Two of the biggest issues facing Dragon Age.
#1
Posté 30 novembre 2009 - 12:23
Secondly the limited graphics options available. This hits PC versions hard. Users should be able to customize the graphics as much as possible to maximize framerates while not killing too much detail. Using bars that dumbs down a third of the game is ridiculous. How difficult would it be to make those options available? I figured that Bioware would learn from their mistake with NWN2. This game is excellent, but im actually shelving it for now. Until these issues get fixed (particularly the first one).
Anyone who agrees/disagrees please comment. Hopefully issues listed in this thread will eventually get patched.
Devs please get these patches to fix these two issues out.
#2
Posté 30 novembre 2009 - 12:24
#3
Posté 30 novembre 2009 - 12:26
2: Meh, not huge. Really, nearly a non-issue.
3: That's fair.
#4
Posté 30 novembre 2009 - 12:30
Then again. . . it's not the NPCs fault you didn't run away from the firestorm.
#5
Posté 30 novembre 2009 - 12:33
aymanhaq wrote...
First of the all is the mage issue. Either nerf mages or buff the other two classes. This can be done via buffing the gear they use or, the classes themselves, or a combination. Point is it needs to be done. Ive been doing research on this and apparently alot of other users agree.
Secondly the limited graphics options available. This hits PC versions hard. Users should be able to customize the graphics as much as possible to maximize framerates while not killing too much detail. Using bars that dumbs down a third of the game is ridiculous. How difficult would it be to make those options available? I figured that Bioware would learn from their mistake with NWN2. This game is excellent, but im actually shelving it for now. Until these issues get fixed (particularly the first one).
Anyone who agrees/disagrees please comment. Hopefully issues listed in this thread will eventually get patched.
Devs please get these patches to fix these two issues out.
Bioware didn't develop NWN2 - so much for your research, sunshine.
Why not add to the other threads you 'supposedly' researched instead of starting another rant. There is also a patch in QA testing at the moment fyi, but it isn't known exactly what it entails.
For all your 'research', it seems you actually did squat.
Enchantment?
#6
Posté 30 novembre 2009 - 12:34
The graphical options are virtually the same as any other game out there, except most games I play I recall seeing a pull-down menu. If there are configs that can be written like for Team Fortress 2, or Left 4 Dead 2, I'm sure people will write them. There are already mods out there that cut down on the spell effects such as the frost off of a weapon etc etc that would help with frame rate.
3. Fair, but I don't think its as bad as you do.
My main complaint is the fact that for the PC, you right click to attack, but you also right click to move. Often times I find myself either moving to another spot in the middle of a bloody fight, or I try to talk to an ally, instead of attacking. Its very annoying sometimes and has gotten my char killed in the past.
#7
Posté 30 novembre 2009 - 12:36
I don't understand that graphic problem you're facing becuase actually the PC version is the one blessed with better graphics. I haven't had any framerate issues and I do have all visuals maxed out. Unless you are referring to the clutter on the screen? I'm not sure I understand what you mean by bars.
In my case, the AI is fine as it is, my characters are placed well so that somehow, the mobs themselves have very good placing too haha. if I want to exploit the enemy mages doing friendly fire, I'll just get the tank to grab all aggro and keep all the enemies together. I guess in my case, I don't share the same isseus you are facing.
#8
Posté 30 novembre 2009 - 12:46
Do the people complaining about mages feel the game is too hard playing a different character class? Or too easy when they play a mage? That really is the question here.
As for framerate . . sorry your rig isnt up to speed. People generally push the resolution too hard. That is what kills your gfx card most likely. I'm using an old ATI3850 and I'm all good until the mem-leak fills my ram.
#9
Posté 30 novembre 2009 - 12:46
#10
Posté 30 novembre 2009 - 12:48
and yes when i played my mage, i did insane amounts of damage, but i had to make sure to stay at the back, and keep my other people alive so i didnt get touched lol.
with a warrior or rogue, you can pretty much just run up and wreck face. sure you dont have as many high damage attacks, but then again, you can take on about four times as many people as a mage by themselves.
if you played with nothing but your pc, you would find that
mages have to kill it quickly and stay away from it, or they die
and warrior kill it more slowly, but they can sit there all day and get beat on.
#11
Posté 30 novembre 2009 - 12:48
#12
Posté 30 novembre 2009 - 12:53
Second biggest issue = people who think the only path to power is to be a mage.
With a well-designed Templar-Berserker/Champion hybrid, a fighter can school mages (especially with Templar armor + magic resistant items)
#13
Posté 30 novembre 2009 - 01:17
As long as all the classes are fun, then the game works. The trouble I think people are having, is that they feel their PC is inferior to Morrigan & Wynne. Personally, this is the first game where I like being 'just' a warrior, in dnd games I could never bring myself to create anything other then a Mage/Sorcerer/Warlock. But the warriors finishing moves make getting up close and personal fun.
#14
Posté 30 novembre 2009 - 01:22
#15
Posté 30 novembre 2009 - 01:26
#16
Posté 30 novembre 2009 - 03:09
Spaceweed10 wrote...
aymanhaq wrote...
I figured that Bioware would learn from their mistake with NWN2.
Bioware didn't develop NWN2 - so much for your research, sunshine.
No appreciation for your sarcasm. Bioware did collab with Obsisdian. In the patches too. Btw what ive listed are my personal opinions. I've seen these repeated across various forums. Im just trying to understand different points of view and hoping my thread helps settle the matter once and for all, one way or another. While one can argue that mages shud be more powerful than warriors and rogues etc, the devs still need to implement more graphics options. Shadows for example give a big performance boost when turned off. But you cant do that without decreasing a whole bunch of other options too. Also turning of bloom/HDR will also turn of depth of field. Stuff like that just doesnt make sense to me...
#17
Posté 30 novembre 2009 - 03:11
#18
Posté 30 novembre 2009 - 03:11
#19
Posté 30 novembre 2009 - 03:18
Well that's my opinion on graphics and i mean no harm to other's opinions. I honestly find no fault in this game's graphics except for the lack of cowl and robes mashes.
#20
Posté 30 novembre 2009 - 03:38
FlatCat wrote...
Balance is important because it creates a variety of interesting options as opposed to a series of trap choices that once you find out suck you will never pick again. Saying that balance doesn't matter in a single player game is quite possibly one the most asinine notions conceived especially with regards to an RPG which revolves around your choices.
That requires that everything be viable. Which it is. That doesn't mean everything must be equal, which is a fool's errand to attempt.
Properly built, all classes can be ridiculous at what they do.
Modifié par Inarai, 30 novembre 2009 - 04:02 .
#21
Posté 30 novembre 2009 - 04:00
lenkeith wrote...
Actually, Aymanhaq, from game to game there will always be issues with graphics. Either buggy graphics which will be fixed given some time, or graphic with high gfx card requirements. I used to be contented with mid range cards and dropping details just to run the game smoothly until lately, the 3d aspects of games started to improve so much that it was important for me to play the game and enjoy the beautiful environment. So i invested in a really good card and really, it has paid off tons. I had no problems with any of the latest games with every single detail maxed out. Most of the time, the problems are due to not updating drivers and maybe other conflicting applications or program bugs.
Well that's my opinion on graphics and i mean no harm to other's opinions. I honestly find no fault in this game's graphics except for the lack of cowl and robes mashes.
You misunderstand me. Its not the requirements that I find at fault, but the inability to customize the graphics even at a basic level. Turning on and off, shadows, bloom/HDR, AF, view distance, grass, and depth for field individually are usually pretty standard in most games (except really crappy ports). However there is nothing like that in dragon age. Ive tried to tweak the game myself but apparently you can't do that either for some reason. The game just wont respond to changes made in the config.ini file (or wtvr its equivalent is, i dont remember rightly). Also i'm pretty sure its not the hardest thing for the devs to implement either. You can already alter them, just not induvidually. Can't be too hard to just expand the options menu. Its not like the devs have to add content.
#22
Posté 30 novembre 2009 - 04:03
#23
Posté 30 novembre 2009 - 04:03
aymanhaq wrote...
lenkeith wrote...
Actually, Aymanhaq, from game to game there will always be issues with graphics. Either buggy graphics which will be fixed given some time, or graphic with high gfx card requirements. I used to be contented with mid range cards and dropping details just to run the game smoothly until lately, the 3d aspects of games started to improve so much that it was important for me to play the game and enjoy the beautiful environment. So i invested in a really good card and really, it has paid off tons. I had no problems with any of the latest games with every single detail maxed out. Most of the time, the problems are due to not updating drivers and maybe other conflicting applications or program bugs.
Well that's my opinion on graphics and i mean no harm to other's opinions. I honestly find no fault in this game's graphics except for the lack of cowl and robes mashes.
You misunderstand me. Its not the requirements that I find at fault, but the inability to customize the graphics even at a basic level. Turning on and off, shadows, bloom/HDR, AF, view distance, grass, and depth for field individually are usually pretty standard in most games (except really crappy ports). However there is nothing like that in dragon age. Ive tried to tweak the game myself but apparently you can't do that either for some reason. The game just wont respond to changes made in the config.ini file (or wtvr its equivalent is, i dont remember rightly). Also i'm pretty sure its not the hardest thing for the devs to implement either. You can already alter them, just not induvidually. Can't be too hard to just expand the options menu. Its not like the devs have to add content.
Problem is, you say that's one of the two biggest issues, which simply isn't true. It's really just a minor point.
#24
Posté 30 novembre 2009 - 04:08
aymanhaq wrote...
First of the all is the mage issue. Either nerf mages or buff the other two classes. This can be done via buffing the gear they use or, the classes themselves, or a combination. Point is it needs to be done. Ive been doing research on this and apparently alot of other users agree.
Seriously. I know this isn't something that can be patched, but please BioWare, in Dragon Age 2, show a bit of love to the warrior and rogue classes.
#25
Posté 30 novembre 2009 - 05:01
Inarai wrote...
That requires that everything be viable. Which it is. That doesn't mean everything must be equal, which is a fool's errand to attempt.
Properly built, all classes can be ridiculous at what they do.
Define "viable."
If say hypothetically a build could only do one point of damage no matter what and survives through the use of kiting and AI exploits and chain chuggin every poultice in Ferelden would that be "viable?" The key word here is "discrepancy." Baldur's Gate games were not "balanced" but the class discrepancy was lower in that physical classes could achieve their own version of awsomeness and had their own value, they could repeat that awesomeness over and over without running out while the mages had to rememorize their spells. In DA mages are the ones with the infinite power through potions while fighter types are left wheezing not that it matters much since their abilities are lackluster the best option being DW autoattacks. There are dead end talent skills scattered around everywhere if "proper build" includes avoiding those than the game is objectively broken. Every talent needs to have some equivocal value with regards to their place in the tree because they all have equivocal cost.
The single player argument is completely stupid to me because if balance is so unimportant why not just make everything do the same amount of damage and just let weapon choice be up to flavor?





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