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Two of the biggest issues facing Dragon Age.


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#51
Godeshus

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 I don't think you're asking for a patch to nerf the mage. I think you're asking for a patch to nerf your obsession with powerbuilds. Anyone who says the mage is Overpowered has an obsession with powerbuilds. The reality, though, is that the mage is only as overpowered as the player makes him. I've said it before in other threads, and I'll repeat it here.

Bioware makes the game.  They are not there to hold your hand while you play it. 

Point is, all choices in game are yours. You're competing against an AI. You find mage overpowered? You have only yourself to blame for this.

"Ok. Let`s see how I can make my mage as powerful as possible..."
"...WTF!!!! MY MAGE IS WAY TOO POWERFUL!!!!"

^ makes no sense to me at all.:blink:

#52
cheeseslayersmu

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Elanareon wrote...

If you're only auto-attacking you doing something very, very wrong....


Have you tried momentum? Have you tried coupling it with runes, flaming weapons, and an amazing defense score?

Things get torn up faster than your bard can grant courage to nearby allies by saying "RAGAHGAGAGHAGHAGHHAGHAGHAGHAGHAGHHAGHG"

#53
Schyzm

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Godeshus wrote...

 I don't think you're asking for a patch to nerf the mage. I think you're asking for a patch to nerf your obsession with powerbuilds. Anyone who says the mage is Overpowered has an obsession with powerbuilds. The reality, though, is that the mage is only as overpowered as the player makes him. I've said it before in other threads, and I'll repeat it here.

Bioware makes the game.  They are not there to hold your hand while you play it. 

Point is, all choices in game are yours. You're competing against an AI. You find mage overpowered? You have only yourself to blame for this.

"Ok. Let`s see how I can make my mage as powerful as possible..."
"...WTF!!!! MY MAGE IS WAY TOO POWERFUL!!!!"

^ makes no sense to me at all.:blink:


there are tons of ways to accidentally break combat by stumbling on a mage spell with absolutely no intention to make a spreadsheet to figure out the absolute best mage possible.  in fact warriors and rogues have both been powergamed much more extensively than mages.  

on top of that, some people like to play games with interesting and deep combat and not "lol I picked up this spell game is broken."

so yah basically your entire post is a steaming pile of fail.

#54
NErWOnek

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You had "skill" bars in Baldur's Gate, were You complaining back then ? This one is more usefull lol, quit whinning! :P

#55
Godeshus

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Schyzm wrote...

Godeshus wrote...

 I don't think you're asking for a patch to nerf the mage. I think you're asking for a patch to nerf your obsession with powerbuilds. Anyone who says the mage is Overpowered has an obsession with powerbuilds. The reality, though, is that the mage is only as overpowered as the player makes him. I've said it before in other threads, and I'll repeat it here.

Bioware makes the game.  They are not there to hold your hand while you play it. 

Point is, all choices in game are yours. You're competing against an AI. You find mage overpowered? You have only yourself to blame for this.

"Ok. Let`s see how I can make my mage as powerful as possible..."
"...WTF!!!! MY MAGE IS WAY TOO POWERFUL!!!!"

^ makes no sense to me at all.:blink:


there are tons of ways to accidentally break combat by stumbling on a mage spell with absolutely no intention to make a spreadsheet to figure out the absolute best mage possible.  in fact warriors and rogues have both been powergamed much more extensively than mages.  

on top of that, some people like to play games with interesting and deep combat and not "lol I picked up this spell game is broken."

so yah basically your entire post is a steaming pile of fail.


Ok, so you picked a spell that you didn`t know much about, and it is DEVASTATING your enemies, so now you're getting bored.

Who, exactly, is forcing you to use this mage spell that you are talking about?

Modifié par Godeshus, 30 novembre 2009 - 07:02 .


#56
deathwing200

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Wolfva2 wrote...



Oh, I'm sorry.  Was I credible to you before?  Oh ALAS!  I have lost credibility with a complete stranger on an anonymous forum!  I shall throw myself off a bridge, for I can...not...LIVE with such an ignobility on my soul that..that... Deathwing200 finds me lacking credibility!  For we ALL know just how great and wise HE is, we all cater to earn HIS attention!


You're ignorant of game mechanics or simply lack skill to utilize mage properly. No need to nerd rage. Instead, try reading some quality posts and picking up some useful tips on how to survive better with a mage.

Ok, sarcasm aside, yes mages are easy to kill.  Mage starts casting, archer with DISTRACTING SHOT or Pining shot for that matter hits him before the spell is finished casting.  Guess what?  Dead mage.  Or, he gets hit with Crit shot, or Deathblow.  


All of those shots have a long cast time compared to instant CC like paralysis, crushing prison and force field , which are pretty much instant. Also, I never ever got one shotted (even on nightmare). Level 20 mage with ~250 HP with buffs (if the situation calls for it)

My analogy was good for lower leveled mages who use flameburst.


Your problem is using garbage spells.

 

All you did with YOUR analogy was up the level.  So, now instead of being an infrantryman with a flamethrower, your mage is a jetfighter.  So yes, a squad of infrantry on the ground firing at a jet fighter with rifles won't do much.  BUT:  Over there you have an 'archer' with a SAM.  Now how good is that jetfighter.


Archers can't be compared to SAM site vs a Jet. Once again crappy analogy. SAM can one shot a jet. Archer can't one shot a mage. All mage needs is one second to CC the archer, from then it's over.

Bottom line, classes depend on the situation.  A mage on a tower looking down over an open field is terrifying.  A mage in a twisting maze who turns the corner into a bunch of darkspawn?  He's lunch.  


Completely wrong. You're bad if you really think that. Mage in the maze of corners and structures is 20x more scary than one in open field. You can create unavoidable AoE death traps, lob AoE from line of sight without stepping into rooms (while hiding behind line of sight yourself) and control packs with cone of cold better than in open space. Chokepoints are mage's greatest strength, you can hold off any army with a single mage in tight surroundings.

#57
Matthew Young CT

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It's not like there are tons of broken spells. Cone of Cold, Forcefield (AI problem really). What else?

#58
Godeshus

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deathwing200 wrote...


Completely wrong. You're bad if you really think that. Mage in the maze of corners and structures is 20x more scary than one in open field. You can create unavoidable AoE death traps, lob AoE from line of sight without stepping into rooms (while hiding behind line of sight yourself) and control packs with cone of cold better than in open space. Chokepoints are mage's greatest strength, you can hold off any army with a single mage in tight surroundings.


I've underlined the keywords above.

You CAN, but you don't HAVE to.

#59
FlatCat

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Archers (particularly warrior archers) and 2handers don't have the luxury of being able to arbitrarily limit themselves because they are already limited.

Maria Caliban brought up a good point too.  Through roleplaying you can deprive yourself of BOTH mages utterly and royally screw yourself.  The game will turn into Animal House the Game as you chug your way into hopefully something resembling victory....maybe.

Also with regards to roleplaying it's hard to get in the role of the "hero" if your build arbritrarily sucks due to balance issues.  Many of you are forgetting that most players aren't going to read the forums in depth or look at the missing manual or install any mods/hotfixes or whatever.  I've already talked to a couple of friends of mine who had gotten the game and already rage quit because they couldn't understand how anything worked and ASSUMED the game was balanced enough.  One had tried to build a two hander/sword and board combo.  The other tried to get a little bit of everything.  Both warriors and both characters failed miserably.

#60
Detrodam

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I did quite well with Zevran (Assassin/Ranger), Morrigan (Shapeshifter/Spirit Healer), Leliana (Ranger/Bard), and My main character (Rogue Bard/Ranger). Ranger pets are OP. =P

Also, I auto attacked quite frequently, aside from Morrigan. Bard songs up and pets up, not much stamina left for moves, Zevran had his pet and momentum... moves would make momentum cease. So in Auto attacking worked fairly well for me, just had to make sure everyone attacked the right target, occasionally switch everyone to bows when I wanted to blizzard or something.

Modifié par Detrodam, 30 novembre 2009 - 08:01 .


#61
Godeshus

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FlatCat wrote...

Archers (particularly warrior archers) and 2handers don't have the luxury of being able to arbitrarily limit themselves because they are already limited.

Maria Caliban brought up a good point too.  Through roleplaying you can deprive yourself of BOTH mages utterly and royally screw yourself.  The game will turn into Animal House the Game as you chug your way into hopefully something resembling victory....maybe.

Also with regards to roleplaying it's hard to get in the role of the "hero" if your build arbritrarily sucks due to balance issues.  Many of you are forgetting that most players aren't going to read the forums in depth or look at the missing manual or install any mods/hotfixes or whatever.  I've already talked to a couple of friends of mine who had gotten the game and already rage quit because they couldn't understand how anything worked and ASSUMED the game was balanced enough.  One had tried to build a two hander/sword and board combo.  The other tried to get a little bit of everything.  Both warriors and both characters failed miserably.


Same happened to me. I invested a bit of time into learning the game, started over, and now everything's fine. I don't consider it time lost, because DA is fun, regardless.

#62
LethalBlade

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This is a single player, old school, party based RPG. Character "balance" is completely irrelevant.

People who think otherwise have been playing MMOs too long, and just don't get it. Do people honestly think that one man swinging a sword should do as much damage as a mage that can summon fireballs, ice and lightning storms?

Modifié par LethalBlade, 30 novembre 2009 - 08:13 .


#63
Pocketgb

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Godeshus wrote...

Ok, so you picked a spell that you didn`t know much about, and it is DEVASTATING your enemies, so now you're getting bored.

Who, exactly, is forcing you to use this mage spell that you are talking about?


Can't this way of thought be applied to anything one can think of in the game, all the way to skills that kill all enemies in a 1mil meter radius?

#64
Godeshus

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Pocketgb wrote...

Godeshus wrote...

Ok, so you picked a spell that you didn`t know much about, and it is DEVASTATING your enemies, so now you're getting bored.

Who, exactly, is forcing you to use this mage spell that you are talking about?


Can't this way of thought be applied to anything one can think of in the game, all the way to skills that kill all enemies in a 1mil meter radius?


This is seriously exaggerating and stretching the issue. But then, have you played PROTOTYPE? You can kill hundreds of enemies within a city block with one ability. Do you have to? No. Is it necessary? No. Is it fun? Yes. In moderation.

Modifié par Godeshus, 30 novembre 2009 - 08:22 .


#65
Lacan2

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Schyzm wrote...

Godeshus wrote...

 I don't think you're asking for a patch to nerf the mage. I think you're asking for a patch to nerf your obsession with powerbuilds. Anyone who says the mage is Overpowered has an obsession with powerbuilds. The reality, though, is that the mage is only as overpowered as the player makes him. I've said it before in other threads, and I'll repeat it here.

Bioware makes the game.  They are not there to hold your hand while you play it. 

Point is, all choices in game are yours. You're competing against an AI. You find mage overpowered? You have only yourself to blame for this.

"Ok. Let`s see how I can make my mage as powerful as possible..."
"...WTF!!!! MY MAGE IS WAY TOO POWERFUL!!!!"

^ makes no sense to me at all.:blink:


there are tons of ways to accidentally break combat by stumbling on a mage spell with absolutely no intention to make a spreadsheet to figure out the absolute best mage possible.  in fact warriors and rogues have both been powergamed much more extensively than mages.  

on top of that, some people like to play games with interesting and deep combat and not "lol I picked up this spell game is broken."

so yah basically your entire post is a steaming pile of fail.


Then use the Respec 1.6 mod. You can respec your PC with different spells until you feel your mage is no longer overpowered.

This whole discussion is ridiculous. You can customize any class to be over/underpowered. Mages in BG2 were the most godly class in existence, waaaaaaaaay more powerful than this game. They could stop time, cast 3 level 8 spells at once, summon comets and celestial divine beings, and even wish all their spells back. The DAO mage is not overpowered compared to that. :lol:

#66
Pocketgb

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Godeshus wrote...

This is seriously exaggerating and stretching the issue...


No seriously, why not? If an imbalanced ability can simply be fixed by being ignored, why not just put insta-kill buttons in every game? Based on what you're saying they would be totally fine because we just don't have to use them.

I just don't see how a game being offline gives excuse to have complete disregard for class balance. Why is it "bad" if Warriors and Rogues are more tailored to be as versatile and in-depth as Mages?

#67
Lacan2

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Pocketgb wrote...

Godeshus wrote...

This is seriously exaggerating and stretching the issue...


No seriously, why not? If an imbalanced ability can simply be fixed by being ignored, why not just put insta-kill buttons in every game? Based on what you're saying they would be totally fine because we just don't have to use them.

I just don't see how a game being offline gives excuse to have complete disregard for class balance. Why is it "bad" if Warriors and Rogues are more tailored to be as versatile and in-depth as Mages?


There is not supposed to be class balance. The idea of "class balance" does not apply: warriors and rogues can't (and aren't supposed to) compare to the destructive power of a mage.

Mages control mystical forces that call forth power impossible for others to achieve. That's proven later in the game... if you've finished the game, you know why (examine the little *special* radial menu you get near the end, and compare the numbers). In almost every RPG I've ever played, mages are godly.

#68
Gecon

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Err, NWN2 was made by Obsidian, not Bioware.

#69
Pocketgb

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Lacan2 wrote...

There is not supposed to be class balance...


Then there cannot be in-depth combat. Fun =/=  deep. Imbalance negates this directly, and any hopes of limiting yourself in an attempt to "create depth" only serves to prove the issue.

Not that I can't enjoy the game if that's the case, just that I was only hoping the way combat plays out would be able to match the greatness of everything else in the game.

#70
Inhuman one

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Its a good game but to me two other things are the biggest issue.



1. a terrible lack of variation in armor models. Its pretty much all just reskins for each armor category.



2. Origins are poorly worked out. They should have a far greater impact through the main story and it should show far often through dialogue. Nobles could be arrogant and consider some things to be beneath them for example. Some shopkeepers might refuse to do business with elves, dwarf commoners should know little to nothing of the surface world and shouldnt be able to write or read, wasnt anyone to teach them that after all. At least not the human writing.



It could also have been interesting if each origin resulted in a companion from it to travel with you, making the experience far more unique.



They just advertized the origins a lot for something that has little more impact than choosing a race and class in Neverwinter Nights. people reacted to that as well sometimes, and it happens only a little more outside the origins in Dragon Age. I expected a lot more from this about 8 years after neverwinter nights.

#71
Walina

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Inhuman one wrote...

Its a good game but to me two other things are the biggest issue.

1. a terrible lack of variation in armor models. Its pretty much all just reskins for each armor category.

2. Origins are poorly worked out. They should have a far greater impact through the main story and it should show far often through dialogue. Nobles could be arrogant and consider some things to be beneath them for example. Some shopkeepers might refuse to do business with elves, dwarf commoners should know little to nothing of the surface world and shouldnt be able to write or read, wasnt anyone to teach them that after all. At least not the human writing.

It could also have been interesting if each origin resulted in a companion from it to travel with you, making the experience far more unique.

They just advertized the origins a lot for something that has little more impact than choosing a race and class in Neverwinter Nights. people reacted to that as well sometimes, and it happens only a little more outside the origins in Dragon Age. I expected a lot more from this about 8 years after neverwinter nights.


+10 :wub:

#72
GHL_Soul_Reaver

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Even if it was posible making custom multiplayer content for this game then the builder could make it in ways that there would be high resistant gear for rogues and warriors to even it out, so it is no grief really, if you are speaking about NPCs whipping your tail with smart magic then you go for bashing the mage first with yout warrior and be quick about it, also look into that they are VERY VERY squishy as it is =)

#73
Pocketgb

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2. Origins are poorly worked out. They should have a far greater impact through the main story and it should show far often through dialogue. Nobles could be arrogant and consider some things to be beneath them for example. Some shopkeepers might refuse to do business with elves, dwarf commoners should know little to nothing of the surface world and shouldnt be able to write or read, wasnt anyone to teach them that after all. At least not the human writing.

It could also have been interesting if each origin resulted in a companion from it to travel with you, making the experience far more unique.

They just advertized the origins a lot for something that has little more impact than choosing a race and class in Neverwinter Nights. people reacted to that as well sometimes, and it happens only a little more outside the origins in Dragon Age. I expected a lot more from this about 8 years after neverwinter nights.


Great post. I was really hoping to bring my Dalish lady friend with me. That'd be such an awesome romance...

#74
Jab0r

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Mages have, and always will be, the glass cannon of RPGs. If you can get a tank to draw aggro off them, then they will dominate the battlefield. That's how it's designed to be.

If you get them up-close with a bunch of enemies, or a human pincushion for a group of archers, they will go down.

#75
Schyzm

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Jab0r wrote...

Mages have, and always will be, the glass cannon of RPGs. If you can get a tank to draw aggro off them, then they will dominate the battlefield. That's how it's designed to be.
If you get them up-close with a bunch of enemies, or a human pincushion for a group of archers, they will go down.


mages have better defensive abilities than warriors.