp and similar spell to make you sleep freeze ect then it would be more challenging .


Sure, that would have forced you to rely on cheesy tactics to avoid being frozen or stunned and beaten to death by a mage's pals. Sounds like the way to go.

#78
Wynne

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I don't understand why they didn't just put in a mode so ridiculously powerful that even the cynical bravado of first-time-through Nightmare players was turned to groaning frustration. How about this: 

--Being at level 20 means you have 20 hitpoints.
--There are twice the amount of archers and emissaries who constantly cast inferno and blizzard and crushing prison and waking nightmare as their first spell.
--Now every genlock and wolf is replaced with an ogre. It's a minor qunari invasion already!
--Dragons have a million hit points. The archdemon, two billion.

Just for a change, you know, so people would start complaining that it's actually too hard. Joking, mostly, but I really think they should've amped it to stupid-hard proportions. Obviously Nightmare still isn't hard enough, since people keep saying it's too easy.

Honestly, if you want to please the master strategists, you have to make it so ridiculous you can't even playtest it. This is a lesson that must be learned.

#79
XOGHunter246

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 But too hard too easy can't complain just do the mode that suits you lol nightmare should ofreally been more harder. Also they could always have gear for resisting these things for balance

Modifié par XOGHunter246, 02 décembre 2009 - 02:24 .


#80
Dragon Age1103

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They shouldn't do or have done anything you're all wrong is the problem. If you want the game to be harder make it hard with what gear you use & party members. It's not hard to figure out, you dictate your limits. Play a party with no mage if you want a challenge. Most ppl won't find this game ridiculously easy so it's not even a major issue if one at all. If you choose to use exploits in the game to your full advantage & take away most of the challenge that is your choice. Mages are very over powered but it can be easily countered the only given flaw with my suggestion is that what if you want to talk to Morrigan or Wynne or you enjoy having them in your party & you are already a mage. Bioware already stated they could care less about the mages being over powered. Just a game mechanic we'll have to deal with until a mod is released. I personally feel the cool down for all spells should be tripled if not more.
Anyways being unbalanced is just something we must accept b/c the reality of it is if there was magic then mages would win hands down every single time. So if yuo do not like don't complain or suggest changes Bioware will never make. CHANGE IT YOURSELF with the toolkit or just find a way around it.

Modifié par Dragon Age1103, 02 décembre 2009 - 02:33 .


#81
Zarenthar

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MartinJHolm wrote...

Zarenthar wrote...

6: heavy armor pulls aggro on sight just cause they look mean... ( lol?)

Not sure what version of the game you play, I play the PC version and my tanks can rarely hold aggro even with threathen enabled and using taunt from time to time.

Very nice use of WoW lingo in your post btw.


I play on PC. It's odd that you didn't notice that, it's a known fact. I meant if you do nothing enemies are gonna run right past your party to go beat on the most armored team mate. maybe except pehaps enemy casters who have different attack routines.

Modifié par Zarenthar, 02 décembre 2009 - 02:38 .


#82
XOGHunter246

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I disagree I still think enemies should be given same spell as pc like sleep ect and their hp is too low in my book on nightmare for challenge i stand by this gear should had a stat and level requirement. I agree with one thing maybe no mage is more challenging but if your a mage your self solo it's same i think after i use my arcane warrior i going to try be a warrior solo this must be challenge ill hope lol.

#83
XOGHunter246

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Well i guess high dragon is only real deal if you solo as mage

#84
voidcommander9111980

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guys dont remind me the liches in baldurs gate ......



Cause they had a much dangerous array of spells



one hit kill lol :S



Nah i prefer Dragon age like that xD



Joker out :D

#85
Vaetar

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High dragon is easily soloed with an AW.. just takes 24 healing pots and a lot of time.

#86
GMulryan

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3 mages......and you whine.

#87
Faerell Gustani

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nuculerman wrote...

 Congrats to anyone that thinks this game was easy on the first playthrough.  The vast majority of Bioware's customer base, myself included, disagrees with you.  So at the end of the day, Bioware knows best.

Personally I can beat the game on nightmare with just about any group that has at least one mage.  But that's because I'm on my fourth playthrough.  My first playthrough?  I had to switch the difficulty to easy on numerous occasions, and I STILL died and had to reload on fights such as Flemeth, High Dragon, Brood Mother, and Revanants in the Berellian Forest.

The fact is that this game has a really steep learning curve.  Much steeper than the vast majority of games out there.  I can't fathom how people can complain that this game is too easy.  Name some games you think are actually difficult then.  Because I could beat Nighmare on BioShock after one playthrough, Very Hard on FO3 on my first playthrough, and maximum difficulty on the slider in Oblivion on my second playthrough.  Dragon Age took me three playthroughs to master the game.  It has, by quite a decent margin, the steepest learning curve out of any game I've ever played.  Any game I've ever played, RPG, tactical RPG, RTS or otherwise, I've been able to defeat on the hardest difficulty.  I'm sure all of us over the age of 15 can claim the same thing.  Some people take longer than others, some people might give up because it's taking them too many tries, but I have no doubt just about every single one of us can play a game long enough to master it.

So congrats if you found this easy.  Maybe it's just your game.  I've yet to find a FPS that I think is remotely hard and I still think FO3 was insanely easy on Very Hard with just about any class.  I, however, found DA:O quite difficult.  Almost too difficult.  Because it's like this; it's really easy to have incredibly nerfed characters and parties if you don't build them up correctly.  Picking the right talents and spells may come naturally to some people, but a lot of us are just guessing, and many times, incorrectly.  In DA:O, if you do that, your game is FUBAR.  Even on easy.

If you do pick them correctly, every single class has an epically broken setup that anyone who feels like it can exploit.  My dual wielding berserker/champion, no matter who is in his party, makes "hard" mode look like the"very easy" mode some of us wish existed.  My ranger/bard can solo the majority of nightmare.  And I can go eat dinner while my AW/BM solo's bosses.  

In any event, I don't think Bioware did anything wrong here.  I've played the majority of their titles and I think this is one of the harder ones.  As compared to the vast majority of games out there, it's far more difficult.  If this is just your style game, you know how to build parties so they kick ass, or whatever it is that makes this too easy for you, go download a mod.  I really don't think your complaints to Bioware are justified in the least.

The Baldur's Gate series was relatively hard if you didn't use exploits.  As was Icewind Dale 2.  The difference in those games is that they punished you for not having a balanced party.  Some parts were easier if you had more mages, some parts were easier if you had a pair of Thieves instead.
In Dragon Age, mages are all that matter, that's a problem.

While you could still solo BG2 (I haven't heard about anyone soloing IWD2, let me know if that's been done), it required excessive amounts of micro-managing or else you would be at risk of dying.  In DA:O, the solo-Rogue is unhittable, just click and attack.  The solo-mage is likewise unhittable, mana-clash the enemy casters and proceed to be invincible.
Is this difference in difficulty apparent now?

Modifié par Faerell Gustani, 02 décembre 2009 - 06:22 .


#88
Tinmachine

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Dear oh dear, it's suposed to be an RPG, not some proving ground  for challenge-seeking machos. My idea with Bioware games was always the atmosphere and stories first, action second. Really, I enjoyed NWN even if you could just walk thru the game, killing anything you wagged your evil finger at. Was Mass Effect much more difficult? Or Jade Empire? I play these games to relax, not to seek a challenge to beat, because, honestly, they are about as challenging as watching a movie, only can be more fun at times.

Some people get nuff challenge in life, and don't play their games for one. My bet is Bioware's games are designed for such folk. If you are looking for a challenge, here's a tip: enroll in a Mandarine Chinese course, and try to beat the C1 level test within a year. I'm sure your craving will be satisfied. For increased difficulty setting, just keep decreasing the time frame, until you're happy.

#89
Rainen89

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While I will empathize that certain fights are too easy, bosses in general if you say "it still required a lot of skill to play" means that it isn't too easy if you can screw up. Whether or not you do is irrelevent too easy would mean you could run around one shotting things with a 2h herring in noble clothing. For someone who micromanages, specs right, farms for gold and has a relatively decent group set up the game isn't hard. For someone who is unused to the game or who decides to take a group of 3 rogues and go to town finds out it is slightly more complicated. There should be more distinction between nightmare and hard but oh well, maybe in another patch. For now the game is still fun. However, anyone saying the game is too easy I dare you to try w/o a mage.

#90
hexaligned

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nuculerman wrote...



In any event, I don't think Bioware did anything wrong here.  I've played the majority of their titles and I think this is one of the harder ones.  As compared to the vast majority of games out there, it's far more difficult.  If this is just your style game, you know how to build parties so they kick ass, or whatever it is that makes this too easy for you, go download a mod.  I really don't think your complaints to Bioware are justified in the least.



This is by far the easiest RPG I have played in a long time, there are so many broken elements I'm not even going to go into it (it's been done a thousand times on this board already) it makes even playing the game a complete waste of time if you enjoy any level of challenge at all in your hobbies.  There are LOTS of people who feel like that, regardless of what you think.  Giving feedback to the company that their game failed to deliver on some levels is completely justified... they are responsible for it.

The story is also about as generic as you can get, Gather an army and go fight a dragon, yay.    I lost a lot of respect for Bioware as a game developer with this title, and i have a few friends that don't have the luxory of posting on gaming forums while bored at work, who feel the same.  If bioware is trying to shift to developing infintile games, with no deapth of either gameplay or story, thats their desicion I guess, I won't be along for the ride though.

#91
Faerell Gustani

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Tinmachine wrote...

Dear oh dear, it's suposed to be an RPG, not some proving ground  for challenge-seeking machos. My idea with Bioware games was always the atmosphere and stories first, action second. Really, I enjoyed NWN even if you could just walk thru the game, killing anything you wagged your evil finger at. Was Mass Effect much more difficult? Or Jade Empire? I play these games to relax, not to seek a challenge to beat, because, honestly, they are about as challenging as watching a movie, only can be more fun at times.

Some people get nuff challenge in life, and don't play their games for
one. My bet is Bioware's games are designed for such folk.

Bioware is clearly designed for a wide range of players when they put in 4 difficulty levels.  You want a relaxing game you can cruise through, have fun on Easy mode.  I want a challenge so I put it on Hard or Nightmare...however, they failed to stat those modes properly and I don't feel that I've gotten what I've paid for on that end.

I got half. I wanted this game for 2 reasons: Story (includes main plot and character interaction), Challenging gameplay (dificulty of combat and character building decision).
I mean, the game was billed as a "tactical RPG"  so tactics -> challenge.  RPG -> story.
I got th story, but the the combat is so monotonous and simplistic that I'm having a hard time getting the willpower to slog through it on my latest playthrough.

If you are looking for a challenge, here's a tip: enroll in a Mandarine Chinese course, and try to beat the C1 level test within a year. I'm sure your craving will be satisfied. For increased difficulty setting, just keep decreasing the time frame, until you're happy.

LOL, worst analogy you could pick for me.  My first spoken language is Mandarin.

Modifié par Faerell Gustani, 02 décembre 2009 - 06:56 .


#92
Jab0r

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it makes even playing the game a complete waste of time if you enjoy any level of challenge at all in your hobbies.


I don't get this.

It's like saying "Half-life 2 is too easy after I type 'buddha' into the console".

If you want a challenge, challenge yourself. Limit yourself to a three-man party, go for a no-mage run, take Dog everywhere - anything else that you think would be fun to try.

No-one says you need to use the most powerful things the game has to offer on every single playthrough.

#93
XOGHunter246

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The AI is easy because they not balanced higher level mages should some of the good cc spells the pc mage has like sleep.

#94
Dark83

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Faerell Gustani wrote...

If you are looking for a challenge, here's a tip: enroll in a Mandarine Chinese course, and try to beat the C1 level test within a year. I'm sure your craving will be satisfied. For increased difficulty setting, just keep decreasing the time frame, until you're happy.

LOL, worst analogy you could pick for me.  My first spoken language is Mandarin.

The funny thing is that I hear the Chinese courses in university are ridiculusly hard, and Chinese who enroll in it as a bird course often need to get their parents to help - and it has them scratching their heads, too.

Modern conversational knowledge is often different from the stuff they want you to know academically. It's a bit different for the previous generation.

#95
Tinmachine

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Faerell Gustani wrote...

I got half. I wanted this game for 2 reasons: Story (includes main plot and character interaction), Challenging gameplay (dificulty of combat and character building decision).
I mean, the game was billed as a "tactical RPG"  so tactics -> challenge.  RPG -> story.
I got th story, but the the combat is so monotonous and simplistic that I'm having a hard time getting the willpower to slog through it on my latest playthrough.

If you are looking for a challenge, here's a tip: enroll in a Mandarine Chinese course, and try to beat the C1 level test within a year. I'm sure your craving will be satisfied. For increased difficulty setting, just keep decreasing the time frame, until you're happy.

LOL, worst analogy you could pick for me.  My first spoken language is Mandarin.


So bad, am I. Go for ancient Akkadian, then.

Regarding challenges and difficulties as I view them: no sane person would set the difficulty on "easy", "normal" difficulty in an RPG would be no wipe-outs expected, unless you really mess it up (much like board RPGs with a dungeon master). Hard/nightmare is for those who know the genre somewhat. This works for me. I don't need a game than has a special difficulty setting to satisfy a minuscule percentage of the gaming population. If you are asking for Bioware to add a Masterblaster difficulty, where the bad guys resist all CC and your guys have a critical failure chance to trip and break their necks, rolling every five seconds, well... I don't care if you get it:

While you could still solo BG2 (I haven't heard about anyone soloing
IWD2, let me know if that's been done), it required excessive amounts
of micro-managing or else you would be at risk of dying.  In DA:O, the
solo-Rogue is unhittable, just click and attack.  The solo-mage is
likewise unhittable, mana-clash the enemy casters and proceed to be
invincible.
Is this difference in difficulty apparent now?


It is apparent. You were, I gather, more or less happy with the difficulty of BG2, because when soloing, you could actually die... but are unhappy now, since exploiting certain DA:O character build-ups prevents you from dying in this game altogether when soloing? I understand. Not my world, but I get it. And I actually still don't care how much you need to die in solo mode. I just hope Bioware won't pay you too much attention then...

#96
Tinmachine

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edit: duplicate posts

Modifié par Tinmachine, 02 décembre 2009 - 07:57 .


#97
Pellegrin

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Meh...download one of the balance mods that you feel best fixes your complaints about the game.



And try to pretend kiting isn't possible.

#98
Faerell Gustani

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Tinmachine wrote...
It is apparent. You were, I gather, more or less happy with the difficulty of BG2, because when soloing, you could actually die... but are unhappy now, since exploiting certain DA:O character build-ups prevents you from dying in this game altogether when soloing? I understand. Not my world, but I get it. And I actually still don't care how much you need to die in solo mode. I just hope Bioware won't pay you too much attention then...

Not necessarily looking for death.  I'm just looking for the game to force me to change tactics.

Let me put it this way.  I approached BG2 and DA:O with a "balanced" party.  Had fighters, had thieves, had mages, had healers.

In DA:O I used the same strategy repeatedly.  Alistair runs in first with shield wall and threaten, I leave him to attack whom he chooses.
Lelianna is set to assist Alistair
Morrigan is set to heal people as needed with an emphasis on healing Alistair and keeping Regeneration on him.  She also starts out the fight with Sleep/Nightmare usually.  Maybe throws out some spell damage as well.
Main character is a rogue who runs around killing the weakest thing I can find as to not draw too much attention while inflicting the maximum damage.  Main also off-tanks some-times behing a high dex rogue.

This strategy got me through 90%+ of the game.  Like I said, only in Ostagar (before I had all of the characters) and in a couple of specific fights did I change strategy.

Compared to BG2.  Against high level mages/liches I needed to have Aerie/Imoen spam their dispells/breach abilities, then damage the mage down.  If it was just a mage and not a lich, I might be able to get a backstab in and end the fight immediately.
Liches required a slightly different strategy than mages since I couldn't backstab them and they were liable to summon a Pit Fiend...if the Pit Fiend gets summoned the fight changes immediately and I need to come up with a different strategy.  Hopefully a well placed Sunray would end it, but I couldn't be certain.
Fighting vampires was a different strategy as well.  Keep people with good AC as the only ones to be targeted and time the use of Restoration spells.  My Assassin had to stay out of melee for these fights.
Party on Party fights were also different.  The ones where you fight another adventuring party that usually has a fighter, a thief, a mage, and a cleric.
Then there was Twisted Rune, very different from your usual Party vs Party fights.

All of those combats forced me to approach the fight in a different manner.  It wasn't "tank and spank" for the entire game.  The thing that made BG2 superior as well is the fact that there were ways to deal with the fights if you didn't have a perfectly balanced party, but they required an entirely different strategy.

I hope that better explains what I am looking for in terms of "challenge".  Using different tools to get different jobs done.

Modifié par Faerell Gustani, 02 décembre 2009 - 10:49 .


#99
EJ42

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Alneverus wrote...

Faerell Gustani wrote...

Edit:
I just thought of something.  I really don't get what's so wrong with wanting a challenge.   Most of the posts that state the game is too easy have come from relatively intelligent posters who give constructive criticism in their posts.  We aren't just saying "game sux, make harder".  We've come in with suggestions on how to tone down mages such that they still fulfill their role but not nerf them to unplayablity.  Yet we get people posting to us like we're being entirely unreasonable in our requests.  Does what we ask for affect you negatively?  You guys can turn down the difficulty slider.  We can't turn the slider up anymore.


Agreed... in so many ways. To a large amount of posts in regards to mages are that they simply need to be balanced better. Better balance = better challenge.

This is what is so frustrating to the rest of us.

If you feel that mages are overpowered, then Bioware has already given you the tools to do something about it.

Bioware and many of its customers feel that the game is great the way it is.  Since you disagree, then you have the ability to edit the game to nerf mages into the ground if you like.

It's been proven, time and time again, that a company can never please everyone all of the time.  I commend Bioware on giving us an "free software" version of a game where we can make it fit our own desires.

#100
Zarenthar

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EJ42 wrote...

Alneverus wrote...

Faerell Gustani wrote...

Edit:
I just thought of something.  I really don't get what's so wrong with wanting a challenge.   Most of the posts that state the game is too easy have come from relatively intelligent posters who give constructive criticism in their posts.  We aren't just saying "game sux, make harder".  We've come in with suggestions on how to tone down mages such that they still fulfill their role but not nerf them to unplayablity.  Yet we get people posting to us like we're being entirely unreasonable in our requests.  Does what we ask for affect you negatively?  You guys can turn down the difficulty slider.  We can't turn the slider up anymore.


Agreed... in so many ways. To a large amount of posts in regards to mages are that they simply need to be balanced better. Better balance = better challenge.

This is what is so frustrating to the rest of us.

If you feel that mages are overpowered, then Bioware has already given you the tools to do something about it.

Bioware and many of its customers feel that the game is great the way it is.  Since you disagree, then you have the ability to edit the game to nerf mages into the ground if you like.

It's been proven, time and time again, that a company can never please everyone all of the time.  I commend Bioware on giving us an "free software" version of a game where we can make it fit our own desires.


Right except the toolset is a rubbish buggy piece of crap. Not to mention not newb friendly at all.