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Two of the biggest issues facing Dragon Age.


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#1
aymanhaq

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First of the all is the mage issue. Either nerf mages or buff the other two classes. This can be done via buffing the gear they use or, the classes themselves, or a combination. Point is it needs to be done. Ive been doing research on this and apparently alot of other users agree.
Secondly the limited graphics options available. This hits PC versions hard. Users should be able to customize the graphics as much as possible to maximize framerates while not killing too much detail. Using bars that dumbs down a third of the game is ridiculous. How difficult would it be to make those options available? I figured that Bioware would learn from their mistake with NWN2. This game is excellent, but im actually shelving it for now. Until these issues get fixed (particularly the first one).
Anyone who agrees/disagrees please comment. Hopefully issues listed in this thread will eventually get patched.

Devs please get these patches to fix these two issues out.

#2
aymanhaq

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Another thing i noted was that the AI isn't the best. Especially how enemy mages end up killing their own allies. Wondering if anyone else noted AI issues

#3
Inarai

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1: THIS IS A SINGLEPLAYER GAME. INTER-class BALANCE IS NOT RELEVANT.

2: Meh, not huge. Really, nearly a non-issue.

3: That's fair.

#4
thegreateski

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I only agree with your comment on friendly fire.

Then again. . . it's not the NPCs fault you didn't run away from the firestorm.

#5
Spaceweed10

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aymanhaq wrote...

First of the all is the mage issue. Either nerf mages or buff the other two classes. This can be done via buffing the gear they use or, the classes themselves, or a combination. Point is it needs to be done. Ive been doing research on this and apparently alot of other users agree.
Secondly the limited graphics options available. This hits PC versions hard. Users should be able to customize the graphics as much as possible to maximize framerates while not killing too much detail. Using bars that dumbs down a third of the game is ridiculous. How difficult would it be to make those options available? I figured that Bioware would learn from their mistake with NWN2. This game is excellent, but im actually shelving it for now. Until these issues get fixed (particularly the first one).
Anyone who agrees/disagrees please comment. Hopefully issues listed in this thread will eventually get patched.

Devs please get these patches to fix these two issues out.


Bioware didn't develop NWN2 - so much for your research, sunshine.

Why not add to the other threads you 'supposedly' researched instead of starting another rant.  There is also a patch in QA testing at the moment fyi, but it isn't known exactly what it entails.

For all your 'research', it seems you actually did squat.

Enchantment?

#6
Vizkos

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Only time mages get OP is when they are in a huge group. Then again, if 10 warriors were going against 4 mages, I'm sure people would think warriors are OP.



The graphical options are virtually the same as any other game out there, except most games I play I recall seeing a pull-down menu. If there are configs that can be written like for Team Fortress 2, or Left 4 Dead 2, I'm sure people will write them. There are already mods out there that cut down on the spell effects such as the frost off of a weapon etc etc that would help with frame rate.



3. Fair, but I don't think its as bad as you do.





My main complaint is the fact that for the PC, you right click to attack, but you also right click to move. Often times I find myself either moving to another spot in the middle of a bloody fight, or I try to talk to an ally, instead of attacking. Its very annoying sometimes and has gotten my char killed in the past.

#7
lenkeith

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Well honestly I don't worry much about mages being OP. I mean in my opinion, mages are glass cannons, they're ment to have that burst damage but fragile as glass. If players do feel that mages are OP, then they can swap them out with other party members or just have less than 4 in the party. The game was designed for variation in the party. Not all players may be very good at using a mage and thus the raw power of the mage might not even be well used by those players.

I don't understand that graphic problem you're facing becuase actually the PC version is the one blessed with better graphics. I haven't had any framerate issues and I do have all visuals maxed out. Unless you are referring to the clutter on the screen? I'm not sure I understand what you mean by bars.

In my case, the AI is fine as it is, my characters are placed well so that somehow, the mobs themselves have very good placing too haha. if I want to exploit the enemy mages doing friendly fire, I'll just get the tank to grab all aggro and keep all the enemies together. I guess in my case, I don't share the same isseus you are facing.

#8
Ghandorian

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biggest issue I see is the dichotomy between Console gamers looking for more action and PC gamers looking for more tactical round by round play.



Do the people complaining about mages feel the game is too hard playing a different character class? Or too easy when they play a mage? That really is the question here.



As for framerate . . sorry your rig isnt up to speed. People generally push the resolution too hard. That is what kills your gfx card most likely. I'm using an old ATI3850 and I'm all good until the mem-leak fills my ram.




#9
Mardererer

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its a single player game... there is no such thing as Over Powered... besides as far back as fantasy goes magic is always powerfull, hense it is magic... if a mage/wizard could only light a candle what good would they be.. ITS MAGIC !! get over it

#10
Deathstyk85

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ive played all three classes, and warrior is the one i found easiest to play. mages can do **** tons of damage sure, but they also drop like flies once you get up to them. wich is fair, they sacrifice defense for pretty much pure offense. wich is realistic.

and yes when i played my mage, i did insane amounts of damage, but i had to make sure to stay at the back, and keep my other people alive so i didnt get touched lol.

with a warrior or rogue, you can pretty much just run up and wreck face. sure you dont have as many high damage attacks, but then again, you can take on about four times as many people as a mage by themselves.

if you played with nothing but your pc, you would find that

mages have to kill it quickly and stay away from it, or they die

and warrior kill it more slowly, but they can sit there all day and get beat on.

#11
Palathas

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Erm, how are Mages overpowered? My mages run out of mana rather quickly unless I go to great lengths to boost mana, which makes me rather squishy usually. Enemy mages can be easily killed by a player mage and archer or if they are leader mages I get the whole party to go straight for them and they get cut down pretty quickly, even quicker if a Templar is attacking. Cleans Area kills any glyphs they have going and a nice little Holy Smite works wonders too.

#12
Lacan2

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Biggest issue = people who are confusing this for an MMO
Second biggest issue = people who think the only path to power is to be a mage.

With a well-designed Templar-Berserker/Champion hybrid, a fighter can school mages (especially with Templar armor + magic resistant items)

#13
Malsumis

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This OP Mage stuff, is silly, it is a SP game. Mages are meant to be uber, this isn't the Forgotten realms where everyone can be a mage, they are meant to be rare and powerful. I admit, blood Magic can make a Mage an I win button, but blood magic is meant to be extremely powerful, far too often in games do you here of this powerful gun/weapon/tool only to get it and be underwhelmed by it.



As long as all the classes are fun, then the game works. The trouble I think people are having, is that they feel their PC is inferior to Morrigan & Wynne. Personally, this is the first game where I like being 'just' a warrior, in dnd games I could never bring myself to create anything other then a Mage/Sorcerer/Warlock. But the warriors finishing moves make getting up close and personal fun.

#14
DaeFaron

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Personally, the only thing I would add is maybe rogues get a natural bonus to attack/defense/rogue-skills if wearing light armor. True that would also mean more pleasing light armor appearances.

#15
DaySeeker

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Mages were my favorite class by far in this game and that has never been the case before. I have been playing the console version and my biggest issue as far as gameplay is the lack of pause and play further in the game and on harder difficulties I can not keep up with the stupid choices NPC's are making and that we have to spend talent points on customizing their actions seems a waste. Why not just dole them out when you level.

#16
aymanhaq

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Spaceweed10 wrote...

aymanhaq wrote...

 I figured that Bioware would learn from their mistake with NWN2.


Bioware didn't develop NWN2 - so much for your research, sunshine.


No appreciation for your sarcasm. Bioware did collab with Obsisdian. In the patches too.  Btw what ive listed are my personal opinions. I've seen these repeated across various forums. Im just trying to understand different points of view and hoping my thread helps settle the matter once and for all, one way or another. While one can argue that mages shud be more powerful than warriors and rogues etc, the devs still need to implement more graphics options. Shadows for example give a big performance boost when turned off. But you cant do that without decreasing a whole bunch of other options too. Also turning of bloom/HDR will also turn of depth of field. Stuff like that just doesnt make sense to me...

#17
FlatCat

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Balance is important because it creates a variety of interesting options as opposed to a series of trap choices that once you find out suck you will never pick again.  Saying that balance doesn't matter in a single player game is quite possibly one the most asinine notions conceived especially with regards to an RPG which revolves around your choices. 

#18
thestreaker

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biggest issue is this game's not long enough!

#19
lenkeith

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Actually, Aymanhaq, from game to game there will always be issues with graphics. Either buggy graphics which will be fixed given some time, or graphic with high gfx card requirements. I used to be contented with mid range cards and dropping details just to run the game smoothly until lately, the 3d aspects of games started to improve so much that it was important for me to play the game and enjoy the beautiful environment. So i invested in a really good card and really, it has paid off tons. I had no problems with any of the latest games with every single detail maxed out. Most of the time, the problems are due to not updating drivers and maybe other conflicting applications or program bugs.

Well that's my opinion on graphics and i mean no harm to other's opinions. I honestly find no fault in this game's graphics except for the lack of cowl and robes mashes.

#20
Inarai

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FlatCat wrote...

Balance is important because it creates a variety of interesting options as opposed to a series of trap choices that once you find out suck you will never pick again.  Saying that balance doesn't matter in a single player game is quite possibly one the most asinine notions conceived especially with regards to an RPG which revolves around your choices. 


That requires that everything be viable.  Which it is.  That doesn't mean everything must be equal, which is a fool's errand to attempt.

Properly built, all classes can be ridiculous at what they do.

Modifié par Inarai, 30 novembre 2009 - 04:02 .


#21
aymanhaq

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lenkeith wrote...

Actually, Aymanhaq, from game to game there will always be issues with graphics. Either buggy graphics which will be fixed given some time, or graphic with high gfx card requirements. I used to be contented with mid range cards and dropping details just to run the game smoothly until lately, the 3d aspects of games started to improve so much that it was important for me to play the game and enjoy the beautiful environment. So i invested in a really good card and really, it has paid off tons. I had no problems with any of the latest games with every single detail maxed out. Most of the time, the problems are due to not updating drivers and maybe other conflicting applications or program bugs.
Well that's my opinion on graphics and i mean no harm to other's opinions. I honestly find no fault in this game's graphics except for the lack of cowl and robes mashes.


You misunderstand me. Its not the requirements that I find at fault, but the inability to customize the graphics even at a basic level. Turning on and off, shadows,  bloom/HDR, AF, view distance, grass, and depth for field individually are usually pretty standard in most games (except really crappy ports). However there is nothing like that in dragon age. Ive tried to tweak the game myself but apparently you can't do that either for some reason. The game just wont respond to changes made in the config.ini file (or wtvr its equivalent is, i dont remember rightly). Also i'm pretty sure its not the hardest thing for the devs to implement either. You can already alter them, just not induvidually. Can't be too hard to just expand the options menu. Its not like the devs have to add content.

#22
JKoopman

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How exactly does mages being "overpowered" prevent you from playing/enjoying a SINGLEPLAYER GAME? This isn't an MMO. If you think a particular class is more powerful than the others then simply don't play as them... or do. Whichever. Just STFU about it! Jebus, it's not like one class having an edge over the others in any way affects your game...

#23
Inarai

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aymanhaq wrote...

lenkeith wrote...

Actually, Aymanhaq, from game to game there will always be issues with graphics. Either buggy graphics which will be fixed given some time, or graphic with high gfx card requirements. I used to be contented with mid range cards and dropping details just to run the game smoothly until lately, the 3d aspects of games started to improve so much that it was important for me to play the game and enjoy the beautiful environment. So i invested in a really good card and really, it has paid off tons. I had no problems with any of the latest games with every single detail maxed out. Most of the time, the problems are due to not updating drivers and maybe other conflicting applications or program bugs.
Well that's my opinion on graphics and i mean no harm to other's opinions. I honestly find no fault in this game's graphics except for the lack of cowl and robes mashes.


You misunderstand me. Its not the requirements that I find at fault, but the inability to customize the graphics even at a basic level. Turning on and off, shadows,  bloom/HDR, AF, view distance, grass, and depth for field individually are usually pretty standard in most games (except really crappy ports). However there is nothing like that in dragon age. Ive tried to tweak the game myself but apparently you can't do that either for some reason. The game just wont respond to changes made in the config.ini file (or wtvr its equivalent is, i dont remember rightly). Also i'm pretty sure its not the hardest thing for the devs to implement either. You can already alter them, just not induvidually. Can't be too hard to just expand the options menu. Its not like the devs have to add content.


Problem is, you say that's one of the two biggest issues, which simply isn't true.  It's really just a minor point.

#24
Maria Caliban

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aymanhaq wrote...

First of the all is the mage issue. Either nerf mages or buff the other two classes. This can be done via buffing the gear they use or, the classes themselves, or a combination. Point is it needs to be done. Ive been doing research on this and apparently alot of other users agree.


Seriously. I know this isn't something that can be patched, but please BioWare, in Dragon Age 2, show a bit of love to the warrior and rogue classes.

#25
FlatCat

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Inarai wrote...

That requires that everything be viable.  Which it is.  That doesn't mean everything must be equal, which is a fool's errand to attempt.

Properly built, all classes can be ridiculous at what they do.


Define "viable."

If say hypothetically a build could only do one point of damage no matter what and survives through the use of kiting and AI exploits and chain chuggin every poultice in Ferelden would that be "viable?" The key word here is "discrepancy."  Baldur's Gate games were not "balanced" but the class discrepancy was lower in that physical classes could achieve their own version of awsomeness and had their own value, they could repeat that awesomeness over and over without running out while the mages had to rememorize their spells.  In DA mages are the ones with the infinite power through potions while fighter types are left wheezing not that it matters much since their abilities are lackluster the best option being DW autoattacks.  There are dead end talent skills scattered around everywhere if "proper build" includes avoiding those than the game is objectively broken.  Every talent needs to have some equivocal value with regards to their place in the tree because they all have equivocal cost.

The single player argument is completely stupid to me because if balance is so unimportant why not just make everything do the same amount of damage and just let weapon choice be up to flavor?