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On the betrayal of hope in Mass Effect 3's endings


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#1
Sainta117

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Note: I may have gone a little over the top here. It's been a long day, and I'm a little punchy at the moment. Regardless, here goes. I started to write this for a blog on games at the university where I teach, but I thought it might mean more to people here.

Why Stories Matter
Stories are important. Great storytellers throughout history, from Tolkien and Lewis back through the mists of time to Homer and the nameless authors of "Gilgamesh" and the "Tain Bo Cuailnge" have inspired people with tales of love, and sacrifice, and the strivings of heroes against the nihilistic forces of evil. These ideas transcend time and space, and are no less valid in a 21st century global society than they were in 10th century Europe, or Jerusalem in the year AD 32, or the rocky islands of Greece six centuries before. We all love modern epics, even as we cynically pretend they don't mean anything. We laugh at people who memorize dialog from "The Lord of the Rings," or drop lines from "Star Wars," but deep down, we know that there is value and truth in these stories, and we feel the tug of their ideals and lessons at the very core of our being. As the movie was in the 20th century the medium of the epic, so now is the video game becoming the torchbearer of epic stories. They move and inspire us, even as we pretend they're just expressions of commercial greed, or momentary entertainments to fill time. We may laugh, or smirk, but in the end we're all changed, uplifted, *improved* by a good story, whether we care to admit it or not.

To me, the worst part of the endings isn't the terrible plot holes, the uncharacteristically passive Shepard, or even the complete lack of closure provided by the final scenes. It was the utter betrayal of the most central and hopeful themes that ran through all of the other mass effect games.

The Beginning
In ME1, humanity stands at the end of a rocky childhood on the center of the galactic stage, prepared to take that first, breathless step into galactic prominence. Commander Shepard is the first human Spectre, the first sign that the older, more established peoples of the galaxy are prepared to admit humanity to a seat at the tables of power. And standing in opposition to him, and to humanity as a whole, is a ghost of the bitter past, a turian who hates humans, who is trapped in the old bitter rivalry of the first contact war, and who, it turns out, is ultimately the voice of submission, appeasement, and resignation in the face of the demands of the most profound embodiment of evil imaginable.

In order to defeat Saren, Shepard must assemble a team of all different races and attitudes. A sullen, bitter, jaded Krogan warlord, a brash, impatient Turian cop, a brilliant, nerdy asari scientist, and a buoyant, perky, but terribly fragile Quarian teenager. Add to these the two faces of humanity, Kaiden, with his "aliens are jerks and saints, just like us" inclusiveness, and Ashley, who mistrusts all aliens on principle and is more like Saren than is strictly comfortable (a fact you can call her out on, incidentally). Everyone's contributions and abilities are needed to succeed in this epic struggle, and under Shepard's guidance these individuals all pull together, even in the face of fearsome challenge and terrible sacrifice, to triumph over an ancient, nihilistic evil. They must all put aside their differences to unite as one so that they can come to embody hope even in the darkest of hours, to stand together in the face of doubt and conspiracy and never, ever give up until they win through to inspiring victory.

The central lesson of Mass Effect 1 is that Kaiden, whether he lives or dies, is right. The aliens of ME *are* just like us, more similar than not, and that when we all work together we can not only accomplish the impossible, but we can also find ourselves in the unexpected position of becoming emotionally attached to people who have mandibles and exoskeletons, or squids on their heads, or who consider a headbutt a normal part of conversation (no Scottish jokes, please). To me, one of the finest moments in my ME 1 playthrough was watching Liara and Shepard's relationship blossom as they come to the realization that love and understanding can cross even the barriers between worlds and species effortlessly (incidentally, the fact that this scene drove the talking heads on Fox News absolutely nuts just made it clear to me how clear the theme of embracing "otherness" was here - since there's clearly nothing Rupert Murdoch hates more than diversity, compassion, and inclusiveness).

Sprinkled in among these main themes are others, equally laudable - redemption, sacrifice, compassion, and mercy, but it is *hope* that runs like a bright thread all through the tapestry of the game.

The Middle
ME 2 is a bit darker in tone, but still repeats the same themes. Once again, Shepard is challenged to face off against the stark existential evil of the reapers, but is also challenged to confront the more insidious (and maybe necessary) evil of Cerberus. Once again, Shepard, whether paragon or renegade, is presented with the opportunity to unite a disparate band of aliens and humans, and once again is faced with some of humanity's darker elements. The arrogance of ethnic supremecists, the despair of mental illness, the emotional weight of things done or left undone in the past. All of these themes are explored, if not always perfectly, then at least with sensitivity and hope. The most tangible sign of this is that in the end, if Shepard puts the needs of others above his or her own, if he or she goes the extra mile to engage with others and embody the principle that trouble shared is trouble halved, then even the most impossible suicide mission can be accomplished without undue sacrifice or loss. All the more subtle themes make their reappearance here, as well as a few new ones, but ultimately, underlying them all is the insidiously beautiful notion that if we reach out a hand (or talon) to those who are different than us, even to those who have been our enemies, that we can achieve greatness, unity, and victory, even against impossible odds.

The End?
Throughout the vast majority of Mass Effect 3, we see these values reinforced and amplified once again. Bringing the Krogan, Salarians, and Turians together while righting old wrongs and paving the way for reconcilliation shows that if we can admit the mistakes of the past and earnestly agree to try to do better in the future, we can come together to form a whole greater than the sum of its individual parts. This is taken to its maximum possible extension when we see first the Quarians and Geth, and then Joker and EDI push through the most extreme and uncrossable divide in science fiction, that between synthetics and organics, humans and machines, to form new and beautiful, if fragile, partnerships (on a personal note, I had to choke down a sob or two when Legion gave up his life to give that future to all of them - and I'm not typically a movie-crier).

The Betrayal
So here we are, standing at the culmination of three hundred hours of joy and tears, brought about through a profound exploration of the power of hope and inclusiveness in the unlikely form of a video game. We're watching every race in the galaxy: humans and turians, krogan and salarians, quarians and geth, and even the ageless, arrogant asari all come together in equal partnership to fearlessly face down an enemy of unimaginiable power and ancient evil, riding into a battle they cannot hope to win conventionally, prepared to fight and die for just the smallest hope of victory, fighting and dying to buy just the smallest chance that their friends and loved ones might escape utter and complete annhilation. And at the climax of that battle, we find ourselves confronted by the very avatar of intolerance, ruthlessness, cruelty, and arbitrary authority in the Starchild. And what does Bioware *force* us to do?

Bend our knee to it. We have to meekly accept the vile, unacceptable principle that there must always be winners and losers, that some battles are just too big to fight, some evils too powerful to defeat. That we must choose to bargain with the devil instead of spitting in his eye.

In other words, that everything Mass Effect has taught us is a lie. At the last moment, it strips of us of our unity, of our hope. It denies us the chance to pull together and win through to a glorious victory, or even to stand and die as free beings beside our brothers-in-arms. We must, it tells us, choose sides at the last. We must become the monster we despise, or accept a hateful amalgamation with an evil and soulless foe, or betray and sacrifice those who respect and count on us to achieve a broken and hollow victory.

And that, I believe, is what so many of us are *really* incensed about. Because we instinctively reject this insidious calumny as the end of the epic we've come to love. We reject the idea that we can't all work together to achieve greatness. That we can't stand together to become a whole and complete galaxy, greater than the sum of its parts and its petty daily grievances and indignities.

And that is what the "Retake Mass Effect" movement is really about, in my opinion, whether we articulate it or not. We are following the example Shepard sets. We are standing together in the face of a great philosophy that has been perverted to cynicism and division, and saying, "Dammit, give us back our hope."

Why It Matters
Yes, it's a game. But more than that, Shepard's story is a modern epic, no less valid in its time than the stories of Gilgamesh, Odysseus, Cuchillain, or Beowulf. Its themes are both laudable and universal, and worthy of note and remembrance. Bioware has failed at the final clinch, fallen in the final turn. But the responsibility for seeing this through was never really just their burden to bear. It falls to us to insist that they finish their masterpiece, that they remain true to themselves. It falls to us to hold the line, to make them see that they owe it to us, and more importantly to themselves, to give this epic the ending it deserves.



Edit: Added some subheadings to make it more readable, fixed a couple of typos. Just wanted to say how gratified I am that so many other people seem to feel this way. Thanks for the feedback!

Modifié par Sainta117, 23 mars 2012 - 02:35 .


#2
Sainta117

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Wow, holy wall of text, batman. Maybe this wasn't such a good idea after all...

#3
Sky Shadowing

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Sainta117 wrote...

Wow, holy wall of text, batman. Maybe this wasn't such a good idea after all...

Bah, don't worry about it. There's been so many walls of text since The Endophage began that we're probably better off BUILDING our own endings rather than waiting.

Will read through your post, though.

RIght, having read through it, it's extremely well-written and a very good post on why we dislike the endings so much. In my opinion, there have always been two themes in Mass Effect, depending on the playthrough- Paragon's never-compromise attitude and Renegade's whatever-it-takes.

In the long run, it is disappointing that both playthroughs are invalidated by the end, and that we cannot tell that ghostly vision JUST what we think of its logic.

Modifié par Sky Shadowing, 20 mars 2012 - 03:02 .


#4
lordnyx1

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Nah walls of text are the new in thing.
Also completly agree they totally went 180 on the whole hope/similar/etc thing for a stupid stupid god brat.

Modifié par lordnyx1, 20 mars 2012 - 02:59 .


#5
Sainta117

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Sky Shadowing wrote...

Sainta117 wrote...

Wow, holy wall of text, batman. Maybe this wasn't such a good idea after all...

Bah, don't worry about it. There's been so many walls of text since The Endophage began that we're probably better off BUILDING our own endings rather than waiting.

Will read through your post, though.

RIght, having read through it, it's extremely well-written and a very good post on why we dislike the endings so much. In my opinion, there have always been two themes in Mass Effect, depending on the playthrough- Paragon's never-compromise attitude and Renegade's whatever-it-takes.

In the long run, it is disappointing that both playthroughs are invalidated by the end, and that we cannot tell that ghostly vision JUST what we think of its logic.


Thanks for wading through it all. I doubt it's going to get much attention here, the forums are moving too fast, and walls of text rarely get much attention. So thanks for your feedback, and I really appreciate you taking the time! I'm going to go post it tomorrow on our game studies blog, where almost no one will read it either.

Modifié par Sainta117, 20 mars 2012 - 03:10 .


#6
Dhraconus

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I really don't have anything to add, but this needs to be bumped.

This is what has enraged me from the beginning and I've tried to articulate it but have come nowhere close to your articulation of these ideas here (closest I got was this thread).  This is also incidentally why I can't fathom why those who like the ending actually like it, but different strokes I guess?

I really hope Bioware reads this and really thinks about it.

#7
Sainta117

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Dhraconus wrote...

I really don't have anything to add, but this needs to be bumped.

This is what has enraged me from the beginning and I've tried to articulate it but have come nowhere close to your articulation of these ideas here (closest I got was this thread).  This is also incidentally why I can't fathom why those who like the ending actually like it, but different strokes I guess?

I really hope Bioware reads this and really thinks about it.


Thanks very much, I'm glad you felt it got my point across. I wasn't sure if it was too flowery, or over the top. Actually, I'm still not sure it isn't, but the reception so far gives me hope. See what I did there?:P

#8
rexx1888

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well put dude, that was an epic read :D

#9
Grasich

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Part of the issue here is that they somehow got it in their heads that sacrifice, rather than hope and unity, was the central theme of ME. Not sure where they got that though, to me it was ALWAYS without a shadow of a doubt about hope and fighting impossible odds through a unity of different forces.

#10
DannyGloverfromPredator2_

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Bump. I've posted some similar ideas, as have many others. The ending runs counter-thematic to the entire rest of the series.. less than ideal.

Furthermore, the interactive nature of video games as an art form play an integral part here. For 60+ hours (at the absolute bare minimum), the gamer is an active agent in a narrative communicating this hopeful message about strength through differences and diversity...

...only to have the message silenced and be left with three options:
(1) Genocide against all synthetics. Yes... genocide.
(2) Homogenizing the entire galaxy. For many, this would be completely against their will, so we are talking about "re-education" or something along those lines on a GALACTIC scale.
(3) Shepard becoming a dictator (in control of the most terrifying force in the universe).

Yeah. Hope died, and it was replaced with a disgusting and awful message.

#11
Reptilian Rob

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Well put! 100% Agree.

#12
EsterCloat

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It really does make me happy seeing that others are just as invested and optimistic towards the Mass Effect universe as I am.

#13
Kawamura

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DannyGloverfromPredator2 wrote...

(2) Homogenizing the entire galaxy. For many, this would be completely against their will, so we are talking about "re-education" or something along those lines on a GALACTIC scale..


Yeah. I picked Synthesis the first time because it was morning and early as **** and I was confused and lost and angry and I hadn't slept well all that week and that middle button was the brightest, but it's grown to be my most hated of the three. And if that's the "best" option morally, I'm angry. 

I'd be okay with this cycle all dying in fighting the Reapers, in that being the cost of what it took to win a free future. I don't see forcing everyone and their children to be radically different as a good thing. 

#14
KingNewbs

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Sainta117, you've said it perfectly. Everything I've been unable to articulate about what Mass Effect has meant and how the ending disappointed me (more and more as the days pass).

Great post!

#15
Raygne

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Hope was all they had left. Shephard was the hope. The sacrifices were being made by the billions already dead and the worlds destroyed. The suffering was already more than anyone deserved. We were meant to end it in our way. For some reason they automatically rejected any possibility of simply destroying the Reapers and not making it worse. There is nothing wrong with a predictable ending sometimes. I would rather have a great experience instead of something completely random just for the sake of being unpredictable.

#16
comanche warior

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I agree

#17
Dark Specie

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I read it Image IPB

And yeah, it's jarring that the themes and the tone that has coloured Mass Effect through the whole series seems to get thrown out of the window during the last 20-15 minutes of the game... Image IPB

Modifié par Dark Specie, 20 mars 2012 - 07:28 .


#18
JKuz

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This. This OP puts a spotlight on of the major failures of the ending. It should be required reading for all who Hold The Line

#19
Necrotron

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Sainta117 wrote...
To me, the worst part of the endings isn't the terrible plot holes, the uncharacteristically passive Shepard, or even the complete lack of closure provided by the final scenes. It was the utter betrayal of the most central and hopeful themes that ran through all of the other mass effect games.


They are terribad.  Terrible.  Bad.  Period.  In countless ways.  And you crafted a fantastic summary of one of the many, many ways we all agree.

Something needs to be done.

Modifié par Bathaius, 20 mars 2012 - 07:34 .


#20
Yttrian

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Seeing so many logical, coherent and corroborative walls of text is a -good- thing.

#21
TODD9999

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An excellent observation, well-expressed.

#22
sistersafetypin

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Sky Shadowing wrote...

Sainta117 wrote...

Wow, holy wall of text, batman. Maybe this wasn't such a good idea after all...

Bah, don't worry about it. There's been so many walls of text since The Endophage began that we're probably better off BUILDING our own endings rather than waiting.

Will read through your post, though.

RIght, having read through it, it's extremely well-written and a very good post on why we dislike the endings so much. In my opinion, there have always been two themes in Mass Effect, depending on the playthrough- Paragon's never-compromise attitude and Renegade's whatever-it-takes.

In the long run, it is disappointing that both playthroughs are invalidated by the end, and that we cannot tell that ghostly vision JUST what we think of its logic.


I like what you did there

#23
Eirnae

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Bless you, OP! I wholeheartedly agree.

#24
Xenbus

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It's been said on the board before they did a sudden downer ending, and they wonder why people didn't like it.

Tonal shifts at the 11th hour are NEVER well recieved.

Honestly think most of the writers that worked on this need to retake writing 101 course in college. They got to big in their own minds and ignored the basic rules of good story telling.

Bittersweet endings can be amazing also, but they need to be done properly. Lord of the Rings was a perfect example of bittersweet. Literally an entire race went extinct, most of the main heroes died, but it still felt like victory.

Mass effects 3 ending doesn't feel like victory it feels like failure.

#25
Melancholic

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That was a really good read, and I agree completely. I just hope BioWare doesn't TL;DR it. ;)