I think they originally said that the whole idea behind two different values and a multiplier based on your multiplayer (hurr durr), was to let "people who didn't want to do sidequests" play multiplayer instead to get a "decent" ending.
Which has made me wonder - if that is the case, why not just stick Readiness at 100% by default and let you increase it to 150/200% through multiplayer? Magically you have turned how it looks at a glance on its head - instead of being penalized for not touching multiplayer, you'll be rewarded for bothering.
And while they're at it, they could reduce the Readiness decay. It's a little extreme with 3% overall every day.
And also, yes, the "Don't worry 8D" post is misleading. No one in their right mind would think that the ending in which you don't survive is the best.
Modifié par Zealuu, 20 mars 2012 - 07:58 .