Wolfva2 wrote...
"OH HO! Someone has a different opinion of me! He must be ignorrant, for only *I* am smart enough to know all!"
Your opinion isn't different. It is wrong.
Here, I'll demonstrate the difference between an opinion that cannot be wrong vs one that can:
1) Mona Lisa is a bad painting (= opinion that cannot be right or wrong)
2) Earth is flat (=incorrect opinion)
See?
Mages are powerful. I've said so before, in this thread. BUT: As I've also said mages have the counter of being easy to kill. And they are.
And I'll repeat: Mages are NOT easy to kill because:
1) They have many CC spells
2) They fight at range
3) They have defensive buffs
4) They have LoS ignoring spells
5) They have AoE CC
Because not ONE of those spells you've described, even the dreaded 'cone of cold' always works 100% of the time. All it takes is one heavy tank to make a saving throw and a few slashes of a sword later your mage is shish ka bob.
Yeah, if you stand there like a tool and let your mage be hacked to bits. Look, I solo'd this game on hard with mage. I am now soloing it on Nightmare. I know what I am doing. Just because YOU think something doesn't work, does not make it so. For the record, if cone resists, you paralyze or crushing prison or force field or... well just look at the spells you have and use your head.
Mages do NOT have as many hitpoints as warriors.
They don't need to, since they don't melee.
And although they have spells that increase armor and defense, a mage who concentrates on not being hittable won't have very many offensive spells will he? By the same token, a mage who concentrates on being a fearsome god of Death Dealing is skimping on personal protection.
...? Rock armor is needed for stonefist (=required spell). Arcane Shield is needed for mastery+arcane t4 spellpower bonus. That's the only two protections you need - I usually skip armor in 90% of the fights.
Another thing, you keep talking about one on one situations. But there are very few of those in this game. For instance, let's take one of the street ambushes in Denerim where you're facing 20+ guardsmen spread out. How do you think a solo mage will handle that? Blizzard would work, or sleep, but by the time you get it off you'll have about a half dozen meleers on you. So, you cast cone of cold, but if you're surrounded you'll only get 2, 3 folks. What next, paralyse? Single person, unless you're of such a high level you have an AE paralyse in which case you'd probably be long past this point of the game, but I digress. Ok, you cast paralyse on the remainder. Maybe that'll even get the additional meleers who lagged behind the first half dozen. You still have a bunch of archers to take care of, and they've been shooting you full of holes. You'll also be running a little low on mana, which sucks because now those guys in the cone of cold are defrosting. Of course, that is if there isn't any mob who succeeded in saving against your spells and has been hitting you with his sword this whole time. One mage, by himself, is going to be dead shortly in that scenario. Which is why we're NOT alone; we have 3 party members who will try and keep people OFF the mage so the mage can do his job of rapid killing.
I solo'd those encounters with a mage on hard and easily. If you weren't bad, you'd realize that these sorts of encounters are free XP to a mage. Just to humor you, I'll tell you what to do:
1) Throw Blizzard on the ground BEFORE the dialogue initiates
2) Initiate the dialogue, bandits go hostile
3) Bandits are frozen/knocked down from Blizzard as soon as they go hostile
4) You cast mass paralysis
5) You kill everything and collect XP
7) (Optional) If you're getting low on health/mana, you drink one of your 99x potion stacks.
Modifié par deathwing200, 30 novembre 2009 - 12:26 .