Remove Jarrett Lee's stickied post about multiplayer. Full of misinformation
#326
Posté 27 mars 2012 - 03:17
#327
Posté 27 mars 2012 - 03:31
BeefoTheBold wrote...
Exactly how long does it take for Bioware to verify/respond to the fact that they were either wrong or lied that you could get the optimal ending in a single playthrough of the main campaign and update their official boards?
Good question. Gamble is too busy having his thumb up his ass.
#328
Posté 27 mars 2012 - 03:35
Tietj wrote...
For the people who say that it isn't the "best" ending: besides missing the point, the very existence of the extra scene proves that Shepard has just been lied to by the... uh, character he was just talking to, or at least misled to believe that something would happen that didn't happen.
Saying that a statement that is literally true isn't a "lie" is hardly missing the point. If you want to accuse other people of lying, your own accusations need to be true themselves. Really, is it that hard to call Lee's post misleading rather than an outright lie?
But I absolutely agree that the EMS 4000 ending is incoherent with the situation as presented. It should be patched out of the game.
Modifié par AlanC9, 27 mars 2012 - 03:40 .
#329
Posté 27 mars 2012 - 03:38
#330
Posté 27 mars 2012 - 03:46
#331
Posté 27 mars 2012 - 04:18
Seriously Bioware, your continued silence on this issue is not doing you or your fans justice.
#332
Posté 27 mars 2012 - 04:31
tishyw wrote...
Well I managed to finish a single-player game with 6152 EMS and no multi-player - I just had to mod my save game to do it!
Seriously Bioware, your continued silence on this issue is not doing you or your fans justice.
Quoted for god damned truth.
It is not possible to get the "optimal" (and I use that word incredibly loosely) ending to this game through the singleplayer campaign alone.
A player simply cannot get 4000 EMS needed in a single playthrough of the military campaign.
This makes the MP, or the rediculous facebook/Iphone/Insert idiotic gimmick here piece ****ing MANDATORY.
This is a blatant and outright lie of what we were told, which is that you can get the optimal ending via the SP campaign alone. The longer it takes to own up the worse it is. Truth will set you free and all that, blah, blah.
Stop the damage control BS and just, for once since your EA aquisition, be open and honest with the section of your fanbase devoted and caring enough to spend hours posting on this message board.
I want to believe that ANYONE out there connected to the Bioware fanbase actually give's a rat's hindparts about your PR and the trust of your customers, but it's becoming increasingly impossible to do so.
#333
Posté 27 mars 2012 - 04:48
BeefoTheBold wrote...
tishyw wrote...
Well I managed to finish a single-player game with 6152 EMS and no multi-player - I just had to mod my save game to do it!
Seriously Bioware, your continued silence on this issue is not doing you or your fans justice.
Quoted for god damned truth.
It is not possible to get the "optimal" (and I use that word incredibly loosely) ending to this game through the singleplayer campaign alone.
A player simply cannot get 4000 EMS needed in a single playthrough of the military campaign.
This makes the MP, or the rediculous facebook/Iphone/Insert idiotic gimmick here piece ****ing MANDATORY.
This is a blatant and outright lie of what we were told, which is that you can get the optimal ending via the SP campaign alone. The longer it takes to own up the worse it is. Truth will set you free and all that, blah, blah.
Stop the damage control BS and just, for once since your EA aquisition, be open and honest with the section of your fanbase devoted and caring enough to spend hours posting on this message board.
I want to believe that ANYONE out there connected to the Bioware fanbase actually give's a rat's hindparts about your PR and the trust of your customers, but it's becoming increasingly impossible to do so.
As it is, only Merizan is doing her damndest to make sure we're heard on this. The others, not so much.
#334
Posté 27 mars 2012 - 04:55
Well at least i now have a cleaner house, reorganized my jewelry making area, and started writing a story outline.
Maybe it's time to make some Marauder Shields sugar cookies tomorrow night.
#335
Guest_L00p_*
Posté 27 mars 2012 - 04:58
Guest_L00p_*
Jaulen wrote...
I replayed through a second time, JUST to see if I took the 'optimal war asset' choice in every encounter, how close I could get to that 4000 EMS...only got to 3380. Don't feel like running Paragon Shep through the 3rd game atm.
Well at least i now have a cleaner house, reorganized my jewelry making area, and started writing a story outline.
Maybe it's time to make some Marauder Shields sugar cookies tomorrow night.
Or, even, CAKE. And it's not a lie this time.
Modifié par L00p, 27 mars 2012 - 05:23 .
#336
Posté 27 mars 2012 - 05:25
#337
Posté 27 mars 2012 - 08:20
#338
Posté 27 mars 2012 - 08:24
#339
Posté 27 mars 2012 - 08:29
#340
Posté 27 mars 2012 - 09:57
Darth Wolfenbarg wrote...
You can easily get all three endings with no tampering or multiplayer at all. The 4000 EMS addition to one of the endings is just a bonus, it isn't so important that it should have absolutely been included. Unless certain ending theories are true, of course.
Except Shepard's survival REQUIRES multiplayer.
#341
Posté 27 mars 2012 - 11:05
Darth Wolfenbarg wrote...
You can easily get all three endings with no tampering or multiplayer at all. The 4000 EMS addition to one of the endings is just a bonus, it isn't so important that it should have absolutely been included. Unless certain ending theories are true, of course.
Well, a lot of cut scenes aren't important. A lot of the bits of dialogue isn't important. The love scenes aren't important. Banter between squad members isn't important. However, it adds something to the game. It adds to the experience.
Some people on here tend to have the mindset of, “Why is this such a big deal! Watch it on youtube!” (not talking about you, but lots of people have said this.)
Ugh, that is so asinine. I don't want to watch it on youtube, I want to watch it in the freaking game, the one that I purchased. How can Shepard taking a breath of life at the end, especially after that dumb kid told him he'd die if he chose to destroy it not be important? It's important to me. It's important to others.
Point is, something like that should not be tied to MP, nothing in the single player game should be tied into MP. Especially since they stated that MP would not take any experience away from us in SP. The exact phrase they used in an interview was, “It's optional. There's nothing walled off to you because you didn't play multiplayer.” That is a lie. They should answer to it.
#342
Posté 27 mars 2012 - 11:38
Darth Wolfenbarg wrote...
You can easily get all three endings with no tampering or multiplayer at all. The 4000 EMS addition to one of the endings is just a bonus, it isn't so important that it should have absolutely been included. Unless certain ending theories are true, of course.
Why would Bioware want only MP players to see this short scene? This like a big "screw you" message to SP only guys.
#343
Posté 27 mars 2012 - 02:39
#344
Posté 27 mars 2012 - 03:04
#345
Posté 27 mars 2012 - 03:13
The boost from MP looked like a few hundred EMS, and the Vanguard I promoted from MP turned into just 75 EMS.
Is there some other factor from multiplayer boosting my EMS that I'm not aware of?
Modifié par Salfin, 27 mars 2012 - 03:16 .
#346
Posté 27 mars 2012 - 03:18
Salfin wrote...
My war assets were 6k + without factoring in the small boost you get from multiplayer. O.o
The boost from MP looked like a few hundred EMS, and the Vanguard I promoted from MP turned into just 75 EMS.
Is there some other factor from multiplayer boosting my EMS that I'm not aware of?
(war assets) x (galactic readiness) = EMS
It's the EMS that need to reach 4k/5k to gain access to the deep breath scene. Unless Bioware proves us wrong it seems you can't reach that without multiplayer as is.
#347
Posté 27 mars 2012 - 03:25
Lee T wrote...
Salfin wrote...
My war assets were 6k + without factoring in the small boost you get from multiplayer. O.o
The boost from MP looked like a few hundred EMS, and the Vanguard I promoted from MP turned into just 75 EMS.
Is there some other factor from multiplayer boosting my EMS that I'm not aware of?
(war assets) x (galactic readiness) = EMS
It's the EMS that need to reach 4k/5k to gain access to the deep breath scene. Unless Bioware proves us wrong it seems you can't reach that without multiplayer as is.
Sorry I mispoke (mistyped?) I meant to say EMS when I said assets.
I just loaded up my pre-end game save. I've got an EMS of 6431. My galactic readiness is at 97% ( I do enjoy the MP) making my Total Military Strength 6630.
So it looks like MP galactic readiness is modifying my EMS by only 199.
Looking at my war assets I have 150 EMS from promoting 2 classes in multiplayer.
So with all the MP bonuses removed I still have an EMS of 6281.
Which says to me that MP is not required.
Is there some other factor which I am just not getting?
Modifié par Salfin, 27 mars 2012 - 03:27 .
#348
Posté 27 mars 2012 - 03:30
Salfin wrote...
Lee T wrote...
Salfin wrote...
My war assets were 6k + without factoring in the small boost you get from multiplayer. O.o
The boost from MP looked like a few hundred EMS, and the Vanguard I promoted from MP turned into just 75 EMS.
Is there some other factor from multiplayer boosting my EMS that I'm not aware of?
(war assets) x (galactic readiness) = EMS
It's the EMS that need to reach 4k/5k to gain access to the deep breath scene. Unless Bioware proves us wrong it seems you can't reach that without multiplayer as is.
Sorry I mispoke (mistyped?) I meant to say EMS when I said assets.
I just loaded up my pre-end game save. I've got an EMS of 6431. My galactic readiness is at 97% ( I do enjoy the MP) making my Total Military Strength 6630.
So it looks like MP galactic readiness is modifying my EMS by only 199.
Looking at my war assets I have 150 EMS from promoting 2 classes in multiplayer.
So with all the MP bonuses removed I still have an EMS of 6281.
Which says to me that MP is not required.
Is there some other factor which I am just not getting?
97% is a 47% increase(almost double) of what you can ge from just playing SP which is locked at 50%.
#349
Posté 27 mars 2012 - 03:35
97% is a 47% increase(almost double) of what you can ge from just playing SP which is locked at 50%.
Okay interesting, that's not how I thought it worked. I guess they could have done a better job of explaining the system. Thank you.
That said, the MP is really enjoyable. And I really don't play many MP shooters, or shooters at all really. I can understand if some people don't like it, and while I like the idea that it can give bonuses to the main story I don't think it should be required either.
Modifié par Salfin, 27 mars 2012 - 03:39 .
#350
Posté 27 mars 2012 - 03:44
Salfin wrote...
97% is a 47% increase(almost double) of what you can ge from just playing SP which is locked at 50%.
Okay interesting, that's not how I thought it worked. I guess they could have done a better job of explaining the system. Thank you.
That said, the MP is really enjoyable. And I really don't play many MP shooters, or shooters at all really. I can understand if some people don't like it, and while I like the idea that it can give bonuses to the main story I don't think it should be required either.
I think the major problems with it are that not everyone even has the option. XBL costs money , mines not even connected to the net only my PS3/PC/Wii.
Linking MP/SP was a bad idea, as was making planet scanning mandatory by linking it to the ending.




Ce sujet est fermé
Retour en haut




