Wolfva2 wrote...
Oh, I'm sorry. Was I credible to you before? Oh ALAS! I have lost credibility with a complete stranger on an anonymous forum! I shall throw myself off a bridge, for I can...not...LIVE with such an ignobility on my soul that..that... Deathwing200 finds me lacking credibility! For we ALL know just how great and wise HE is, we all cater to earn HIS attention!
You're ignorant of game mechanics or simply lack skill to utilize mage properly. No need to nerd rage. Instead, try reading some quality posts and picking up some useful tips on how to survive better with a mage.
Ok, sarcasm aside, yes mages are easy to kill. Mage starts casting, archer with DISTRACTING SHOT or Pining shot for that matter hits him before the spell is finished casting. Guess what? Dead mage. Or, he gets hit with Crit shot, or Deathblow.
All of those shots have a long cast time compared to instant CC like paralysis, crushing prison and force field , which are pretty much instant. Also, I never ever got one shotted (even on nightmare). Level 20 mage with ~250 HP with buffs (if the situation calls for it)
My analogy was good for lower leveled mages who use flameburst.
Your problem is using garbage spells.
All you did with YOUR analogy was up the level. So, now instead of being an infrantryman with a flamethrower, your mage is a jetfighter. So yes, a squad of infrantry on the ground firing at a jet fighter with rifles won't do much. BUT: Over there you have an 'archer' with a SAM. Now how good is that jetfighter.
Archers can't be compared to SAM site vs a Jet. Once again crappy analogy. SAM can one shot a jet. Archer can't one shot a mage. All mage needs is one second to CC the archer, from then it's over.
Bottom line, classes depend on the situation. A mage on a tower looking down over an open field is terrifying. A mage in a twisting maze who turns the corner into a bunch of darkspawn? He's lunch.
Completely wrong. You're bad if you really think that. Mage in the maze of corners and structures is 20x more scary than one in open field. You can create unavoidable AoE death traps, lob AoE from line of sight without stepping into rooms (while hiding behind line of sight yourself) and control packs with cone of cold better than in open space. Chokepoints are mage's greatest strength, you can hold off any army with a single mage in tight surroundings.