I have to say I'm surprised to hear you say this. While inevitability can at the core of the idea of the Reapers it doesn't necessarily have to be. The games so far have had us banking on it not being the case- and not only hoping that it isn't the case but seeming to subtly suggest it as well. Each victory we've gotten over Sovereign, over the Collectors, over Harbinger in Arrival has not only proven that we can hurt and kill them (what's that line from Iron Man 2 about making a god bleed?) but has also worked on demystifying the Reapers themselves, from incomprehensible Mecha-Cthulus into a deadly but very concievable race of advanced machines that use biomatter of entire species to help reproduce. Notice that this revealed them and brought them down a notch without ruining them. I believe their purpose should remain unknown and at the end of ME2 this was still so (simple continuity is insufficient purpose for a machine).Ieldra2 wrote...
You appear to say that we should be able to win conventionally. I do not agree. I think that there are, indeed, evils impossible to defeat by the power of unity and heroic determination alone, in this case, the Reapers. While I agree that there should be a fourth option, it's not because of this. My issue with the starchild is not that we must, in the end, make one of the three decisions, but that we must make it on a premise that makes no sense.
We've proved we can hurt them. We've proved we can kill them and we've certainly proved we can stop them. There is nothing inherently invincible about them. It's just a matter of scale and quantities. So why shouldn't we win conventionally?
Yes sometimes there is unconquerable evil but this isn't a story with that elment in it. And even if you were to insist on inevitability there is a way to make it compatible with the "hope" theme via another Ilos. Maybe the Reapers take this cycle as well. But we stash away more this time. And the next races will get an even bigger advantage. Whether they win or not is outside the scope of our story. But our themes are maintained.
Modifié par CrutchCricket, 10 avril 2012 - 01:16 .





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