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Remove Jarrett Lee's stickied post about multiplayer. Full of misinformation


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#176
Guest_Urdnot Grim_*

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RX_Sean_XI wrote...

You need about 5000+ war assets and choose destroy and it shows some N7 armor underneath a pile of concrete rubble (so not the citadel) then he/she makes a breath just as if they were waking up. That is why the indoctrination/hallucination theory is so strong.

Choosing what is highlighted red for renegade which turns out to be the Destroy the Reapers option and the other two turn Shep into a synthetic and joining the Reapers (watch the eyes) so becoming indoctrinated.


It's renegade because of  the consequences it would have on others apart from the Reapers, hint hint.

#177
Lunatic LK47

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Nachtritter76 wrote...

We had a huge, 40+ pages thread about this here until last week. It got moved to the gameplay subforum without further input from the mods or anyone else. Players were left wondering why BW was not answering.


Yup, pretty much a **** move by the CMs involved. They know who they are.

#178
Aganerral

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So now that Bioware has addressed the endings, maybe we can get an answer about this?

#179
devSin

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As if. :-)

But the fact is we have confirmation that the ending doesn't actually mean anything (and was never intended to have any meaning), so I imagine it's a low priority that any of the "variations" aren't available without multiplayer.

#180
a_dirty_Shisno

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silentspec111 wrote...

AlanC9 wrote...

Yeah, 100 won't cut it. Has anyone worked out the theoretical SP maximum?


You can get a total of 7,520 war assets, that's a maximum EMS of 3,760.(without From Ashes dlc)

Total WA(with From Ashes dlc) is 7620 which equals to 3810 EMS..... which still leaves it 190 short...

hmmm maybe the omega DLC will give us those 200 points :P

I simply have to question the accuracy of this.  It's not that I think you all are liars, but I can't imagine that the entirety of Mass Effect (1) is only worth about 400-500 War Assets.

I have the PS3 version.  As such I have automatically "failed" every sidequest in Mass Effect (1).  I also made at least 4 "bad" choices that I can think of just now off the top of my head:

I saved the Council in Genesis (I like how that's a bad choice)
I let the extra refugees onto the Citadel
I overburdened C-Sec with misdemeanors
In Mass Effect 2 I saved the housing region instead of the industrial district of that mission with the 2 missiles

I ended with 7070 TMS and thusly 3535 EMS at 50%

Now that's probably about 100 TMS right there (of course I'm only guestimating), and that's only the "mistakes" I can think of this instant.

Is Mass Effect (1) really so inconsiquential to your EMS then?


PS:  I've noticed that all calculations are dealing with including Mass Effect (1).  According to your calculations, what's the absolute maximum only with Mass Effect 2 + Genesis?  With Bioware leaving PS3 players out of everything so far it wouldn't shock me if a PS3 player could NEVER get 4000 EMS without multiplayer, even after all the eventual DLC.

PPS:  While we're at it, what's the absolute maximum in just Mass Effect 3, with no import?  After all, it really kinda sucks that you NEED more than one game to get the best ending when they say that you "can maximize your EMS just by collecting War Assets in the single-player game".

#181
Femlob

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a_dirty_Shisno wrote...

 With Bioware leaving PS3 players out of everything so far it wouldn't shock me if a PS3 player could NEVER get 4000 EMS without multiplayer, even after all the eventual DLC.


So far, nobody can acquire 4,000 EMS without Facebook/iOS/Multiplayer. The hard figures posted in this thread are correct. Anyone who says differently is either cheating or lying (or both).

And yes, from the looks of it PS3 players are screwed regardless of future DLC (unless said DLC will be worth thousands of points).

#182
Lunatic LK47

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Femlob wrote...

a_dirty_Shisno wrote...

 With Bioware leaving PS3 players out of everything so far it wouldn't shock me if a PS3 player could NEVER get 4000 EMS without multiplayer, even after all the eventual DLC.


So far, nobody can acquire 4,000 EMS without Facebook/iOS/Multiplayer. The hard figures posted in this thread are correct. Anyone who says differently is either cheating or lying (or both).

And yes, from the looks of it PS3 players are screwed regardless of future DLC (unless said DLC will be worth thousands of points).


I'll be surprised if another person goes to the FTC with this as added ammo. Just saying in hypotheticals.

#183
Aesieru

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Yeah the assets don't matter at all, just remove them from the game else you're really false advertising, if they aren't even present you're still false advertising but you can't be judged on how.

#184
Lunatic LK47

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Aesieru wrote...

Yeah the assets don't matter at all, just remove them from the game else you're really false advertising, if they aren't even present you're still false advertising but you can't be judged on how.


This is major league bull****. All that's to go on are the prehype interviews.

#185
Aesieru

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Lunatic LK47 wrote...

Aesieru wrote...

Yeah the assets don't matter at all, just remove them from the game else you're really false advertising, if they aren't even present you're still false advertising but you can't be judged on how.


This is major league bull****. All that's to go on are the prehype interviews.


Interviews from developers, writers, and the leaders of the company are actually very specific and very applicable.

That is part of advertising.

#186
Prism

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If I may quote myself from another forum:

IMO, this hunt for 8000 TMS is a bit pointless. The only difference between 2800 and 4000 EMS is a clip depicting an N7 recruit taking a breath at a debatable moment of the battle, little more than an easter egg if you ask me. Not getting Earth destroyed and having 3 options is basically what constitutes the "best ending". At least that's what I'd bet the devs would say.

Not saying I'm defending them, but I figured I'd see it from another perspective.

Modifié par Prismvg, 21 mars 2012 - 10:29 .


#187
Lunatic LK47

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Prismvg wrote...

If I may quote myself from another forum:

IMO, this hunt for 8000 TMS is a bit pointless. The only difference between 2800 and 4000 EMS is a clip depicting an N7 recruit taking a breath at a debatable moment of the battle, little more than an easter egg if you ask me. Not getting Earth destroyed and having 3 options is basically what constitutes the "best ending". At least that's what I'd bet the devs would say.

Not saying I'm defending them, but I figured I'd see it from another perspective.


Except it's implied to be Shepard.

#188
AlanC9

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a_dirty_Shisno wrote...

I simply have to question the accuracy of this.  It's not that I think you all are liars, but I can't imagine that the entirety of Mass Effect (1) is only worth about 400-500 War Assets.

(snip)

Is Mass Effect (1) really so inconsiquential to your EMS then?


Looks like it. Reviewing the known War Assets, I find only these points from ME1:

Rachni Queen spared: 100
Balak survived BTDS: 15
Shiala survived: 30
Khalisah al-Jilani wasn't punched: 5
Let council die: Admiral Mikailovich +25
Saved council: Destiny Ascension +70, First Fleet -25, Third Fleet -25, Fifth Fleet -25, Salarian forces +55 = +50
Helped Jenna: +4
Wrex survives +5 (possible)
Major Kirrahe survives +20 (unavailable on PS3)

And at least some of these are default choices if you didn't play the content, like Balak.

Note that saving the council seems to give a few more points.

Also note that this part of the wiki still needs work.

Modifié par AlanC9, 21 mars 2012 - 10:46 .


#189
devSin

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All of the assets are set up in the Coalesced.bin file, so if you have the PC version, grab an editor and load it up.

Not all of the assets are actually used in the game, and it doesn't tell you which are exclusive (some you can only get one or the other, not both), but they're all there.

#190
Zanath

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Alexraptor1 wrote...

Dunno what people are doing wrong.
I finished with over 6k EMS with an ME1/ME2 Paragon import and didn't even touch multiplayer.

I'm pretty sure you forgot to take into account the 50 % cut about these 6K.
YES you can stockpile about 7500 EMS. But without touching multiplayer it means that it's only half effective (hence the 50 % galactic readiness, duh), which means you fall short of the 4K.

#191
Prism

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Some people encounter (friendly) bugs where certain war assets are doubled.

#192
Lunatic LK47

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Prismvg wrote...

Some people encounter (friendly) bugs where certain war assets are doubled.


Been hearing about this pages ago in this very topic. It was stated to be hacked files or something to that effect.

#193
devSin

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Yes. These are all instances of users with a hacked Coalesced.bin.

Anybody who has total assets in excess of 8,000 is either running a hacked or cheated game or has promoted a ton of multiplayer characters.

#194
Prism

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I see... Good to know, thanx for the heads-up.

#195
Lunatic LK47

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Anyone up for Twitter-bombing Mike Gamble about this?

#196
a_dirty_Shisno

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AlanC9 wrote...

a_dirty_Shisno wrote...

I simply have to question the accuracy of this.  It's not that I think you all are liars, but I can't imagine that the entirety of Mass Effect (1) is only worth about 400-500 War Assets.

(snip)

Is Mass Effect (1) really so inconsiquential to your EMS then?


Looks like it. Reviewing the known War Assets, I find only these points from ME1:

Rachni Queen spared: 100
Balak survived BTDS: 15
Shiala survived: 30
Khalisah al-Jilani wasn't punched: 5
Let council die: Admiral Mikailovich +25
Saved council: Destiny Ascension +70, First Fleet -25, Third Fleet -25, Fifth Fleet -25, Salarian forces +55 = +50
Helped Jenna: +4
Wrex survives +5 (possible)
Major Kirrahe survives +20 (unavailable on PS3)

And at least some of these are default choices if you didn't play the content, like Balak.

Note that saving the council seems to give a few more points.

Also note that this part of the wiki still needs work.

Hmm.  I didn't notice the increased War Assets for the Salarian forces for saving the Council.  That makes it better to save the Council after all.  I could've sworn everybody before was saying that it was better to not save the Council.

And in the end, that's just terrible.  That's only 229 points, and without playing multiplayer you only get credit for 114.  Although that actually improves the PS3's eventual chances.  Since 175 of those points are available on the PS3 version, all we need is an additional 59 points over what Xbox players need.

#197
Lunatic LK47

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Bumping until there is an official response.

#198
Jaulen

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Bumping since it already went to page 2.

And this is one of two major game breakers for me.

#199
huyster1

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Does it really matter anymore what your war assets or readiness is with this ending? I'd still just end up with a choice of colors regardless of the numbers. If I ended with 0 assets and 0% readiness (if possible) maybe I can get magenta or aquamarine.

#200
Lunatic LK47

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Jaulen wrote...

Bumping since it already went to page 2.

And this is one of two major game breakers for me.


Thanks for the aid.  What's the other major one?